diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-02-23 13:01:16 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-02-23 13:01:16 +0100 |
| commit | dc28b924151374776aefa04935379ad095eb4c06 (patch) | |
| tree | 011094e08fea11d09cc6643a8284702f43c948f6 | |
| parent | dbd8cbcfc4e5f89da98551db90e34a91ed339f3d (diff) | |
Core: Random cleanup + compile fix
20 files changed, 114 insertions, 113 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index f99e317454c..4105012ac86 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -62,27 +62,19 @@ void SmartWaypointMgr::LoadFromDB() y = fields[3].GetFloat(); z = fields[4].GetFloat(); - WayPoint* wp = new WayPoint(id, x, y, z); - if (last_entry != entry) { - path = new WPPath; + waypoint_map[entry] = new WPPath(); last_id = 1; + count++; } if (last_id != id) - { sLog->outErrorDb("SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id); - } last_id++; - (*path)[id] = wp; + (*waypoint_map[entry])[id] = new WayPoint(id, x, y, z); - if (last_entry != entry) - { - count++; - waypoint_map[entry] = path; - } last_entry = entry; total++; } diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 02707261d13..a5c34e4b7ee 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -295,8 +295,10 @@ void ArenaTeam::SetCaptain(uint64 guid) if (newCaptain) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); + char const* oldCaptainName = oldCaptain ? oldCaptain->GetName() : ""; + uint32 oldCaptainLowGuid = oldCaptain ? oldCaptain->GetGUIDLow() : 0; sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", - oldCaptain->GetName(), oldCaptain->GetGUIDLow(), newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType()); + oldCaptainName, oldCaptainLowGuid, newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType()); } } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index 801b522feab..5ea9fc67fed 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -1032,17 +1032,18 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) std::vector<uint64> ghost_list = m_ReviveQueue[BgCreatures[node]]; if (!ghost_list.empty()) { - Player* player; - WorldSafeLocsEntry const* ClosestGrave = NULL; + Player* waitingPlayer; // player waiting at graveyard for resurrection + WorldSafeLocsEntry const* closestGrave = NULL; for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) { - player = ObjectAccessor::FindPlayer(*ghost_list.begin()); - if (!player) + waitingPlayer = ObjectAccessor::FindPlayer(*ghost_list.begin()); + if (!waitingPlayer) continue; - if (!ClosestGrave) - ClosestGrave = GetClosestGraveYard(player); + + if (!closestGrave) + closestGrave = GetClosestGraveYard(waitingPlayer); else - player->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation()); + waitingPlayer->TeleportTo(GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); } m_ReviveQueue[BgCreatures[node]].clear(); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 3dfa1cece61..20bcfc8f41c 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2408,24 +2408,24 @@ bool Creature::IsDungeonBoss() const return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS); } -void Creature::SetWalk(bool enable) +bool Creature::SetWalk(bool enable) { - if (enable) - AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + if (!Unit::SetWalk(enable)) + return false; + WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9); data.append(GetPackGUID()); SendMessageToSet(&data, true); + return true; } -void Creature::SetLevitate(bool enable) +bool Creature::SetLevitate(bool enable) { - if (enable) - AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + if (!Unit::SetLevitate(enable)) + return false; + WorldPacket data(enable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9); data.append(GetPackGUID()); SendMessageToSet(&data, true); + return true; } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index bfe186329e1..40477de7c75 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -520,8 +520,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); CreatureAI* AI() const { return (CreatureAI*)i_AI; } - void SetWalk(bool enable); - void SetLevitate(bool enable); + bool SetWalk(bool enable); + bool SetLevitate(bool enable); uint32 GetShieldBlockValue() const //dunno mob block value { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fde4f4c6959..632453a230f 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7944,14 +7944,12 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply _ApplyWeaponDamage(slot, proto, ssv, apply); // Apply feral bonus from ScalingStatValue if set - if (ssv) - if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue)) - ApplyFeralAPBonus(feral_bonus, apply); - - // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue) - if (getClass() == CLASS_DRUID) - if (int32 feral_bonus = proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue))) + if (ssv && getClass() == CLASS_DRUID) + { + int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue) + proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue)); + if (feral_bonus) ApplyFeralAPBonus(feral_bonus, apply); + } } void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply) @@ -14071,12 +14069,10 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0); uint32 npcflags = 0; - Creature* creature = NULL; if (source->GetTypeId() == TYPEID_UNIT) { - creature = source->ToCreature(); - npcflags = creature->GetUInt32Value(UNIT_NPC_FLAGS); + npcflags = source->GetUInt32Value(UNIT_NPC_FLAGS); if (npcflags & UNIT_NPC_FLAG_QUESTGIVER && showQuests) PrepareQuestMenu(source->GetGUID()); } @@ -14091,7 +14087,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions)) continue; - if (source->GetTypeId() == TYPEID_UNIT) + if (Creature* creature = source->ToCreature()) { if (!