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authoroffl <11556157+offl@users.noreply.github.com>2021-11-10 16:55:38 +0200
committerGitHub <noreply@github.com>2021-11-10 16:55:38 +0200
commitc508203895517885d09bbea0ae39da700f49708c (patch)
tree29721dba376facffd9c409a2919b3a5dbfff328f
parent7a307ebb6d08f614f11020418fa1c697f084a6bc (diff)
Core/SAI: Remove deprecated events and actions (#27258)
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp15
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h5
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp91
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp98
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h72
5 files changed, 31 insertions, 250 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 6b25ff08a80..7a9bb9c0f2c 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -352,11 +352,6 @@ bool SmartAI::IsEscortInvokerInRange()
return true;
}
-void SmartAI::WaypointStarted(uint32 nodeId, uint32 pathId)
-{
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, nodeId, pathId);
-}
-
void SmartAI::WaypointReached(uint32 nodeId, uint32 pathId)
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))
@@ -744,16 +739,6 @@ void SmartAI::SetDisableGravity(bool fly)
me->SetDisableGravity(fly);
}
-void SmartAI::SetCanFly(bool fly)
-{
- me->SetCanFly(fly);
-}
-
-void SmartAI::SetSwim(bool swim)
-{
- me->SetSwim(swim);
-}
-
void SmartAI::SetEvadeDisabled(bool disable)
{
_evadeDisabled = disable;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 7f907e2045e..fce124740b2 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -81,7 +81,6 @@ class TC_GAME_API SmartAI : public CreatureAI
void StopFollow(bool complete);
bool IsEscortInvokerInRange();
- void WaypointStarted(uint32 nodeId, uint32 pathId) override;
void WaypointReached(uint32 nodeId, uint32 pathId) override;
void WaypointPathEnded(uint32 nodeId, uint32 pathId) override;
@@ -182,12 +181,8 @@ class TC_GAME_API SmartAI : public CreatureAI
// Makes the creature run/walk
void SetRun(bool run = true);
- void SetCanFly(bool fly = true);
-
void SetDisableGravity(bool disable = true);
- void SetSwim(bool swim = true);
-
void SetEvadeDisabled(bool disable = true);
void SetInvincibilityHpLevel(uint32 level)
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 86ae1f2b136..c6a4e9da8e2 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1326,14 +1326,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ENSURE_AI(SmartAI, me->AI())->SetDisableGravity(e.action.setDisableGravity.disable != 0);
break;
}
- case SMART_ACTION_SET_CAN_FLY:
- {
- if (!IsSmart())
- break;
-
- ENSURE_AI(SmartAI, me->AI())->SetCanFly(e.action.setFly.fly != 0);
- break;
- }
case SMART_ACTION_SET_RUN:
{
if (!IsSmart())
@@ -1342,14 +1334,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ENSURE_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
break;
}
- case SMART_ACTION_SET_SWIM:
- {
- if (!IsSmart())
- break;
-
- ENSURE_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
- break;
- }
case SMART_ACTION_SET_COUNTER:
{
if (!targets.empty())
@@ -1595,38 +1579,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mRemIDs.push_back(e.action.timeEvent.id);
break;
}
- case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT:
- {
- for (WorldObject* target : targets)
- {
- if (IsCreature(target))
- {
- if (!meOrigGUID && me)
- meOrigGUID = me->GetGUID();
- if (!goOrigGUID && go)
- goOrigGUID = go->GetGUID();
- go = nullptr;
- me = target->ToCreature();
- break;
- }
- else if (IsGameObject(target))
- {
- if (!meOrigGUID && me)
- meOrigGUID = me->GetGUID();
- if (!goOrigGUID && go)
- goOrigGUID = go->GetGUID();
- go = target->ToGameObject();
- me = nullptr;
- break;
- }
- }
- break;
- }
- case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT:
- {
- ResetBaseObject();
- break;
- }
case SMART_ACTION_CALL_SCRIPT_RESET:
{
SetPhase(0);
