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authorShauren <shauren.trinity@gmail.com>2011-11-25 23:24:40 +0100
committerShauren <shauren.trinity@gmail.com>2011-11-25 23:24:40 +0100
commite8c3a3ac9c032cf56ec11620ba7dd33efed487c5 (patch)
tree03cb750cfc0028b053b07dd5f2b50bc1b4d0c247
parent8d3bc5e8b9515499f366ec7173d70978bb0009e7 (diff)
Core/Items
* Updated ItemTemplate structure to 4.x * Calculate armor, damage and disenchant loot from dbc files TODO: Use dbc disenchant ids in disenchant_loot_template
-rw-r--r--sql/updates/world/2011_11_25_02_world_item_script_names.sql17
-rw-r--r--sql/updates/world/2011_11_25_02_world_item_template.sql48
-rw-r--r--sql/updates/world/2011_11_25_02_world_item_template_addon.sql38
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp22
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.h1
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h14
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h1
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h54
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp55
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h4
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp4
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp971
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h3
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp2
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp21
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp294
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp8
-rwxr-xr-xsrc/server/game/Server/WorldSession.h4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp14
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.cpp2
-rwxr-xr-xsrc/server/shared/Packets/ByteBuffer.h2
24 files changed, 784 insertions, 803 deletions
diff --git a/sql/updates/world/2011_11_25_02_world_item_script_names.sql b/sql/updates/world/2011_11_25_02_world_item_script_names.sql
new file mode 100644
index 00000000000..aaf843b91ae
--- /dev/null
+++ b/sql/updates/world/2011_11_25_02_world_item_script_names.sql
@@ -0,0 +1,17 @@
+DROP TABLE IF EXISTS `item_script_names`;
+CREATE TABLE `item_script_names` (
+`Id` int(10) unsigned not null,
+`ScriptName` varchar(64) not null,
+PRIMARY KEY(`Id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;
+
+INSERT INTO `item_script_names`
+SELECT
+`item_template`.`entry` AS `Id`,
+`item_template`.`ScriptName` AS `ScriptName`
+FROM
+`item_template`
+WHERE
+length(`item_template`.`ScriptName`)>0;
+
+ALTER TABLE `item_template` DROP `ScriptName`;
diff --git a/sql/updates/world/2011_11_25_02_world_item_template.sql b/sql/updates/world/2011_11_25_02_world_item_template.sql
new file mode 100644
index 00000000000..8a047ed9d11
--- /dev/null
+++ b/sql/updates/world/2011_11_25_02_world_item_template.sql
@@ -0,0 +1,48 @@
+ALTER TABLE `item_template`
+ ADD `stat_unk1_1` int(11) not null default 0 AFTER `stat_value1`,
+ ADD `stat_unk2_1` int(11) not null default 0 AFTER `stat_unk1_1`,
+ ADD `stat_unk1_2` int(11) not null default 0 AFTER `stat_value2`,
+ ADD `stat_unk2_2` int(11) not null default 0 AFTER `stat_unk1_2`,
+ ADD `stat_unk1_3` int(11) not null default 0 AFTER `stat_value3`,
+ ADD `stat_unk2_3` int(11) not null default 0 AFTER `stat_unk1_3`,
+ ADD `stat_unk1_4` int(11) not null default 0 AFTER `stat_value4`,
+ ADD `stat_unk2_4` int(11) not null default 0 AFTER `stat_unk1_4`,
+ ADD `stat_unk1_5` int(11) not null default 0 AFTER `stat_value5`,
+ ADD `stat_unk2_5` int(11) not null default 0 AFTER `stat_unk1_5`,
+ ADD `stat_unk1_6` int(11) not null default 0 AFTER `stat_value6`,
+ ADD `stat_unk2_6` int(11) not null default 0 AFTER `stat_unk1_6`,
+ ADD `stat_unk1_7` int(11) not null default 0 AFTER `stat_value7`,
+ ADD `stat_unk2_7` int(11) not null default 0 AFTER `stat_unk1_7`,
+ ADD `stat_unk1_8` int(11) not null default 0 AFTER `stat_value8`,
+ ADD `stat_unk2_8` int(11) not null default 0 AFTER `stat_unk1_8`,
+ ADD `stat_unk1_9` int(11) not null default 0 AFTER `stat_value9`,
+ ADD `stat_unk2_9` int(11) not null default 0 AFTER `stat_unk1_9`,
+ ADD `stat_unk1_10` int(11) not null default 0 AFTER `stat_value10`,
+ ADD `stat_unk2_10` int(11) not null default 0 AFTER `stat_unk1_10`,
+ DROP `StatsCount`,
+ DROP `ScalingStatValue`,
+ CHANGE `dmg_type1` `DamageType` tinyint(3) unsigned not null default 0 AFTER `ScalingStatDistribution`,
+ DROP `dmg_min1`,
+ DROP `dmg_max1`,
+ DROP `dmg_min2`,
+ DROP `dmg_max2`,
+ DROP `dmg_type2`,
+ DROP `armor`,
+ DROP `holy_res`,
+ DROP `fire_res`,
+ DROP `nature_res`,
+ DROP `frost_res`,
+ DROP `shadow_res`,
+ DROP `arcane_res`,
+ DROP `ammo_type`,
+ DROP `spellppmRate_1`,
+ DROP `spellppmRate_2`,
+ DROP `spellppmRate_3`,
+ DROP `spellppmRate_4`,
+ DROP `spellppmRate_5`,
+ DROP `block`,
+ DROP `RequiredDisenchantSkill`,
+ DROP `DisenchantId`,
+ ADD `StatScalingFactor` float not null default 0 AFTER `HolidayId`,
+ ADD `Field130` int(11) not null default 0 AFTER `StatScalingFactor`,
+ ADD `Field131` int(11) not null default 0 AFTER `Field130`;
diff --git a/sql/updates/world/2011_11_25_02_world_item_template_addon.sql b/sql/updates/world/2011_11_25_02_world_item_template_addon.sql
new file mode 100644
index 00000000000..2d99d9fc610
--- /dev/null
+++ b/sql/updates/world/2011_11_25_02_world_item_template_addon.sql
@@ -0,0 +1,38 @@
+DROP TABLE IF EXISTS `item_template_addon`;
+CREATE TABLE `item_template_addon` (
+`Id` int(10) unsigned not null,
+`BuyCount` tinyint(3) unsigned not null default 1,
+`FoodType` tinyint(3) unsigned not null default 0,
+`MinMoneyLoot` int(10) unsigned not null default 0,
+`MaxMoneyLoot` int(10) unsigned not null default 0,
+`SpellPPMChance` float unsigned not null default 0,
+PRIMARY KEY(`Id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;
+
+INSERT INTO `item_template_addon`
+SELECT
+`item_template`.`entry` AS `Id`,
+`item_template`.`BuyCount` AS `BuyCount`,
+`item_template`.`FoodType` AS `FoodType`,
+`item_template`.`minMoneyLoot` AS `MinMoneyLoot`,
+`item_template`.`maxMoneyLoot` AS `MaxMoneyLoot`,
+ABS(IF(`item_template`.`spelltrigger_1`=2, `item_template`.`spellppmRate_1`,
+ IF (`item_template`.`spelltrigger_2`=2, `item_template`.`spellppmRate_2`,
+ IF (`item_template`.`spelltrigger_3`=2, `item_template`.`spellppmRate_3`,
+ IF (`item_template`.`spelltrigger_4`=2, `item_template`.`spellppmRate_4`,
+ IF (`item_template`.`spelltrigger_5`=2, `item_template`.`spellppmRate_5`, 0))))))
+ AS `SpellPPMChance`
+FROM
+`item_template`
+HAVING -- need to use having due to `SpellPPMChance` usage which is not an actual field in table
+`item_template`.`BuyCount`!=1 OR
+`item_template`.`FoodType`!=0 OR
+(`item_template`.`minMoneyLoot`!=0 AND
+`item_template`.`maxMoneyLoot`!=0) OR
+`SpellPPMChance`!=0;
+
+ALTER TABLE `item_template`
+ DROP `BuyCount`,
+ DROP `FoodType`,
+ DROP `minMoneyLoot`,
+ DROP `maxMoneyLoot`;
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index ceba8d178cf..9bdbce70acc 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -111,20 +111,12 @@ DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptf
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
-DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt);
-//DBCStorage <ItemEntry> sItemStore(Itemfmt);
-DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
-//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
-//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
-//DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
-DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
-DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
-DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
-DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
-
DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualityfmt);
DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt);
DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt);
+DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
+DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt);
+//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore(ItemDamagefmt);
@@ -133,6 +125,13 @@ DBCStorage <ItemDamageEntry> sItemDamageThrownStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageWandStore(ItemDamagefmt);
+DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore(ItemDisenchantLootfmt);
+//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
+//DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
+DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
+DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
+DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
+DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
DBCStorage <LFGDungeonEntry> sLFGDungeonStore(LFGDungeonEntryfmt);
//DBCStorage <LiquidTypeEntry> sLiquidTypeStore(LiquidTypeEntryfmt);
@@ -409,6 +408,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandStore, dbcPath, "ItemDamageTwoHand.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore,dbcPath, "ItemDamageTwoHandCaster.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath,"ItemClass.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index fc20d61982f..aee179af3b2 100755
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -128,6 +128,7 @@ extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore;
extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore;
extern DBCStorage <ItemDamageEntry> sItemDamageWandStore;
//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
+extern DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore;
extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore;
extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 7dbb8a200aa..ae71b24bdcb 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1169,7 +1169,7 @@ struct ItemClassEntry
struct ItemDamageEntry
{
uint32 Id; // 0 item level
- float Value[7]; // 1-7 multiplier for item quality
+ float DPS[7]; // 1-7 multiplier for item quality
uint32 Id2; // 8 item level
};
@@ -1216,6 +1216,17 @@ struct ItemDisplayInfoEntry
// 11 m_particleColorID
};
+struct ItemDisenchantLootEntry
+{
+ uint32 Id;
+ uint32 ItemClass;
+ int32 Unk;
+ uint32 ItemQuality;
+ uint32 MinItemLevel;
+ uint32 MaxItemLevel;
+ uint32 RequiredDisenchantSkill;
+};
+
//struct ItemCondExtCostsEntry
//{
// uint32 ID;
@@ -2317,4 +2328,3 @@ typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 14
typedef uint32 TaxiMask[TaxiMaskSize];
#endif
-
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index be2fe6916e4..28df75f185b 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -82,6 +82,7 @@ const char ItemArmorQualityfmt[]="nfffffffi";
const char ItemArmorShieldfmt[]="nifffffff";
const char ItemArmorTotalfmt[]="niffff";
const char ItemDamagefmt[]="nfffffffi";
+const char ItemDisenchantLootfmt[]="niiiiii";
const char ItemClassfmt[]="dixxx";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
//const char ItemCondExtCostsEntryfmt[]="xiii";
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index c15189dfb5f..0234b90e7f5 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -67,7 +67,15 @@ enum ItemModType
ITEM_MOD_SPELL_POWER = 45,
ITEM_MOD_HEALTH_REGEN = 46,
ITEM_MOD_SPELL_PENETRATION = 47,
- ITEM_MOD_BLOCK_VALUE = 48
+ ITEM_MOD_BLOCK_VALUE = 48,
+ ITEM_MOD_MASTERY_RATING = 49,
+ ITEM_MOD_EXTRA_ARMOR = 50,
+ ITEM_MOD_FIRE_RESISTANCE = 51,
+ ITEM_MOD_FROST_RESISTANCE = 52,
+ ITEM_MOD_HOLY_RESISTANCE = 53,
+ ITEM_MOD_SHADOW_RESISTANCE = 54,
+ ITEM_MOD_NATURE_RESISTANCE = 55,
+ ITEM_MOD_ARCANE_RESISTANCE = 56,
};
#define MAX_ITEM_MOD 49
@@ -543,24 +551,19 @@ inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemS
#pragma pack(push, 1)
#endif
-struct _Damage
-{
- float DamageMin;
- float DamageMax;
- uint32 DamageType; // id from Resistances.dbc
-};
-
struct _ItemStat
{
uint32 ItemStatType;
int32 ItemStatValue;
+ int32 ItemStatUnk1;
+ int32 ItemStatUnk2;
};
+
struct _Spell
{
int32 SpellId; // id from Spell.dbc
uint32 SpellTrigger;
int32 SpellCharges;
- float SpellPPMRate;
int32 SpellCooldown;
uint32 SpellCategory; // id from SpellCategory.dbc
int32 SpellCategoryCooldown;
@@ -583,7 +586,7 @@ struct ItemTemplate
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
int32 Unk0;
- std::string Name1;
+ std::string Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
uint32 Flags;
@@ -609,18 +612,15 @@ struct ItemTemplate
uint32 StatsCount;
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
- _Damage Damage[MAX_ITEM_PROTO_DAMAGES];
+ float DamageMin;
+ float DamageMax;
+ uint32 DamageType; // id from Resistances.dbc
+ float DPS;
uint32 Armor;
- uint32 HolyRes;
- uint32 FireRes;
- uint32 NatureRes;
- uint32 FrostRes;
- uint32 ShadowRes;
- uint32 ArcaneRes;
uint32 Delay;
- uint32 AmmoType;
float RangedModRange;
_Spell Spells[MAX_ITEM_PROTO_SPELLS];
+ float SpellPPMRate;
uint32 Bonding;
std::string Description;
uint32 PageText;
@@ -632,7 +632,6 @@ struct ItemTemplate
uint32 Sheath;
int32 RandomProperty; // id from ItemRandomProperties.dbc
int32 RandomSuffix; // id from ItemRandomSuffix.dbc
- uint32 Block;
uint32 ItemSet; // id from ItemSet.dbc
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
@@ -647,6 +646,9 @@ struct ItemTemplate
int32 Duration; // negative = realtime, positive = ingame time
uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
uint32 HolidayId; // id from Holidays.dbc
+ float StatScalingFactor;
+ int32 Field130;
+ int32 Field131;
uint32 ScriptId;
uint32 DisenchantID;
uint32 FoodType;
@@ -679,22 +681,12 @@ struct ItemTemplate
return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
}
- float getDPS() const
- {
- if (Delay == 0)
- return 0;
- float temp = 0;
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- temp+=Damage[i].DamageMin + Damage[i].DamageMax;
- return temp*500/Delay;
- }
-
int32 getFeralBonus(int32 extraDPS = 0) const
{
// 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
- if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
+ if (Class == ITEM_CLASS_WEAPON && (1 << SubClass) & 0x02A5F3)
{
- int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
+ int32 bonus = int32((extraDPS + DPS) * 14.0f) - 767;
if (bonus < 0)
return 0;
return bonus;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b75f3f07d55..3017a618a20 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8032,6 +8032,24 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
+ case ITEM_MOD_FIRE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_FROST_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_HOLY_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_SHADOW_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_NATURE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_ARCANE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply);
+ break;
}
}
@@ -8068,27 +8086,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (proto->ArmorDamageModifier > 0)
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
- if (proto->Block)
- HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
-
- if (proto->HolyRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
-
- if (proto->FireRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
-
- if (proto->NatureRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
-
- if (proto->FrostRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
-
- if (proto->ShadowRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
-
- if (proto->ArcaneRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
-
WeaponAttackType attType = BASE_ATTACK;
if (slot == EQUIPMENT_SLOT_RANGED && (
@@ -8123,8 +8120,8 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
attType = OFF_ATTACK;
}
- float minDamage = proto->Damage[0].DamageMin;
- float maxDamage = proto->Damage[0].DamageMax;
+ float minDamage = proto->DamageMin;
+ float maxDamage = proto->DamageMax;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
int32 extraDPS = 0;
@@ -8410,7 +8407,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
float chance = (float)spellInfo->ProcChance;
- if (spellData.SpellPPMRate)
+ if (proto->SpellPPMRate)
{
if (spellData.SpellId == 52781) // Persuasive Strike
{
@@ -8425,7 +8422,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
}
}
uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
+ chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo);
}
else if (chance > 100.0f)
{
@@ -18334,7 +18331,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setFloat(index++, finiteAlways(GetPositionY()));
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
stmt->setFloat(index++, finiteAlways(GetOrientation()));
-
+
std::ostringstream ss;
ss << m_taxi;
stmt->setString(index++, ss.str());
@@ -18356,7 +18353,7 @@ void Player::SaveToDB(bool create /*=false*/)
ss.str().clear();
ss << m_taxi.SaveTaxiDestinationsToString();
-
+
stmt->setString(index++, ss.str());
stmt->setUInt32(index++, GetArenaPoints());
stmt->setUInt32(index++, GetHonorPoints());
@@ -18389,7 +18386,7 @@ void Player::SaveToDB(bool create /*=false*/)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
stmt->setString(index++, ss.str());
