diff options
author | offl <11556157+offl@users.noreply.github.com> | 2021-04-08 19:28:02 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-08 19:28:02 +0300 |
commit | e6d9d9ead99aba4bfbd0b6389cb7a88827fe40d7 (patch) | |
tree | 09cba8ba45657da26b47c26c7189701e64f5d620 | |
parent | 9aff21b3d520cdd580f065f2965442af1bebc81c (diff) |
Core/Misc: Define / rename attributes and flags (#26315)
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/CreatureData.h | 26 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/enuminfo_CreatureData.cpp | 36 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/UnitDefines.h | 6 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp | 2 | ||||
-rw-r--r-- | src/server/shared/SharedDefines.h | 34 | ||||
-rw-r--r-- | src/server/shared/enuminfo_SharedDefines.cpp | 6 |
10 files changed, 69 insertions, 69 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c374062908d..c9e8471a5d9 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -621,7 +621,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true); } - SetIgnoringCombat((cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_COMBAT) != 0); + SetIgnoringCombat((cInfo->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_COMBAT) != 0); LoadTemplateRoot(); InitializeMovementFlags(); @@ -1062,7 +1062,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u } // Allow players to see those units while dead, do it here (mayby altered by addon auras) - if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE) + if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST); if (!CreateFromProto(guidlow, entry, data, vehId)) @@ -3170,7 +3170,7 @@ void Creature::SetSpellFocus(Spell const* focusSpell, WorldObject const* target) _spellFocusInfo.Spell = focusSpell; bool const noTurnDuringCast = spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST); - bool const turnDisabled = HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN); + bool const turnDisabled = HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_CANNOT_TURN); // set target, then force send update packet to players if it changed to provide appropriate facing ObjectGuid newTarget = (target && !noTurnDuringCast && !turnDisabled) ? target->GetGUID() : ObjectGuid::Empty; if (GetGuidValue(UNIT_FIELD_TARGET) != newTarget) @@ -3216,7 +3216,7 @@ void Creature::ReleaseSpellFocus(Spell const* focusSpell, bool withDelay) if (IsPet()) // player pets do not use delay system { - if (!HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN)) + if (!HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_CANNOT_TURN)) ReacquireSpellFocusTarget(); } else // don't allow re-target right away to prevent visual bugs @@ -3235,7 +3235,7 @@ void Creature::ReacquireSpellFocusTarget() SetGuidValue(UNIT_FIELD_TARGET, _spellFocusInfo.Target); - if (!HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN)) + if (!HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_CANNOT_TURN)) { if (_spellFocusInfo.Target) { @@ -3315,7 +3315,7 @@ bool Creature::CanGiveExperience() const return !IsCritter() && !IsPet() && !IsTotem() - && !(GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL); + && !(GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP); } bool Creature::IsEngaged() const @@ -3329,7 +3329,7 @@ void Creature::AtEngage(Unit* target) { Unit::AtEngage(target); - if (!(GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED)) + if (!(GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT)) Dismount(); RefreshSwimmingFlag(); diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index e92446d2d75..4c59b4e8219 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -39,22 +39,22 @@ enum CreatureFlagsExtra : uint32 CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block - CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks - CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP + CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS = 0x00000020, // creature can't do crush attacks + CREATURE_FLAG_EXTRA_NO_XP = 0x00000040, // creature kill does not provide XP CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature - CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me + CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and 'attack me' effects CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags - CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players + CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will only be visible