diff options
author | Unholychick <lucas__jensen@hotmail.com> | 2014-12-24 16:40:51 +0100 |
---|---|---|
committer | Nayd <dnpd.dd@gmail.com> | 2014-12-25 21:33:02 +0000 |
commit | d13036442e82f4fe8140db09707eaa37e2392160 (patch) | |
tree | af8493e0186540d5675f6df130184a3355a97a71 | |
parent | 3cb6ac02b2d9114ef493369b68afac1b355d81a4 (diff) |
Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
Adds SpellScript hook to execute scripts after succesful dispels, example could be warlock pets Devour Magic, which should only trigger when succesfully dispelling an aura.
(cherry picked from commit ebf95e7ed7f518c54d9c4044e050d50e0dcb0c57)
Conflicts:
src/server/game/Spells/SpellEffects.cpp
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 1 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 5 |
4 files changed, 23 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e85fbba104b..e8e1bbd8ff4 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7043,6 +7043,19 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo return preventDefault; } +void Spell::CallScriptSuccessfulDispel(SpellEffIndex effIndex) +{ + for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) + { + (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL); + std::list<SpellScript::EffectHandler>::iterator hookItrEnd = (*scritr)->OnEffectSuccessfulDispel.end(), hookItr = (*scritr)->OnEffectSuccessfulDispel.begin(); + for (; hookItr != hookItrEnd; ++hookItr) + hookItr->Call(*scritr, effIndex); + + (*scritr)->_FinishScriptCall(); + } +} + void Spell::CallScriptBeforeHitHandlers() { for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 6e0a5fc9d3e..c219a497eb9 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -644,6 +644,7 @@ class Spell SpellCastResult CallScriptCheckCastHandlers(); void PrepareScriptHitHandlers(); bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode); + void CallScriptSuccessfulDispel(SpellEffIndex effIndex); void CallScriptBeforeHitHandlers(); void CallScriptOnHitHandlers(); void CallScriptAfterHitHandlers(); diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 8ab3a72b47e..fccdea7fde1 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -310,6 +310,10 @@ bool SpellScript::_Validate(SpellInfo const* entry) if (!(*itr).GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + for (std::list<EffectHandler>::iterator itr = OnEffectSuccessfulDispel.begin(); itr != OnEffectSuccessfulDispel.end(); ++itr) + if (!(*itr).GetAffectedEffectsMask(entry)) + TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSuccessfulDispel` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + for (std::list<ObjectAreaTargetSelectHandler>::iterator itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 653ae9ab5e9..c606cb91de3 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -130,6 +130,7 @@ enum SpellScriptHookType SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET, SPELL_SCRIPT_HOOK_EFFECT_HIT, SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET, + SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL, SPELL_SCRIPT_HOOK_BEFORE_HIT, SPELL_SCRIPT_HOOK_HIT, SPELL_SCRIPT_HOOK_AFTER_HIT, @@ -292,6 +293,7 @@ class SpellScript : public _SpellScript HookList<EffectHandler> OnEffectLaunchTarget; HookList<EffectHandler> OnEffectHit; HookList<EffectHandler> OnEffectHitTarget; + HookList<EffectHandler> OnEffectSuccessfulDispel; #define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N) // example: BeforeHit += SpellHitFn(class::function); @@ -334,6 +336,9 @@ class SpellScript : public _SpellScript // 11. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map // 12. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map + // this hook is only executed after a successful dispel of any aura + // OnEffectSuccessfulDispel - executed just after effect successfully dispelled aura(s) + // // methods allowing interaction with Spell object // |