diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 1 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 5 |
4 files changed, 23 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e85fbba104b..e8e1bbd8ff4 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7043,6 +7043,19 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo return preventDefault; } +void Spell::CallScriptSuccessfulDispel(SpellEffIndex effIndex) +{ + for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) + { + (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL); + std::list<SpellScript::EffectHandler>::iterator hookItrEnd = (*scritr)->OnEffectSuccessfulDispel.end(), hookItr = (*scritr)->OnEffectSuccessfulDispel.begin(); + for (; hookItr != hookItrEnd; ++hookItr) + hookItr->Call(*scritr, effIndex); + + (*scritr)->_FinishScriptCall(); + } +} + void Spell::CallScriptBeforeHitHandlers() { for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 6e0a5fc9d3e..c219a497eb9 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -644,6 +644,7 @@ class Spell SpellCastResult CallScriptCheckCastHandlers(); void PrepareScriptHitHandlers(); bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode); + void CallScriptSuccessfulDispel(SpellEffIndex effIndex); void CallScriptBeforeHitHandlers(); void CallScriptOnHitHandlers(); void CallScriptAfterHitHandlers(); diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 8ab3a72b47e..fccdea7fde1 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -310,6 +310,10 @@ bool SpellScript::_Validate(SpellInfo const* entry) if (!(*itr).GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + for (std::list<EffectHandler>::iterator itr = OnEffectSuccessfulDispel.begin(); itr != OnEffectSuccessfulDispel.end(); ++itr) + if (!(*itr).GetAffectedEffectsMask(entry)) + TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSuccessfulDispel` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); + for (std::list<ObjectAreaTargetSelectHandler>::iterator itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr) if (!(*itr).GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 653ae9ab5e9..c606cb91de3 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -130,6 +130,7 @@ enum SpellScriptHookType SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET, SPELL_SCRIPT_HOOK_EFFECT_HIT, SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET, + SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL, SPELL_SCRIPT_HOOK_BEFORE_HIT, SPELL_SCRIPT_HOOK_HIT, SPELL_SCRIPT_HOOK_AFTER_HIT, @@ -292,6 +293,7 @@ class SpellScript : public _SpellScript HookList<EffectHandler> OnEffectLaunchTarget; HookList<EffectHandler> OnEffectHit; HookList<EffectHandler> OnEffectHitTarget; + HookList<EffectHandler> OnEffectSuccessfulDispel; #define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N) // example: BeforeHit += SpellHitFn(class::function); @@ -334,6 +336,9 @@ class SpellScript : public _SpellScript // 11. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map // 12. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map + // this hook is only executed after a successful dispel of any aura + // OnEffectSuccessfulDispel - executed just after effect successfully dispelled aura(s) + // // methods allowing interaction with Spell object // |