@@ -2208,27 +2160,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ENSURE_AI(SmartAI, me->AI())->SetEvadeDisabled(e.action.disableEvade.disable != 0);
break;
}
- case SMART_ACTION_REMOVE_AURAS_BY_TYPE: // can be used to exit vehicle for example
- {
- for (WorldObject* const target : targets)
- if (IsUnit(target))
- target->ToUnit()->RemoveAurasByType((AuraType)e.action.auraType.type);
- break;
- }
- case SMART_ACTION_SET_SIGHT_DIST:
- {
- for (WorldObject* const target : targets)
- if (IsCreature(target))
- target->ToCreature()->m_SightDistance = e.action.sightDistance.dist;
- break;
- }
- case SMART_ACTION_FLEE:
- {
- for (WorldObject* const target : targets)
- if (IsCreature(target))
- target->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.fleeTime);
- break;
- }
case SMART_ACTION_ADD_THREAT:
{
if (!me->CanHaveThreatList())
@@ -2251,13 +2182,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, eventId);
break;
}
- case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
- {
- for (WorldObject* const target : targets)
- if (IsUnit(target))
- target->ToUnit()->RemoveAllGameObjects();
- break;
- }
case SMART_ACTION_PAUSE_MOVEMENT:
{
for (WorldObject* const target : targets)
@@ -2956,7 +2880,6 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
case SMART_EVENT_DEATH:
case SMART_EVENT_EVADE:
case SMART_EVENT_REACHED_HOME:
- case SMART_EVENT_CHARMED_TARGET:
case SMART_EVENT_CORPSE_REMOVED:
case SMART_EVENT_AI_INIT:
case SMART_EVENT_TRANSPORT_ADDPLAYER:
@@ -3122,7 +3045,6 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e, unit, var0);
break;
}
- case SMART_EVENT_WAYPOINT_START:
case SMART_EVENT_WAYPOINT_REACHED:
case SMART_EVENT_WAYPOINT_RESUMED:
case SMART_EVENT_WAYPOINT_PAUSED:
@@ -3211,14 +3133,6 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e, unit, var0, var1);
break;
}
- case SMART_EVENT_EVENT_PHASE_CHANGE:
- {
- if (!IsInPhase(e.event.eventPhaseChange.phasemask))
- return;
-
- ProcessAction(e, GetLastInvoker());
- break;
- }
case SMART_EVENT_GAME_EVENT_START:
case SMART_EVENT_GAME_EVENT_END:
{
@@ -3911,12 +3825,7 @@ void SmartScript::DecPhase(uint32 p)
void SmartScript::SetPhase(uint32 p)
{
- uint32 oldPhase = mEventPhase;
-
mEventPhase = p;
-
- if (oldPhase != mEventPhase)
- ProcessEventsFor(SMART_EVENT_EVENT_PHASE_CHANGE);
}
bool SmartScript::IsInPhase(uint32 p) const
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index a540c9a0af5..456e6bc8164 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -720,7 +720,6 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e)
case SMART_EVENT_PASSENGER_BOARDED: return sizeof(SmartEvent::minMax);
case SMART_EVENT_PASSENGER_REMOVED: return sizeof(SmartEvent::minMax);
case SMART_EVENT_CHARMED: return sizeof(SmartEvent::charm);
- case SMART_EVENT_CHARMED_TARGET: return NO_PARAMS;
case SMART_EVENT_SPELLHIT_TARGET: return sizeof(SmartEvent::spellHit);
case SMART_EVENT_DAMAGED: return sizeof(SmartEvent::minMaxRepeat);
case SMART_EVENT_DAMAGED_TARGET: return sizeof(SmartEvent::minMaxRepeat);
@@ -729,7 +728,6 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e)
case SMART_EVENT_CORPSE_REMOVED: return NO_PARAMS;
case SMART_EVENT_AI_INIT: return NO_PARAMS;
case SMART_EVENT_DATA_SET: return sizeof(SmartEvent::dataSet);
- case SMART_EVENT_WAYPOINT_START: return sizeof(SmartEvent::waypoint);
case SMART_EVENT_WAYPOINT_REACHED: return sizeof(SmartEvent::waypoint);
case SMART_EVENT_TRANSPORT_ADDPLAYER: return NO_PARAMS;
case SMART_EVENT_TRANSPORT_ADDCREATURE: return sizeof(SmartEvent::transportAddCreature);
@@ -756,7 +754,6 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e)
case SMART_EVENT_JUST_CREATED: return NO_PARAMS;
case SMART_EVENT_GOSSIP_HELLO: return sizeof(SmartEvent::gossipHello);
case SMART_EVENT_FOLLOW_COMPLETED: return NO_PARAMS;
- case SMART_EVENT_EVENT_PHASE_CHANGE: return sizeof(SmartEvent::eventPhaseChange);
