diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3347a2e6c7f..b3518b8f5e4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -905,7 +905,7 @@ void GameObject::Update(uint32 diff) return; } - SetLootState(GO_READY); + SetLootState(GO_NOT_READY); //burning flags in some battlegrounds, if you find better condition, just add it if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0) |