diff options
author | megamage <none@none> | 2009-08-27 19:41:21 -0500 |
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committer | megamage <none@none> | 2009-08-27 19:41:21 -0500 |
commit | fba8a23b635460ff8a8b4c1001127fd1d400c7cf (patch) | |
tree | c5f523e99024355578af4e000aee4b293b9af2e7 | |
parent | 19c5f4a03a86712591f8680d70e8d0afc0e9f6c5 (diff) |
[8421] Propertly skip unused data in CMSG_LOOT_RELEASE for avoid warning spam. Author: VladimirMangos
--HG--
branch : trunk
-rw-r--r-- | src/game/LootHandler.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 4621c38602b..7a7f78fb90a 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -268,8 +268,7 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data ) // cheaters can modify lguid to prevent correct apply loot release code and re-loot // use internal stored guid - //uint64 lguid; - //recv_data >> lguid; + recv_data.read_skip<uint64>(); // guid; if(uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); |