case SMART_EVENT_GAME_EVENT_START: return sizeof(SmartEvent::gameEvent);
case SMART_EVENT_GAME_EVENT_END: return sizeof(SmartEvent::gameEvent);
case SMART_EVENT_GO_LOOT_STATE_CHANGED: return sizeof(SmartEvent::goLootStateChanged);
@@ -860,7 +857,6 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_REMOVE_ITEM: return sizeof(SmartAction::item);
case SMART_ACTION_SET_RUN: return sizeof(SmartAction::setRun);
case SMART_ACTION_SET_DISABLE_GRAVITY: return sizeof(SmartAction::setDisableGravity);
- case SMART_ACTION_SET_SWIM: return sizeof(SmartAction::setSwim);
case SMART_ACTION_TELEPORT: return sizeof(SmartAction::teleport);
case SMART_ACTION_SET_COUNTER: return sizeof(SmartAction::setCounter);
case SMART_ACTION_STORE_TARGET_LIST: return sizeof(SmartAction::storeTargets);
@@ -875,8 +871,6 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_TRIGGER_TIMED_EVENT: return sizeof(SmartAction::timeEvent);
case SMART_ACTION_REMOVE_TIMED_EVENT: return sizeof(SmartAction::timeEvent);
case SMART_ACTION_ADD_AURA: return sizeof(SmartAction::addAura);
- case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT: return NO_PARAMS;
- case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT: return NO_PARAMS;
case SMART_ACTION_CALL_SCRIPT_RESET: return NO_PARAMS;
case SMART_ACTION_SET_RANGED_MOVEMENT: return sizeof(SmartAction::setRangedMovement);
case SMART_ACTION_CALL_TIMED_ACTIONLIST: return sizeof(SmartAction::timedActionList);
@@ -915,14 +909,9 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_SET_CORPSE_DELAY: return sizeof(SmartAction::corpseDelay);
case SMART_ACTION_DISABLE_EVADE: return sizeof(SmartAction::disableEvade);
case SMART_ACTION_GO_SET_GO_STATE: return sizeof(SmartAction::goState);
- case SMART_ACTION_SET_CAN_FLY: return sizeof(SmartAction::setFly);
- case SMART_ACTION_REMOVE_AURAS_BY_TYPE: return sizeof(SmartAction::auraType);
- case SMART_ACTION_SET_SIGHT_DIST: return sizeof(SmartAction::sightDistance);
- case SMART_ACTION_FLEE: return sizeof(SmartAction::flee);
case SMART_ACTION_ADD_THREAT: return sizeof(SmartAction::threat);
case SMART_ACTION_LOAD_EQUIPMENT: return sizeof(SmartAction::loadEquipment);
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT: return sizeof(SmartAction::randomTimedEvent);
- case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS: return NO_PARAMS;
case SMART_ACTION_PAUSE_MOVEMENT: return sizeof(SmartAction::pauseMovement);
//case SMART_ACTION_PLAY_ANIMKIT: return sizeof(SmartAction::raw);
//case SMART_ACTION_SCENE_PLAY: return sizeof(SmartAction::raw);
@@ -1246,27 +1235,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (!IsTextValid(e, e.event.textOver.textGroupID))
return false;
break;
- case SMART_EVENT_EVENT_PHASE_CHANGE:
- {
- if (!e.event.eventPhaseChange.phasemask)
- {
- TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has no param set, event won't be executed!.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
- return false;
- }
-
- if (e.event.eventPhaseChange.phasemask > SMART_EVENT_PHASE_ALL)
- {
- TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid phasemask %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.eventPhaseChange.phasemask);
- return false;
- }
-
- if (e.event.event_phase_mask && !(e.event.event_phase_mask & e.event.eventPhaseChange.phasemask))
- {
- TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses event phasemask %u and incompatible event_param1 %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.event_phase_mask, e.event.eventPhaseChange.phasemask);
- return false;
- }
- break;
- }
case SMART_EVENT_GAME_EVENT_START:
case SMART_EVENT_GAME_EVENT_END:
{
@@ -1396,7 +1364,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
case SMART_EVENT_TRANSPORT_RELOCATE:
- case SMART_EVENT_CHARMED_TARGET:
case SMART_EVENT_CORPSE_REMOVED:
case SMART_EVENT_AI_INIT:
case SMART_EVENT_TRANSPORT_ADDPLAYER:
@@ -1411,7 +1378,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_QUEST_REWARDED:
