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authorXTZGZoReX <none@none>2010-03-13 16:17:25 +0100
committerXTZGZoReX <none@none>2010-03-13 16:17:25 +0100
commitf8c5b9a4a7fcd73777713f9f518dbda71ada7bb4 (patch)
tree198c2a0879ac6a4becb7ef60176bf0334d7edd4c
parent76afec204d7bbffd21c1a148cd7137c23c033573 (diff)
** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access. * Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer. * General code style cleanup. --HG-- branch : trunk
-rw-r--r--src/game/LFGHandler.cpp4
-rw-r--r--src/game/Level0.cpp6
-rw-r--r--src/game/Level3.cpp2
-rw-r--r--src/game/MiscHandler.cpp2
-rw-r--r--src/game/ObjectAccessor.cpp216
-rw-r--r--src/game/ObjectAccessor.h103
6 files changed, 154 insertions, 179 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index 63fc3ad2439..6fa0199d6ff 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -32,7 +32,7 @@ static void AttemptJoin(Player* _player)
if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
return;
- //TODO: Guard Player Map
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
@@ -92,7 +92,7 @@ static void AttemptAddMore(Player* _player)
if(!_player->m_lookingForGroup.more.canAutoJoin())
return;
- //TODO: Guard Player map
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index b1853c93d77..3117bfaacb0 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -165,9 +165,9 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
{
bool first = true;
- HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
- HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
- for (; itr != m.end(); ++itr)
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
+ HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
+ for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index c4dab15fa57..82350b1f2b9 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5361,6 +5361,8 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
}
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
+
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index cf9515c3db9..095c4389ae7 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -220,7 +220,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
data << clientcount; // clientcount place holder
data << clientcount; // clientcount place holder
- //TODO: Guard Player map
+ ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 365115fcb8f..867b9df4e3e 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -45,7 +45,10 @@
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
-ObjectAccessor::ObjectAccessor() {}
+ObjectAccessor::ObjectAccessor()
+{
+}
+
ObjectAccessor::~ObjectAccessor()
{
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
@@ -55,71 +58,57 @@ ObjectAccessor::~ObjectAccessor()
}
}
-Creature*
-ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
+Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid)
{
- if(IS_PLAYER_GUID(guid))
+ if (IS_PLAYER_GUID(guid))
return NULL;
- if(IS_PET_GUID(guid))
+ if (IS_PET_GUID(guid))
return GetPet(guid);
return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
}
-/*
-Unit*
-ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
+Corpse* ObjectAccessor::GetCorpse(WorldObject const& u, uint64 guid)
{
- if(!guid)
- return NULL;
+ Corpse* ret = GetObjectInWorld(guid, (Corpse*)NULL);
- if(IS_PLAYER_GUID(guid))
- return FindPlayer(guid);
-
- return GetCreatureOrPetOrVehicle(u, guid);
-}
-*/
-
-Corpse*
-ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
-{
- Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL);
- if(!ret)
+ if (!ret)
return NULL;
- if(ret->GetMapId() != u.GetMapId())
+
+ if (ret->GetMapId() != u.GetMapId())
return NULL;
- if(ret->GetInstanceId() != u.GetInstanceId())
+
+ if (ret->GetInstanceId() != u.GetInstanceId())
return NULL;
+
return ret;
}
-WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
+WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
{
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
- case HIGHGUID_PLAYER: return FindPlayer(guid);
- case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
+ case HIGHGUID_PLAYER: return FindPlayer(guid);
+ case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
case HIGHGUID_VEHICLE:
- case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
- case HIGHGUID_PET: return GetPet(guid);
- case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid);
- case HIGHGUID_TRANSPORT: return NULL;
- case HIGHGUID_CORPSE: return GetCorpse(p,guid);
- case HIGHGUID_MO_TRANSPORT: return NULL;
- default: break;
+ case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
+ case HIGHGUID_PET: return GetPet(guid);
+ case HIGHGUID_DYNAMICOBJECT: return p.GetMap()->GetDynamicObject(guid);
+ case HIGHGUID_TRANSPORT: return NULL;
+ case HIGHGUID_CORPSE: return GetCorpse(p,guid);
+ case HIGHGUID_MO_TRANSPORT: return NULL;
+ default: return NULL;
}
-
- return NULL;
}
-Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
+Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
{
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
case HIGHGUID_ITEM:
