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authorKillyana <morphone1@gmail.com>2019-04-04 15:36:29 +0200
committerShauren <shauren.trinity@gmail.com>2021-11-26 11:22:26 +0100
commitf7048afac12f89464f5445bdc0bb25c48bebf721 (patch)
tree1c763dd815f0101fb1114ac44284564f255b2b34
parentb86a66c5be93b594fdda045e860cc1ccf16cee82 (diff)
Core: Remove wrong emotes played in combat
Ref #23152 (cherry picked from commit c52eb49f71606b6b07b9edf279606713292ec92c)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 56b22078417..cc8294c6965 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1360,12 +1360,6 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
return;
- // Hmmmm dont like this emotes client must by self do all animations
- if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
- victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL);
- if (damageInfo->Blocked && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
- victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD);
-
if (damageInfo->TargetState == VICTIMSTATE_PARRY &&
(GetTypeId() != TYPEID_UNIT || (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) == 0))
{