diff options
author | Killyana <morphone1@gmail.com> | 2019-04-04 15:36:29 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-11-26 11:22:26 +0100 |
commit | f7048afac12f89464f5445bdc0bb25c48bebf721 (patch) | |
tree | 1c763dd815f0101fb1114ac44284564f255b2b34 | |
parent | b86a66c5be93b594fdda045e860cc1ccf16cee82 (diff) |
Core: Remove wrong emotes played in combat
Ref #23152
(cherry picked from commit c52eb49f71606b6b07b9edf279606713292ec92c)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 56b22078417..cc8294c6965 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1360,12 +1360,6 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())) return; - // Hmmmm dont like this emotes client must by self do all animations - if (damageInfo->HitInfo & HITINFO_CRITICALHIT) - victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL); - if (damageInfo->Blocked && damageInfo->TargetState != VICTIMSTATE_BLOCKS) - victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD); - if (damageInfo->TargetState == VICTIMSTATE_PARRY && (GetTypeId() != TYPEID_UNIT || (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) == 0)) { |