case SMART_EVENT_QUEST_FAIL:
case SMART_EVENT_JUST_SUMMONED:
- case SMART_EVENT_WAYPOINT_START:
case SMART_EVENT_WAYPOINT_REACHED:
case SMART_EVENT_WAYPOINT_PAUSED:
case SMART_EVENT_WAYPOINT_RESUMED:
@@ -1427,6 +1393,9 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_FRIENDLY_HEALTH:
case SMART_EVENT_TARGET_MANA_PCT:
+ case SMART_EVENT_CHARMED_TARGET:
+ case SMART_EVENT_WAYPOINT_START:
+ case SMART_EVENT_EVENT_PHASE_CHANGE:
case SMART_EVENT_IS_BEHIND_TARGET:
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Unused event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
return false;
@@ -1434,19 +1403,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled event_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
-
- // Additional check for deprecated
- switch (e.GetEventType())
- {
- // Deprecated
- case SMART_EVENT_EVENT_PHASE_CHANGE:
- case SMART_EVENT_WAYPOINT_START:
- case SMART_EVENT_CHARMED_TARGET:
- TC_LOG_WARN("sql.sql.deprecation", "SmartAIMgr: Deprecated event_type(%u), Entry %d SourceType %u Event %u Action %u, it might be removed in the future, loaded for now.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
- break;
- default:
- break;
- }
}
if (!CheckUnusedEventParams(e))
@@ -1893,15 +1849,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
}
- case SMART_ACTION_REMOVE_AURAS_BY_TYPE:
- {
- if (e.action.auraType.type >= TOTAL_AURAS)
- {
- TC_LOG_ERROR("sql.sql", "Entry %u SourceType %u Event %u Action %u uses invalid data type %u (value range 0-TOTAL_AURAS), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.auraType.type);
- return false;
- }
- break;
- }
case SMART_ACTION_RESPAWN_BY_SPAWNID:
if (!sObjectMgr->GetSpawnData(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId))
{
@@ -2032,16 +1979,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
TC_SAI_IS_BOOLEAN_VALID(e, e.action.setDisableGravity.disable);
break;
}
- case SMART_ACTION_SET_CAN_FLY:
- {
- TC_SAI_IS_BOOLEAN_VALID(e, e.action.setFly.fly);
- break;
- }
- case SMART_ACTION_SET_SWIM:
- {
- TC_SAI_IS_BOOLEAN_VALID(e, e.action.setSwim.swim);
- break;
- }
case SMART_ACTION_SET_COUNTER:
{
TC_SAI_IS_BOOLEAN_VALID(e, e.action.setCounter.reset);
@@ -2150,8 +2087,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_CLOSE_GOSSIP:
case SMART_ACTION_TRIGGER_TIMED_EVENT:
case SMART_ACTION_REMOVE_TIMED_EVENT:
- case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT:
- case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT:
case SMART_ACTION_ACTIVATE_GOBJECT:
case SMART_ACTION_CALL_SCRIPT_RESET:
case SMART_ACTION_SET_RANGED_MOVEMENT:
@@ -2174,11 +2109,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SUMMON_CREATURE_GROUP:
case SMART_ACTION_MOVE_OFFSET:
case SMART_ACTION_SET_CORPSE_DELAY:
- case SMART_ACTION_SET_SIGHT_DIST:
- case SMART_ACTION_FLEE:
case SMART_ACTION_ADD_THREAT:
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
- case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
case SMART_ACTION_SPAWN_SPAWNGROUP:
case SMART_ACTION_DESPAWN_SPAWNGROUP:
case SMART_ACTION_PLAY_CINEMATIC:
@@ -2187,32 +2119,22 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_UNIT_FLAG:
case SMART_ACTION_REMOVE_UNIT_FLAG:
case SMART_ACTION_INSTALL_AI_TEMPLATE:
- case SMART_ACTION_SET_DYNAMIC_FLAG:
- case SMART_ACTION_ADD_DYNAMIC_FLAG:
- case SMART_ACTION_REMOVE_DYNAMIC_FLAG:
- TC_LOG_ERROR("sql.sql", "SmartAIMgr: Unused action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
- return false;
- default:
- TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
- return false;
- }
-
- // Additional check for deprecated
- switch (e.GetActionType())
- {
- // Deprecated
case SMART_ACTION_SET_SWIM:
case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT:
case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT:
+ case SMART_ACTION_SET_DYNAMIC_FLAG:
+ case SMART_ACTION_ADD_DYNAMIC_FLAG:
