aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-12-17 22:31:51 +0100
committerShauren <shauren.trinity@gmail.com>2022-12-17 23:42:38 +0100
commitce7806adc8dff5616f5d4766f4b1853d98afa523 (patch)
tree95e36757c36f237e25f4dbe9197f443efffa5be1
parent0555ab2f56e5ad326948df96f5c2e35254e0cf4f (diff)
Fix line endings
-rw-r--r--sql/base/characters_database.sql2
-rw-r--r--sql/updates/characters/master/2022_12_16_00_characters.sql110
-rw-r--r--src/server/game/Handlers/AdventureJournalHandler.cpp134
3 files changed, 131 insertions, 115 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 4c4424aadd8..03de47c4123 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -3689,7 +3689,7 @@ INSERT INTO `updates` VALUES
('2022_10_03_01_characters.sql','7CF58BD9CC366301CC992017028568C8774C4BC2','ARCHIVED','2022-10-03 22:36:38',0),
('2022_10_03_02_characters.sql','33135AB3132943F15F4849A16EC5EFEA402F24F6','ARCHIVED','2022-10-03 22:38:27',0),
('2022_11_20_00_characters.sql','4EB8BB24CAF16B0962DF3EF92C77BE05E234CFA6','ARCHIVED','2022-11-20 11:05:20',0),
-('2022_12_16_00_characters.sql','ABD1E101FE6629E0520C91E98942E55067EDD492','RELEASED','2022-12-16 22:52:19',0),
+('2022_12_16_00_characters.sql','36D6220143109ECD37219CC4A84773B31EAE9E50','RELEASED','2022-12-16 22:52:19',0),
('2022_12_17_00_characters.sql','3E005BD6B9C60653749B0B3C19CBC497092B9CCB','RELEASED','2022-12-17 18:26:43',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;
diff --git a/sql/updates/characters/master/2022_12_16_00_characters.sql b/sql/updates/characters/master/2022_12_16_00_characters.sql
index 654062fc6ca..514d198f18b 100644
--- a/sql/updates/characters/master/2022_12_16_00_characters.sql
+++ b/sql/updates/characters/master/2022_12_16_00_characters.sql
@@ -1,47 +1,63 @@
-ALTER TABLE `character_inventory` ADD `newSlot` tinyint unsigned;
-ALTER TABLE `character_inventory` DROP INDEX `guid`;
-UPDATE `character_inventory` SET `newSlot`=`slot`;
-UPDATE `character_inventory` SET `newSlot`=`slot`+12 WHERE `slot`>=23 AND `bag`=0; -- free up space for reagent bag
-UPDATE `character_inventory` SET `newSlot`=`slot`+11 WHERE `slot` BETWEEN 19 AND 22 AND `bag`=0; -- free up space for profession equipment
-UPDATE `character_inventory` SET `slot`=`newSlot`;
-ALTER TABLE `character_inventory` ADD UNIQUE KEY `uk_location` (`guid`,`bag`,`slot`);
-ALTER TABLE `character_inventory` DROP `newSlot`;
-
-UPDATE `characters` SET `equipmentCache`=CONCAT(`equipmentCache`, '0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ');
-
---
--- Table structure for table `character_trait_entry`
---
-DROP TABLE IF EXISTS `character_trait_entry`;
-CREATE TABLE `character_trait_entry` (
- `guid` bigint unsigned NOT NULL,
- `traitConfigId` int NOT NULL,
- `traitNodeId` int NOT NULL,
- `traitNodeEntryId` int NOT NULL,
- `rank` int NOT NULL DEFAULT '0',
- `grantedRanks` int NOT NULL DEFAULT '0',
- PRIMARY KEY (`guid`,`traitConfigId`,`traitNodeId`,`traitNodeEntryId`)
-) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
-
---
--- Table structure for table `character_trait_config`
---
-DROP TABLE IF EXISTS `character_trait_config`;
-CREATE TABLE `character_trait_config` (
- `guid` bigint unsigned NOT NULL,
- `traitConfigId` int NOT NULL,
- `type` int NOT NULL,
- `chrSpecializationId` int DEFAULT NULL,
- `combatConfigFlags` int DEFAULT NULL,
- `localIdentifier` int DEFAULT NULL,
- `skillLineId` int DEFAULT NULL,
- `traitSystemId` int DEFAULT NULL,
- `name` varchar(260) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
- PRIMARY KEY (`guid`,`traitConfigId`)
-) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
-
-ALTER TABLE `character_action` ADD `traitConfigId` int NOT NULL DEFAULT 0 AFTER `spec`;
-ALTER TABLE `character_action` DROP PRIMARY KEY;
-ALTER TABLE `character_action` ADD PRIMARY KEY (`guid`,`spec`,`traitConfigId`,`button`);
-
-DELETE FROM `character_talent`;
+
+DROP PROCEDURE IF EXISTS apply_if_not_exists_2022_12_16_00_characters;
+
+DELIMITER ';;'
+CREATE PROCEDURE apply_if_not_exists_2022_12_16_00_characters() BEGIN
+
+IF NOT EXISTS (SELECT * FROM `information_schema`.`columns` WHERE `table_schema`=SCHEMA() AND `table_name`='character_action' AND `column_name`='traitConfigId') THEN
+
+ALTER TABLE `character_inventory` ADD `newSlot` tinyint unsigned;
+ALTER TABLE `character_inventory` DROP INDEX `guid`;
+UPDATE `character_inventory` SET `newSlot`=`slot`;
+UPDATE `character_inventory` SET `newSlot`=`slot`+12 WHERE `slot`>=23 AND `bag`=0; -- free up space for reagent bag
+UPDATE `character_inventory` SET `newSlot`=`slot`+11 WHERE `slot` BETWEEN 19 AND 22 AND `bag`=0; -- free up space for profession equipment
+UPDATE `character_inventory` SET `slot`=`newSlot`;
+ALTER TABLE `character_inventory` ADD UNIQUE KEY `uk_location` (`guid`,`bag`,`slot`);
+ALTER TABLE `character_inventory` DROP `newSlot`;
+
+UPDATE `characters` SET `equipmentCache`=CONCAT(`equipmentCache`, '0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ');
+
+--
+-- Table structure for table `character_trait_entry`
+--
