diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-09-09 16:21:27 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-26 15:30:15 +0100 |
commit | e941d7e04b41e9f7236db6981b7ddb1d071453ea (patch) | |
tree | 6c8f40a24a5e993646f9abc11035a7e2f50c0d65 | |
parent | 9c36dd7e947d483767b545b79e586c95e29e4305 (diff) |
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
(cherry picked from commit b3d44d6c366c7e4f12a6ce30ee5cf6b9bff68a06)
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
(cherry picked from commit 91c2b3162d350ab1a09053574ad67f45f089175b)
Build fix.
(cherry picked from commit a9f1151f2ca56394e315d0b07741c240ef59c2ff)
Fine, this time I actually built it. Promise.
(cherry picked from commit 0c2c88ed5025d9b51b6cbdf0603ceaf1ea54c80a)
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 3 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 9 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 6 |
6 files changed, 23 insertions, 15 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 007f6ceabc8..72c2e254c47 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -106,9 +106,6 @@ class TC_GAME_API CreatureAI : public UnitAI // Trigger Creature "Alert" state (creature can see stealthed unit) void TriggerAlert(Unit const* who) const; - // Called in Creature::Update when deathstate = DEAD. Inherited classes may maniuplate the ability to respawn based on scripted events. - virtual bool CanRespawn() { return true; } - // Called for reaction at stopping attack at no attackers or targets virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 6503c703c58..f4dbb0e128a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -496,14 +496,6 @@ void BossAI::_EnterCombat() ScheduleTasks(); } -bool BossAI::CanRespawn() -{ - if (instance && instance->GetBossState(_bossId) == DONE) - return false; - - return true; -} - void BossAI::TeleportCheaters() { float x, y, z; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 8eee577b097..7639f45ead8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -358,7 +358,6 @@ class TC_GAME_API BossAI : public ScriptedAI void JustReachedHome() override { _JustReachedHome(); } bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); } - bool CanRespawn() override; protected: void _Reset(); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d19cc9602d4..958d97e785e 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -525,9 +525,9 @@ void Creature::Update(uint32 diff) time_t now = time(NULL); if (m_respawnTime <= now) { - bool allowed = IsAIEnabled ? AI()->CanRespawn() : true; // First check if there are any scripts that object to us respawning - if (!allowed) // Will be rechecked on next Update call - break; + // First check if there are any scripts that object to us respawning + if (!sScriptMgr->CanSpawn(GetSpawnId(), GetEntry(), GetCreatureTemplate(), GetCreatureData(), GetMap())) + break; // Will be rechecked on next Update call ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Creature>(GetMapId(), GetEntry(), m_spawnId); time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid); @@ -1412,6 +1412,11 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad m_deathState = ALIVE; m_respawnTime = GetMap()->GetCreatureRespawnTime(m_spawnId); + + // Is the creature script objecting to us spawning? If yes, delay by one second (then re-check in ::Update) + if (!m_respawnTime && !sScriptMgr->CanSpawn(spawnId, GetEntry(), GetCreatureTemplate(), GetCreatureData(), map)) + m_respawnTime = time(NULL)+1; + if (m_respawnTime) // respawn on Update { m_deathState = DEAD; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 7c94aa3ed55..8ad749ef53a 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1706,6 +1706,15 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature) return tmpscript->GetDialogStatus(player, creature); } +bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map) +{ + ASSERT(actTemplate); + + CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry); + GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true); + return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map); +} + CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature) { ASSERT(creature); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 76a5f663f82..72b71651bd9 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -68,6 +68,8 @@ struct AreaTriggerEntry; struct AuctionEntry; struct ConditionSourceInfo; struct Condition; +struct CreatureTemplate; +struct CreatureData; struct ItemTemplate; struct MapEntry; struct OutdoorPvPData; @@ -436,6 +438,9 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre // Called when the dialog status between a player and the creature is requested. virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; } + // Called when the creature tries to spawn. Return false to block spawn and re-evaluate on next tick. + virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, uint32 /*entry*/, CreatureTemplate const* /*baseTemplate*/, CreatureTemplate const* /*actTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; } + // Called when a CreatureAI object is needed for the creature. virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; } }; @@ -1016,6 +1021,7 @@ class TC_GAME_API ScriptMgr bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest); bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt); uint32 GetDialogStatus(Player* player, Creature* creature); + bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map); CreatureAI* GetCreatureAI(Creature* creature); void OnCreatureUpdate(Creature* creature, uint32 diff); |