-
+
ss.str().clear();
// ...and bags for enum opcode
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
@@ -24825,4 +24822,4 @@ bool Player::IsInWhisperWhiteList(uint64 guid)
return true;
}
return false;
-}
+} \ No newline at end of file
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b2457a87e82..efe9dd487d5 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1844,7 +1844,7 @@ class Player : public Unit, public GridObject<Player>
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
- void SetInGuild(uint32 GuildId)
+ void SetInGuild(uint32 GuildId)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_ID);
stmt->setUInt32(0, GuildId);
@@ -2538,7 +2538,7 @@ class Player : public Unit, public GridObject<Player>
CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
if (!mountDisplayInfo)
return GetCollisionHeight(false);
-
+
CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
if (!mountModelData)
return GetCollisionHeight(false);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 545ba676091..87834d27f34 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2715,7 +2715,7 @@ float Unit::GetUnitBlockChance() const
if (player->CanBlock())
{
Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
+ if (tmpitem && !tmpitem->IsBroken())
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
@@ -8674,7 +8674,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
ItemTemplate const* weapon = item->GetTemplate();
- float weaponDPS = weapon->getDPS();
+ float weaponDPS = weapon->DPS;
float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f;
float weaponSpeed = float(weapon->Delay) / 1000.0f;
basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f2553b3ace5..3218f954078 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2093,600 +2093,493 @@ void ObjectMgr::LoadItemLocales()
sLog->outString();
}
-void ObjectMgr::LoadItemTemplates()
+void FillItemDamageFields(float* minDamage, float* maxDamage, float* dps, uint32 itemLevel, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 delay, float statScalingFactor, uint32 inventoryType, uint32 flags2)
{
- uint32 oldMSTime = getMSTime();
-
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
- // 13 14 15 16 17 18 19 20
- "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
- // 21 22 23 24 25 26 27 28
- "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
- // 29 30 31 32 33 34 35 36 37 38
- "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
- // 39 40 41 42 43 44 45 46 47
- "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
- // 48 49 50 51 52 53 54 55 56 57 58
- "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
- // 59 60 61 62 63 64 65 66 67 68
- "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
- // 69 70 71 72 73 74 75
- "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
- // 76 77 78 79 80 81 82
- "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
- // 83 84 85 86 87 88 89
- "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
- // 90 91 92 93 94 95 96
- "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
- // 97 98 99 100 101 102 103 104 105
- "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
- // 106 107 108 109 110 111 112 113 114 115 116 117
- "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
- // 118 119 120 121 122 123 124 125
- "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
- // 126 127 128 129 130 131 132 133
- "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
- // 134 135 136
- "FoodType, minMoneyLoot, maxMoneyLoot FROM item_template");
-
- if (!result)
- {
- sLog->outString(">> Loaded 0 item templates. DB table `item_template` is empty.");
- sLog->outString();
+ *minDamage = *maxDamage = *dps = 0.0f;
+ if (itemClass != ITEM_CLASS_WEAPON || quality > ITEM_QUALITY_ARTIFACT)
return;
- }
- uint32 count = 0;
- bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
+ DBCStorage<ItemDamageEntry>* store = NULL;
+ // get the right store here
+ if (inventoryType > 0xD + 13)
+ return;
- do
+ switch (inventoryType)
{
- Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
- ItemTemplate& itemTemplate = ItemTemplateStore[entry];
-
- itemTemplate.ItemId = entry;
- itemTemplate.Class = uint32(fields[1].GetUInt8());
- itemTemplate.SubClass = uint32(fields[2].GetUInt8());
- itemTemplate.Unk0 = fields[3].GetInt32();
- itemTemplate.Name1 = fields[4].GetString();
- itemTemplate.DisplayInfoID = fields[5].GetUInt32();
- itemTemplate.Quality = uint32(fields[6].GetUInt8());
- itemTemplate.Flags = uint32(fields[7].GetInt64());
- itemTemplate.Flags2 = fields[8].GetUInt32();
- itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
- itemTemplate.BuyPrice = int32(fields[10].GetInt64());
- itemTemplate.SellPrice = fields[11].GetUInt32();
- itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
- itemTemplate.AllowableClass = fields[13].GetInt32();
- itemTemplate.AllowableRace = fields[14].GetInt32();
- itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
- itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
- itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
- itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
- itemTemplate.RequiredSpell = fields[19].GetUInt32();
- itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
- itemTemplate.RequiredCityRank = fields[21].GetUInt32();
- itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
- itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
- itemTemplate.MaxCount = fields[24].GetInt32();
- itemTemplate.Stackable = fields[25].GetInt32();
- itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
- itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
-
- for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
- {
- itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
- itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
- }
-
- itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
- //itemTemplate.ScalingStatValue = fields[49].GetInt32();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
- }
-
- itemTemplate.Armor = uint32(fields[56].GetUInt16());
- itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
- itemTemplate.FireRes = uint32(fields[58].GetUInt8());
- itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
- itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
- itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
- itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
- itemTemplate.Delay = uint32(fields[63].GetUInt16());
- itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
- itemTemplate.RangedModRange = fields[65].GetFloat();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
- itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
- itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16());
- itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
- itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
- itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
- itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
- }
-
- itemTemplate.Bonding = uint32(fields[101].GetUInt8());
- itemTemplate.Description = fields[102].GetString();
- itemTemplate.PageText = fields[103].GetUInt32();
- itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
- itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
- itemTemplate.StartQuest = fields[106].GetUInt32();
- itemTemplate.LockID = fields[107].GetUInt32();
- itemTemplate.Material = int32(fields[108].GetInt8());
- itemTemplate.Sheath = uint32(fields[109].GetUInt8());
- itemTemplate.RandomProperty = fields[110].GetUInt32();
- itemTemplate.RandomSuffix = fields[111].GetInt32();
- itemTemplate.Block = fields[112].GetUInt32();
- itemTemplate.ItemSet = fields[113].GetUInt32();
- itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
- itemTemplate.Area = fields[115].GetUInt32();
- itemTemplate.Map = uint32(fields[116].GetUInt16());
- itemTemplate.BagFamily = fields[117].GetUInt32();
- itemTemplate.TotemCategory = fields[118].GetUInt32();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
- {
- itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
- itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
- }
-
- itemTemplate.socketBonus = fields[125].GetUInt32();
- itemTemplate.GemProperties = fields[126].GetUInt32();
- itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
- itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
- itemTemplate.Duration = fields[129].GetInt32();
- itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
