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authorclick <none@none>2010-06-05 00:59:25 +0200
committerclick <none@none>2010-06-05 00:59:25 +0200
commite77716188861d4aa83b227a90e04a66b63baeb1f (patch)
treece72764181a760314ec851f7535052dcf75649db /dep/src/g3dlite/ImageFormat.cpp
parent1426c2970f42a2d065198806f750bf5dd28d580b (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
Diffstat (limited to 'dep/src/g3dlite/ImageFormat.cpp')
-rw-r--r--dep/src/g3dlite/ImageFormat.cpp567
1 files changed, 567 insertions, 0 deletions
diff --git a/dep/src/g3dlite/ImageFormat.cpp b/dep/src/g3dlite/ImageFormat.cpp
new file mode 100644
index 00000000000..70de878c11e
--- /dev/null
+++ b/dep/src/g3dlite/ImageFormat.cpp
@@ -0,0 +1,567 @@
+/**
+ @file ImageFormat.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2003-05-23
+ @edited 2009-12-10
+ */
+
+#include "GLG3D/glheaders.h"
+#include "G3D/ImageFormat.h"
+
+namespace G3D {
+
+ImageFormat::ImageFormat(
+ int _numComponents,
+ bool _compressed,
+ int _glFormat,
+ int _glBaseFormat,
+ int _luminanceBits,
+ int _alphaBits,
+ int _redBits,
+ int _greenBits,
+ int _blueBits,
+ int _depthBits,
+ int _stencilBits,
+ int _hardwareBitsPerTexel,
+ int _packedBitsPerTexel,
+ int glDataFormat,
+ bool _opaque,
+ bool _floatingPoint,
+ Code _code,
+ ColorSpace _colorSpace,
+ BayerPattern _bayerPattern) :
+
+ numComponents(_numComponents),
+ compressed(_compressed),
+ code(_code),
+ colorSpace(_colorSpace),
+ bayerPattern(_bayerPattern),
+ openGLFormat(_glFormat),
+ openGLBaseFormat(_glBaseFormat),
+ luminanceBits(_luminanceBits),
+ alphaBits(_alphaBits),
+ redBits(_redBits),
+ greenBits(_greenBits),
+ blueBits(_blueBits),
+ stencilBits(_stencilBits),
+ depthBits(_depthBits),
+ cpuBitsPerPixel(_packedBitsPerTexel),
+ packedBitsPerTexel(_packedBitsPerTexel),
+ openGLBitsPerPixel(_hardwareBitsPerTexel),
+ hardwareBitsPerTexel(_hardwareBitsPerTexel),
+ openGLDataFormat(glDataFormat),
+ opaque(_opaque),
+ floatingPoint(_floatingPoint) {
+
+ debugAssert(_packedBitsPerTexel <= _hardwareBitsPerTexel);
+}
+
+const ImageFormat* ImageFormat::depth(int depthBits) {
+
+ switch (depthBits) {
+ case 16:
+ return DEPTH16();
+
+ case 24:
+ return DEPTH24();
+
+ case 32:
+ return DEPTH32();
+
+ default:
+ debugAssertM(false, "Depth must be 16, 24, or 32.");
+ return DEPTH32();
+ }
+}
+
+
+const ImageFormat* ImageFormat::stencil(int bits) {
+ switch (bits) {
+ case 1:
+ return STENCIL1();
+
+ case 4:
+ return STENCIL4();
+
+ case 8:
+ return STENCIL8();
+
+ case 16:
+ return STENCIL16();
+
+ default:
+ debugAssertM(false, "Stencil must be 1, 4, 8 or 16.");
+ return STENCIL16();
+ }
+}
+
+
+ static const std::string nameArray[] =
+ {
+ "L8",
+ "L16",
+ "L16F",
+ "L32F",
+
+ "A8",
+ "A16",
+ "A16F",
+ "A32F",
+
+ "LA4",
+ "LA8",
+ "LA16",
+ "LA16F",
+ "LA32F",
+
+ "RGB5",
+ "RGB5A1",
+ "RGB8",
+ "RGB10",
+ "RGB10A2",
+ "RGB16",
+ "RGB16F",
+ "RGB32F",
+ "R11G11B10F",
+ "RGB9E10F",
+
+ "RGB8I",
+ "RGB8UI",
+
+ "ARGB8",
+ "BGR8",
+
+ "RG8",
+ "RG8I",
+ "RG8UI",
+
+ "RGBA8",
+ "RGBA16",
+ "RGBA16F",
+ "RGBA32F",
+
+ "RGBA32UI",
+
+ "BAYER_RGGB8",
+ "BAYER_GRBG8",
+ "BAYER_GBRG8",
+ "BAYER_BGGR8",
+ "BAYER_RGGB32F",
+ "BAYER_GRBG32F",
+ "BAYER_GBRG32F",
+ "BAYER_BGGR32F",
+
+ "HSV8",
+ "HSV32F",
+
+ "YUV420_PLANAR",
+ "YUV422",
+ "YUV444",
+
+ "RGB_DXT1",
+ "RGBA_DXT1",
+ "RGBA_DXT3",
+ "RGBA_DXT5",
+
