diff options
author | megamage <none@none> | 2008-12-13 00:07:58 -0600 |
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committer | megamage <none@none> | 2008-12-13 00:07:58 -0600 |
commit | be875bc6c0b070aa639acd5cf26435d20ddcf89c (patch) | |
tree | 39efc05dba75c2a5b7fb0fce3f02acadda9f982a | |
parent | 0ea36ed76eff53d1e8eea8f57b2f5f9feedb8932 (diff) |
*Temp fix for fall damage.
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ea2a0224f4d..1b1344473de 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18909,6 +18909,9 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const void Player::HandleFallDamage(MovementInfo& movementInfo) { + if(movementInfo.fallTime < 1500) + return; + // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.z; sLog.outDebug("zDiff = %f", z_diff); |