diff options
-rw-r--r-- | dep/PackageList.txt | 3 | ||||
-rw-r--r-- | dep/recastnavigation/Detour/Source/DetourCommon.cpp | 10 | ||||
-rw-r--r-- | dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 9 |
4 files changed, 19 insertions, 7 deletions
diff --git a/dep/PackageList.txt b/dep/PackageList.txt index c68c3912aaf..d84d808a8fe 100644 --- a/dep/PackageList.txt +++ b/dep/PackageList.txt @@ -54,7 +54,8 @@ gSOAP (a portable development toolkit for C and C++ XML Web services and XML dat recastnavigation (Recast is state of the art navigation mesh construction toolset for games) https://github.com/recastnavigation/recastnavigation - Version: 14b2631527c4792e95b2c78ebfa8ac4cd3413363 + Version: 3a619d773deb7e3a15ee215217c825995fe71312 + Custom changes: https://github.com/TrinityCore/recastnavigation/tree/3.3.5 CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014) https://github.com/ladislav-zezula/CascLib diff --git a/dep/recastnavigation/Detour/Source/DetourCommon.cpp b/dep/recastnavigation/Detour/Source/DetourCommon.cpp index 3886f14b04d..e10e6276170 100644 --- a/dep/recastnavigation/Detour/Source/DetourCommon.cpp +++ b/dep/recastnavigation/Detour/Source/DetourCommon.cpp @@ -226,7 +226,15 @@ bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b // If point lies inside the triangle, return interpolated ycoord. if (u >= epsilon && v >= epsilon && (u+v) <= denom - epsilon) { - h = a[1] + (v0[1]*u + v1[1]*v) / denom; + + if (denom == 0.f && u == 0.f && v == 0.f) + h = a[1]; + else + h = a[1] + (v0[1]*u + v1[1]*v) / denom; + + if (!dtMathIsfinite(h)) + return false; + return true; } return false; diff --git a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp index c18db1c1968..9e470824287 100644 --- a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp +++ b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp @@ -1301,8 +1301,8 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef m_query.raycastLimitSqr = FLT_MAX; // Validate input - if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) - || !startPos || !dtVisfinite(startPos) || + if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) || + !startPos || !dtVisfinite(startPos) || !endPos || !dtVisfinite(endPos) || !filter) { return DT_FAILURE | DT_INVALID_PARAM; diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index c9dd1647268..7be391a5e80 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -818,10 +818,12 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo dtPolyRef visited[MAX_VISIT_POLY]; uint32 nvisited = 0; - _navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY); + if (dtStatusFailed(_navMeshQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &_filter, result, visited, (int*)&nvisited, MAX_VISIT_POLY))) + return DT_FAILURE; npolys = FixupCorridor(polys, npolys, MAX_PATH_LENGTH, visited, nvisited); - _navMeshQuery->getPolyHeight(polys[0], result, &result[1]); + if (dtStatusFailed(_navMeshQuery->getPolyHeight(polys[0], result, &result[1]))) + return DT_FAILURE; result[1] += 0.5f; dtVcopy(iterPos, result); @@ -866,7 +868,8 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo } // Move position at the other side of the off-mesh link. dtVcopy(iterPos, connectionEndPos); - _navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]); + if (dtStatusFailed(_navMeshQuery->getPolyHeight(polys[0], iterPos, &iterPos[1]))) + return DT_FAILURE; iterPos[1] += 0.5f; } } |