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authorWyrserth <wyrserth@protonmail.com>2019-07-21 02:57:04 +0200
committerWyrserth <wyrserth@protonmail.com>2019-07-21 02:57:04 +0200
commite5615402cc2dbc8cea6ffada0d759a7feeacb4b7 (patch)
tree52783d3805287229d2dc16ce032ffefdd3cfc0e2
parent0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 (diff)
Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index c0824e58ba1..a83f6db5831 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -2176,7 +2176,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
// do not reset the instance, just unbind if others are permanently bound to it
if (isEmpty && instanceSave->CanReset())
{
- if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo)
+ if (map && map->IsDungeon() && SendMsgTo)
{
AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());