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authorQAston <none@none>2010-01-10 20:09:44 +0100
committerQAston <none@none>2010-01-10 20:09:44 +0100
commitef24d90472d979697d234a54510320edcdc9ae61 (patch)
treefbf9b20183ae2e95c3c090bb8e5332296e4cadcf
parent4bd6d06e26e6d09297139ce08abcc5225c430e1b (diff)
* Make sure that aura is applied on unit before trying to remove it.
--HG-- branch : trunk
-rw-r--r--src/game/BattleGround.cpp11
-rw-r--r--src/game/SpellAuras.h4
-rw-r--r--src/game/SpellEffects.cpp20
-rw-r--r--src/game/Unit.cpp15
4 files changed, 29 insertions, 21 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 19643a6003e..1828a04fa8a 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -428,16 +428,17 @@ void BattleGround::Update(uint32 diff)
{
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
// remove auras with duration lower than 30s
- Unit::AuraMap & auraMap = plr->GetOwnedAuras();
- for (Unit::AuraMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
+ Unit::AuraApplicationMap & auraMap = plr->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
{
- Aura * aura = iter->second;
+ AuraApplication * aurApp = iter->second;
+ Aura * aura = aurApp->GetBase();
if (!aura->IsPermanent()
&& aura->GetDuration() <= 30*IN_MILISECONDS
- && aura->IsPositive(plr)
+ && aurApp->IsPositive()
&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
- plr->RemoveOwnedAura(iter);
+ plr->RemoveAura(iter);
else
++iter;
}
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 309e646edcc..9dbe3aec84d 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -157,10 +157,6 @@ class TRINITY_DLL_SPEC Aura
AuraApplication * GetApplicationOfTarget (uint64 const & guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
bool IsAppliedOnTarget (uint64 const & guid) const { return m_applications.find(guid) != m_applications.end(); }
- bool IsPositive(Unit * const target) const { return (GetApplicationOfTarget(target->GetGUID()))->IsPositive(); }
- bool GetEffectMask(Unit * const target) const { return (GetApplicationOfTarget(target->GetGUID()))->GetEffectMask(); }
- uint8 GetSlot(Unit * const target) const { return (GetApplicationOfTarget(target->GetGUID()))->GetSlot(); }
- bool HasEffect(Unit * const target, uint8 eff) const { return (GetApplicationOfTarget(target->GetGUID()))->HasEffect(eff); }
void SetNeedClientUpdateForTargets() const;
void HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, bool apply);
private:
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 147973874bf..24c2ded7321 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3742,11 +3742,15 @@ void Spell::EffectDispel(uint32 i)
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura * aura = itr->second;
+ AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
+ if (!aurApp)
+ continue;
+
if ((1<<aura->GetSpellProto()->Dispel) & dispelMask)
{
if(aura->GetSpellProto()->Dispel == DISPEL_MAGIC)
{
- bool positive = aura->IsPositive(unitTarget) ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false;
+ bool positive = aurApp->IsPositive() ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false;
// do not remove positive auras if friendly target
// negative auras if non-friendly target
@@ -6812,10 +6816,12 @@ void Spell::EffectDispelMechanic(uint32 i)
std::queue < std::pair < uint32, uint64 > > dispel_list;
- Unit::AuraMap& Auras = unitTarget->GetOwnedAuras();
- for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
+ Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
- Aura * aura = iter->second;
+ Aura * aura = itr->second;
+ if (!aura->GetApplicationOfTarget(unitTarget->GetGUID()))
+ continue;
if((GetAllSpellMechanicMask(aura->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(aura->GetCaster(), aura->GetId()))
{
dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID() ) );
@@ -7173,10 +7179,14 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura * aura = itr->second;
+ AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
+ if (!aurApp)
+ continue;
+
if ((1<<aura->GetSpellProto()->Dispel) & dispelMask)
{
// Need check for passive? this
- if (!aura->IsPositive(unitTarget) || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)
+ if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE)
continue;
bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 24f8d7d7ba0..ce560a80c8c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2210,9 +2210,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
{
// Get total damage bonus from auras
int32 current_dmg = 0;
- std::pair<AuraMap::const_iterator, AuraMap::const_iterator> range = pVictim->GetOwnedAuras().equal_range(44413);
- for (AuraMap::const_iterator iter = range.first; iter != range.second; ++iter)
- if (AuraEffect const * bonusEff = iter->second->GetEffect(0))
+ std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413);
+ for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter)
+ if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0))
current_dmg += bonusEff->GetAmount();
int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100;
@@ -4292,14 +4292,15 @@ void Unit::RemoveArenaAuras(bool onleave)
{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
- for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
+ for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
- Aura const * aura = iter->second;
+ AuraApplication const * aurApp = iter->second;
+ Aura const * aura = aurApp->GetBase();
if ( !(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
&& !aura->IsPassive() // don't remove passive auras
&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
- && (aura->IsPositive(this) ^ onleave)) // remove positive buffs on enter, negative buffs on leave
- RemoveOwnedAura(iter);
+ && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
+ RemoveAura(iter);
else
++iter;
}