+DROP TABLE IF EXISTS `character_trait_entry`;
+CREATE TABLE `character_trait_entry` (
+ `guid` bigint unsigned NOT NULL,
+ `traitConfigId` int NOT NULL,
+ `traitNodeId` int NOT NULL,
+ `traitNodeEntryId` int NOT NULL,
+ `rank` int NOT NULL DEFAULT '0',
+ `grantedRanks` int NOT NULL DEFAULT '0',
+ PRIMARY KEY (`guid`,`traitConfigId`,`traitNodeId`,`traitNodeEntryId`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
+
+--
+-- Table structure for table `character_trait_config`
+--
+DROP TABLE IF EXISTS `character_trait_config`;
+CREATE TABLE `character_trait_config` (
+ `guid` bigint unsigned NOT NULL,
+ `traitConfigId` int NOT NULL,
+ `type` int NOT NULL,
+ `chrSpecializationId` int DEFAULT NULL,
+ `combatConfigFlags` int DEFAULT NULL,
+ `localIdentifier` int DEFAULT NULL,
+ `skillLineId` int DEFAULT NULL,
+ `traitSystemId` int DEFAULT NULL,
+ `name` varchar(260) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
+ PRIMARY KEY (`guid`,`traitConfigId`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
+
+ALTER TABLE `character_action` ADD `traitConfigId` int NOT NULL DEFAULT 0 AFTER `spec`;
+ALTER TABLE `character_action` DROP PRIMARY KEY;
+ALTER TABLE `character_action` ADD PRIMARY KEY (`guid`,`spec`,`traitConfigId`,`button`);
+
+DELETE FROM `character_talent`;
+
+END IF;
+END;;
+
+DELIMITER ';'
+CALL apply_if_not_exists_2022_12_16_00_characters();
+
+DROP PROCEDURE IF EXISTS apply_if_not_exists_2022_12_16_00_characters;
diff --git a/src/server/game/Handlers/AdventureJournalHandler.cpp b/src/server/game/Handlers/AdventureJournalHandler.cpp
index 86c01d95074..0c4c0e405b2 100644
--- a/src/server/game/Handlers/AdventureJournalHandler.cpp
+++ b/src/server/game/Handlers/AdventureJournalHandler.cpp
@@ -1,67 +1,67 @@
-/*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "WorldSession.h"
-#include "AdventureJournalPackets.h"
-#include "DB2Stores.h"
-#include "GossipDef.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-
-void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest)
-{
- if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
- if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
- return;
-
- AdventureJournalEntry const* adventureJournal = sAdventureJournalStore.LookupEntry(openQuest.AdventureJournalID);
- if (!adventureJournal)
- return;
-
- if (!_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
- return;
-
- Quest const* quest = sObjectMgr->GetQuestTemplate(adventureJournal->QuestID);
- if (!quest)
- return;
-
- if (_player->CanTakeQuest(quest, true))
- _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true, false);
-}
-
-void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions)
-{
- if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
- if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
- return;
-
- WorldPackets::AdventureJournal::AdventureJournalDataResponse response;
- response.OnLevelUp = updateSuggestions.OnLevelUp;
-
- for (AdventureJournalEntry const* adventureJournal : sAdventureJournalStore)
- {
- if (_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
- {
- WorldPackets::AdventureJournal::AdventureJournalEntry adventureJournalData;
- adventureJournalData.AdventureJournalID = int32(adventureJournal->ID);
- adventureJournalData.Priority = int32(adventureJournal->PriorityMax);
- response.Entries.push_back(adventureJournalData);
- }
- }
-
- SendPacket(response.Write());
-}
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldSession.h"
+#include "AdventureJournalPackets.h"
+#include "DB2Stores.h"
+#include "GossipDef.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+
+void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest)
+{
+ if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
+ if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
+ return;
+
+ AdventureJournalEntry const* adventureJournal = sAdventureJournalStore.LookupEntry(openQuest.AdventureJournalID);
+ if (!adventureJournal)
+ return;
+
+ if (!_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
+ return;
+
+ Quest const* quest = sObjectMgr->GetQuestTemplate(adventureJournal->QuestID);
+ if (!quest)
+ return;
+
+ if (_player->CanTakeQuest(quest, true))
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true, false);
+}
+
+void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions)
+{
+ if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
+ if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
+ return;
+
+ WorldPackets::AdventureJournal::AdventureJournalDataResponse response;
+ response.OnLevelUp = updateSuggestions.OnLevelUp;
+
+ for (AdventureJournalEntry const* adventureJournal : sAdventureJournalStore)
+ {
+ if (_player->MeetPlayerCondition(adventureJournal->PlayerConditionID))
+ {
+ WorldPackets::AdventureJournal::AdventureJournalEntry adventureJournalData;
+ adventureJournalData.AdventureJournalID = int32(adventureJournal->ID);
+ adventureJournalData.Priority = int32(adventureJournal->PriorityMax);
+ response.Entries.push_back(adventureJournalData);
+ }
+ }
+
+ SendPacket(response.Write());
+}