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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /dep/src/g3dlite/Plane.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'dep/src/g3dlite/Plane.cpp')
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diff --git a/dep/src/g3dlite/Plane.cpp b/dep/src/g3dlite/Plane.cpp
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+++ b/dep/src/g3dlite/Plane.cpp
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+/**
+ @file Plane.cpp
+
+ @maintainer Morgan McGuire, matrix@graphics3d.com
+
+ @created 2003-02-06
+ @edited 2006-01-29
+ */
+
+#include "G3D/platform.h"
+#include "G3D/format.h"
+#include "G3D/Plane.h"
+#include "G3D/stringutils.h"
+
+namespace G3D {
+
+Plane::Plane(
+ Vector4 point0,
+ Vector4 point1,
+ Vector4 point2) {
+
+ debugAssertM(
+ point0.w != 0 ||
+ point1.w != 0 ||
+ point2.w != 0,
+ "At least one point must be finite.");
+
+ // Rotate the points around so that the finite points come first.
+
+ while ((point0.w == 0) &&
+ ((point1.w == 0) || (point2.w != 0))) {
+ Vector4 temp = point0;
+ point0 = point1;
+ point1 = point2;
+ point2 = temp;
+ }
+
+ Vector3 dir1;
+ Vector3 dir2;
+
+ if (point1.w == 0) {
+ // 1 finite, 2 infinite points; the plane must contain
+ // the direction of the two direcitons
+ dir1 = point1.xyz();
+ dir2 = point2.xyz();
+ } else if (point2.w != 0) {
+ // 3 finite points, the plane must contain the directions
+ // betwseen the points.
+ dir1 = point1.xyz() - point0.xyz();
+ dir2 = point2.xyz() - point0.xyz();
+ } else {
+ // 2 finite, 1 infinite point; the plane must contain
+ // the direction between the first two points and the
+ // direction of the third point.
+ dir1 = point1.xyz() - point0.xyz();
+ dir2 = point2.xyz();
+ }
+
+ _normal = dir1.cross(dir2).direction();
+ _distance = _normal.dot(point0.xyz());
+}
+
+
+Plane::Plane(
+ const Vector3& point0,
+ const Vector3& point1,
+ const Vector3& point2) {
+
+ _normal = (point1 - point0).cross(point2 - point0).direction();
+ _distance = _normal.dot(point0);
+}
+
+
+Plane::Plane(
+ const Vector3& __normal,
+ const Vector3& point) {
+
+ _normal = __normal.direction();
+ _distance = _normal.dot(point);
+}
+
+
+Plane Plane::fromEquation(float a, float b, float c, float d) {
+ Vector3 n(a, b, c);
+ float magnitude = n.magnitude();
+ d /= magnitude;
+ n /= magnitude;
+ return Plane(n, -d);
+}
+
+
+void Plane::flip() {
+ _normal = -_normal;
+ _distance = -_distance;
+}
+
+
+void Plane::getEquation(Vector3& n, float& d) const {
+ double _d;
+ getEquation(n, _d);
+ d = (float)_d;
+}
+
+void Plane::getEquation(Vector3& n, double& d) const {
+ n = _normal;
+ d = -_distance;
+}
+
+
+void Plane::getEquation(float& a, float& b, float& c, float& d) const {
+ double _a, _b, _c, _d;
+ getEquation(_a, _b, _c, _d);
+ a = (float)_a;
+ b = (float)_b;
+ c = (float)_c;
+ d = (float)_d;
+}
+
+void Plane::getEquation(double& a, double& b, double& c, double& d) const {
+ a = _normal.x;
+ b = _normal.y;
+ c = _normal.z;
+ d = -_distance;
+}
+
+
+std::string Plane::toString() const {
+ return format("Plane(%g, %g, %g, %g)", _normal.x, _normal.y, _normal.z, _distance);
+}
+
+}