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Diffstat (limited to 'dep/src/g3dlite/ImageFormat.cpp')
-rw-r--r-- | dep/src/g3dlite/ImageFormat.cpp | 567 |
1 files changed, 567 insertions, 0 deletions
diff --git a/dep/src/g3dlite/ImageFormat.cpp b/dep/src/g3dlite/ImageFormat.cpp new file mode 100644 index 00000000000..70de878c11e --- /dev/null +++ b/dep/src/g3dlite/ImageFormat.cpp @@ -0,0 +1,567 @@ +/** + @file ImageFormat.cpp + + @maintainer Morgan McGuire, http://graphics.cs.williams.edu + + @created 2003-05-23 + @edited 2009-12-10 + */ + +#include "GLG3D/glheaders.h" +#include "G3D/ImageFormat.h" + +namespace G3D { + +ImageFormat::ImageFormat( + int _numComponents, + bool _compressed, + int _glFormat, + int _glBaseFormat, + int _luminanceBits, + int _alphaBits, + int _redBits, + int _greenBits, + int _blueBits, + int _depthBits, + int _stencilBits, + int _hardwareBitsPerTexel, + int _packedBitsPerTexel, + int glDataFormat, + bool _opaque, + bool _floatingPoint, + Code _code, + ColorSpace _colorSpace, + BayerPattern _bayerPattern) : + + numComponents(_numComponents), + compressed(_compressed), + code(_code), + colorSpace(_colorSpace), + bayerPattern(_bayerPattern), + openGLFormat(_glFormat), + openGLBaseFormat(_glBaseFormat), + luminanceBits(_luminanceBits), + alphaBits(_alphaBits), + redBits(_redBits), + greenBits(_greenBits), + blueBits(_blueBits), + stencilBits(_stencilBits), + depthBits(_depthBits), + cpuBitsPerPixel(_packedBitsPerTexel), + packedBitsPerTexel(_packedBitsPerTexel), + openGLBitsPerPixel(_hardwareBitsPerTexel), + hardwareBitsPerTexel(_hardwareBitsPerTexel), + openGLDataFormat(glDataFormat), + opaque(_opaque), + floatingPoint(_floatingPoint) { + + debugAssert(_packedBitsPerTexel <= _hardwareBitsPerTexel); +} + +const ImageFormat* ImageFormat::depth(int depthBits) { + + switch (depthBits) { + case 16: + return DEPTH16(); + + case 24: + return DEPTH24(); + + case 32: + return DEPTH32(); + + default: + debugAssertM(false, "Depth must be 16, 24, or 32."); + return DEPTH32(); + } +} + + +const ImageFormat* ImageFormat::stencil(int bits) { + switch (bits) { + case 1: + return STENCIL1(); + + case 4: + return STENCIL4(); + + case 8: + return STENCIL8(); + + case 16: + return STENCIL16(); + + default: + debugAssertM(false, "Stencil must be 1, 4, 8 or 16."); + return STENCIL16(); + } +} + + + static const std::string nameArray[] = + { + "L8", + "L16", + "L16F", + "L32F", + + "A8", + "A16", + "A16F", + "A32F", + + "LA4", + "LA8", + "LA16", + "LA16F", + "LA32F", + + "RGB5", + "RGB5A1", + "RGB8", + "RGB10", + "RGB10A2", + "RGB16", + "RGB16F", + "RGB32F", + "R11G11B10F", + "RGB9E10F", + + "RGB8I", + "RGB8UI", + + "ARGB8", + "BGR8", + + "RG8", + "RG8I", + "RG8UI", + + "RGBA8", + "RGBA16", + "RGBA16F", + "RGBA32F", + + "RGBA32UI", + + "BAYER_RGGB8", + "BAYER_GRBG8", + "BAYER_GBRG8", + "BAYER_BGGR8", + "BAYER_RGGB32F", + "BAYER_GRBG32F", + "BAYER_GBRG32F", + "BAYER_BGGR32F", + + "HSV8", + "HSV32F", + + "YUV420_PLANAR", + "YUV422", + "YUV444", + + "RGB_DXT1", + "RGBA_DXT1", + "RGBA_DXT3", + "RGBA_DXT5", + + "SRGB8", + "SRGBA8", + + "SL8", + "SLA8", + + "SRGB_DXT1", + "SRGBA_DXT1", + "SRGBA_DXT3", + "SRGBA_DXT5", + + "DEPTH16", + "DEPTH24", + "DEPTH32", + "DEPTH32F", + + "STENCIL1", + "STENCIL4", + "STENCIL8", + "STENCIL16", + + "DEPTH24_STENCIL8", + "" + }; + +const std::string& ImageFormat::name() const { + debugAssert(code < CODE_NUM); + return nameArray[code]; +} + + +const ImageFormat* ImageFormat::fromString(const std::string& s) { + + for (int i = 0; ! nameArray[i].empty(); ++i) { + if (s == nameArray[i]) { + return fromCode(ImageFormat::Code(i)); + } + } + return NULL; +} + + +const ImageFormat* ImageFormat::fromCode(ImageFormat::Code code) { + switch (code) { + case ImageFormat::CODE_L8: + return ImageFormat::L8(); + + case ImageFormat::CODE_L16: + return ImageFormat::L16(); + + case ImageFormat::CODE_L16F: + return ImageFormat::L16F(); + + case ImageFormat::CODE_L32F: + return ImageFormat::L32F(); + + case ImageFormat::CODE_A8: + return ImageFormat::A8(); + + case