diff options
author | XTZGZoReX <none@none> | 2010-03-13 16:17:25 +0100 |
---|---|---|
committer | XTZGZoReX <none@none> | 2010-03-13 16:17:25 +0100 |
commit | f8c5b9a4a7fcd73777713f9f518dbda71ada7bb4 (patch) | |
tree | 198c2a0879ac6a4becb7ef60176bf0334d7edd4c | |
parent | 76afec204d7bbffd21c1a148cd7137c23c033573 (diff) |
** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access.
* Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer.
* General code style cleanup.
--HG--
branch : trunk
-rw-r--r-- | src/game/LFGHandler.cpp | 4 | ||||
-rw-r--r-- | src/game/Level0.cpp | 6 | ||||
-rw-r--r-- | src/game/Level3.cpp | 2 | ||||
-rw-r--r-- | src/game/MiscHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/ObjectAccessor.cpp | 216 | ||||
-rw-r--r-- | src/game/ObjectAccessor.h | 103 |
6 files changed, 154 insertions, 179 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp index 63fc3ad2439..6fa0199d6ff 100644 --- a/src/game/LFGHandler.cpp +++ b/src/game/LFGHandler.cpp @@ -32,7 +32,7 @@ static void AttemptJoin(Player* _player) if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup()) return; - //TODO: Guard Player Map + ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { @@ -92,7 +92,7 @@ static void AttemptAddMore(Player* _player) if(!_player->m_lookingForGroup.more.canAutoJoin()) return; - //TODO: Guard Player map + ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index b1853c93d77..3117bfaacb0 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -165,9 +165,9 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) { bool first = true; - HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer(); - HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); - for (; itr != m.end(); ++itr) + ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock()); + HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers(); + for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) && diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index c4dab15fa57..82350b1f2b9 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -5361,6 +5361,8 @@ bool ChatHandler::HandleResetAllCommand(const char * args) } CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin); + + ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) itr->second->SetAtLoginFlag(atLogin); diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index cf9515c3db9..095c4389ae7 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -220,7 +220,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) data << clientcount; // clientcount place holder data << clientcount; // clientcount place holder - //TODO: Guard Player map + ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 365115fcb8f..867b9df4e3e 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -45,7 +45,10 @@ INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex); -ObjectAccessor::ObjectAccessor() {} +ObjectAccessor::ObjectAccessor() +{ +} + ObjectAccessor::~ObjectAccessor() { for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) @@ -55,71 +58,57 @@ ObjectAccessor::~ObjectAccessor() } } -Creature* -ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid) +Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid) { - if(IS_PLAYER_GUID(guid)) + if (IS_PLAYER_GUID(guid)) return NULL; - if(IS_PET_GUID(guid)) + if (IS_PET_GUID(guid)) return GetPet(guid); return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL; } -/* -Unit* -ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid) +Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid) { - if(!guid) - return NULL; + Corpse* ret = GetObjectInWorld(guid, (Corpse*)NULL); - if(IS_PLAYER_GUID(guid)) - return FindPlayer(guid); - - return GetCreatureOrPetOrVehicle(u, guid); -} -*/ - -Corpse* -ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) -{ - Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL); - if(!ret) + if (!ret) return NULL; - if(ret->GetMapId() != u.GetMapId()) + + if (ret->GetMapId() != u.GetMapId()) return NULL; - if(ret->GetInstanceId() != u.GetInstanceId()) + + if (ret->GetInstanceId() != u.GetInstanceId()) return NULL; + return ret; } -WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid) +WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid) { - switch(GUID_HIPART(guid)) + switch (GUID_HIPART(guid)) { - case HIGHGUID_PLAYER: return FindPlayer(guid); - case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid); + case HIGHGUID_PLAYER: return FindPlayer(guid); + case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid); case HIGHGUID_VEHICLE: - case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid); - case HIGHGUID_PET: return GetPet(guid); - case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid); - case HIGHGUID_TRANSPORT: return NULL; - case HIGHGUID_CORPSE: return GetCorpse(p,guid); - case HIGHGUID_MO_TRANSPORT: return NULL; - default: break; + case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid); + case HIGHGUID_PET: return GetPet(guid); + case HIGHGUID_DYNAMICOBJECT: return