to dead players CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor - CREATURE_FLAG_EXTRA_NO_COMBAT = 0x00002000, // creature is not allowed to enter combat + CREATURE_FLAG_EXTRA_IGNORE_COMBAT = 0x00002000, // creature is not allowed to enter combat CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging) CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard CREATURE_FLAG_EXTRA_UNUSED_16 = 0x00010000, CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes - CREATURE_FLAG_EXTRA_NO_SKILLGAIN = 0x00040000, // creature won't increase weapon skills - CREATURE_FLAG_EXTRA_TAUNT_DIMINISH = 0x00080000, // Taunt is a subject to diminishing returns on this creautre - CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as player are + CREATURE_FLAG_EXTRA_NO_SKILL_GAINS = 0x00040000, // creature won't increase weapon skills + CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS = 0x00080000, // Taunt is subject to diminishing returns on this creature + CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as players are CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ = 0x00200000, // creature does not need to take player damage for kill credit CREATURE_FLAG_EXTRA_UNUSED_22 = 0x00400000, CREATURE_FLAG_EXTRA_UNUSED_23 = 0x00800000, @@ -214,11 +214,11 @@ struct TC_GAME_API CreatureTemplate // helpers SkillType GetRequiredLootSkill() const { - if (type_flags & CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL) + if (type_flags & CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM) return SKILL_HERBALISM; - else if (type_flags & CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL) + else if (type_flags & CREATURE_TYPE_FLAG_SKIN_WITH_MINING) return SKILL_MINING; - else if (type_flags & CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL) + else if (type_flags & CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING) return SKILL_ENGINEERING; else return SKILL_SKINNING; // normal case @@ -226,12 +226,12 @@ struct TC_GAME_API CreatureTemplate bool IsExotic() const { - return (type_flags & CREATURE_TYPE_FLAG_EXOTIC_PET) != 0; + return (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC) != 0; } bool IsTameable(bool canTameExotic) const { - if (type != CREATURE_TYPE_BEAST || family == CREATURE_FAMILY_NONE || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_PET) == 0) + if (type != CREATURE_TYPE_BEAST || family == CREATURE_FAMILY_NONE || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE) == 0) return false; // if can tame exotic then can tame any tameable diff --git a/src/server/game/Entities/Creature/enuminfo_CreatureData.cpp b/src/server/game/Entities/Creature/enuminfo_CreatureData.cpp index b7e8c77c919..6cca23a3900 100644 --- a/src/server/game/Entities/Creature/enuminfo_CreatureData.cpp +++ b/src/server/game/Entities/Creature/enuminfo_CreatureData.cpp @@ -36,22 +36,22 @@ TC_API_EXPORT EnumText EnumUtils<CreatureFlagsExtra>::ToString(CreatureFlagsExtr case CREATURE_FLAG_EXTRA_NO_PARRY: return { "CREATURE_FLAG_EXTRA_NO_PARRY", "CREATURE_FLAG_EXTRA_NO_PARRY", "creature can't parry" }; case CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN: return { "CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN", "CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN", "creature can't counter-attack at parry" }; case CREATURE_FLAG_EXTRA_NO_BLOCK: return { "CREATURE_FLAG_EXTRA_NO_BLOCK", "CREATURE_FLAG_EXTRA_NO_BLOCK", "creature can't block" }; - case CREATURE_FLAG_EXTRA_NO_CRUSH: return { "CREATURE_FLAG_EXTRA_NO_CRUSH", "CREATURE_FLAG_EXTRA_NO_CRUSH", "creature can't do crush attacks" }; - case CREATURE_FLAG_EXTRA_NO_XP_AT_KILL: return { "CREATURE_FLAG_EXTRA_NO_XP_AT_KILL", "CREATURE_FLAG_EXTRA_NO_XP_AT_KILL", "creature kill not provide XP" }; + case CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS: return { "CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS", "CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS", "creature can't do crush attacks" }; + case CREATURE_FLAG_EXTRA_NO_XP: return { "CREATURE_FLAG_EXTRA_NO_XP", "CREATURE_FLAG_EXTRA_NO_XP", "creature kill does not provide XP" }; case CREATURE_FLAG_EXTRA_TRIGGER: return { "CREATURE_FLAG_EXTRA_TRIGGER", "CREATURE_FLAG_EXTRA_TRIGGER", "trigger creature" }; - case CREATURE_FLAG_EXTRA_NO_TAUNT: return { "CREATURE_FLAG_EXTRA_NO_TAUNT", "CREATURE_FLAG_EXTRA_NO_TAUNT", "creature is immune to taunt auras and effect attack me" }; + case CREATURE_FLAG_EXTRA_NO_TAUNT: return { "CREATURE_FLAG_EXTRA_NO_TAUNT", "CREATURE_FLAG_EXTRA_NO_TAUNT", "creature is immune to taunt auras and 'attack me' effects" }; case CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE: return { "CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE", "CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE", "creature won't update movement flags" }; - case CREATURE_FLAG_EXTRA_GHOST_VISIBILITY: return { "CREATURE_FLAG_EXTRA_GHOST_VISIBILITY", "CREATURE_FLAG_EXTRA_GHOST_VISIBILITY", "creature will be only visible for dead players" }; + case CREATURE_FLAG_EXTRA_GHOST_VISIBILITY: return { "CREATURE_FLAG_EXTRA_GHOST_VISIBILITY", "CREATURE_FLAG_EXTRA_GHOST_VISIBILITY", "creature will only be visible to dead players" }; case CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK: return { "CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK", "CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK", "creature will use offhand attacks" }; case CREATURE_FLAG_EXTRA_NO_SELL_VENDOR: return { "CREATURE_FLAG_EXTRA_NO_SELL_VENDOR", "CREATURE_FLAG_EXTRA_NO_SELL_VENDOR", "players can't sell items to this vendor" }; - case CREATURE_FLAG_EXTRA_NO_COMBAT: return { "CREATURE_FLAG_EXTRA_NO_COMBAT", "CREATURE_FLAG_EXTRA_NO_COMBAT", "creature is not allowed to enter combat" }; + case CREATURE_FLAG_EXTRA_IGNORE_COMBAT: return { "CREATURE_FLAG_EXTRA_IGNORE_COMBAT", "CREATURE_FLAG_EXTRA_IGNORE_COMBAT", "creature is not allowed to enter combat" }; case CREATURE_FLAG_EXTRA_WORLDEVENT: return { "CREATURE_FLAG_EXTRA_WORLDEVENT", "CREATURE_FLAG_EXTRA_WORLDEVENT", "custom flag for world event creatures (left room for merging)" }; case CREATURE_FLAG_EXTRA_GUARD: return { "CREATURE_FLAG_EXTRA_GUARD", "CREATURE_FLAG_EXTRA_GUARD", "Creature is guard" }; case CREATURE_FLAG_EXTRA_UNUSED_16: return { "CREATURE_FLAG_EXTRA_UNUSED_16", "CREATURE_FLAG_EXTRA_UNUSED_16", "" }; case CREATURE_FLAG_EXTRA_NO_CRIT: return { "CREATURE_FLAG_EXTRA_NO_CRIT", "CREATURE_FLAG_EXTRA_NO_CRIT", "creature can't do critical strikes" }; - case CREATURE_FLAG_EXTRA_NO_SKILLGAIN: return { "CREATURE_FLAG_EXTRA_NO_SKILLGAIN", "CREATURE_FLAG_EXTRA_NO_SKILLGAIN", "creature won't increase weapon skills" }; - case CREATURE_FLAG_EXTRA_TAUNT_DIMINISH: return { "CREATURE_FLAG_EXTRA_TAUNT_DIMINISH", "CREATURE_FLAG_EXTRA_TAUNT_DIMINISH", "Taunt is a subject to diminishing returns on this creautre" }; - case CREATURE_FLAG_EXTRA_ALL_DIMINISH: return { "CREATURE_FLAG_EXTRA_ALL_DIMINISH", "CREATURE_FLAG_EXTRA_ALL_DIMINISH", "creature is subject to all diminishing returns as player are" }; + case CREATURE_FLAG_EXTRA_NO_SKILL_GAINS: return { "CREATURE_FLAG_EXTRA_NO_SKILL_GAINS", "CREATURE_FLAG_EXTRA_NO_SKILL_GAINS", "creature won't increase weapon skills" }; + case CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS: return { "CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS", "CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS", "Taunt is subject to diminishing returns on this creature" }; + case CREATURE_FLAG_EXTRA_ALL_DIMINISH: return { "CREATURE_FLAG_EXTRA_ALL_DIMINISH", "CREATURE_FLAG_EXTRA_ALL_DIMINISH", "creature is subject to all diminishing returns as players are" }; case CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ: return { "CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ", "CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ", "creature does not need to take player damage for kill credit" }; case CREATURE_FLAG_EXTRA_UNUSED_22: return { "CREATURE_FLAG_EXTRA_UNUSED_22", "CREATURE_FLAG_EXTRA_UNUSED_22", "" }; case CREATURE_FLAG_EXTRA_UNUSED_23: return { "CREATURE_FLAG_EXTRA_UNUSED_23", "CREATURE_FLAG_EXTRA_UNUSED_23", "" }; @@ -80,21 +80,21 @@ TC_API_EXPORT CreatureFlagsExtra EnumUtils<CreatureFlagsExtra>::FromIndex(size_t case 2: return CREATURE_FLAG_EXTRA_NO_PARRY; case 3: return CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN; case 4: return CREATURE_FLAG_EXTRA_NO_BLOCK; - case 5: return CREATURE_FLAG_EXTRA_NO_CRUSH; - case 6: return CREATURE_FLAG_EXTRA_NO_XP_AT_KILL; + case 5: return CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS; + case 6: return CREATURE_FLAG_EXTRA_NO_XP; case 7: return CREATURE_FLAG_EXTRA_TRIGGER; case 8: return CREATURE_FLAG_EXTRA_NO_TAUNT; case 9: return CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE; case 10: return CREATURE_FLAG_EXTRA_GHOST_VISIBILITY; case 11: return CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK; case 12: return