- itemTemplate.HolidayId = fields[131].GetUInt32();
- itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString());
- itemTemplate.DisenchantID = fields[133].GetUInt32();
- itemTemplate.FoodType = uint32(fields[134].GetUInt8());
- itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
- itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
-
- // Checks
-
- /*ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
-
- if (dbcitem)
- {
- if (itemTemplate.Class != dbcitem->Class)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
- if (enforceDBCAttributes)
- itemTemplate.Class = dbcitem->Class;
- }
-
- if (itemTemplate.Unk0 != dbcitem->Unk0)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
- if (enforceDBCAttributes)
- itemTemplate.Unk0 = dbcitem->Unk0;
- }
- if (itemTemplate.Material != dbcitem->Material)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
- if (enforceDBCAttributes)
- itemTemplate.Material = dbcitem->Material;
- }
- if (itemTemplate.InventoryType != dbcitem->InventoryType)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
- if (enforceDBCAttributes)
- itemTemplate.InventoryType = dbcitem->InventoryType;
- }
- if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
- if (enforceDBCAttributes)
- itemTemplate.DisplayInfoID = dbcitem->DisplayId;
- }
- if (itemTemplate.Sheath != dbcitem->Sheath)
+ case INVTYPE_AMMO:
+ store = &sItemDamageAmmoStore;
+ break;
+ case INVTYPE_2HWEAPON:
+ if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ store = &sItemDamageTwoHandCasterStore;
+ else
+ store = &sItemDamageTwoHandStore;
+ break;
+ case INVTYPE_RANGED:
+ case INVTYPE_THROWN:
+ case INVTYPE_RANGEDRIGHT:
+ switch (itemSubClass)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
- if (enforceDBCAttributes)
- itemTemplate.Sheath = dbcitem->Sheath;
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ store = &sItemDamageWandStore;
+ break;
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ store = &sItemDamageThrownStore;
+ break;
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ store = &sItemDamageRangedStore;
+ break;
+ default:
+ return;
}
+ break;
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ store = &sItemDamageOneHandCasterStore;
+ else
+ store = &sItemDamageOneHandStore;
+ break;
+ default:
+ return;
+ }
- }
- else
- sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);*/
-
- if (itemTemplate.Class >= MAX_ITEM_CLASS)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
- itemTemplate.Class = ITEM_CLASS_MISC;
- }
-
- if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
- itemTemplate.SubClass = 0;// exist for all item classes
- }
+ if (!store)
+ return;
- if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
- itemTemplate.Quality = ITEM_QUALITY_NORMAL;
- }
+ ItemDamageEntry const* damageInfo = store->LookupEntry(itemLevel);
+ if (!damageInfo)
+ return;
- if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
+ *dps = damageInfo->DPS[quality];
+ float avgDamage = *dps * delay * 0.001f;
+ *minDamage = (statScalingFactor * -0.5f + 1.0f) * avgDamage;
+ *maxDamage = floor(float(avgDamage * (statScalingFactor * 0.5f + 1.0f) + 0.5f));
+}
- if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- sLog->outErrorDb("Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
- entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
- }
- else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
- }
+uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, uint32 quality, uint32 inventoryType)
+{
+ if (quality > ITEM_QUALITY_ARTIFACT)
+ return 0;
- if (itemTemplate.BuyCount <= 0)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
- itemTemplate.BuyCount = 1;
- }
+ // all items but shields
+ if (itemClass != ITEM_CLASS_ARMOR || itemSubclass != ITEM_SUBCLASS_ARMOR_SHIELD)
+ {
+ ItemArmorQualityEntry const* armorQuality = sItemArmorQualityStore.LookupEntry(itemlevel);
+ ItemArmorTotalEntry const* armorToral = sItemArmorTotalStore.LookupEntry(itemlevel);
+ if (!armorQuality || !armorToral)
+ return 0;
- if (itemTemplate.InventoryType >= MAX_INVTYPE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
- itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
- }
+ if (inventoryType == INVTYPE_ROBE)
+ inventoryType = INVTYPE_CHEST;
- if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
- itemTemplate.RequiredSkill = 0;
- }
+ ArmorLocationEntry const* location = sArmorLocationStore.LookupEntry(inventoryType);
+ if (!location)
+ return 0;
- {
- // can be used in equip slot, as page read use in inventory, or spell casting at use
- bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
- if (!req)
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellId)
- {
- req = true;
- break;
- }
- }
+ if (itemSubclass < ITEM_SUBCLASS_ARMOR_CLOTH)
+ return 0;
- if (req)
- {
- if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
+ return uint32(armorQuality->Value[quality] * armorToral->Value[quality] * location->Value[itemSubclass - 1] + 0.5f);
+ }
- if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
- }
- }
+ // shields
+ ItemArmorShieldEntry const* shield = sItemArmorShieldStore.LookupEntry(itemlevel);
+ if (!shield)
+ return 0;
- if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
- {
- sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
- itemTemplate.RequiredSpell = 0;
- }
+ return uint32(shield->Value[quality] + 0.5f);
+}
- if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
+void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, uint32 itemClass, uint32 quality, uint32 itemLevel)
+{
+ for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
+ {
+ ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
+ if (!disenchant)
+ continue;
- if (itemTemplate.RequiredReputationFaction)
+ if (disenchant->ItemClass == itemClass &&
+ disenchant->ItemQuality == quality &&
+ disenchant->MinItemLevel <= itemLevel &&
+ disenchant->MaxItemLevel >= itemLevel)
{
- if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
- itemTemplate.RequiredReputationFaction = 0;
- }
-
- if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
+ *disenchantID = disenchant->Id;
+ *requiredDisenchantSkill = disenchant->RequiredDisenchantSkill;
+ return;
}
+ }
- if (itemTemplate.MaxCount < -1)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
- itemTemplate.MaxCount = -1;
- }
+ *disenchantID = 0;
+ *(int32*)requiredDisenchantSkill = -1;
+}
- if (itemTemplate.Stackable == 0)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = 1;
- }
- else if (itemTemplate.Stackable < -1)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = -1;
- }
+void ObjectMgr::LoadItemTemplates()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 sparseCount = 0;
+ uint32 dbCount = 0;
- if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
- itemTemplate.ContainerSlots = MAX_BAG_SIZE;
- }
+ for (uint32 itemId = 0; itemId < sItemSparseStore.GetNumRows(); ++itemId)
+ {
+ ItemSparseEntry const* sparse = sItemSparseStore.LookupEntry(itemId);
+ ItemEntry const* db2Data = sItemStore.LookupEntry(itemId);
+ if (!sparse || !db2Data)
+ continue;
- if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
- itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
- }
+ ItemTemplate& itemTemplate = ItemTemplateStore[itemId];
+
+ itemTemplate.ItemId = itemId;
+ itemTemplate.Class = db2Data->Class;
+ itemTemplate.SubClass = db2Data->SubClass;
+ itemTemplate.Unk0 = db2Data->Unk0;
+ itemTemplate.Name1 = sparse->Name;
+ itemTemplate.DisplayInfoID = db2Data->DisplayId;
+ itemTemplate.Quality = sparse->Quality;
+ itemTemplate.Flags = sparse->Flags;
+ itemTemplate.Flags2 = sparse->Flags2;
+ itemTemplate.BuyCount = 1;
+ itemTemplate.BuyPrice = sparse->BuyPrice;
+ itemTemplate.SellPrice = sparse->SellPrice;
+ itemTemplate.InventoryType = db2Data->InventoryType;
+ itemTemplate.AllowableClass = sparse->AllowableClass;
+ itemTemplate.AllowableRace = sparse->AllowableRace;
+ itemTemplate.ItemLevel = sparse->ItemLevel;
+ itemTemplate.RequiredLevel = sparse->RequiredLevel;
+ itemTemplate.RequiredSkill = sparse->RequiredSkill;
+ itemTemplate.RequiredSkillRank = sparse->RequiredSkillRank;
+ itemTemplate.RequiredSpell = sparse->RequiredSpell;
+ itemTemplate.RequiredHonorRank = sparse->RequiredHonorRank;
+ itemTemplate.RequiredCityRank = sparse->RequiredCityRank;
+ itemTemplate.RequiredReputationFaction = sparse->RequiredReputationFaction;
+ itemTemplate.RequiredReputationRank = sparse->RequiredReputationRank;
+ itemTemplate.MaxCount = sparse->MaxCount;