+ "SRGB8",
+ "SRGBA8",
+
+ "SL8",
+ "SLA8",
+
+ "SRGB_DXT1",
+ "SRGBA_DXT1",
+ "SRGBA_DXT3",
+ "SRGBA_DXT5",
+
+ "DEPTH16",
+ "DEPTH24",
+ "DEPTH32",
+ "DEPTH32F",
+
+ "STENCIL1",
+ "STENCIL4",
+ "STENCIL8",
+ "STENCIL16",
+
+ "DEPTH24_STENCIL8",
+ ""
+ };
+
+const std::string& ImageFormat::name() const {
+ debugAssert(code < CODE_NUM);
+ return nameArray[code];
+}
+
+
+const ImageFormat* ImageFormat::fromString(const std::string& s) {
+
+ for (int i = 0; ! nameArray[i].empty(); ++i) {
+ if (s == nameArray[i]) {
+ return fromCode(ImageFormat::Code(i));
+ }
+ }
+ return NULL;
+}
+
+
+const ImageFormat* ImageFormat::fromCode(ImageFormat::Code code) {
+ switch (code) {
+ case ImageFormat::CODE_L8:
+ return ImageFormat::L8();
+
+ case ImageFormat::CODE_L16:
+ return ImageFormat::L16();
+
+ case ImageFormat::CODE_L16F:
+ return ImageFormat::L16F();
+
+ case ImageFormat::CODE_L32F:
+ return ImageFormat::L32F();
+
+ case ImageFormat::CODE_A8:
+ return ImageFormat::A8();
+
+ case ImageFormat::CODE_A16:
+ return ImageFormat::A16();
+
+ case ImageFormat::CODE_A16F:
+ return ImageFormat::A16F();
+
+ case ImageFormat::CODE_A32F:
+ return ImageFormat::A32F();
+
+ case ImageFormat::CODE_LA4:
+ return ImageFormat::LA4();
+
+ case ImageFormat::CODE_LA8:
+ return ImageFormat::LA8();
+
+ case ImageFormat::CODE_LA16:
+ return ImageFormat::LA16();
+
+ case ImageFormat::CODE_LA16F:
+ return ImageFormat::LA16F();
+ break;
+ case ImageFormat::CODE_LA32F:
+ return ImageFormat::LA32F();
+
+ case ImageFormat::CODE_RGB5:
+ return ImageFormat::RGB5();
+
+ case ImageFormat::CODE_RGB5A1:
+ return ImageFormat::RGB5A1();
+
+ case ImageFormat::CODE_RGB8:
+ return ImageFormat::RGB8();
+
+ case ImageFormat::CODE_RGB10:
+ return ImageFormat::RGB10();
+
+ case ImageFormat::CODE_RGB10A2:
+ return ImageFormat::RGB10A2();
+
+ case ImageFormat::CODE_RGB16:
+ return ImageFormat::RGB16();
+
+ case ImageFormat::CODE_RGB32F:
+ return ImageFormat::RGB32F();
+
+ case ImageFormat::CODE_R11G11B10F:
+ return ImageFormat::R11G11B10F();
+
+ case ImageFormat::CODE_RGB9E5F:
+ return ImageFormat::RGB9E5F();
+
+ case ImageFormat::CODE_RGB8I:
+ return ImageFormat::RGB8I();
+
+ case ImageFormat::CODE_RGB8UI:
+ return ImageFormat::RGB8UI();
+
+ case ImageFormat::CODE_ARGB8:
+ return NULL;
+
+ case ImageFormat::CODE_BGR8:
+ return ImageFormat::BGR8();
+
+ case ImageFormat::CODE_RG8:
+ return ImageFormat::RG8();
+
+ case ImageFormat::CODE_RG8I:
+ return ImageFormat::RG8I();
+
+ case ImageFormat::CODE_RG8UI:
+ return ImageFormat::RG8UI();
+
+ case ImageFormat::CODE_RGBA8:
+ return ImageFormat::RGBA8();
+
+ case ImageFormat::CODE_RGBA16:
+ return ImageFormat::RGBA16();
+
+ case ImageFormat::CODE_RGBA16F:
+ return ImageFormat::RGBA16F();
+
+ case ImageFormat::CODE_RGBA32F:
+ return ImageFormat::RGBA32F();
+
+ case ImageFormat::CODE_RGBA32UI:
+ return ImageFormat::RGBA32UI();
+
+ case ImageFormat::CODE_BAYER_RGGB8:
+ // TODO
+ case ImageFormat::CODE_BAYER_GRBG8:
+ // TODO
+ case ImageFormat::CODE_BAYER_GBRG8:
+ // TODO
+ case ImageFormat::CODE_BAYER_BGGR8:
+ // TODO
+ case ImageFormat::CODE_BAYER_RGGB32F:
+ // TODO
+ case ImageFormat::CODE_BAYER_GRBG32F:
+ // TODO
+ case ImageFormat::CODE_BAYER_GBRG32F:
+ // TODO
+ case ImageFormat::CODE_BAYER_BGGR32F:
+ // TODO
+
+ case ImageFormat::CODE_HSV8:
+ // TODO
+ case ImageFormat::CODE_HSV32F:
+ // TODO
+ return NULL;
+ break;
+