CREATURE_FLAG_EXTRA_NO_SELL_VENDOR; - case 13: return CREATURE_FLAG_EXTRA_NO_COMBAT; + case 13: return CREATURE_FLAG_EXTRA_IGNORE_COMBAT; case 14: return CREATURE_FLAG_EXTRA_WORLDEVENT; case 15: return CREATURE_FLAG_EXTRA_GUARD; case 16: return CREATURE_FLAG_EXTRA_UNUSED_16; case 17: return CREATURE_FLAG_EXTRA_NO_CRIT; - case 18: return CREATURE_FLAG_EXTRA_NO_SKILLGAIN; - case 19: return CREATURE_FLAG_EXTRA_TAUNT_DIMINISH; + case 18: return CREATURE_FLAG_EXTRA_NO_SKILL_GAINS; + case 19: return CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS; case 20: return CREATURE_FLAG_EXTRA_ALL_DIMINISH; case 21: return CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ; case 22: return CREATURE_FLAG_EXTRA_UNUSED_22; @@ -121,21 +121,21 @@ TC_API_EXPORT size_t EnumUtils<CreatureFlagsExtra>::ToIndex(CreatureFlagsExtra v case CREATURE_FLAG_EXTRA_NO_PARRY: return 2; case CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN: return 3; case CREATURE_FLAG_EXTRA_NO_BLOCK: return 4; - case CREATURE_FLAG_EXTRA_NO_CRUSH: return 5; - case CREATURE_FLAG_EXTRA_NO_XP_AT_KILL: return 6; + case CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS: return 5; + case CREATURE_FLAG_EXTRA_NO_XP: return 6; case CREATURE_FLAG_EXTRA_TRIGGER: return 7; case CREATURE_FLAG_EXTRA_NO_TAUNT: return 8; case CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE: return 9; case CREATURE_FLAG_EXTRA_GHOST_VISIBILITY: return 10; case CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK: return 11; case CREATURE_FLAG_EXTRA_NO_SELL_VENDOR: return 12; - case CREATURE_FLAG_EXTRA_NO_COMBAT: return 13; + case CREATURE_FLAG_EXTRA_IGNORE_COMBAT: return 13; case CREATURE_FLAG_EXTRA_WORLDEVENT: return 14; case CREATURE_FLAG_EXTRA_GUARD: return 15; case CREATURE_FLAG_EXTRA_UNUSED_16: return 16; case CREATURE_FLAG_EXTRA_NO_CRIT: return 17; - case CREATURE_FLAG_EXTRA_NO_SKILLGAIN: return 18; - case CREATURE_FLAG_EXTRA_TAUNT_DIMINISH: return 19; + case CREATURE_FLAG_EXTRA_NO_SKILL_GAINS: return 18; + case CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS: return 19; case CREATURE_FLAG_EXTRA_ALL_DIMINISH: return 20; case CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ: return 21; case CREATURE_FLAG_EXTRA_UNUSED_22: return 22; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d33b591064b..1264f1128e7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2277,11 +2277,11 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflag return nullptr; // Deathstate checks - if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE)) + if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS)) return nullptr; // alive or spirit healer - if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD)) + if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD)) return nullptr; // appropriate npc type @@ -5837,7 +5837,7 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType) if (GetShapeshiftForm() == FORM_TREE) return; // use weapon but not skill up - if (victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) + if (victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILL_GAINS)) return; uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 8e69c5d03ab..0b01709c3db 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2065,7 +2065,7 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr if (attType != BASE_ATTACK && attType != OFF_ATTACK) return; // ignore ranged case - if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN)) + if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_CANNOT_TURN)) SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) // melee attack spell cast at main hand attack only - no normal melee dmg dealt @@ -2214,7 +2214,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy if (GetLevelForTarget(victim) >= victim->GetLevelForTarget(this) + 4 && // can be from by creature (if can) or from controlled player that considered as creature !IsControlledByPlayer() && - !(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) + !