(itr->second.OptionNpcflag & npcflags)) continue; @@ -14164,10 +14160,8 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool break; } } - else if (source->GetTypeId() == TYPEID_GAMEOBJECT) + else if (GameObject* go = source->ToGameObject()) { - GameObject* go = source->ToGameObject(); - switch (itr->second.OptionType) { case GOSSIP_OPTION_GOSSIP: @@ -16002,9 +15996,9 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template { CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry); - for (uint8 j = 0; j < MAX_KILL_CREDIT; ++j) - if (cinfo->KillCredit[j] == reqTarget) - entry = cinfo->KillCredit[j]; + for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k) + if (cinfo->KillCredit[k] == reqTarget) + entry = cinfo->KillCredit[k]; } } } @@ -17649,7 +17643,7 @@ void Player::_LoadMailedItems(Mail* mail) { sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM); stmt->setUInt32(0, itemGuid); CharacterDatabase.Execute(stmt); @@ -17665,10 +17659,8 @@ void Player::_LoadMailedItems(Mail* mail) { sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); - + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); stmt->setUInt32(0, itemGuid); - CharacterDatabase.Execute(stmt); item->FSetState(ITEM_REMOVED); @@ -19044,20 +19036,22 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans) stmt->setUInt32(0, GetGUIDLow()); trans->Append(stmt); for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + { if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)); stmt->setUInt64(2, uint64(m_lastDailyQuestTime)); trans->Append(stmt); } + } if (!m_DFQuests.empty()) { for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, (*itr)); stmt->setUInt64(2, uint64(m_lastDailyQuestTime)); @@ -19080,7 +19074,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans) { uint32 quest_id = *iter; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, quest_id); trans->Append(stmt); @@ -19106,7 +19100,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) { uint32 quest_id = (*itr); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, quest_id); stmt->setUInt32(2, event_id); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 69fb9906efb..41d13f38cc8 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1469,8 +1469,8 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo if (GetTypeId() == TYPEID_PLAYER) { float bonusPct = 0; - AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); - for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr) + AuraEffectList const& armorPenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); + for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr) { if ((*itr)->GetSpellInfo()->EquippedItemClass == -1) { @@ -15459,7 +15459,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) // Inform pets (if any) when player kills target) // MUST come after victim->setDeathState(JUST_DIED); or pet next target // selection will get stuck on same target and break pet react state - if (Player* player = ToPlayer()) + if (player) { Pet* pet = player->GetPet(); if (pet && pet->isAlive() && pet->isControlled()) @@ -17003,7 +17003,7 @@ void Unit::ExitVehicle(Position const* exitPosition) return; GetVehicleBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, GetGUID()); - //! The following call would not even be executed successfully as the + //! The following call would not even be executed successfully as the //! SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without //! specifying an exitposition. The subsequent call below would return on if (!m_vehicle). /*_ExitVehicle(exitPosition);*/ @@ -17456,10 +17456,28 @@ void Unit::SetFacingToObject(WorldObject* pObject) SetFacingTo(GetAngle(pObject)); } -void Unit::SetWalk(bool enable) +bool Unit::SetWalk(bool enable) +{ + if (enable == IsWalking()) + return false; + + if (enable) + AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + else + RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + + return true; +} + +bool Unit::SetLevitate(bool enable) { + if (enable == IsLevitating()) + return false; + if (enable) AddUnitMovementFlag(MOVEMENTFLAG_WALKING); else RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); -}
\ No newline at end of file + + return true; +} diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 00f96f15a2c..0fe5f3d8ca3 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1627,7 +1627,8 @@ class Unit : public WorldObject void SendMovementFlagUpdate(); bool IsLevitating() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_LEVITATING);} bool IsWalking() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);} - virtual void SetWalk(bool enable); + virtual bool SetWalk(bool enable); + virtual bool SetLevitate(bool enable); void SetInFront(Unit const* target); void SetFacingTo(float ori); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index f99bfe52df3..45c0f7bed42 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -309,28 +309,28 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); - for (uint32 i = 0; i < itemsCount; ++i) + for (uint32 j = 0; j < itemsCount; ++j) { - Item* item = items[i]; + Item* item2 = items[j]; - if (item->GetCount() == count[i]) + if (item2->GetCount() == count[j]) { - _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); + _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - item->DeleteFromInventoryDB(trans); - item->SaveToDB(trans); + item2->DeleteFromInventoryDB(trans); + item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } else { - item->SetCount(item->GetCount() - count[i]); - item->SetState(ITEM_CHANGED, _player); - _player->ItemRemovedQuestCheck(item->GetEntry(), count[i]); - item->SendUpdateToPlayer(_player); + item2->SetCount(item2->GetCount() - count[j]); + item2->SetState(ITEM_CHANGED, _player); + _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]); + item2->SendUpdateToPlayer(_player); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - item->SaveToDB(trans); + item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } } diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index a48cf70bd54..30119c79d96 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1811,8 +1811,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { // Reset guild - if (QueryResult result = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid)) - if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32())) + if (QueryResult result2 = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid)) + if (Guild* guild = sGuildMgr->GetGuildById((result2->Fetch()[0]).GetUInt32())) guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index fb2249c508e..a8602153de3 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -79,7 +79,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature) if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance) { sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature.GetGUID()); - creature.GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, &creature, NULL/*, false*/); + creature.GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, &creature, NULL); } // Inform script diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 7757e1a1a35..fb2590ebbfe 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -39,9 +39,9 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O return; // prepare static data - uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source - uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + uint64 sourceGUID = source ? source->GetGUID() : uint64(0); //some script commands doesn't have source + uint64 targetGUID = target ? target->GetGUID() : uint64(0); + uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0); ///- Schedule script execution for all scripts in the script map ScriptMap const* s2 = &(s->second); @@ -74,9 +74,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou // NOTE: script record _must_ exist until command executed // prepare static data - uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; - uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + uint64 sourceGUID = source ? source->GetGUID() : uint64(0); + uint64 targetGUID = target ? target->GetGUID() : uint64(0); + uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0); ScriptAction sa; sa.sourceGUID = sourceGUID; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 99497870a15..cb79bd00776 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4686,11 +4686,11 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool if (owner_aura) { owner_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); - } - if (pet_aura) - { - pet_aura->SetCharges(0); - pet_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); + if (pet_aura) + { + pet_aura->SetCharges(0); + pet_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); + } } break; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b4ee4febbef..db36eb30191 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1126,7 +1126,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge case TYPEID_PLAYER: { Unit* unitTarget = (*itr)->ToUnit(); - if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget) + if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget) || ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0) || (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId())) break; @@ -1151,7 +1151,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge case 51328: // check if our target is not valid (spell can target ghoul or dead unit) if (!(m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() && - ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) + ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) || m_targets.GetUnitTarget()->isDead()))) { // remove existing targets @@ -1893,7 +1893,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar } // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los - bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN + bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC); @@ -4505,9 +4505,7 @@ void Spell::TakeReagents() if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - ItemTemplate const* castItemTemplate = m_CastItem - ? m_CastItem->GetTemplate() - : NULL; + ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : NULL; // do not take reagents for these item casts if (castItemTemplate && castItemTemplate->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST) @@ -7230,7 +7228,7 @@ namespace Trinity { WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, - SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo), + SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo), _targetSelectionType(selectionType), _condList(condList) { if (condList) @@ -7304,7 +7302,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList); } -WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, +WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) : WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster) { diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp index 77332bd30a8..589b666c035 100644 --- a/src/server/game/Warden/WardenCheckMgr.cpp +++ b/src/server/game/Warden/WardenCheckMgr.cpp @@ -82,7 +82,7 @@ void WardenCheckMgr::LoadWardenChecks() uint32 count = 0; do { - Field* fields = result->Fetch(); + fields = result->Fetch(); uint16 id = fields[0].GetUInt16(); uint8 checkType = fields[1].GetUInt8(); @@ -156,11 +156,11 @@ void WardenCheckMgr::LoadWardenChecks() uint32 overrideCount = 0; - if(overrideResult) + if (overrideResult) { do { - Field * fields = overrideResult->Fetch(); + fields = overrideResult->Fetch(); uint16 checkId = fields[0].GetUInt16(); diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 7372c92c4dd..df83fe8118f 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -502,11 +502,12 @@ public: stmt->setUInt32(0, targetAccountId); stmt->setUInt32(1, realmID); } + LoginDatabase.Execute(stmt); if (gm != 0) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); stmt->setUInt32(0, targetAccountId); stmt->setUInt8(1, uint8(gm)); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 41806dcb308..02a8de14fdf 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -660,17 +660,9 @@ public: DoScriptText(RAND(SAY_KJ_REFLECTION1, SAY_KJ_REFLECTION2), me); for (uint8 i = 0; i < 4; ++i) { - float x, y, z; - Unit* target = NULL; - for (uint8 i = 0; i < 6; ++i) - { - target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) - break; - } - - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT)) { + float x, y, z; target->GetPosition(x, y, z); if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0)) { diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 0f4b046f7d5..636be5e29be 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -389,8 +389,10 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { InstanceScript* instance = pGO->GetInstanceScript(); + if (!instance) + return true; - Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_PRINCE_TALDARAM) : 0); + Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, instance->GetData64(DATA_PRINCE_TALDARAM)); if (pPrinceTaldaram && pPrinceTaldaram->isAlive()) { // maybe these are hacks :( diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 9fcfcfa47e5..7c82454ba87 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -208,7 +208,7 @@ public: switch (i) { case 2: - if ((instance && uiWaypointPath == 3) || uiWaypointPath == 2) + if (instance && (uiWaypointPath == 3 || uiWaypointPath == 2)) instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1); break; case 3: diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 4674d4584e1..8513eae5876 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -137,8 +137,8 @@ public: if (!spawnedTemplate) { - SpawnAssoc = NULL; sLog->outErrorDb("TCSR: Creature template entry %u does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry); + SpawnAssoc = NULL; return; } } |