+ itemTemplate.Stackable = sparse->Stackable;
+ itemTemplate.ContainerSlots = sparse->ContainerSlots;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = sparse->ItemStatType[i];
+ itemTemplate.ItemStat[i].ItemStatValue = sparse->ItemStatValue[i];
+ itemTemplate.ItemStat[i].ItemStatUnk1 = sparse->ItemStatUnk1[i];
+ itemTemplate.ItemStat[i].ItemStatUnk2 = sparse->ItemStatUnk2[i];
+ }
+
+ itemTemplate.ScalingStatDistribution = sparse->ScalingStatDistribution;
+
+ // cache item damage
+ FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, sparse->ItemLevel,
+ db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->Delay, sparse->StatScalingFactor,
+ sparse->InventoryType, sparse->Flags2);
+
+ itemTemplate.DamageType = sparse->DamageType;
+ itemTemplate.Armor = FillItemArmor(sparse->ItemLevel, db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->InventoryType);
+ itemTemplate.Delay = sparse->Delay;
+ itemTemplate.RangedModRange = sparse->RangedModRange;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = sparse->SpellId[i];
+ itemTemplate.Spells[i].SpellTrigger = sparse->SpellTrigger[i];
+ itemTemplate.Spells[i].SpellCharges = sparse->SpellCharges[i];
+ itemTemplate.Spells[i].SpellCooldown = sparse->SpellCooldown[i];
+ itemTemplate.Spells[i].SpellCategory = sparse->SpellCategory[i];
+ itemTemplate.Spells[i].SpellCategoryCooldown = sparse->SpellCategoryCooldown[i];
+ }
+
+ itemTemplate.SpellPPMRate = 0.0f;
+ itemTemplate.Bonding = sparse->Bonding;
+ itemTemplate.Description = sparse->Description;
+ itemTemplate.PageText = sparse->PageText;
+ itemTemplate.LanguageID = sparse->LanguageID;
+ itemTemplate.PageMaterial = sparse->PageMaterial;
+ itemTemplate.StartQuest = sparse->StartQuest;
+ itemTemplate.LockID = sparse->LockID;
+ itemTemplate.Material = sparse->Material;
+ itemTemplate.Sheath = sparse->Sheath;
+ itemTemplate.RandomProperty = sparse->RandomProperty;
+ itemTemplate.RandomSuffix = sparse->RandomSuffix;
+ itemTemplate.ItemSet = sparse->ItemSet;
+ itemTemplate.MaxDurability = sparse->MaxDurability;
+ itemTemplate.Area = sparse->Area;
+ itemTemplate.Map = sparse->Map;
+ itemTemplate.BagFamily = sparse->BagFamily;
+ itemTemplate.TotemCategory = sparse->TotemCategory;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = sparse->Color[i];
+ itemTemplate.Socket[i].Content = sparse->Content[i];
+ }
+
+ itemTemplate.socketBonus = sparse->SocketBonus;
+ itemTemplate.GemProperties = sparse->GemProperties;
+ FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill,
+ db2Data->Class, sparse->Quality, sparse->ItemLevel);
+
+ itemTemplate.ArmorDamageModifier = sparse->ArmorDamageModifier;
+ itemTemplate.Duration = sparse->Duration;
+ itemTemplate.ItemLimitCategory = sparse->ItemLimitCategory;
+ itemTemplate.HolidayId = sparse->HolidayId;
+ itemTemplate.StatScalingFactor = sparse->StatScalingFactor;
+ itemTemplate.Field130 = sparse->Field130;
+ itemTemplate.Field131 = sparse->Field131;
+ itemTemplate.ScriptId = 0;
+ itemTemplate.FoodType = 0;
+ itemTemplate.MinMoneyLoot = 0;
+ itemTemplate.MaxMoneyLoot = 0;
+ ++sparseCount;
+ }
+
+ // Load missing items from item_template AND overwrite data from Item-sparse.db2 (item_template is supposed to contain Item-sparse.adb data)
+ // 0 1 2 3 4 5 6 7 8 9 10 11
+ QueryResult result = WorldDatabase.Query("SELECT entry, Class, SubClass, Unk0, Name, DisplayId, Quality, Flags, FlagsExtra, BuyPrice, SellPrice, InventoryType, "
+ // 12 13 14 15 16 17 18 19
+ "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredHonorRank, "
+ // 20 21 22 23 24 25
+ "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, "
+ // 26 27 28 29 30 31 32 33
+ "stat_type1, stat_value1, stat_unk1_1, stat_unk2_1, stat_type2, stat_value2, stat_unk1_2, stat_unk2_2, "
+ // 34 35 36 37 38 39 40 41
+ "stat_type3, stat_value3, stat_unk1_3, stat_unk2_3, stat_type4, stat_value4, stat_unk1_4, stat_unk2_4, "
+ // 42 43 44 45 46 47 48 49
+ "stat_type5, stat_value5, stat_unk1_5, stat_unk2_5, stat_type6, stat_value6, stat_unk1_6, stat_unk2_6, "
+ // 50 51 52 53 54 55 56 57
+ "stat_type7, stat_value7, stat_unk1_7, stat_unk2_7, stat_type8, stat_value8, stat_unk1_8, stat_unk2_8, "
+ // 58 59 60 61 62 63 64 65
+ "stat_type9, stat_value9, stat_unk1_9, stat_unk2_9, stat_type10, stat_value10, stat_unk1_10, stat_unk2_10, "
+ // 66 67 68 69
+ "ScalingStatDistribution, DamageType, Delay, RangedModRange, "
+ // 70 71 72 73 74 75
+ "spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, "
+ // 76 77 78 79 80 81
+ "spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, "
+ // 82 83 84 85 86 87
+ "spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, "
+ // 88 89 90 91 92 93
+ "spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, "
+ // 94 95 96 97 98 99
+ "spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, "
+ // 100 101 102 103 104 105 106 107
+ "Bonding, Description, PageText, LanguageID, PageMaterial, StartQuest, LockID, Material, "
+ // 108 109 110 111 112 113 114 115 116
+ "Sheath, RandomProperty, RandomSuffix, ItemSet, MaxDurability, Area, Map, BagFamily, TotemCategory, "
+ // 117 118 119 120 121 122 123
+ "SocketColor_1, SocketContent_1, SocketColor_2, SocketContent_2, SocketColor_3, SocketContent_3, SocketBonus, "
+ // 124 125 126 127 128 129 130 131
+ "GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, StatScalingFactor, Field130, Field131 "
+ "FROM item_template");
- for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
+ if (result)
+ {
+ do
{
- // for ItemStatValue != 0
- if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- itemTemplate.ItemStat[j].ItemStatType = 0;
- }
-
- switch (itemTemplate.ItemStat[j].ItemStatType)
- {
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
- sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- break;
- default:
- break;
- }
- }
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (ItemTemplateStore.find(itemId) != ItemTemplateStore.end())
+ --sparseCount;
+
+ ItemTemplate& itemTemplate = ItemTemplateStore[itemId];
+
+ itemTemplate.ItemId = itemId;
+ itemTemplate.Class = fields[1].GetUInt32();
+ itemTemplate.SubClass = fields[2].GetUInt32();
+ itemTemplate.Unk0 = fields[3].GetInt32();
+ itemTemplate.Name1 = fields[4].GetString();
+ itemTemplate.DisplayInfoID = fields[5].GetUInt32();
+ itemTemplate.Quality = fields[6].GetUInt32();
+ itemTemplate.Flags = fields[7].GetUInt32();
+ itemTemplate.Flags2 = fields[8].GetUInt32();
+ itemTemplate.BuyCount = 1;
+ itemTemplate.BuyPrice = fields[9].GetInt32();
+ itemTemplate.SellPrice = fields[10].GetUInt32();
+ itemTemplate.InventoryType = fields[11].GetUInt32();
+ itemTemplate.AllowableClass = fields[12].GetUInt32();
+ itemTemplate.AllowableRace = fields[13].GetUInt32();
+ itemTemplate.ItemLevel = fields[14].GetUInt32();
+ itemTemplate.RequiredLevel = fields[15].GetUInt32();
+ itemTemplate.RequiredSkill = fields[16].GetUInt32();
+ itemTemplate.RequiredSkillRank = fields[17].GetUInt32();
+ itemTemplate.RequiredSpell = fields[18].GetUInt32();
+ itemTemplate.RequiredHonorRank = fields[19].GetUInt32();
+ itemTemplate.RequiredCityRank = fields[20].GetUInt32();
+ itemTemplate.RequiredReputationFaction = fields[21].GetUInt32();
+ itemTemplate.RequiredReputationRank = fields[22].GetUInt32();
+ itemTemplate.MaxCount = fields[23].GetInt32();
+ itemTemplate.Stackable = fields[24].GetInt32();
+ itemTemplate.ContainerSlots = fields[25].GetUInt32();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = fields[26 + i * 4].GetUInt32();
+ itemTemplate.ItemStat[i].ItemStatValue = fields[26 + i * 4 + 1].GetInt32();
+ itemTemplate.ItemStat[i].ItemStatUnk1 = fields[26 + i * 4 + 2].GetInt32();
+ itemTemplate.ItemStat[i].ItemStatUnk2 = fields[26 + i * 4 + 3].GetInt32();
+ }
+
+ itemTemplate.ScalingStatDistribution = fields[66].GetUInt32();
+
+ // cache item damage
+ FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, itemTemplate.ItemLevel,
+ itemTemplate.Class, itemTemplate.SubClass, itemTemplate.Quality, fields[68].GetUInt32(),
+ fields[129].GetFloat(), itemTemplate.InventoryType, itemTemplate.Flags2);
+
+ itemTemplate.DamageType = fields[67].GetUInt32();
+ itemTemplate.Armor = FillItemArmor(itemTemplate.ItemLevel, itemTemplate.Class, itemTemplate.SubClass, itemTemplate.Quality, itemTemplate.InventoryType);
+ itemTemplate.Delay = fields[68].GetUInt32();
+ itemTemplate.RangedModRange = fields[69].GetFloat();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = fields[70 + 6 * i].GetInt32();
