diff options
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index c0824e58ba1..a83f6db5831 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -2176,7 +2176,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) // do not reset the instance, just unbind if others are permanently bound to it if (isEmpty && instanceSave->CanReset()) { - if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo) + if (map && map->IsDungeon() && SendMsgTo) { AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId()); |