ImageFormat::CODE_A16: + return ImageFormat::A16(); + + case ImageFormat::CODE_A16F: + return ImageFormat::A16F(); + + case ImageFormat::CODE_A32F: + return ImageFormat::A32F(); + + case ImageFormat::CODE_LA4: + return ImageFormat::LA4(); + + case ImageFormat::CODE_LA8: + return ImageFormat::LA8(); + + case ImageFormat::CODE_LA16: + return ImageFormat::LA16(); + + case ImageFormat::CODE_LA16F: + return ImageFormat::LA16F(); + break; + case ImageFormat::CODE_LA32F: + return ImageFormat::LA32F(); + + case ImageFormat::CODE_RGB5: + return ImageFormat::RGB5(); + + case ImageFormat::CODE_RGB5A1: + return ImageFormat::RGB5A1(); + + case ImageFormat::CODE_RGB8: + return ImageFormat::RGB8(); + + case ImageFormat::CODE_RGB10: + return ImageFormat::RGB10(); + + case ImageFormat::CODE_RGB10A2: + return ImageFormat::RGB10A2(); + + case ImageFormat::CODE_RGB16: + return ImageFormat::RGB16(); + + case ImageFormat::CODE_RGB32F: + return ImageFormat::RGB32F(); + + case ImageFormat::CODE_R11G11B10F: + return ImageFormat::R11G11B10F(); + + case ImageFormat::CODE_RGB9E5F: + return ImageFormat::RGB9E5F(); + + case ImageFormat::CODE_RGB8I: + return ImageFormat::RGB8I(); + + case ImageFormat::CODE_RGB8UI: + return ImageFormat::RGB8UI(); + + case ImageFormat::CODE_ARGB8: + return NULL; + + case ImageFormat::CODE_BGR8: + return ImageFormat::BGR8(); + + case ImageFormat::CODE_RG8: + return ImageFormat::RG8(); + + case ImageFormat::CODE_RG8I: + return ImageFormat::RG8I(); + + case ImageFormat::CODE_RG8UI: + return ImageFormat::RG8UI(); + + case ImageFormat::CODE_RGBA8: + return ImageFormat::RGBA8(); + + case ImageFormat::CODE_RGBA16: + return ImageFormat::RGBA16(); + + case ImageFormat::CODE_RGBA16F: + return ImageFormat::RGBA16F(); + + case ImageFormat::CODE_RGBA32F: + return ImageFormat::RGBA32F(); + + case ImageFormat::CODE_RGBA32UI: + return ImageFormat::RGBA32UI(); + + case ImageFormat::CODE_BAYER_RGGB8: + // TODO + case ImageFormat::CODE_BAYER_GRBG8: + // TODO + case ImageFormat::CODE_BAYER_GBRG8: + // TODO + case ImageFormat::CODE_BAYER_BGGR8: + // TODO + case ImageFormat::CODE_BAYER_RGGB32F: + // TODO + case ImageFormat::CODE_BAYER_GRBG32F: + // TODO + case ImageFormat::CODE_BAYER_GBRG32F: + // TODO + case ImageFormat::CODE_BAYER_BGGR32F: + // TODO + + case ImageFormat::CODE_HSV8: + // TODO + case ImageFormat::CODE_HSV32F: + // TODO + return NULL; + break; + + case ImageFormat::CODE_RGB_DXT1: + return ImageFormat::RGB_DXT1(); + break; + case ImageFormat::CODE_RGBA_DXT1: + return ImageFormat::RGBA_DXT1(); + break; + case ImageFormat::CODE_RGBA_DXT3: + return ImageFormat::RGBA_DXT3(); + break; + case ImageFormat::CODE_RGBA_DXT5: + return ImageFormat::RGBA_DXT5(); + break; + + case ImageFormat::CODE_SRGB8: + return ImageFormat::SRGB8(); + break; + + case ImageFormat::CODE_SRGBA8: + return ImageFormat::SRGBA8(); + break; + + case ImageFormat::CODE_SL8: + return ImageFormat::SL8(); + break; + + case ImageFormat::CODE_SLA8: + return ImageFormat::SLA8(); + break; + + case ImageFormat::CODE_SRGB_DXT1: + return ImageFormat::SRGB_DXT1(); + break; + + case ImageFormat::CODE_SRGBA_DXT1: + return ImageFormat::SRGBA_DXT1(); + break; + + case ImageFormat::CODE_SRGBA_DXT3: + return ImageFormat::SRGBA_DXT3(); + break; + + case ImageFormat::CODE_SRGBA_DXT5: + return ImageFormat::SRGBA_DXT5(); + break; + + case ImageFormat::CODE_DEPTH16: + return ImageFormat::DEPTH16(); + break; + case ImageFormat::CODE_DEPTH24: + return ImageFormat::DEPTH24(); + break; + case ImageFormat::CODE_DEPTH32: + return ImageFormat::DEPTH32(); + break; + case ImageFormat::CODE_DEPTH32F: + return ImageFormat::DEPTH32F(); + break; + + case ImageFormat::CODE_STENCIL1: + return ImageFormat::STENCIL1(); + break; + case ImageFormat::CODE_STENCIL4: + return ImageFormat::STENCIL4(); + break; + case ImageFormat::CODE_STENCIL8: + return ImageFormat::STENCIL8(); + break; + case ImageFormat::CODE_STENCIL16: + return ImageFormat::STENCIL16(); + break; + + case ImageFormat::CODE_DEPTH24_STENCIL8: + return ImageFormat::DEPTH24_STENCIL8(); + break; + + case