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authorSubv <s.v.h21@hotmail.com>2012-12-24 19:02:10 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-24 19:02:10 -0500
commitd4f936a4fa9f4b6202ee5a5d1565373c7ca5d5e8 (patch)
tree349698e0a9c0c905ff0c012783de18f63b1ec1ef
parentf9e592e9c7b758d8d61d43e7f2c6b09cc0c1dd7f (diff)
Scripts/HallsOfOrigination: Fixed Temple Guardian Anhuur's Reverberating Hymn spell damage.
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 295aeceee8c..faca4956d28 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3668,6 +3668,10 @@ void SpellMgr::LoadSpellInfoCorrections()
// Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform.
spellInfo->Effects[EFFECT_0].MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS);
break;
+ case 75323: // Reverberating Hymn
+ // Aura is refreshed at 3 seconds, and the tick should happen at the fourth.
+ spellInfo->AttributesEx8 |= SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER;
+ break;
default:
break;
}