+ case ImageFormat::CODE_RGB_DXT1:
+ return ImageFormat::RGB_DXT1();
+ break;
+ case ImageFormat::CODE_RGBA_DXT1:
+ return ImageFormat::RGBA_DXT1();
+ break;
+ case ImageFormat::CODE_RGBA_DXT3:
+ return ImageFormat::RGBA_DXT3();
+ break;
+ case ImageFormat::CODE_RGBA_DXT5:
+ return ImageFormat::RGBA_DXT5();
+ break;
+
+ case ImageFormat::CODE_SRGB8:
+ return ImageFormat::SRGB8();
+ break;
+
+ case ImageFormat::CODE_SRGBA8:
+ return ImageFormat::SRGBA8();
+ break;
+
+ case ImageFormat::CODE_SL8:
+ return ImageFormat::SL8();
+ break;
+
+ case ImageFormat::CODE_SLA8:
+ return ImageFormat::SLA8();
+ break;
+
+ case ImageFormat::CODE_SRGB_DXT1:
+ return ImageFormat::SRGB_DXT1();
+ break;
+
+ case ImageFormat::CODE_SRGBA_DXT1:
+ return ImageFormat::SRGBA_DXT1();
+ break;
+
+ case ImageFormat::CODE_SRGBA_DXT3:
+ return ImageFormat::SRGBA_DXT3();
+ break;
+
+ case ImageFormat::CODE_SRGBA_DXT5:
+ return ImageFormat::SRGBA_DXT5();
+ break;
+
+ case ImageFormat::CODE_DEPTH16:
+ return ImageFormat::DEPTH16();
+ break;
+ case ImageFormat::CODE_DEPTH24:
+ return ImageFormat::DEPTH24();
+ break;
+ case ImageFormat::CODE_DEPTH32:
+ return ImageFormat::DEPTH32();
+ break;
+ case ImageFormat::CODE_DEPTH32F:
+ return ImageFormat::DEPTH32F();
+ break;
+
+ case ImageFormat::CODE_STENCIL1:
+ return ImageFormat::STENCIL1();
+ break;
+ case ImageFormat::CODE_STENCIL4:
+ return ImageFormat::STENCIL4();
+ break;
+ case ImageFormat::CODE_STENCIL8:
+ return ImageFormat::STENCIL8();
+ break;
+ case ImageFormat::CODE_STENCIL16:
+ return ImageFormat::STENCIL16();
+ break;
+
+ case ImageFormat::CODE_DEPTH24_STENCIL8:
+ return ImageFormat::DEPTH24_STENCIL8();
+ break;
+
+ case ImageFormat::CODE_YUV420_PLANAR:
+ return ImageFormat::YUV420_PLANAR();
+ break;
+
+ case ImageFormat::CODE_YUV422:
+ return ImageFormat::YUV422();
+ break;
+
+ case ImageFormat::CODE_YUV444:
+ return ImageFormat::YUV444();
+ break;
+
+ default:
+ return NULL;
+ }
+}
+
+// Helper variables for defining texture formats
+
+// Is floating point format
+static const bool FLOAT_FORMAT = true;
+static const bool INT_FORMAT = false;
+
+// Is opaque format (no alpha)
+static const bool OPAQUE_FORMAT = true;
+static const bool CLEAR_FORMAT = false;
+
+// Is compressed format (not raw component data)
+static const bool COMP_FORMAT = true;
+static const bool UNCOMP_FORMAT = false;
+
+#define DEFINE_TEXTUREFORMAT_METHOD(enumname, cmpnts, cmprssd, glf, glbf, lb, ab, rb, gb, bb, db, sb, hbpt, pbpt, gldf, opq, fp, code, cs) \
+ const ImageFormat* ImageFormat::enumname() { \
+ static const ImageFormat format(cmpnts, cmprssd, glf, glbf, lb, ab, rb, gb, bb, db, sb, hbpt, pbpt, gldf, opq, fp, code, cs); \
+ return &format; }
+
+DEFINE_TEXTUREFORMAT_METHOD(L8, 1, UNCOMP_FORMAT, GL_LUMINANCE8, GL_LUMINANCE, 8, 0, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, CODE_L8, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(L16, 1, UNCOMP_FORMAT, GL_LUMINANCE16, GL_LUMINANCE, 16, 0, 0, 0, 0, 0, 0, 16, 16,GL_UNSIGNED_SHORT, OPAQUE_FORMAT, INT_FORMAT, CODE_L16, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(L16F, 1, UNCOMP_FORMAT, GL_LUMINANCE16F_ARB,GL_LUMINANCE, 16, 0, 0, 0, 0, 0, 0, 16, 16, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, CODE_L16F, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(L32F, 1, UNCOMP_FORMAT, GL_LUMINANCE32F_ARB,GL_LUMINANCE, 32, 0, 0, 0, 0, 0, 0, 32, 32, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, CODE_L32F, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(A8, 1, UNCOMP_FORMAT, GL_ALPHA8, GL_ALPHA, 0, 8, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, CODE_A8, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(A16, 1, UNCOMP_FORMAT, GL_ALPHA16, GL_ALPHA, 0, 16, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, CODE_A16, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(A16F, 1, UNCOMP_FORMAT, GL_ALPHA16F_ARB, GL_ALPHA, 0, 16, 0, 0, 0, 0, 0, 16, 16, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, CODE_A16F, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(A32F, 1, UNCOMP_FORMAT, GL_ALPHA32F_ARB, GL_ALPHA, 0, 32, 0, 0, 0, 0, 0, 32, 32, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, CODE_A32F, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(LA4, 2, UNCOMP_FORMAT, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA, 4, 4, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, CODE_LA4, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(LA8, 2, UNCOMP_FORMAT, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, 8, 8, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, CODE_LA8, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(LA16, 2, UNCOMP_FORMAT, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, 16, 16, 0, 0, 0, 0, 0, 16*2, 16*2, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, CODE_LA16, COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(LA16F, 2, UNCOMP_FORMAT, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, 16, 16, 0, 0, 0, 0, 0, 16*2, 16*2, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_LA16F, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(LA32F, 2, UNCOMP_FORMAT, GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_ALPHA, 32, 32, 0, 0, 0, 0, 0, 32*2, 32*2, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_LA32F, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(BGR8, 3, UNCOMP_FORMAT, GL_RGB8, GL_BGR, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_BGR8, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RG8, 2, UNCOMP_FORMAT, GL_RG8, GL_RG, 0, 0, 8, 8, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RG8, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RG8I, 2, UNCOMP_FORMAT, GL_RG8I, GL_RG, 0, 0, 8, 8, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RG8I, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RG8UI, 2, UNCOMP_FORMAT, GL_RG8UI, GL_RG, 0, 0, 8, 8, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RG8UI, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB5, 3, UNCOMP_FORMAT, GL_RGB5, GL_RGBA, 0, 0, 5, 5, 5, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB5, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB5A1, 4, UNCOMP_FORMAT, GL_RGB5_A1, GL_RGBA, 0, 1, 5, 5, 5, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB5A1, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB8, 3, UNCOMP_FORMAT, GL_RGB8, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB8, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB10, 3, UNCOMP_FORMAT, GL_RGB10, GL_RGB, 0, 0, 10, 10, 10, 0, 0, 32, 10*3, GL_UNSIGNED_SHORT, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB10, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB10A2, 4, UNCOMP_FORMAT, GL_RGB10_A2, GL_RGBA, 0, 2, 10, 10, 10, 0, 0, 32, 