ImageFormat::CODE_YUV420_PLANAR: + return ImageFormat::YUV420_PLANAR(); + break; + + case ImageFormat::CODE_YUV422: + return ImageFormat::YUV422(); + break; + + case ImageFormat::CODE_YUV444: + return ImageFormat::YUV444(); + break; + + default: + return NULL; + } +} + +// Helper variables for defining texture formats + +// Is floating point format +static const bool FLOAT_FORMAT = true; +static const bool INT_FORMAT = false; + +// Is opaque format (no alpha) +static const bool OPAQUE_FORMAT = true; +static const bool CLEAR_FORMAT = false; + +// Is compressed format (not raw component data) +static const bool COMP_FORMAT = true; +static const bool UNCOMP_FORMAT = false; + +#define DEFINE_TEXTUREFORMAT_METHOD(enumname, cmpnts, cmprssd, glf, glbf, lb, ab, rb, gb, bb, db, sb, hbpt, pbpt, gldf, opq, fp, code, cs) \ + const ImageFormat* ImageFormat::enumname() { \ + static const ImageFormat format(cmpnts, cmprssd, glf, glbf, lb, ab, rb, gb, bb, db, sb, hbpt, pbpt, gldf, opq, fp, code, cs); \ + return &format; } + +DEFINE_TEXTUREFORMAT_METHOD(L8, 1, UNCOMP_FORMAT, GL_LUMINANCE8, GL_LUMINANCE, 8, 0, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, CODE_L8, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(L16, 1, UNCOMP_FORMAT, GL_LUMINANCE16, GL_LUMINANCE, 16, 0, 0, 0, 0, 0, 0, 16, 16,GL_UNSIGNED_SHORT, OPAQUE_FORMAT, INT_FORMAT, CODE_L16, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(L16F, 1, UNCOMP_FORMAT, GL_LUMINANCE16F_ARB,GL_LUMINANCE, 16, 0, 0, 0, 0, 0, 0, 16, 16, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, CODE_L16F, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(L32F, 1, UNCOMP_FORMAT, GL_LUMINANCE32F_ARB,GL_LUMINANCE, 32, 0, 0, 0, 0, 0, 0, 32, 32, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, CODE_L32F, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(A8, 1, UNCOMP_FORMAT, GL_ALPHA8, GL_ALPHA, 0, 8, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, CODE_A8, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(A16, 1, UNCOMP_FORMAT, GL_ALPHA16, GL_ALPHA, 0, 16, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, CODE_A16, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(A16F, 1, UNCOMP_FORMAT, GL_ALPHA16F_ARB, GL_ALPHA, 0, 16, 0, 0, 0, 0, 0, 16, 16, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, CODE_A16F, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(A32F, 1, UNCOMP_FORMAT, GL_ALPHA32F_ARB, GL_ALPHA, 0, 32, 0, 0, 0, 0, 0, 32, 32, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, CODE_A32F, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(LA4, 2, UNCOMP_FORMAT, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA, 4, 4, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, CODE_LA4, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(LA8, 2, UNCOMP_FORMAT, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, 8, 8, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, CODE_LA8, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(LA16, 2, UNCOMP_FORMAT, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, 16, 16, 0, 0, 0, 0, 0, 16*2, 16*2, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, CODE_LA16, COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(LA16F, 2, UNCOMP_FORMAT, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, 16, 16, 0, 0, 0, 0, 0, 16*2, 16*2, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_LA16F, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(LA32F, 2, UNCOMP_FORMAT, GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_ALPHA, 32, 32, 0, 0, 0, 0, 0, 32*2, 32*2, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_LA32F, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(BGR8, 3, UNCOMP_FORMAT, GL_RGB8, GL_BGR, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_BGR8, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RG8, 2, UNCOMP_FORMAT, GL_RG8, GL_RG, 0, 0, 8, 8, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RG8, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RG8I, 2, UNCOMP_FORMAT, GL_RG8I, GL_RG, 0, 0, 8, 8, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RG8I, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RG8UI, 2, UNCOMP_FORMAT, GL_RG8UI, GL_RG, 0, 0, 8, 8, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RG8UI, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB5, 3, UNCOMP_FORMAT, GL_RGB5, GL_RGBA, 0, 0, 5, 5, 5, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB5, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB5A1, 4, UNCOMP_FORMAT, GL_RGB5_A1, GL_RGBA, 0, 1, 5, 5, 5, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB5A1, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB8, 3, UNCOMP_FORMAT, GL_RGB8, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB8, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB10, 3, UNCOMP_FORMAT, GL_RGB10, GL_RGB, 0, 0, 10, 10, 10, 0, 0, 32, 10*3, GL_UNSIGNED_SHORT, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB10, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB10A2, 4, UNCOMP_FORMAT, GL_RGB10_A2, GL_RGBA, 0, 2, 10, 10, 10, 0, 0, 32, 32, GL_UNSIGNED_INT_10_10_10_2, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB10A2, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB16, 3, UNCOMP_FORMAT, GL_RGB16, GL_RGB, 0, 0, 16, 16, 16, 0, 0, 16*3, 16*3, GL_UNSIGNED_SHORT, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB16, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB16F, 3, UNCOMP_FORMAT, GL_RGB16F_ARB, GL_RGB, 0, 0, 16, 16, 16, 0, 0, 16*3, 16*3, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGB16F, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB32F, 3, UNCOMP_FORMAT, GL_RGB32F_ARB, GL_RGB, 0, 0, 32, 32, 32, 0, 0, 32*3, 32*3, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGB32F, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA8, 4, UNCOMP_FORMAT, GL_RGBA8, GL_RGBA, 0, 8, 8, 8, 8, 0, 0, 32, 32, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA8, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA16, 4, UNCOMP_FORMAT, GL_RGBA16, GL_RGBA, 0, 16, 16, 16, 16, 0, 0, 16*4, 16*4, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA16, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA16F, 4, UNCOMP_FORMAT, GL_RGBA16F_ARB, GL_RGBA, 0, 16, 16, 16, 16, 0, 0, 16*4, 16*4, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGBA16F, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA32F, 4, UNCOMP_FORMAT, GL_RGBA32F_ARB, GL_RGBA, 0, 32, 32, 32, 32, 0, 0, 32*4, 32*4, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGBA32F, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA32UI, 4, UNCOMP_FORMAT, GL_RGBA32UI, GL_RGBA, 0, 32, 32, 32, 32, 0, 0, 32*4, 32*4, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA32UI, ImageFormat::COLOR_SPACE_RGB); + +// Unsigned +DEFINE_TEXTUREFORMAT_METHOD(R11G11B10F, 3, UNCOMP_FORMAT, GL_R11F_G11F_B10F_EXT, GL_RGB, 0, 0, 11, 11, 10, 0, 0, 32, 32, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_R11G11B10F, ImageFormat::COLOR_SPACE_RGB); + +// Unsigned +DEFINE_TEXTUREFORMAT_METHOD(RGB9E5F, 3, UNCOMP_FORMAT, GL_RGB9_E5_EXT, GL_RGB, 0, 0, 14, 14, 14, 0, 0, 32, 32, GL_FLOAT, OPAQUE_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_RGB9E5F, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB8I, 3, UNCOMP_FORMAT, GL_RGB8I_EXT, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB8I, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGB8UI, 3, UNCOMP_FORMAT, GL_RGB8UI_EXT, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB8UI, ImageFormat::COLOR_SPACE_RGB); + + +DEFINE_TEXTUREFORMAT_METHOD(RGB_DXT1, 3, COMP_FORMAT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_RGB_DXT1, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA_DXT1, 4, COMP_FORMAT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA_DXT1, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA_DXT3, 4, COMP_FORMAT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA_DXT3, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(RGBA_DXT5, 4, COMP_FORMAT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_RGBA_DXT5, ImageFormat::COLOR_SPACE_RGB); + +DEFINE_TEXTUREFORMAT_METHOD(SRGB8, 