aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-28 16:14:56 -0600
committermegamage <none@none>2009-03-28 16:14:56 -0600
commitc1c395dfb68d052428d4466beedd1d56733f21c7 (patch)
tree4741cd2be976655184817413829c85c7a1af7428
parent494e09ba927ec3475c55a1a6658c4714ea0a101b (diff)
[7555] Check pool_id bafire access to pool data in PoolHandler::CheckPool Author: VladimirMangos
--HG-- branch : trunk
-rw-r--r--src/game/PoolHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index a2c688dac2f..1c8cd871ab6 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -699,7 +699,8 @@ uint16 PoolHandler::IsPartOfAPool(uint32 guid, uint32 type)
// Method that check chance integrity of the creatures and gameobjects in this pool
bool PoolHandler::CheckPool(uint16 pool_id)
{
- return mPoolGameobjectGroups[pool_id].CheckPool() &&
+ return pool_id <= max_pool_id &&
+ mPoolGameobjectGroups[pool_id].CheckPool() &&
mPoolCreatureGroups[pool_id].CheckPool() &&
mPoolPoolGroups[pool_id].CheckPool();
}