- if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
- return ((Player const &)p).GetItemByGuid( guid );
+ if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
+ return ((Player const&)p).GetItemByGuid(guid);
break;
case HIGHGUID_PLAYER:
if(typemask & TYPEMASK_PLAYER)
@@ -151,135 +140,133 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
return NULL;
}
-Player*
-ObjectAccessor::FindPlayer(uint64 guid)
+Player* ObjectAccessor::FindPlayer(uint64 guid)
{
- Player * plr = GetObjectInWorld(guid, (Player*)NULL);
- if(!plr || !plr->IsInWorld())
+ Player* plr = GetObjectInWorld(guid, (Player*)NULL);
+ if (!plr || !plr->IsInWorld())
return NULL;
return plr;
}
-Player*
-ObjectAccessor::FindPlayerByName(const char *name)
+Player* ObjectAccessor::FindPlayerByName(const char* name)
{
- //TODO: Player Guard
Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
- HashMapHolder<Player>::MapType::iterator iter = m.begin();
- for (; iter != m.end(); ++iter)
- if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 ))
+ for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
return iter->second;
+
return NULL;
}
-void
-ObjectAccessor::SaveAllPlayers()
+void ObjectAccessor::SaveAllPlayers()
{
Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
- HashMapHolder<Player>::MapType::iterator itr = m.begin();
- for (; itr != m.end(); ++itr)
+ for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB();
}
-Pet*
-ObjectAccessor::GetPet(uint64 guid)
+Pet* ObjectAccessor::GetPet(uint64 guid)
{
return GetObjectInWorld(guid, (Pet*)NULL);
}
-Corpse*
-ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
+Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid)
{
Guard guard(i_corpseGuard);
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
- if( iter == i_player2corpse.end() ) return NULL;
+ if (iter == i_player2corpse.end())
+ return NULL;
assert(iter->second->GetType() != CORPSE_BONES);
return iter->second;
}
-void
-ObjectAccessor::RemoveCorpse(Corpse *corpse)
+void ObjectAccessor::RemoveCorpse(Corpse* corpse)
{
assert(corpse && corpse->GetType() != CORPSE_BONES);
- if(corpse->FindMap())
+ if (corpse->FindMap())
corpse->FindMap()->Remove(corpse, false);
else
corpse->RemoveFromWorld();
- Guard guard(i_corpseGuard);
- Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
- if( iter == i_player2corpse.end() ) // i do not know when it happens but it happens
- return;
+ // Critical section
+ {
+ Guard guard(i_corpseGuard);
- // build mapid*cellid -> guid_set map
- CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
+ Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGUID());
+ if (iter == i_player2corpse.end()) // TODO: Fix this
+ return;
- objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
+ // build mapid*cellid -> guid_set map
+ CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
+ uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- i_player2corpse.erase(iter);
+ objmgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID());
+
+ i_player2corpse.erase(iter);
+ }
}
-void
-ObjectAccessor::AddCorpse(Corpse *corpse)
+void ObjectAccessor::AddCorpse(Corpse* corpse)
{
assert(corpse && corpse->GetType() != CORPSE_BONES);
- Guard guard(i_corpseGuard);
- assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
- i_player2corpse[corpse->GetOwnerGUID()] = corpse;
+ // Critical section
+ {
+ Guard guard(i_corpseGuard);
+
+ assert(i_player2corpse.find(corpse->GetOwnerGUID()) == i_player2corpse.end());
+ i_player2corpse[corpse->GetOwnerGUID()] = corpse;
- // build mapid*cellid -> guid_set map
- CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
+ // build mapid*cellid -> guid_set map
+ CellPair cell_pair = Trinity::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
+ uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
- objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
+ objmgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGUID(), corpse->GetInstanceId());
+ }
}
-void
-ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
+void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
{
Guard guard(i_corpseGuard);
+
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
- if(iter->second->GetGrid() == gridpair)
{
- // verify, if the corpse in our instance (add only corpses which are)
- if (map->Instanceable())
+ if (iter->second->GetGrid() == gridpair)
{
- if (iter->second->GetInstanceId() == map->GetInstanceId())
+ // verify, if the corpse in our instance (add only corpses which are)
+ if (map->Instanceable())
{
- grid.AddWorldObject(iter->second);
+ if (iter->second->GetInstanceId() == map->GetInstanceId())
+ grid.AddWorldObject(iter->second);
}
- }
- else
- {
- grid.AddWorldObject(iter->second);
+ else
+ grid.AddWorldObject(iter->second);
}
}
}
-Corpse*
-ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
+Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
- Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
+ Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
{
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
+ // TODO: really, now...
//sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
return NULL;
}
DEBUG_LOG("Deleting Corpse and spawning bones.");
- Map *map = corpse->FindMap();
+ Map* map = corpse->FindMap();
// remove corpse from player_guid -> corpse map
RemoveCorpse(corpse);
@@ -298,7 +285,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
delete corpse;
return NULL;
- Corpse *bones = NULL;
+ Corpse* bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
if (map && (insignia ||
@@ -314,7 +301,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
bones->SetGrid(corpse->GetGrid());
// bones->m_time = m_time; // don't overwrite time
- // bones->m_inWorld = m_inWorld; // don't overwrite world state
+ // bones->m_inWorld = m_inWorld; // don't overwrite in-world state
// bones->m_type = m_type; // don't overwrite type
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
@@ -324,7 +311,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
+ if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
}
@@ -338,13 +325,15 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
return bones;
}
-void
-ObjectAccessor::Update(uint32 diff)
+void ObjectAccessor::Update(uint32 diff)
{
UpdateDataMapType update_players;
+
+ // Critical section
{
Guard guard(i_updateGuard);
- while(!i_objects.empty())
+
+ while (!i_objects.empty())
{
Object* obj = *i_objects.begin();
assert(obj && obj->IsInWorld());
@@ -362,28 +351,7 @@ ObjectAccessor::Update(uint32 diff)
}
}
-
-/*void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
-{
- WorldObject const* viewPoint = player->GetViewPoint();
- Map* m = player->GetMap();
-
- CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- Cell cell(p);
-
- m->UpdatePlayerVisibility(player, cell, p);
- if (player!=viewPoint)
- {
- CellPair pView(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
- Cell cellView(pView);
-
- m->UpdateObjectsVisibilityFor(player, cellView, pView);
- }
- else
- m->UpdateObjectsVisibilityFor(player, cell, p);
-}*/
-
-/// Define the static member of HashMapHolder
+/// Define the static members of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 9667686bb40..9134dd730f7 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -48,9 +48,9 @@ class HashMapHolder
{
public:
- typedef UNORDERED_MAP< uint64, T* > MapType;
+ typedef UNORDERED_MAP<uint64, T*> MapType;
typedef ACE_Thread_Mutex LockType;
- typedef Trinity::GeneralLock<LockType > Guard;
+ typedef Trinity::GeneralLock<LockType> Guard;
static void Insert(T* o)
{
@@ -74,6 +74,7 @@ class HashMapHolder
static MapType& GetContainer() { return m_objectMap; }
static LockType* GetLock() { return &i_lock; }
+
private:
//Non instanceable only static
@@ -85,15 +86,15 @@ class HashMapHolder
class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
{
-
friend class Trinity::OperatorNew<ObjectAccessor>;
ObjectAccessor();
~ObjectAccessor();
- ObjectAccessor(const ObjectAccessor &);
- ObjectAccessor& operator=(const ObjectAccessor &);
+ ObjectAccessor(const ObjectAccessor&);
+ ObjectAccessor& operator=(const ObjectAccessor&);
public:
- typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
+
+ typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
@@ -103,19 +104,19 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
{
- if(!guid)
+ if (!guid)
return NULL;
if (IS_PLAYER_GUID(guid))
{
- Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
- if(!u || !u->IsInWorld())
+ Unit* u = (Unit*)HashMapHolder<Player>::Find(guid);
+ if (!u || !u->IsInWorld())
return NULL;
return u;
}
- if(IS_PET_GUID(guid))
+ if (IS_PET_GUID(guid))
return (Unit*)HashMapHolder<Pet>::Find(guid);
return (Unit*)HashMapHolder<Creature>::Find(guid);
@@ -123,34 +124,36 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/)
{
- if(!guid)
+ if (!guid)
return NULL;
if (IS_PLAYER_GUID(guid))
{
- Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
+ Unit* u = (Unit*)HashMapHolder<Player>::Find(guid);
if(!u)
return NULL;
return u;
}
+
// Other object types than player are unloaded while out of world
- return GetObjectInWorld(guid, ((Unit*)NULL));
+ return GetObjectInWorld(guid, (Unit*)NULL);
}
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
- if(!obj || obj->GetMapId() != mapid) return NULL;
+ if (!obj || obj->GetMapId() != mapid)
+ return NULL;
- CellPair p = Trinity::ComputeCellPair(x,y);