3, UNCOMP_FORMAT, GL_SRGB8, GL_RGB, 0, 0, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGB8, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SRGBA8, 4, UNCOMP_FORMAT, GL_SRGB8_ALPHA8, GL_RGBA, 0, 8, 8, 8, 8, 0, 0, 32, 24, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA8, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SL8, 1, UNCOMP_FORMAT, GL_SLUMINANCE8, GL_LUMINANCE, 8, 0, 0, 0, 0, 0, 0, 8, 8, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_SL8, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SLA8, 2, UNCOMP_FORMAT, GL_SLUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, 8, 8, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SLA8, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SRGB_DXT1, 3, COMP_FORMAT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RGB, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGB_DXT1, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SRGBA_DXT1, 4, COMP_FORMAT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 64, 64, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA_DXT1, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SRGBA_DXT3, 4, COMP_FORMAT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA_DXT3, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(SRGBA_DXT5, 4, COMP_FORMAT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, 0, 0, 0, 0, 0, 0, 0, 128, 128, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_SRGBA_DXT5, ImageFormat::COLOR_SPACE_SRGB); + +DEFINE_TEXTUREFORMAT_METHOD(DEPTH16, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT16_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 16, 0, 16, 16, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH16, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(DEPTH24, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 24, 0, 32, 24, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH24, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(DEPTH32, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 32, 0, 32, 32, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH32, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(DEPTH32F, 1, UNCOMP_FORMAT, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT, 0, 0, 0, 0, 0, 32, 0, 32, 32, GL_FLOAT, CLEAR_FORMAT, FLOAT_FORMAT, ImageFormat::CODE_DEPTH32F, ImageFormat::COLOR_SPACE_NONE); + +// These formats are for use with Renderbuffers only! +DEFINE_TEXTUREFORMAT_METHOD(STENCIL1, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 1, 1, 1, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL1, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(STENCIL4, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX4_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL4, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(STENCIL8, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 8, 8, 8, GL_UNSIGNED_BYTE, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL8, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(STENCIL16, 1, UNCOMP_FORMAT, GL_STENCIL_INDEX16_EXT, GL_STENCIL_INDEX, 0, 0, 0, 0, 0, 0, 16, 16, 16, GL_UNSIGNED_SHORT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_STENCIL16, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(DEPTH24_STENCIL8, 2, UNCOMP_FORMAT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT,0, 0, 0, 0, 0, 24, 8, 32, 32, GL_UNSIGNED_INT, CLEAR_FORMAT, INT_FORMAT, ImageFormat::CODE_DEPTH24_STENCIL8, ImageFormat::COLOR_SPACE_NONE); + +DEFINE_TEXTUREFORMAT_METHOD(YUV420_PLANAR, 3, UNCOMP_FORMAT, GL_NONE, GL_NONE, 0, 0, 0, 0, 0, 0, 0, 12, 12, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_YUV420_PLANAR, ImageFormat::COLOR_SPACE_YUV); +DEFINE_TEXTUREFORMAT_METHOD(YUV422, 3, UNCOMP_FORMAT, GL_NONE, GL_NONE, 0, 0, 0, 0, 0, 0, 0, 16, 16, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_YUV422, ImageFormat::COLOR_SPACE_YUV); +DEFINE_TEXTUREFORMAT_METHOD(YUV444, 3, UNCOMP_FORMAT, GL_NONE, GL_NONE, 0, 0, 0, 0, 0, 0, 0, 24, 24, GL_UNSIGNED_BYTE, OPAQUE_FORMAT, INT_FORMAT, ImageFormat::CODE_YUV444, ImageFormat::COLOR_SPACE_YUV); + +} |