p.GetMap()->GetDynamicObject(guid); + case HIGHGUID_TRANSPORT: return NULL; + case HIGHGUID_CORPSE: return GetCorpse(p,guid); + case HIGHGUID_MO_TRANSPORT: return NULL; + default: return NULL; } - - return NULL; } -Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask) +Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask) { - switch(GUID_HIPART(guid)) + switch (GUID_HIPART(guid)) { case HIGHGUID_ITEM: - if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER) - return ((Player const &)p).GetItemByGuid( guid ); + if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER) + return ((Player const&)p).GetItemByGuid(guid); break; case HIGHGUID_PLAYER: if(typemask & TYPEMASK_PLAYER) @@ -151,135 +140,133 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u return NULL; } -Player* -ObjectAccessor::FindPlayer(uint64 guid) +Player* ObjectAccessor::FindPlayer(uint64 guid) { - Player * plr = GetObjectInWorld(guid, (Player*)NULL); - if(!plr || !plr->IsInWorld()) + Player* plr = GetObjectInWorld(guid, (Player*)NULL); + if (!plr || !plr->IsInWorld()) return NULL; return plr; } -Player* -ObjectAccessor::FindPlayerByName(const char *name) +Player* ObjectAccessor::FindPlayerByName(const char* name) { - //TODO: Player Guard Guard guard(*HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); - HashMapHolder<Player>::MapType::iterator iter = m.begin(); - for (; iter != m.end(); ++iter) - if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 )) + for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter) + if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0) return iter->second; + return NULL; } -void -ObjectAccessor::SaveAllPlayers() +void ObjectAccessor::SaveAllPlayers() { Guard guard(*HashMapHolder<Player>::GetLock()); HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); - HashMapHolder<Player>::MapType::iterator itr = m.begin(); - for (; itr != m.end(); ++itr) + for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) itr->second->SaveToDB(); } -Pet* -ObjectAccessor::GetPet(uint64 guid) +Pet* ObjectAccessor::GetPet(uint64 guid) { return GetObjectInWorld(guid, (Pet*)NULL); } -Corpse* -ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid) +Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid) { Guard guard(i_corpseGuard); Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid); - if( iter == i_player2corpse.end() ) return NULL; + if (iter == i_player2corpse.end()) + return NULL; assert(iter->second->GetType() != CORPSE_BONES); return iter->second; } -void -ObjectAccessor::RemoveCorpse(Corpse *corpse) +void ObjectAccessor::RemoveCorpse(Corpse* corpse) { assert(corpse && corpse->GetType() != CORPSE_BONES); - if(corpse->FindMap()) + if (corpse->FindMap()) corpse->FindMap()->Remove(corpse, false); else corpse->RemoveFromWorld(); - Guard guard(i_corpseGuard); - Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID()); - if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens - return; + // Critical section + { + Guard guard(i_corpseGuard); - // build mapid*cellid -> guid_set map - CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID()); + if (iter == i_player2corpse.end()) // TODO: Fix this + return; - objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID()); + // build mapid*cellid -> guid_set map + CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); + uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; - i_player2corpse.erase(iter); + objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID()); + + i_player2corpse.erase(iter); + } } -void -ObjectAccessor::AddCorpse(Corpse *corpse) +void ObjectAccessor::AddCorpse(Corpse* corpse) { assert(corpse && corpse->GetType() != CORPSE_BONES); - Guard guard(i_corpseGuard); - assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end()); - i_player2corpse[corpse->GetOwnerGUID()] = corpse; + // Critical section + { + Guard guard(i_corpseGuard); + + assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end()); + i_player2corpse[corpse->GetOwnerGUID()] = corpse; - // build mapid*cellid -> guid_set map - CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); - uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; + // build mapid*cellid -> guid_set map + CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY()); + uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; - objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId()); + objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId()); + } } -void -ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map) +void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map) { Guard guard(i_corpseGuard); + for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter) - if(iter->second->GetGrid() == gridpair) { - // verify, if the corpse in our instance (add only corpses which are) - if (map->Instanceable()) + if (iter->second->GetGrid() == gridpair) { - if (iter->second->GetInstanceId() == map->GetInstanceId()) + // verify, if the corpse in our instance (add only corpses which