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authorjackpoz <giacomopoz@gmail.com>2019-03-02 19:53:46 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-24 20:34:56 +0100
commitbd0e9e7aa83f8fef35321832960dc127ddf5f1f0 (patch)
tree87d7f38b28fbf9922f57dd667caee4fb8bf28348
parent3cfbf0aa1ba319145d4232da0a9e5788d31608d5 (diff)
Core/MMaps: Fix infinite loop in Detour
Fix another infinite loop in Detour caused by degenerated triangles. Check the result of some previously ignored Detour calls. Update recastnavigation to 3a619d773deb7e3a15ee215217c825995fe71312 and apply some more custom changes (cherry picked from commit c602220e02bed1ad76c9e60064eeec5fd97bfe80)
-rw-r--r--dep/PackageList.txt3
-rw-r--r--dep/recastnavigation/Detour/Source/DetourCommon.cpp10
-rw-r--r--dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp4
-rw-r--r--src/server/game/Movement/PathGenerator.cpp9
4 files changed, 19 insertions, 7 deletions
diff --git a/dep/PackageList.txt b/dep/PackageList.txt
index c68c3912aaf..d84d808a8fe 100644
--- a/dep/PackageList.txt
+++ b/dep/PackageList.txt
@@ -54,7 +54,8 @@ gSOAP (a portable development toolkit for C and C++ XML Web services and XML dat
recastnavigation (Recast is state of the art navigation mesh construction toolset for games)
https://github.com/recastnavigation/recastnavigation
- Version: 14b2631527c4792e95b2c78ebfa8ac4cd3413363
+ Version: 3a619d773deb7e3a15ee215217c825995fe71312
+ Custom changes: https://github.com/TrinityCore/recastnavigation/tree/3.3.5
CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014)
https://github.com/ladislav-zezula/CascLib
diff --git a/dep/recastnavigation/Detour/Source/DetourCommon.cpp b/dep/recastnavigation/Detour/Source/DetourCommon.cpp
index 3886f14b04d..e10e6276170 100644
--- a/dep/recastnavigation/Detour/Source/DetourCommon.cpp
+++ b/dep/recastnavigation/Detour/Source/DetourCommon.cpp
@@ -226,7 +226,15 @@ bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b
// If point lies inside the triangle, return interpolated ycoord.
if (u >= epsilon && v >= epsilon && (u+v) <= denom - epsilon) {
- h = a[1] + (v0[1]*u + v1[1]*v) / denom;
+
+ if (denom == 0.f && u == 0.f && v == 0.f)
+ h = a[1];
+ else
+ h = a[1] + (v0[1]*u + v1[1]*v) / denom;
+
+ if (!dtMathIsfinite(h))
+ return false;
+
return true;
}
return false;
diff --git a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
index c18db1c1968..9e470824287 100644
--- a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
+++ b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
@@ -1301,8 +1301,8 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef
m_query.raycastLimitSqr = FLT_MAX;
// Validate input
- if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef)
- || !startPos || !dtVisfinite(startPos) ||
+ if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) ||
+ !startPos || !dtVisfinite(startPos) ||
!endPos || !dtVisfinite(endPos) || !filter)
{
return DT_FAILURE | DT_INVALID_PARAM;
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index c9dd1647268..7be391a5e80 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -818,10 +818,12 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
dtPolyRef visited[MAX_VISIT_POLY];
uint32 nvisited = 0;
- _navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY);
+ if (dtStatusFailed(_navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY)))
+ return DT_FAILURE;
npolys = FixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited);
- _navMeshQuery->getPolyHeight(polys[0], result, &result[1]);
+ if (dtStatusFailed(_navMeshQuery->getPolyHeight(polys[0], result, &result[1])))
+ return DT_FAILURE;
result[1] += 0.5f;
dtVcopy(iterPos, result);
@@ -866,7 +868,8 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
}
// Move position at the other side of the off-mesh link.
dtVcopy(iterPos, connectionEndPos);
- _navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]);
+ if (dtStatusFailed(_navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1])))
+ return DT_FAILURE;
iterPos[1] += 0.5f;
}
}