32, GL_UNSIGNED_INT_10_10_10_2, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB10A2, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB16, 3, UNCOMP_FORMAT, GL_RGB16, GL_RGB, 0, 0, 16, 16, 16, 0, 0, 16*3, 16*3, GL_UNSIGNED_SHORT, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB16, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB16F, 3, UNCOMP_FORMAT, GL_RGB16F_ARB, GL_RGB, 0, 0, 16, 16, 16, 0, 0, 16*3, 16*3, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGB16F, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB32F, 3, UNCOMP_FORMAT, GL_RGB32F_ARB, GL_RGB, 0, 0, 32, 32, 32, 0, 0, 32*3, 32*3, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGB32F, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA8, 4, UNCOMP_FORMAT, GL_RGBA8, GL_RGBA, 0, 8, 8, 8, 8, 0, 0, 32, 32, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA8, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA16, 4, UNCOMP_FORMAT, GL_RGBA16, GL_RGBA, 0, 16, 16, 16, 16, 0, 0, 16*4, 16*4, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA16, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA16F, 4, UNCOMP_FORMAT, GL_RGBA16F_ARB, GL_RGBA, 0, 16, 16, 16, 16, 0, 0, 16*4, 16*4, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGBA16F, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA32F, 4, UNCOMP_FORMAT, GL_RGBA32F_ARB, GL_RGBA, 0, 32, 32, 32, 32, 0, 0, 32*4, 32*4, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGBA32F, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA32UI, 4, UNCOMP_FORMAT, GL_RGBA32UI, GL_RGBA, 0, 32, 32, 32, 32, 0, 0, 32*4, 32*4, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA32UI, ImageFormat::COLOR_SPACE_RGB);
+
+// Unsigned
+DEFINE_TEXTUREFORMAT_METHOD(R11G11B10F, 3, UNCOMP_FORMAT, GL_R11F_G11F_B10F_EXT, GL_RGB, 0, 0, 11, 11, 10, 0, 0, 32, 32, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_R11G11B10F, ImageFormat::COLOR_SPACE_RGB);
+
+// Unsigned
+DEFINE_TEXTUREFORMAT_METHOD(RGB9E5F, 3, UNCOMP_FORMAT, GL_RGB9_E5_EXT, GL_RGB, 0, 0, 14, 14, 14, 0, 0, 32, 32, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGB9E5F, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB8I, 3, UNCOMP_FORMAT, GL_RGB8I_EXT, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB8I, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB8UI, 3, UNCOMP_FORMAT, GL_RGB8UI_EXT, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB8UI, ImageFormat::COLOR_SPACE_RGB);
+
+
+DEFINE_TEXTUREFORMAT_METHOD(RGB_DXT1, 3, COMP_FORMAT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB_DXT1, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA_DXT1, 4, COMP_FORMAT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA_DXT1, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA_DXT3, 4, COMP_FORMAT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA_DXT3, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(RGBA_DXT5, 4, COMP_FORMAT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA_DXT5, ImageFormat::COLOR_SPACE_RGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SRGB8, 3, UNCOMP_FORMAT, GL_SRGB8, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGB8, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SRGBA8, 4, UNCOMP_FORMAT, GL_SRGB8_ALPHA8, GL_RGBA, 0, 8, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA8, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SL8, 1, UNCOMP_FORMAT, GL_SLUMINANCE8, GL_LUMINANCE, 8, 0, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_SL8, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SLA8, 2, UNCOMP_FORMAT, GL_SLUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, 8, 8, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SLA8, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SRGB_DXT1, 3, COMP_FORMAT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RGB, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGB_DXT1, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SRGBA_DXT1, 4, COMP_FORMAT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA_DXT1, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SRGBA_DXT3, 4, COMP_FORMAT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA_DXT3, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(SRGBA_DXT5, 4, COMP_FORMAT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA_DXT5, ImageFormat::COLOR_SPACE_SRGB);
+
+DEFINE_TEXTUREFORMAT_METHOD(DEPTH16, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT16_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 16, 0, 16, 16, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH16, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(DEPTH24, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 24, 0, 32, 24, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH24, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(DEPTH32, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 32, 0, 32, 32, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH32, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(DEPTH32F, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 32, 0, 32, 32, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_DEPTH32F, ImageFormat::COLOR_SPACE_NONE);
+
+// These formats are for use with Renderbuffers only!
+DEFINE_TEXTUREFORMAT_METHOD(STENCIL1, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 1, 1, 1, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL1, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(STENCIL4, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX4_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL4, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(STENCIL8, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 8, 8, 8, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL8, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(STENCIL16, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX16_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 16, 16, 16, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL16, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(DEPTH24_STENCIL8, 2, UNCOMP_FORMAT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT,0, 0, 0, 0, 0, 24, 8, 32, 32, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH24_STENCIL8, ImageFormat::COLOR_SPACE_NONE);
+
+DEFINE_TEXTUREFORMAT_METHOD(YUV420_PLANAR, 3, UNCOMP_FORMAT, GL_NONE, GL_NONE, 0, 0, 0, 0, 0, 0, 0, 12, 12, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_YUV420_PLANAR, ImageFormat::COLOR_SPACE_YUV);
+DEFINE_TEXTUREFORMAT_METHOD(YUV422, 3, UNCOMP_FORMAT, GL_NONE, GL_NONE, 0, 0, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_YUV422, ImageFormat::COLOR_SPACE_YUV);
+DEFINE_TEXTUREFORMAT_METHOD(YUV444, 3, UNCOMP_FORMAT, GL_NONE, GL_NONE, 0, 0, 0, 0, 0, 0, 0, 24, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_YUV444, ImageFormat::COLOR_SPACE_YUV);
+
+}