diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-02-24 08:12:18 -0800 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-02-24 08:12:18 -0800 |
commit | e3e09b93e2ad7c4d6cb821c52fe6a59d0bb339bb (patch) | |
tree | 1454385a43d0eb02e97b29ae70478b828c05c25a | |
parent | 06257d10348ba62ff0cb098e3cbe74aa948a261c (diff) | |
parent | ba549ddc30fd09f7591f0619a59cee1cd9e20574 (diff) |
Merge pull request #9280 from horn/summons
Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
-rw-r--r-- | sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql | 16 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.h | 16 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 37 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 1 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 86 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 42 | ||||
-rw-r--r-- | src/server/game/Maps/Map.h | 1 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 3 |
8 files changed, 202 insertions, 0 deletions
diff --git a/sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql b/sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql new file mode 100644 index 00000000000..409f79bb2aa --- /dev/null +++ b/sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql @@ -0,0 +1,16 @@ +DROP TABLE IF EXISTS `creature_summon_groups`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `creature_summon_groups` ( + `summonerId` mediumint(8) unsigned NOT NULL DEFAULT '0', + `summonerType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `groupId` tinyint(3) unsigned NOT NULL DEFAULT '0', + `entry` mediumint(8) unsigned NOT NULL DEFAULT '0', + `position_x` float NOT NULL DEFAULT '0', + `position_y` float NOT NULL DEFAULT '0', + `position_z` float NOT NULL DEFAULT '0', + `orientation` float NOT NULL DEFAULT '0', + `summonType` tinyint(3) unsigned NOT NULL DEFAULT '0', + `summonTime` int(10) unsigned NOT NULL DEFAULT '0' +) ENGINE=MyISAM DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index a96d9ab33d0..dc3347c5b4f 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -21,6 +21,22 @@ #include "Creature.h" +enum SummonerType +{ + SUMMONER_TYPE_CREATURE = 0, + SUMMONER_TYPE_GAMEOBJECT = 1, + SUMMONER_TYPE_MAP = 2 +}; + +/// Stores data for temp summons +struct TempSummonData +{ + uint32 entry; ///< Entry of summoned creature + Position pos; ///< Position, where should be creature spawned + TempSummonType type; ///< Summon type, see TempSummonType for available types + uint32 time; ///< Despawn time, usable only with certain temp summon types +}; + class TempSummon : public Creature { public: diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 893d4c1ea69..79bf656c318 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2315,6 +2315,24 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert return summon; } +/** +* Summons group of creatures. +* +* @param group Id of group to summon. +* @param list List to store pointers to summoned creatures. +*/ + +void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list) +{ + std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group); + if (!data) + return; + + for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr) + if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, NULL, itr->time)) + list.push_back(summon); +} + void WorldObject::SetZoneScript() { if (Map* map = FindMap()) @@ -2394,6 +2412,25 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return summon; } +/** +* Summons group of creatures. Should be called only by instances of Creature and GameObject classes. +* +* @param group Id of group to summon. +* @param list List to store pointers to summoned creatures. +*/ +void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list) +{ + ASSERT((GetTypeId() == TYPEID_GAMEOBJECT || GetTypeId() == TYPEID_UNIT) && "Only GOs and creatures can summon npc groups!"); + + std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group); + if (!data) + return; + + for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr) + if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, itr->type, itr->time)) + list.push_back(summon); +} + Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const { Creature* creature = NULL; diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index ae3d545b7d7..ae788621368 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -793,6 +793,7 @@ class WorldObject : public Object, public WorldLocation } GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); + void SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list); Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const; GameObject* FindNearestGameObject(uint32 entry, float range) const; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 0e657c5ea9e..222331c48f8 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1421,6 +1421,92 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow) return true; } +void ObjectMgr::LoadTempSummons() +{ + uint32 oldMSTime = getMSTime(); + + // 0 1 2 3 4 5 6 7 8 9 + QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty."); + return; + } + + uint32 count = 0; + do + { + Field* fields = result->Fetch(); + + uint32 summonerId = fields[0].GetUInt32(); + SummonerType summonerType = SummonerType(fields[1].GetUInt8()); + uint8 group = fields[2].GetUInt8(); + + switch (summonerType) + { + case