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-rw-r--r--src/game/PoolHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index a2c688dac2f..1c8cd871ab6 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -699,7 +699,8 @@ uint16 PoolHandler::IsPartOfAPool(uint32 guid, uint32 type)
// Method that check chance integrity of the creatures and gameobjects in this pool
bool PoolHandler::CheckPool(uint16 pool_id)
{
- return mPoolGameobjectGroups[pool_id].CheckPool() &&
+ return pool_id <= max_pool_id &&
+ mPoolGameobjectGroups[pool_id].CheckPool() &&
mPoolCreatureGroups[pool_id].CheckPool() &&
mPoolPoolGroups[pool_id].CheckPool();
}