+ case SMART_ACTION_REMOVE_DYNAMIC_FLAG:
case SMART_ACTION_SET_CAN_FLY:
case SMART_ACTION_REMOVE_AURAS_BY_TYPE:
case SMART_ACTION_SET_SIGHT_DIST:
case SMART_ACTION_FLEE:
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
- TC_LOG_WARN("sql.sql.deprecation", "SmartAIMgr: Deprecated action_type(%u), Entry %d SourceType %u Event %u, it might be removed in the future, loaded for now.", e.GetActionType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
- break;
+ TC_LOG_ERROR("sql.sql", "SmartAIMgr: Unused action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
+ return false;
default:
- break;
+ TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
+ return false;
}
if (!CheckUnusedActionParams(e))
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 2cc266900b8..998840bb4b8 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -111,13 +111,13 @@ enum SMART_EVENT
SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
SMART_EVENT_OOC_LOS = 10, // HostilityMode, MaxRnage, CooldownMin, CooldownMax
SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
- SMART_EVENT_TARGET_HEALTH_PCT = 12, // UNUSED, do not reuse
+ SMART_EVENT_TARGET_HEALTH_PCT = 12, // UNUSED, DO NOT REUSE
SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
- SMART_EVENT_FRIENDLY_HEALTH = 14, // UNUSED, do not reuse
+ SMART_EVENT_FRIENDLY_HEALTH = 14, // UNUSED, DO NOT REUSE
SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax
- SMART_EVENT_TARGET_MANA_PCT = 18, // UNUSED, do not reuse
+ SMART_EVENT_TARGET_MANA_PCT = 18, // UNUSED, DO NOT REUSE
SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID (0 = any), CooldownMin, CooldownMax
SMART_EVENT_REWARD_QUEST = 20, // QuestID (0 = any), CooldownMin, CooldownMax
SMART_EVENT_REACHED_HOME = 21, // NONE
@@ -129,7 +129,7 @@ enum SMART_EVENT
SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
SMART_EVENT_CHARMED = 29, // onRemove (0 - on apply, 1 - on remove)
- SMART_EVENT_CHARMED_TARGET = 30, // NONE
+ SMART_EVENT_CHARMED_TARGET = 30, // UNUSED, DO NOT REUSE
SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax
@@ -138,7 +138,7 @@ enum SMART_EVENT
SMART_EVENT_CORPSE_REMOVED = 36, // NONE
SMART_EVENT_AI_INIT = 37, // NONE
SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax
- SMART_EVENT_WAYPOINT_START = 39, // PointId(0any), pathID(0any)
+ SMART_EVENT_WAYPOINT_START = 39, // UNUSED, DO NOT REUSE
SMART_EVENT_WAYPOINT_REACHED = 40, // PointId(0any), pathID(0any)
SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE
SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any)
@@ -165,8 +165,8 @@ enum SMART_EVENT
SMART_EVENT_JUST_CREATED = 63, // none
SMART_EVENT_GOSSIP_HELLO = 64, // noReportUse (for GOs)
SMART_EVENT_FOLLOW_COMPLETED = 65, // none
- SMART_EVENT_EVENT_PHASE_CHANGE = 66, // event phase mask (<= SMART_EVENT_PHASE_ALL)
- SMART_EVENT_IS_BEHIND_TARGET = 67, // UNUSED, do not reuse
+ SMART_EVENT_EVENT_PHASE_CHANGE = 66, // UNUSED, DO NOT REUSE
+ SMART_EVENT_IS_BEHIND_TARGET = 67, // UNUSED, DO NOT REUSE
SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry
SMART_EVENT_GO_LOOT_STATE_CHANGED = 70, // go LootState
@@ -365,11 +365,6 @@ struct SmartEvent
struct
{
- uint32 phasemask;
- } eventPhaseChange;
-
- struct
- {
uint32 gameEventId;
} gameEvent;
@@ -460,8 +455,8 @@ enum SMART_ACTION
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID
SMART_ACTION_RESERVED_16 = 16, // used on 4.3.4 and higher scripts
SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID
- SMART_ACTION_SET_UNIT_FLAG = 18, // UNUSED, do not reuse
- SMART_ACTION_REMOVE_UNIT_FLAG = 19, // UNUSED, do not reuse
+ SMART_ACTION_SET_UNIT_FLAG = 18, // UNUSED, DO NOT REUSE
+ SMART_ACTION_REMOVE_UNIT_FLAG = 19, // UNUSED, DO NOT REUSE
SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
SMART_ACTION_SET_EVENT_PHASE = 22, // Phase
@@ -500,10 +495,10 @@ enum SMART_ACTION
SMART_ACTION_WP_STOP = 55, // despawnTime, quest, fail?