(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS)) { // when their weapon skill is 15 or more above victim's defense skill tmp = victimDefenseSkill; @@ -8836,7 +8836,7 @@ bool Unit::ApplyDiminishingToDuration(SpellInfo const* auraSpellInfo, bool trigg float mod = 1.0f; if (group == DIMINISHING_TAUNT) { - if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) + if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS)) { DiminishingLevels diminish = previousLevel; switch (diminish) diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h index 96bcf067c18..57a2b91cf80 100644 --- a/src/server/game/Entities/Unit/UnitDefines.h +++ b/src/server/game/Entities/Unit/UnitDefines.h @@ -159,11 +159,11 @@ enum UnitFlags : uint32 enum UnitFlags2 : uint32 { UNIT_FLAG2_FEIGN_DEATH = 0x00000001, - UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip) + UNIT_FLAG2_HIDE_BODY = 0x00000002, // Hide unit model (show only player equip) UNIT_FLAG2_IGNORE_REPUTATION = 0x00000004, UNIT_FLAG2_COMPREHEND_LANG = 0x00000008, UNIT_FLAG2_MIRROR_IMAGE = 0x00000010, - UNIT_FLAG2_INSTANTLY_APPEAR_MODEL = 0x00000020, // Unit model instantly appears when summoned (does not fade in) + UNIT_FLAG2_DO_NOT_FADE_IN = 0x00000020, // Unit model instantly appears when summoned (does not fade in) UNIT_FLAG2_FORCE_MOVEMENT = 0x00000040, UNIT_FLAG2_DISARM_OFFHAND = 0x00000080, UNIT_FLAG2_DISABLE_PRED_STATS = 0x00000100, // Player has disabled predicted stats (Used by raid frames) @@ -172,7 +172,7 @@ enum UnitFlags2 : uint32 UNIT_FLAG2_RESTRICT_PARTY_INTERACTION = 0x00001000, // Restrict interaction to party or raid UNIT_FLAG2_PREVENT_SPELL_CLICK = 0x00002000, // Prevent spellclick UNIT_FLAG2_ALLOW_ENEMY_INTERACT = 0x00004000, - UNIT_FLAG2_DISABLE_TURN = 0x00008000, + UNIT_FLAG2_CANNOT_TURN = 0x00008000, UNIT_FLAG2_UNK2 = 0x00010000, UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000, // Plays special death animation upon death UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000 // Allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1e3f9e34cbf..1ff4cffe812 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1652,7 +1652,7 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge if (Creature* creatureTarget = unit->ToCreature()) { - if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES)) + if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES)) continue; } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 7d3c3fcb8f3..3f2e9c19807 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -312,7 +312,7 @@ struct boss_algalon_the_observer : public BossAI { case ACTION_START_INTRO: { - me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_INSTANTLY_APPEAR_MODEL); + me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN); me->SetDisableGravity(true); DoCastSelf(SPELL_ARRIVAL, true); DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true); diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index 13397f4f6ce..5aa6308a6eb 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -458,7 +458,7 @@ enum SpellAttr1 : uint32 SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // TITLE Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // TITLE Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // TITLE Cannot be autocast by pet - SPELL_ATTR1_UNK18 = 0x00040000, // TITLE Unknown attribute 18@Attr1 DESCRIPTION Stun, Polymorph, Daze, Hex - CC? + SPELL_ATTR1_PREVENTS_ANIM = 0x00040000, // TITLE NYI, auras apply UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // TITLE Cannot be self-cast SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // TITLE Requires combo points (type 1) SPELL_ATTR1_UNK21 = 0x00200000, // TITLE Unknown attribute 21@Attr1 @@ -2719,27 +2719,27 @@ enum CreatureFamily enum CreatureTypeFlags { - CREATURE_TYPE_FLAG_TAMEABLE_PET = 0x00000001, // Makes the mob tameable (must also be a beast and have family set) - CREATURE_TYPE_FLAG_GHOST_VISIBLE = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow? + CREATURE_TYPE_FLAG_TAMEABLE = 0x00000001, // Makes the mob tameable (must also be a beast and have family set) + CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS = 0x00000002, // Creature is also visible for not alive player. Allows gossip interaction if npcflag allows? CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback. CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008, - CREATURE_TYPE_FLAG_HIDE_FACTION_TOOLTIP = 0x00000010, - CREATURE_TYPE_FLAG_UNK5 = 0x00000020, // Sound related + CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP = 0x00000010, + CREATURE_TYPE_FLAG_MORE_AUDIBLE = 0x00000020, // Sound related CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040, - CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if its dead (not player dead) - CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL = 0x00000100, // Can be looted by herbalist - CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL = 