diff options
author | sirikfoll <sirikfoll@hotmail.com> | 2017-01-13 14:24:26 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-12-09 14:18:42 +0100 |
commit | e64cd5669dc3b46ad9013cba25b81e46ef98c624 (patch) | |
tree | 06666a0d66924e268990f4d5a9195950297ad40c | |
parent | f2950f851e54eeb3bb1070e2d5393e7d2acbff53 (diff) |
Core/Scripting: Fixed hotswap calling evade mode for dead creatures
(cherry-picked from afa8527338f8d07531cf2cf8a59195321dfb257e)
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 2367e26218c..c7e87633db0 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -402,7 +402,8 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks ASSERT(!creature->IsCharmed(), "There is a disabled AI which is still loaded."); - creature->AI()->EnterEvadeMode(); + if (creature->IsAlive()) + creature->AI()->EnterEvadeMode(); } static void UnloadDestroyScript(Creature* creature) |