diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-02-25 21:12:28 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-08-23 18:46:35 +0200 |
commit | dce71612efa11bad7f25c65962d455843bd79baf (patch) | |
tree | 703a91e192a7f8472c2cc6da16d9ab7b17b7d296 | |
parent | 0728d194d9d8fa6c91e6c7dfbc9e06c02963d7fe (diff) |
Core/Spells: Prevent rerolling gathering skillups until success when mining or gathering herbs
(cherry picked from commit 92b7c98c018c1b950a45fb639e70871dca739ebd)
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 578a8d635b8..3b247b74095 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1668,9 +1668,11 @@ void Spell::EffectOpenLock() if (gameObjTarget) { // Allow one skill-up until respawned - if (!gameObjTarget->IsInSkillupList(player->GetGUID()) && - player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue, 1, gameObjTarget)) + if (!gameObjTarget->IsInSkillupList(player->GetGUID())) + { + player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue, 1, gameObjTarget); gameObjTarget->AddToSkillupList(player->GetGUID()); + } } else if (itemTarget) { |