+ itemTemplate.Spells[i].SpellTrigger = fields[70 + 6 * i + 1].GetUInt32();
+ itemTemplate.Spells[i].SpellCharges = fields[70 + 6 * i + 2].GetInt32();
+ itemTemplate.Spells[i].SpellCooldown = fields[70 + 6 * i + 3].GetInt32();
+ itemTemplate.Spells[i].SpellCategory = fields[70 + 6 * i + 4].GetUInt32();
+ itemTemplate.Spells[i].SpellCategoryCooldown = fields[70 + 6 * i + 5].GetInt32();
+ }
+
+ itemTemplate.SpellPPMRate = 0.0f;
+ itemTemplate.Bonding = fields[100].GetUInt32();
+ itemTemplate.Description = fields[101].GetString();
+ itemTemplate.PageText = fields[102].GetUInt32();
+ itemTemplate.LanguageID = fields[103].GetUInt32();
+ itemTemplate.PageMaterial = fields[104].GetUInt32();
+ itemTemplate.StartQuest = fields[105].GetUInt32();
+ itemTemplate.LockID = fields[106].GetUInt32();
+ itemTemplate.Material = fields[107].GetInt32();
+ itemTemplate.Sheath = fields[108].GetUInt32();
+ itemTemplate.RandomProperty = fields[109].GetInt32();
+ itemTemplate.RandomSuffix = fields[110].GetInt32();
+ itemTemplate.ItemSet = fields[111].GetUInt32();
+ itemTemplate.MaxDurability = fields[112].GetUInt32();
+ itemTemplate.Area = fields[113].GetUInt32();
+ itemTemplate.Map = fields[114].GetUInt32();
+ itemTemplate.BagFamily = fields[115].GetUInt32();
+ itemTemplate.TotemCategory = fields[116].GetUInt32();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = fields[117 + i * 2].GetUInt32();
+ itemTemplate.Socket[i].Content = fields[117 + i * 2 + 1].GetUInt32();
+ }
+
+ itemTemplate.socketBonus = fields[123].GetUInt32();
+ itemTemplate.GemProperties = fields[124].GetUInt32();
+ FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill,
+ itemTemplate.Class, itemTemplate.Quality, itemTemplate.ItemLevel);
+
+ itemTemplate.ArmorDamageModifier = fields[125].GetFloat();
+ itemTemplate.Duration = fields[126].GetUInt32();
+ itemTemplate.ItemLimitCategory = fields[127].GetUInt32();
+ itemTemplate.HolidayId = fields[128].GetUInt32();
+ itemTemplate.StatScalingFactor = fields[129].GetFloat();
+ itemTemplate.Field130 = fields[130].GetInt32();
+ itemTemplate.Field131 = fields[131].GetInt32();
+ itemTemplate.ScriptId = 0;
+ itemTemplate.FoodType = 0;
+ itemTemplate.MinMoneyLoot = 0;
+ itemTemplate.MaxMoneyLoot = 0;
+ ++dbCount;
+ } while (result->NextRow());
+ }
- for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
- {
- if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
- itemTemplate.Damage[j].DamageType = 0;
- }
- }
+ // Check if item templates for DBC referenced character start outfit are present
+ std::set<uint32> notFoundOutfit;
+ for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
+ {
+ CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
+ if (!entry)
+ continue;
- // special format
- if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
+ for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
- // spell_1
- if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
-
- // spell_2 have learning spell
- if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (!itemTemplate.Spells[1].SpellId)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[1].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
- {
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- }
+ if (entry->ItemId[j] <= 0)
+ continue;
- // spell_3*, spell_4*, spell_5* is empty
- for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[j].SpellId != 0)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
- // normal spell list
- else
- {
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
+ uint32 item_id = entry->ItemId[j];
- if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
- {
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
+ if (!GetItemTemplate(item_id))
+ notFoundOutfit.insert(item_id);
}
+ }
- if (itemTemplate.Bonding >= MAX_BIND_TYPE)
- sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
-
- if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
- sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
+ for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
+ sLog->outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
- if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
- sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
+ sLog->outString(">> Loaded %u item templates from Item-sparse.db2 and %u from database in %u ms", sparseCount, dbCount, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}
- if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
- itemTemplate.Sheath = SHEATHETYPE_NONE;
- }
+void ObjectMgr::LoadItemTemplateAddon()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 count = 0;
- if (itemTemplate.RandomProperty)
+ QueryResult result = WorldDatabase.Query("SELECT Id, BuyCount, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
+ if (result)
+ {
+ do
{
- // To be implemented later
- if (itemTemplate.RandomProperty == -1)
- itemTemplate.RandomProperty = 0;
-
- else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (!GetItemTemplate(itemId))
{
- sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
- itemTemplate.RandomProperty = 0;
+ sLog->outErrorDb("Item %u specified in `item_template_addon` does not exist, skipped.", itemId);
+ continue;
}
- }
-
- if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
- itemTemplate.RandomSuffix = 0;
- }
-
- if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
- {
- sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
- itemTemplate.ItemSet = 0;
- }
-
- if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
- sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
- if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
- sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
-
- if (itemTemplate.BagFamily)
- {
- // check bits
- for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
+ uint8 buyCount = fields[1].GetUInt8();
+ if (!buyCount)
{
- uint32 mask = 1 << j;
- if ((itemTemplate.BagFamily & mask) == 0)
- continue;
-
- ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
- if (!bf)
- {
- sLog->outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- continue;
- }
-
- if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
- {
- CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
- if (!ctEntry)
- {
- sLog->outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- }
- }
+ sLog->outErrorDb("Item %u has BuyCount set to 0, corrected to 1.", itemId);
+ buyCount = 1;
}
- }
-
- if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
- sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
- {
- if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
+ uint8 foodType = fields[2].GetUInt8();
+ uint32 minMoneyLoot = fields[3].GetUInt32();
+ uint32 maxMoneyLoot = fields[4].GetUInt32();
+ if (minMoneyLoot > maxMoneyLoot)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
- itemTemplate.Socket[j].Color = 0;
+ sLog->outErrorDb("Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
+ std::swap(minMoneyLoot, maxMoneyLoot);
}
- }
-
- if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
- sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
-
- if (itemTemplate.FoodType >= MAX_PET_DIET)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
- itemTemplate.FoodType = 0;
- }
- if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
- itemTemplate.ItemLimitCategory = 0;
- }
+ ItemTemplate& itemTemplate = ItemTemplateStore[itemId];
+ itemTemplate.BuyCount = buyCount;
+ itemTemplate.FoodType = foodType;
+ itemTemplate.MinMoneyLoot = minMoneyLoot;
+ itemTemplate.MaxMoneyLoot = maxMoneyLoot;
+ itemTemplate.SpellPPMRate = fields[5].GetFloat();
+ ++count;
+ } while (result->NextRow());
+ }
- if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
- itemTemplate.HolidayId = 0;
- }
+ sLog->outString(">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}
- ++count;
- }
- while (result->NextRow());
+void ObjectMgr::LoadItemScriptNames()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 count = 0;
- // Check if item templates for DBC referenced character start outfit are present
- std::set<uint32> notFoundOutfit;
- for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
+ QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
+ if (result)
{
- CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
- if (!entry)
- continue;
-
- for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
+ do
{
- if (entry->ItemId[j] <= 0)
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (!GetItemTemplate(itemId))
+ {
+ sLog->outErrorDb("Item %u specified in `item_script_names` does not exist, skipped.", itemId);
