diff options
author | Subv <s.v.h21@hotmail.com> | 2012-12-24 19:02:10 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-12-24 19:02:10 -0500 |
commit | d4f936a4fa9f4b6202ee5a5d1565373c7ca5d5e8 (patch) | |
tree | 349698e0a9c0c905ff0c012783de18f63b1ec1ef | |
parent | f9e592e9c7b758d8d61d43e7f2c6b09cc0c1dd7f (diff) |
Scripts/HallsOfOrigination: Fixed Temple Guardian Anhuur's Reverberating Hymn spell damage.
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 295aeceee8c..faca4956d28 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3668,6 +3668,10 @@ void SpellMgr::LoadSpellInfoCorrections() // Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform. spellInfo->Effects[EFFECT_0].MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS); break; + case 75323: // Reverberating Hymn + // Aura is refreshed at 3 seconds, and the tick should happen at the fourth. + spellInfo->AttributesEx8 |= SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER; + break; default: break; } |