are) + if (map->Instanceable()) { - grid.AddWorldObject(iter->second); + if (iter->second->GetInstanceId() == map->GetInstanceId()) + grid.AddWorldObject(iter->second); } - } - else - { - grid.AddWorldObject(iter->second); + else + grid.AddWorldObject(iter->second); } } } -Corpse* -ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) +Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { - Corpse *corpse = GetCorpseForPlayerGUID(player_guid); + Corpse* corpse = GetCorpseForPlayerGUID(player_guid); if(!corpse) { //in fact this function is called from several places //even when player doesn't have a corpse, not an error + // TODO: really, now... //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid); return NULL; } DEBUG_LOG("Deleting Corpse and spawning bones."); - Map *map = corpse->FindMap(); + Map* map = corpse->FindMap(); // remove corpse from player_guid -> corpse map RemoveCorpse(corpse); @@ -298,7 +285,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) delete corpse; return NULL; - Corpse *bones = NULL; + Corpse* bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location // ignore bones creating option in case insignia if (map && (insignia || @@ -314,7 +301,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) bones->SetGrid(corpse->GetGrid()); // bones->m_time = m_time; // don't overwrite time - // bones->m_inWorld = m_inWorld; // don't overwrite world state + // bones->m_inWorld = m_inWorld; // don't overwrite in-world state // bones->m_type = m_type; // don't overwrite type bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation()); bones->SetPhaseMask(corpse->GetPhaseMask(), false); @@ -324,7 +311,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) { - if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i)) + if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i)) bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0); } @@ -338,13 +325,15 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) return bones; } -void -ObjectAccessor::Update(uint32 diff) +void ObjectAccessor::Update(uint32 diff) { UpdateDataMapType update_players; + + // Critical section { Guard guard(i_updateGuard); - while(!i_objects.empty()) + + while (!i_objects.empty()) { Object* obj = *i_objects.begin(); assert(obj && obj->IsInWorld()); @@ -362,28 +351,7 @@ ObjectAccessor::Update(uint32 diff) } } - -/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player ) -{ - WorldObject const* viewPoint = player->GetViewPoint(); - Map* m = player->GetMap(); - - CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); - Cell cell(p); - - m->UpdatePlayerVisibility(player, cell, p); - if (player!=viewPoint) - { - CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY())); - Cell cellView(pView); - - m->UpdateObjectsVisibilityFor(player, cellView, pView); - } - else - m->UpdateObjectsVisibilityFor(player, cell, p); -}*/ - -/// Define the static member of HashMapHolder +/// Define the static members of HashMapHolder template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap; template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock; diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 9667686bb40..9134dd730f7 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -48,9 +48,9 @@ class HashMapHolder { public: - typedef UNORDERED_MAP< uint64, T* > MapType; + typedef UNORDERED_MAP<uint64, T*> MapType; typedef ACE_Thread_Mutex LockType; - typedef Trinity::GeneralLock<LockType > Guard; + typedef Trinity::GeneralLock<LockType> Guard; static void Insert(T* o) { @@ -74,6 +74,7 @@ class HashMapHolder static MapType& GetContainer() { return m_objectMap; } static LockType* GetLock() { return &i_lock; } + private: //Non instanceable only static @@ -85,15 +86,15 @@ class HashMapHolder class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> > { - friend class Trinity::OperatorNew<ObjectAccessor>; ObjectAccessor(); ~ObjectAccessor(); - ObjectAccessor(const ObjectAccessor &); - ObjectAccessor& operator=(const ObjectAccessor &); + ObjectAccessor(const ObjectAccessor&); + ObjectAccessor& operator=(const ObjectAccessor&); public: - typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType; + + typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType; typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType; template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/) @@ -103,19 +104,19 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/) { - if(!guid) + if (!guid) return NULL; if (IS_PLAYER_GUID(guid)) { - Unit * u = (Unit*)HashMapHolder<Player>::Find(guid); - if(!u || !u->IsInWorld()) + Unit* u = (Unit*)HashMapHolder<Player>::Find(guid); + if (!u || !u->IsInWorld()) return NULL; return u; } - if(IS_PET_GUID(guid)) + if (IS_PET_GUID(guid)) return (Unit*)HashMapHolder<Pet>::Find(guid); return (Unit*)HashMapHolder<Creature>::Find(guid); @@ -123,34 +124,36 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/) { - if(!guid) + if (!guid) return NULL; if (IS_PLAYER_GUID(guid)) { - Unit * u = (Unit*)HashMapHolder<Player>::Find(guid); + Unit* u = (Unit*)HashMapHolder<Player>::Find(guid); if(!u) return NULL; return u; } + // Other object types than player are unloaded while out of world - return GetObjectInWorld(guid, ((Unit*)NULL)); + return GetObjectInWorld(guid, (Unit*)NULL); } template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) { T* obj = HashMapHolder<T>::Find(guid); - if(!obj || obj->GetMapId() != mapid) return NULL; + if (!obj || obj->GetMapId() != mapid) + return NULL; - CellPair p = Trinity::ComputeCellPair(x,y); - if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) + CellPair p = Trinity::ComputeCellPair(x, y); + if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); return NULL; } - CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY()); + CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); @@ -160,65 +163,68 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL int32 dx = int32(p.x_coord) - int32(q.x_coord); int32 dy = int32(p.y_coord) - int32(q.y_coord); - if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj; - else return NULL; + if (dx > -2 && dx < 2 && dy > -2 && dy < 2) + return obj; + else + return NULL; } - static WorldObject* GetWorldObject(WorldObject const &, uint64); - static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask); - static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64); - static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); } - static Unit* GetUnitInOrOutOfWorld(WorldObject const &, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); } - static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } - static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } - static Corpse* GetCorpse(WorldObject const &u, uint64 guid); + static WorldObject* GetWorldObject(WorldObject const&, uint64); + static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask); + static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64); + static Unit* GetUnit(WorldObject const&, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); } + static Unit* GetUnitInOrOutOfWorld(WorldObject const&, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); } + static Pet* GetPet(Unit const&, uint64 guid) { return GetPet(guid); } + static Player* GetPlayer(Unit const&, uint64 guid) { return FindPlayer(guid); } + static Corpse* GetCorpse(WorldObject const& u, uint64 guid); static Pet* GetPet(uint64 guid); static Player* FindPlayer(uint64); - Player* FindPlayerByName(const char *name) ; + Player* FindPlayerByName(const char* name) ; + // when using this, you must use the hashmapholder's lock HashMapHolder<Player>::MapType& GetPlayers() { return HashMapHolder<Player>::GetContainer(); } + // when using this, you must use the hashmapholder's lock HashMapHolder<Creature>::MapType& GetCreatures() { return HashMapHolder<Creature>::GetContainer(); } + // when using this, you must use the hashmapholder's lock HashMapHolder<GameObject>::MapType& GetGameObjects() { return HashMapHolder<GameObject>::GetContainer(); } - template<class T> void AddObject(T *object) + template<class T> void AddObject(T* object) { HashMapHolder<T>::Insert(object); } - template<class T> void RemoveObject(T *object) + template<class T> void RemoveObject(T* object) { HashMapHolder<T>::Remove(object); } - void RemoveObject(Player *pl) + void RemoveObject(Player* pl) { HashMapHolder<Player>::Remove(pl); - - Guard guard(i_updateGuard); - i_objects.erase((Object *)pl); + RemoveUpdateObject((Object*)pl); } void SaveAllPlayers(); - void AddUpdateObject(Object *obj) + void AddUpdateObject(Object* obj) { Guard guard(i_updateGuard); i_objects.insert(obj); } - void RemoveUpdateObject(Object *obj) + void RemoveUpdateObject(Object* obj) { Guard guard(i_updateGuard); i_objects.erase( obj ); @@ -227,26 +233,25 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL void Update(uint32 diff); Corpse* GetCorpseForPlayerGUID(uint64 guid); - void RemoveCorpse(Corpse *corpse); - void AddCorpse(Corpse *corpse); - void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); + void RemoveCorpse(Corpse* corpse); + void AddCorpse(Corpse* corpse); + void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); - //static void UpdateVisibilityForPlayer(Player* player); + typedef ACE_Thread_Mutex LockType; + typedef Trinity::GeneralLock<LockType> Guard; + private: - Player2CorpsesMapType i_player2corpse; + Player2CorpsesMapType i_player2corpse; - typedef ACE_Thread_Mutex LockType; - typedef Trinity::GeneralLock<LockType > Guard; + static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&); + static void _buildPacket(Player*, Object*, UpdateDataMapType&); + void _update(); + + std::set<Object*> i_objects; - static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &); - static void _buildPacket(Player *, Object *, UpdateDataMapType &); - void _update(void); - std::set<Object *> i_objects; - LockType i_playerGuard; LockType i_updateGuard; LockType i_corpseGuard; - LockType i_petGuard; }; #endif |