continue;
+ }
- uint32 item_id = entry->ItemId[j];
-
- if (!sObjectMgr->GetItemTemplate(item_id))
- notFoundOutfit.insert(item_id);
- }
+ ItemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetCString());
+ ++count;
+ } while (result->NextRow());
}
- for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
- sLog->outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
-
- sLog->outString(">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -8584,7 +8477,7 @@ void ObjectMgr::LoadScriptNames()
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
- "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
+ "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
@@ -8951,4 +8844,4 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
if (itr != m_VehicleTemplateAccessoryMap.end())
return &itr->second;
return NULL;
-}
+} \ No newline at end of file
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 88c593a009d..e6ac7036d48 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -865,6 +865,8 @@ class ObjectMgr
void LoadGameobjects();
void LoadGameobjectRespawnTimes();
void LoadItemTemplates();
+ void LoadItemTemplateAddon();
+ void LoadItemScriptNames();
void LoadItemLocales();
void LoadItemSetNames();
void LoadItemSetNameLocales();
@@ -1285,7 +1287,6 @@ class ObjectMgr
PlayerClassInfo playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
-
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 8eac07918de..dd1ae020a51 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -178,7 +178,7 @@ void GuildMgr::LoadGuilds()
CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 5 6
- QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
+ QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
// 7 8 9 10 11 12
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, "
// 13 14 15 16 17 18
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index dd17e8277d6..acfb01ecc44 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -232,7 +232,7 @@ void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
void LootStore::ReportNotExistedId(uint32 id) const
{
- sLog->outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id, GetEntryName());
+ sLog->outErrorDb("Table '%s' entry %d (%s) does not exist but used as loot id in DB.", GetName(), id, GetEntryName());
}
//
@@ -1461,16 +1461,17 @@ void LoadLootTemplates_Disenchant()
LootIdSet lootIdSet, loodIdSetUsed;
uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet);
- ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
- for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
+ for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
{
- if (uint32 lootid = itr->second.DisenchantID)
- {
- if (lootIdSet.find(lootid) == lootIdSet.end())
- LootTemplates_Disenchant.ReportNotExistedId(lootid);
- else
- loodIdSetUsed.insert(lootid);
- }
+ ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
+ if (!disenchant)
+ continue;
+
+ uint32 lootid = disenchant->Id;
+ if (lootIdSet.find(lootid) == lootIdSet.end())
+ LootTemplates_Disenchant.ReportNotExistedId(lootid);
+ else
+ loodIdSetUsed.insert(lootid);
}
for (LootIdSet::const_iterator itr = loodIdSetUsed.begin(); itr != loodIdSetUsed.end(); ++itr)
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index 53b864b4d90..3f301a7aba8 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -280,160 +280,153 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
// Only _static_ data send in this packet !!!
void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE");
- uint32 item;
- recv_data >> item;
+ uint32 count, type;
+ recv_data >> count >> type;
- sLog->outDetail("STORAGE: Item Query = %u", item);
+ if (type != DB2_REPLY_SPARSE && type != DB2_REPLY_ITEM)
+ return;
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
- if (pProto)
+ for (uint32 i = 0; i < count; ++i)
{
- std::string Name = pProto->Name1;
- std::string Description = pProto->Description;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ uint32 item;
+ recv_data >> item;
+ recv_data.read_skip<uint64>();
+ WorldPacket data2(SMSG_DB_REPLY, 700);
+ ByteBuffer data;
+ data2 << uint32(type);
+ data2 << uint32(item);
+
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
+ if (proto)
{
- if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
+ data << uint32(item);
+ if (type == DB2_REPLY_ITEM)
{
- ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
+ data << uint32(proto->Class);
+ data << uint32(proto->SubClass);
+ data << int32(proto->Unk0);
+ data << uint32(proto->Material);
+ data << uint32(proto->DisplayInfoID);
+ data << uint32(proto->InventoryType);
+ data << uint32(proto->Sheath);
}
- }
- // guess size
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
- data << pProto->ItemId;
- data << pProto->Class;
- data << pProto->SubClass;
- data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
- data << Name;
- data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
- data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
- data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
- data << pProto->DisplayInfoID;
- data << pProto->Quality;
- data << pProto->Flags;
- data << pProto->Flags2;
- data << pProto->BuyPrice;
- data << pProto->SellPrice;
- data << pProto->InventoryType;
- data << pProto->AllowableClass;
- data << pProto->AllowableRace;
- data << pProto->ItemLevel;
- data << pProto->RequiredLevel;
- data << pProto->RequiredSkill;
- data << pProto->RequiredSkillRank;
- data << pProto->RequiredSpell;
- data << pProto->RequiredHonorRank;
- data << pProto->RequiredCityRank;
- data << pProto->RequiredReputationFaction;
- data << pProto->RequiredReputationRank;
- data << int32(pProto->MaxCount);
- data << int32(pProto->Stackable);
- data << pProto->ContainerSlots;
- data << pProto->StatsCount; // item stats count
- for (uint32 i = 0; i < pProto->StatsCount; ++i)
- {
- data << pProto->ItemStat[i].ItemStatType;
- data << pProto->ItemStat[i].ItemStatValue;
- }
- data << pProto->ScalingStatDistribution; // scaling stats distribution
- data << uint32(0);
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- data << pProto->Damage[i].DamageMin;
- data << pProto->Damage[i].DamageMax;
- data << pProto->Damage[i].DamageType;
- }
-
- // resistances (7)
- data << pProto->Armor;
- data << pProto->HolyRes;
- data << pProto->FireRes;
- data << pProto->NatureRes;
- data << pProto->FrostRes;
- data << pProto->ShadowRes;
- data << pProto->ArcaneRes;
-
- data << pProto->Delay;
- data << pProto->AmmoType;
- data << pProto->RangedModRange;
-
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
- // use `item_template` or if not set then only use spell cooldowns
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
- if (spell)
+ else if (type == DB2_REPLY_SPARSE)
{
- bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
-
- data << pProto->Spells[s].SpellId;
- data << pProto->Spells[s].SpellTrigger;
- data << uint32(-abs(pProto->Spells[s].SpellCharges));
-
- if (db_data)
- {
- data << uint32(pProto->Spells[s].SpellCooldown);
- data << uint32(pProto->Spells[s].SpellCategory);
- data << uint32(pProto->Spells[s].SpellCategoryCooldown);
- }
- else
- {
- data << uint32(spell->RecoveryTime);
- data << uint32(spell->Category);
- data << uint32(spell->CategoryRecoveryTime);
- }
+ data << uint32(proto->Quality);
+ data << uint32(proto->Flags);
+ data << uint32(proto->Flags2);
+ data << int32(proto->BuyPrice);
+ data << uint32(proto->SellPrice);
+ data << uint32(proto->InventoryType);
+ data << int32(proto->AllowableClass);
+ data << int32(proto->AllowableRace);
+ data << uint32(proto->ItemLevel);
+ data << uint32(proto->RequiredLevel);
+ data << uint32(proto->RequiredSkill);
+ data << uint32(proto->RequiredSkillRank);
+ data << uint32(proto->RequiredSpell);
+ data << uint32(proto->RequiredHonorRank);
+ data << uint32(proto->RequiredCityRank);
+ data << uint32(proto->RequiredReputationFaction);
+ data << uint32(proto->RequiredReputationRank);
+ data << int32(proto->MaxCount);
+ data << int32(proto->Stackable);
+ data << uint32(proto->ContainerSlots);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << uint32(proto->ItemStat[x].ItemStatType);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << int32(proto->ItemStat[x].ItemStatValue);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << int32(proto->ItemStat[x].ItemStatUnk1);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << int32(proto->ItemStat[x].ItemStatUnk2);
+