0x00000200, // Can be looted by miner - CREATURE_TYPE_FLAG_DO_NOT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log - CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED = 0x00000800, // Creature can remain mounted when entering combat + CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if creature is dead (not if player is dead) + CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM = 0x00000100, // Can be looted by herbalist + CREATURE_TYPE_FLAG_SKIN_WITH_MINING = 0x00000200, // Can be looted by miner + CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE = 0x00000400, // Death event will not show up in combat log + CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range? - CREATURE_TYPE_FLAG_IS_PET_BAR_USED = 0x00002000, + CREATURE_TYPE_FLAG_NO_PET_BAR = 0x00002000, CREATURE_TYPE_FLAG_MASK_UID = 0x00004000, - CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL = 0x00008000, // Can be looted by engineer - CREATURE_TYPE_FLAG_EXOTIC_PET = 0x00010000, // Can be tamed by hunter as exotic pet - CREATURE_TYPE_FLAG_USE_DEFAULT_COLLISION_BOX = 0x00020000, // Collision related. (always using default collision box?) - CREATURE_TYPE_FLAG_IS_SIEGE_WEAPON = 0x00040000, - CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ - CREATURE_TYPE_FLAG_HIDE_NAME_PLATE = 0x00100000, + CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING = 0x00008000, // Can be looted by engineer + CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet + CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE = 0x00020000, // Collision related. (always using default collision box?) + CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000, + CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ + CREATURE_TYPE_FLAG_NO_NAME_PLATE = 0x00100000, CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000, CREATURE_TYPE_FLAG_IS_LINK_ALL = 0x00400000, CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000, diff --git a/src/server/shared/enuminfo_SharedDefines.cpp b/src/server/shared/enuminfo_SharedDefines.cpp index 6495f6ae3af..3f89fc1be9b 100644 --- a/src/server/shared/enuminfo_SharedDefines.cpp +++ b/src/server/shared/enuminfo_SharedDefines.cpp @@ -415,7 +415,7 @@ TC_API_EXPORT EnumText EnumUtils<SpellAttr1>::ToString(SpellAttr1 value) case SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY: return { "SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY", "Immunity cancels preapplied auras", "For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied" }; case SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE: return { "SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE", "Unaffected by school immunities", "Will not pierce Divine Shield, Ice Block and other full invulnerabilities" }; case SPELL_ATTR1_UNAUTOCASTABLE_BY_PET: return { "SPELL_ATTR1_UNAUTOCASTABLE_BY_PET", "Cannot be autocast by pet", "" }; - case SPELL_ATTR1_UNK18: return { "SPELL_ATTR1_UNK18", "Unknown attribute 18@Attr1", "Stun, Polymorph, Daze, Hex - CC?" }; + case SPELL_ATTR1_PREVENTS_ANIM: return { "SPELL_ATTR1_PREVENTS_ANIM", "NYI, auras apply UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT", "" }; case SPELL_ATTR1_CANT_TARGET_SELF: return { "SPELL_ATTR1_CANT_TARGET_SELF", "Cannot be self-cast", "" }; case SPELL_ATTR1_REQ_COMBO_POINTS1: return { "SPELL_ATTR1_REQ_COMBO_POINTS1", "Requires combo points (type 1)", "" }; case SPELL_ATTR1_UNK21: return { "SPELL_ATTR1_UNK21", "Unknown attribute 21@Attr1", "" }; @@ -459,7 +459,7 @@ TC_API_EXPORT SpellAttr1 EnumUtils<SpellAttr1>::FromIndex(size_t index) case 15: return SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY; case 16: return SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE; case 17: return SPELL_ATTR1_UNAUTOCASTABLE_BY_PET; - case 18: return SPELL_ATTR1_UNK18; + case 18: return SPELL_ATTR1_PREVENTS_ANIM; case 19: return SPELL_ATTR1_CANT_TARGET_SELF; case 20: return SPELL_ATTR1_REQ_COMBO_POINTS1; case 21: return SPELL_ATTR1_UNK21; @@ -500,7 +500,7 @@ TC_API_EXPORT size_t EnumUtils<SpellAttr1>::ToIndex(SpellAttr1 value) case SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY: return 15; case SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE: return 16; case SPELL_ATTR1_UNAUTOCASTABLE_BY_PET: return 17; - case SPELL_ATTR1_UNK18: return 18; + case SPELL_ATTR1_PREVENTS_ANIM: return 18; case SPELL_ATTR1_CANT_TARGET_SELF: return 19; case SPELL_ATTR1_REQ_COMBO_POINTS1: return 20; case SPELL_ATTR1_UNK21: return 21; |