diff options
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 84847b93b45..870ec2dd233 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2688,7 +2688,7 @@ float Unit::GetUnitBlockChance(WeaponAttackType /*attType*/, Unit const* victim) { Item* tmpitem = playerVictim->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->GetInventoryType() == INVTYPE_SHIELD) - chance = GetFloatValue(PLAYER_BLOCK_PERCENTAGE); + chance = playerVictim->GetFloatValue(PLAYER_BLOCK_PERCENTAGE); } } else |
