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authorShauren <shauren.trinity@gmail.com>2017-03-11 12:51:28 +0100
committerShauren <shauren.trinity@gmail.com>2017-03-11 12:51:28 +0100
commitfd256884d97d65c0269113c41e0fcbae108508d3 (patch)
tree8168fac6e2f4e8a0c00b4bc7da0df27d173f7192
parent80cf4e3070dd099e19f5b303f7eeaf0475b8acd6 (diff)
Core/Units: Fixed cherry-pick crash in Unit::GetUnitBlockChance
Closes #19270
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 84847b93b45..870ec2dd233 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2688,7 +2688,7 @@ float Unit::GetUnitBlockChance(WeaponAttackType /*attType*/, Unit const* victim)
{
Item* tmpitem = playerVictim->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->GetInventoryType() == INVTYPE_SHIELD)
- chance = GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
+ chance = playerVictim->GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
}
else