+ data << uint32(proto->ScalingStatDistribution);
+ data << uint32(proto->DamageType);
+ data << uint32(proto->Delay);
+ data << float(proto->RangedModRange);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellId);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << uint32(proto->Spells[x].SpellTrigger);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellCharges);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellCooldown);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << uint32(proto->Spells[x].SpellCategory);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellCategoryCooldown);
+
+ data << uint32(proto->Bonding);
+
+ // item name
+ std::string name = proto->Name1;
+ data << uint16(name.length() + 1);
+ data << name;
+
+ for (uint32 i = 0; i < 3; ++i) // other 3 names
+ data << uint16(0);
+
+ std::string desc = proto->Description;
+ data << uint16(desc.length() + 1);
+ data << desc;
+
+ data << uint32(proto->PageText);
+ data << uint32(proto->LanguageID);
+ data << uint32(proto->PageMaterial);
+ data << uint32(proto->StartQuest);
+ data << uint32(proto->LockID);
+ data << int32(proto->Material);
+ data << uint32(proto->Sheath);
+ data << int32(proto->RandomProperty);
+ data << int32(proto->RandomSuffix);
+ data << uint32(proto->ItemSet);
+ data << uint32(proto->MaxDurability);
+
+ data << uint32(proto->Area);
+ data << uint32(proto->Map);
+ data << uint32(proto->BagFamily);
+ data << uint32(proto->TotemCategory);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x)
+ data << uint32(proto->Socket[x].Color);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x)
+ data << uint32(proto->Socket[x].Content);
+
+ data << uint32(proto->socketBonus);
+ data << uint32(proto->GemProperties);
+ data << float(proto->ArmorDamageModifier);
+ data << int32(proto->Duration);
+ data << uint32(proto->ItemLimitCategory);
+ data << uint32(proto->HolidayId);
+ data << float(proto->StatScalingFactor); // StatScalingFactor
+ data << uint32(proto->Field130); // archaeology unk
+ data << uint32(proto->Field131); // archaeology findinds count
}
else
{
+ data << uint32(item | 0x80000000); // sometimes with | 0x80000000
data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(-1);
- data << uint32(0);
- data << uint32(-1);
}
+
+ data2 << uint32(data.size());
+ data2.append(data);
}
- data << pProto->Bonding;
- data << Description;
- data << pProto->PageText;
- data << pProto->LanguageID;
- data << pProto->PageMaterial;
- data << pProto->StartQuest;
- data << pProto->LockID;
- data << int32(pProto->Material);
- data << pProto->Sheath;
- data << pProto->RandomProperty;
- data << pProto->RandomSuffix;
- data << pProto->Block;
- data << pProto->ItemSet;
- data << pProto->MaxDurability;
- data << pProto->Area;
- data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
- data << pProto->BagFamily;
- data << pProto->TotemCategory;
- for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
- {
- data << pProto->Socket[s].Color;
- data << pProto->Socket[s].Content;
- }
- data << pProto->socketBonus;
- data << pProto->GemProperties;
- data << pProto->RequiredDisenchantSkill;
- data << pProto->ArmorDamageModifier;
- data << uint32(abs(pProto->Duration)); // added in 2.4.2.8209, duration (seconds)
- data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
- data << pProto->HolidayId; // Holiday.dbc?
- SendPacket(&data);
- }
- else
- {
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
- data << uint32(item | 0x80000000);
- SendPacket(&data);
+
+ data2 << uint32(type);
+ _player->GetSession()->SendPacket(&data2);
}
}
@@ -981,25 +974,6 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
}
}
-void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
-{
- if (!GetPlayer()->isAlive())
- {
- GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
- return;
- }
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO");
- uint32 item;
-
- recv_data >> item;
-
- if (!item)
- GetPlayer()->RemoveAmmo();
- else
- GetPlayer()->SetAmmo(item);
-}
-
void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID)
{
WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 8f0487d563f..ad182b4120a 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -40,7 +40,7 @@ void InitOpcodes()
}
memset(opcodeTable, 0, sizeof(opcodeTable));
-
+
//DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -658,7 +658,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(CMSG_SET_AMMO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_AMMO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
@@ -707,7 +707,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- ////DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
//DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@@ -919,7 +919,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
- ////DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode);
//DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 6421edaa7c6..db71fe0941b 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -137,6 +137,9 @@ enum CharterTypes
ARENA_TEAM_CHARTER_5v5_TYPE = 5
};
+#define DB2_REPLY_SPARSE 2442913102
+#define DB2_REPLY_ITEM 1344507586
+
//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
@@ -478,7 +481,6 @@ class WorldSession
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
- void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 20ee5ce39e4..867ae80319f 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1992,7 +1992,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
case FORM_CAT:
{
- int32 basePoints = int32(std::min(oldPower, FurorChance));
+ int32 basePoints = std::min<int32>(oldPower, FurorChance);
target->SetPower(POWER_ENERGY, 0);
target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index c1749867945..c47d6d08990 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -513,7 +513,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
// wand case
if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->DamageType);
if (originalCasterGUID)
m_originalCasterGUID = originalCasterGUID;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a3ff66f7b5b..f98d0ab3e46 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -694,8 +694,8 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (item)
{
- float dmg_min = item->GetTemplate()->Damage->DamageMin;
- float dmg_max = item->GetTemplate()->Damage->DamageMax;
+ float dmg_min = item->GetTemplate()->DamageMin;
+ float dmg_max = item->GetTemplate()->DamageMax;
if (dmg_max == 0.0f && dmg_min > dmg_max)
damage += int32(dmg_min);
else
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index e4ee17e324d..64f4e40c32b 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1344,13 +1344,19 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
- sLog->outString("Loading Disables");
- DisableMgr::LoadDisables(); // must be before loading quests and items
+ sLog->outString("Loading Disables...");
+ DisableMgr::LoadDisables(); // must be before loading quests and items
- sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
+ sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
- sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
+ sLog->outString("Loading Item Extra Data..."); // must be after LoadItemPrototypes
+ sObjectMgr->LoadItemTemplateAddon();
+
+ sLog->outString("Loading Item Scripts..."); // must be after LoadItemPrototypes
+ sObjectMgr->LoadItemScriptNames();
+
+ sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
sObjectMgr->LoadItemSetNames();
sLog->outString("Loading Creature Model Based Info Data...");
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 536db9dcd30..41e9a1c8220 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -266,7 +266,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Corpse
PREPARE_STATEMENT(CHAR_LOAD_CORPSES, "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_ADD_CORPSE, "INSERT INTO corpse (corpseGuid, guid, posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_ADD_CORPSE, "INSERT INTO corpse (corpseGuid, guid, posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE corpseGuid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_PLAYER_CORPSES, "DELETE FROM corpse WHERE guid = ? AND corpseType <> 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC)
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 93a9aaa6d80..a4a996b299a 100755
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -108,7 +108,7 @@ class ByteBuffer
{
++_bitpos;
if (_bitpos > 7)
- {
+ {
_bitpos = 0;
_curbitval = read<uint8>();
}