diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-03-07 23:18:21 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 22:36:39 +0100 |
commit | c75d75b9fa53309467ec7fff810dd77d9f7fde09 (patch) | |
tree | d539ca9dd6b24136616e42954f39e6859208ec64 | |
parent | 7779a33142279557ad08111fec6586700ad19606 (diff) |
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
(cherry picked from commit 49e77d7c9e4c39296536cd0b2d427d047e762f46)
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 8ff5acde3ae..a26aa46f5bf 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -692,7 +692,7 @@ void SmartAI::OnCharmed(bool /*isNew*/) _charmed = charmed; - if (charmed) + if (charmed && !me->isPossessed() && !me->IsVehicle()) me->GetMotionMaster()->MoveFollow(me->GetCharmer(), PET_FOLLOW_DIST, me->GetFollowAngle()); if (!charmed && !me->IsInEvadeMode()) |