diff options
| author | Wyrserth <wyrserth@protonmail.com> | 2019-07-21 02:57:04 +0200 |
|---|---|---|
| committer | Wyrserth <wyrserth@protonmail.com> | 2019-07-21 02:57:04 +0200 |
| commit | e5615402cc2dbc8cea6ffada0d759a7feeacb4b7 (patch) | |
| tree | 52783d3805287229d2dc16ce032ffefdd3cfc0e2 | |
| parent | 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 (diff) | |
Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index c0824e58ba1..a83f6db5831 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -2176,7 +2176,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) // do not reset the instance, just unbind if others are permanently bound to it if (isEmpty && instanceSave->CanReset()) { - if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo) + if (map && map->IsDungeon() && SendMsgTo) { AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId()); |
