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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 56b22078417..cc8294c6965 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1360,12 +1360,6 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()))
return;
- // Hmmmm dont like this emotes client must by self do all animations
- if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
- victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL);
- if (damageInfo->Blocked && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
- victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD);
-
if (damageInfo->TargetState == VICTIMSTATE_PARRY &&
(GetTypeId() != TYPEID_UNIT || (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) == 0))
{