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authorTrazom62 <none@none>2010-03-22 18:32:38 +0100
committerTrazom62 <none@none>2010-03-22 18:32:38 +0100
commite018c4cc7baa60ce50fdbc43de2fb5b112b1d07c (patch)
tree1e32207a1e39db80be94654e33806d02ecbe3c37
parentf6e516d8194defae8d36d62e9596bdf26d094b14 (diff)
Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality). Implemented achievement criteria: * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data. Thanks VladimirMangos. --HG-- branch : trunk
-rw-r--r--src/game/AchievementMgr.cpp48
-rw-r--r--src/game/AchievementMgr.h12
-rw-r--r--src/game/DBCStructure.h1
-rw-r--r--src/game/LootHandler.cpp2
-rw-r--r--src/game/Player.cpp3
5 files changed, 55 insertions, 11 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index b45c4ad681e..8695679c756 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -90,6 +90,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
@@ -245,6 +246,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
+ if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
+ {
+ sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) have unknown quality state in value1 (%u), ignore.",
+ criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality);
+ return false;
+ }
+ return true;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
return false;
@@ -321,6 +330,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
}
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
+ {
if (!source->IsInWorld())
return false;
Map* map = source->GetMap();
@@ -338,6 +348,14 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return false;
}
return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
+ }
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
+ if (!pProto)
+ return false;
+ return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
+ }
}
return false;
}
@@ -1205,13 +1223,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
continue;
- ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
- if (!pProto || pProto->Quality != ITEM_QUALITY_EPIC)
- continue;
-
- // check item level via achievement_criteria_data
+ // check item level and quality via achievement_criteria_data
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
+ if (!data || !data->Meets(GetPlayer(), 0, miscvalue1))
continue;
SetCriteriaProgress(achievementCriteria, 1);
@@ -1350,6 +1364,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
+ if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
@@ -1413,9 +1439,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
break; // Not implemented yet :(
}
if(IsCompletedCriteria(achievementCriteria,achievement))
@@ -1527,7 +1553,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- return progress->counter >= 1;
+ return progress->counter >= achievementCriteria->equip_epic_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
@@ -1576,6 +1602,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
@@ -2062,6 +2090,8 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
+ break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
if(criteria->do_emote.count==0)
continue;
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 4c06a6fc8e2..3b8b9e75ba9 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -60,10 +60,11 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
- ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check curent criteria requirements fit
+ ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check current criteria requirements fit
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19,// item_level item_quality for equipped item in slot to check item level and quality
};
-#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 19 // maximum value in AchievementCriteriaDataType enum
+#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 20 // maximum value in AchievementCriteriaDataType enum
class Player;
class Unit;
@@ -154,6 +155,13 @@ struct AchievementCriteriaData
uint32 min_score;
uint32 max_score;
} bg_loss_team_score;
+ // ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18 (no data)
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19
+ struct
+ {
+ uint32 item_level;
+ uint32 item_quality;
+ } equipped_item;
// ...
struct
{
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 326dba8223b..4b1598a211c 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -329,6 +329,7 @@ struct AchievementCriteriaEntry
struct
{
uint32 itemSlot; // 3
+ uint32 count; // 4
} equip_epic_item;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 89d5679e751..57c233ffe72 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -152,6 +152,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
player->SendNewItem(newitem, uint32(item->count), false, false, true);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
}
else
player->SendEquipError( msg, NULL, NULL );
@@ -536,6 +537,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
target->SendNewItem(newitem, uint32(item.count), false, false, true );
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
+ target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
// mark as looted
item.count=0;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 04397cb15b2..98e3535df30 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -11121,6 +11121,7 @@ Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool updat
if( pItem )
{
ItemAddedQuestCheck( item, count );
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
if(randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem( dest, pItem, update );
@@ -11263,6 +11264,7 @@ Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update )
if (Item *pItem = Item::CreateItem( item, 1, this ))
{
ItemAddedQuestCheck( item, 1 );
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
return EquipItem( pos, pItem, update );
}
@@ -11545,6 +11547,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
{
// update quest counters
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
// store item
Item* pLastItem = StoreItem(dest, pItem, update);