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author | Trisjdc <trisjdc@gmail.com> | 2014-05-24 18:57:26 +0100 |
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committer | Trisjdc <trisjdc@gmail.com> | 2014-05-24 18:57:26 +0100 |
commit | ea1c4a355ca56b4edd431bf4c3d9dd932b8af770 (patch) | |
tree | 8612f7ce8e1dc8b915e60a0d7a5bbd32ccd9d2d8 | |
parent | f091713086eab1ef928bc2f79eb0dc3b0bc4ce2f (diff) |
Core/Spells: Sniper Training should refresh every 6 seconds if all conditions are met
-rw-r--r-- | src/server/scripts/Spells/spell_hunter.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 2739a8453df..725312eafce 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -744,8 +744,13 @@ class spell_hun_sniper_training : public SpellScriptLoader { Unit* target = GetTarget(); uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1; - if (!target->HasAura(spellId)) - target->CastSpell(target, spellId, true, 0, aurEff); + target->CastSpell(target, spellId, true, 0, aurEff); + if (Player* playerTarget = GetUnitOwner()->ToPlayer()) + { + int32 baseAmount = aurEff->GetBaseAmount(); + int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount); + GetEffect(EFFECT_0)->SetAmount(amount); + } } } |