SUMMONER_TYPE_CREATURE: + if (!GetCreatureTemplate(summonerId)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId); + continue; + } + break; + case SUMMONER_TYPE_GAMEOBJECT: + if (!GetGameObjectTemplate(summonerId)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId); + continue; + } + break; + case SUMMONER_TYPE_MAP: + if (!sMapStore.LookupEntry(summonerId)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId); + continue; + } + break; + default: + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId); + continue; + } + + TempSummonData data; + data.entry = fields[3].GetUInt32(); + + if (!GetCreatureTemplate(data.entry)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry); + continue; + } + + float posX = fields[4].GetFloat(); + float posY = fields[5].GetFloat(); + float posZ = fields[6].GetFloat(); + float orientation = fields[7].GetFloat(); + + data.pos.Relocate(posX, posY, posZ, orientation); + + data.type = TempSummonType(fields[8].GetUInt8()); + + if (data.type > TEMPSUMMON_MANUAL_DESPAWN) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry); + continue; + } + + data.time = fields[9].GetUInt32(); + + TempSummonGroupKey key(summonerId, summonerType, group); + _tempSummonDataStore[key].push_back(data); + + ++count; + + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} + void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 88496fa9d6e..12df01fc350 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -25,6 +25,7 @@ #include "Creature.h" #include "DynamicObject.h" #include "GameObject.h" +#include "TemporarySummon.h" #include "Corpse.h" #include "QuestDef.h" #include "ItemPrototype.h" @@ -416,9 +417,29 @@ struct TrinityStringLocale StringVector Content; }; +/// Key for storing temp summon data in TempSummonDataContainer +struct TempSummonGroupKey +{ + TempSummonGroupKey(uint32 summonerEntry, SummonerType summonerType, uint8 group) + : _summonerEntry(summonerEntry), _summonerType(summonerType), _summonGroup(group) + { + } + + bool operator<(TempSummonGroupKey const& rhs) const + { + return memcmp(this, &rhs, sizeof(TempSummonGroupKey)) < 0; + } + +private: + uint32 _summonerEntry; ///< Summoner's entry + SummonerType _summonerType; ///< Summoner's type, see SummonerType for available types + uint8 _summonGroup; ///< Summon's group id +}; + typedef std::map<uint64, uint64> LinkedRespawnContainer; typedef UNORDERED_MAP<uint32, CreatureData> CreatureDataContainer; typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataContainer; +typedef std::map<TempSummonGroupKey, std::vector<TempSummonData> > TempSummonDataContainer; typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleContainer; typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleContainer; typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleContainer; @@ -876,6 +897,7 @@ class ObjectMgr void LoadCreatureTemplates(); void LoadCreatureTemplateAddons(); void CheckCreatureTemplate(CreatureTemplate const* cInfo); + void LoadTempSummons(); void LoadCreatures(); void LoadLinkedRespawn(); bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid); @@ -981,6 +1003,24 @@ class ObjectMgr return _mapObjectGuidsStore[MAKE_PAIR32(mapid, spawnMode)][cell_id]; } + /** + * Gets temp summon data for all creatures of specified group. + * + * @param summonerId Summoner's entry. + * @param summonerType Summoner's type, see SummonerType for available types. + * @param group Id of required group. + * + * @return null if group was not found, otherwise reference to the creature group data + */ + std::vector<TempSummonData> const* GetSummonGroup(uint32 summonerId, SummonerType summonerType, uint8 group) const + { + TempSummonDataContainer::const_iterator itr = _tempSummonDataStore.find(TempSummonGroupKey(summonerId, summonerType, group)); + if (itr != _tempSummonDataStore.end()) + return &itr->second; + + return NULL; + } + CreatureData const* GetCreatureData(uint32 guid) const { CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid); @@ -1294,6 +1334,8 @@ class ObjectMgr GameObjectDataContainer _gameObjectDataStore; GameObjectLocaleContainer _gameObjectLocaleStore; GameObjectTemplateContainer _gameObjectTemplateStore; + /// Stores temp summon data grouped by summoner's entry, summoner's type and group id + TempSummonDataContainer _tempSummonDataStore; ItemTemplateContainer _itemTemplateStore; ItemLocaleContainer _itemLocaleStore; diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 6bf7edf3a2f..cc47f053827 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -435,6 +435,7 @@ class Map : public GridRefManager<NGridType> void UpdateIteratorBack(Player* player); TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); + void SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list); Creature* GetCreature(uint64 guid); GameObject* GetGameObject(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 29ecdbb033e..ad2cc7699b2 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1432,6 +1432,9 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Data..."); sObjectMgr->LoadCreatures(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Temporary Summon Data..."); + sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates() + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading pet levelup spells..."); sSpellMgr->LoadPetLevelupSpellMap(); |