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ CellPair p = Trinity::ComputeCellPair(x, y);
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
- CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
+ CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
@@ -160,65 +163,68 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
int32 dx = int32(p.x_coord) - int32(q.x_coord);
int32 dy = int32(p.y_coord) - int32(q.y_coord);
- if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
- else return NULL;
+ if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
+ return obj;
+ else
+ return NULL;
}
- static WorldObject* GetWorldObject(WorldObject const &, uint64);
- static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
- static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
- static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
- static Unit* GetUnitInOrOutOfWorld(WorldObject const &, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); }
- static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
- static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
- static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
+ static WorldObject* GetWorldObject(WorldObject const&, uint64);
+ static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask);
+ static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64);
+ static Unit* GetUnit(WorldObject const&, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
+ static Unit* GetUnitInOrOutOfWorld(WorldObject const&, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); }
+ static Pet* GetPet(Unit const&, uint64 guid) { return GetPet(guid); }
+ static Player* GetPlayer(Unit const&, uint64 guid) { return FindPlayer(guid); }
+ static Corpse* GetCorpse(WorldObject const& u, uint64 guid);
static Pet* GetPet(uint64 guid);
static Player* FindPlayer(uint64);
- Player* FindPlayerByName(const char *name) ;
+ Player* FindPlayerByName(const char* name) ;
+ // when using this, you must use the hashmapholder's lock
HashMapHolder<Player>::MapType& GetPlayers()
{
return HashMapHolder<Player>::GetContainer();
}
+ // when using this, you must use the hashmapholder's lock
HashMapHolder<Creature>::MapType& GetCreatures()
{
return HashMapHolder<Creature>::GetContainer();
}
+ // when using this, you must use the hashmapholder's lock
HashMapHolder<GameObject>::MapType& GetGameObjects()
{
return HashMapHolder<GameObject>::GetContainer();
}
- template<class T> void AddObject(T *object)
+ template<class T> void AddObject(T* object)
{
HashMapHolder<T>::Insert(object);
}
- template<class T> void RemoveObject(T *object)
+ template<class T> void RemoveObject(T* object)
{
HashMapHolder<T>::Remove(object);
}
- void RemoveObject(Player *pl)
+ void RemoveObject(Player* pl)
{
HashMapHolder<Player>::Remove(pl);
-
- Guard guard(i_updateGuard);
- i_objects.erase((Object *)pl);
+ RemoveUpdateObject((Object*)pl);
}
void SaveAllPlayers();
- void AddUpdateObject(Object *obj)
+ void AddUpdateObject(Object* obj)
{
Guard guard(i_updateGuard);
i_objects.insert(obj);
}
- void RemoveUpdateObject(Object *obj)
+ void RemoveUpdateObject(Object* obj)
{
Guard guard(i_updateGuard);
i_objects.erase( obj );
@@ -227,26 +233,25 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
void Update(uint32 diff);
Corpse* GetCorpseForPlayerGUID(uint64 guid);
- void RemoveCorpse(Corpse *corpse);
- void AddCorpse(Corpse *corpse);
- void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
+ void RemoveCorpse(Corpse* corpse);
+ void AddCorpse(Corpse* corpse);
+ void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
- //static void UpdateVisibilityForPlayer(Player* player);
+ typedef ACE_Thread_Mutex LockType;
+ typedef Trinity::GeneralLock<LockType> Guard;
+
private:
- Player2CorpsesMapType i_player2corpse;
+ Player2CorpsesMapType i_player2corpse;
- typedef ACE_Thread_Mutex LockType;
- typedef Trinity::GeneralLock<LockType > Guard;
+ static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
+ static void _buildPacket(Player*, Object*, UpdateDataMapType&);
+ void _update();
+
+ std::set<Object*> i_objects;
- static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
- static void _buildPacket(Player *, Object *, UpdateDataMapType &);
- void _update(void);
- std::set<Object *> i_objects;
- LockType i_playerGuard;
LockType i_updateGuard;
LockType i_corpseGuard;
- LockType i_petGuard;
};
#endif