SMART_ACTION_ADD_ITEM = 56, // itemID, count
SMART_ACTION_REMOVE_ITEM = 57, // itemID, count
- SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // UNUSED, do not reuse
+ SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // UNUSED, DO NOT REUSE
SMART_ACTION_SET_RUN = 59, // 0/1
SMART_ACTION_SET_DISABLE_GRAVITY = 60, // 0/1
- SMART_ACTION_SET_SWIM = 61, // 0/1
+ SMART_ACTION_SET_SWIM = 61, // UNUSED, DO NOT REUSE
SMART_ACTION_TELEPORT = 62, // mapID,
SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1)
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
@@ -518,8 +513,8 @@ enum SMART_ACTION
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1)
SMART_ACTION_ADD_AURA = 75, // spellid, targets
- SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
- SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none
+ SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // UNUSED, DO NOT REUSE
+ SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // UNUSED, DO NOT REUSE
SMART_ACTION_CALL_SCRIPT_RESET = 78, // none
SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle
SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)
@@ -536,9 +531,9 @@ enum SMART_ACTION
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 = 91, // bytes, target
SMART_ACTION_INTERRUPT_SPELL = 92,
SMART_ACTION_SEND_GO_CUSTOM_ANIM = 93, // anim id
- SMART_ACTION_SET_DYNAMIC_FLAG = 94, // UNUSED, do not reuse
- SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // UNUSED, do not reuse
- SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // UNUSED, do not reuse
+ SMART_ACTION_SET_DYNAMIC_FLAG = 94, // UNUSED, DO NOT REUSE
+ SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // UNUSED, DO NOT REUSE
+ SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // UNUSED, DO NOT REUSE
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
@@ -561,14 +556,14 @@ enum SMART_ACTION
SMART_ACTION_SET_CORPSE_DELAY = 116, // timer
SMART_ACTION_DISABLE_EVADE = 117, // 0/1 (1 = disabled, 0 = enabled)
SMART_ACTION_GO_SET_GO_STATE = 118, // state
- SMART_ACTION_SET_CAN_FLY = 119, // 0/1
- SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, // type
- SMART_ACTION_SET_SIGHT_DIST = 121, // sightDistance
- SMART_ACTION_FLEE = 122, // fleeTime
+ SMART_ACTION_SET_CAN_FLY = 119, // UNUSED, DO NOT REUSE
+ SMART_ACTION_REMOVE_AURAS_BY_TYPE = 120, // UNUSED, DO NOT REUSE
+ SMART_ACTION_SET_SIGHT_DIST = 121, // UNUSED, DO NOT REUSE
+ SMART_ACTION_FLEE = 122, // UNUSED, DO NOT REUSE
SMART_ACTION_ADD_THREAT = 123, // +threat, -threat
SMART_ACTION_LOAD_EQUIPMENT = 124, // id
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 125, // id min range, id max range
- SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126,
+ SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 126, // UNUSED, DO NOT REUSE
SMART_ACTION_PAUSE_MOVEMENT = 127, // MovementSlot (default = 0, active = 1, controlled = 2), PauseTime (ms), Force
SMART_ACTION_PLAY_ANIMKIT = 128, // don't use on 3.3.5a
SMART_ACTION_SCENE_PLAY = 129, // don't use on 3.3.5a
@@ -886,16 +881,6 @@ struct SmartAction
struct
{
- SAIBool fly;
- } setFly;
-
- struct
- {
- SAIBool swim;
- } setSwim;
-
- struct
- {
uint32 mapID;
} teleport;
@@ -995,11 +980,6 @@ struct SmartAction
struct
{
- uint32 fleeTime;
- } flee;
-
- struct
- {
uint32 duration;
} enableTempGO;
@@ -1108,16 +1088,6 @@ struct SmartAction
struct
{
- uint32 type;
- } auraType;
-
- struct
- {
- uint32 dist;
- } sightDistance;
-
- struct
- {
uint32 id;
SAIBool force;
} loadEquipment;