diff options
Diffstat (limited to 'dep/src/g3dlite/Plane.cpp')
-rw-r--r-- | dep/src/g3dlite/Plane.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/dep/src/g3dlite/Plane.cpp b/dep/src/g3dlite/Plane.cpp new file mode 100644 index 00000000000..c958a10a710 --- /dev/null +++ b/dep/src/g3dlite/Plane.cpp @@ -0,0 +1,131 @@ +/** + @file Plane.cpp + + @maintainer Morgan McGuire, matrix@graphics3d.com + + @created 2003-02-06 + @edited 2006-01-29 + */ + +#include "G3D/platform.h" +#include "G3D/format.h" +#include "G3D/Plane.h" +#include "G3D/stringutils.h" + +namespace G3D { + +Plane::Plane( + Vector4 point0, + Vector4 point1, + Vector4 point2) { + + debugAssertM( + point0.w != 0 || + point1.w != 0 || + point2.w != 0, + "At least one point must be finite."); + + // Rotate the points around so that the finite points come first. + + while ((point0.w == 0) && + ((point1.w == 0) || (point2.w != 0))) { + Vector4 temp = point0; + point0 = point1; + point1 = point2; + point2 = temp; + } + + Vector3 dir1; + Vector3 dir2; + + if (point1.w == 0) { + // 1 finite, 2 infinite points; the plane must contain + // the direction of the two direcitons + dir1 = point1.xyz(); + dir2 = point2.xyz(); + } else if (point2.w != 0) { + // 3 finite points, the plane must contain the directions + // betwseen the points. + dir1 = point1.xyz() - point0.xyz(); + dir2 = point2.xyz() - point0.xyz(); + } else { + // 2 finite, 1 infinite point; the plane must contain + // the direction between the first two points and the + // direction of the third point. + dir1 = point1.xyz() - point0.xyz(); + dir2 = point2.xyz(); + } + + _normal = dir1.cross(dir2).direction(); + _distance = _normal.dot(point0.xyz()); +} + + +Plane::Plane( + const Vector3& point0, + const Vector3& point1, + const Vector3& point2) { + + _normal = (point1 - point0).cross(point2 - point0).direction(); + _distance = _normal.dot(point0); +} + + +Plane::Plane( + const Vector3& __normal, + const Vector3& point) { + + _normal = __normal.direction(); + _distance = _normal.dot(point); +} + + +Plane Plane::fromEquation(float a, float b, float c, float d) { + Vector3 n(a, b, c); + float magnitude = n.magnitude(); + d /= magnitude; + n /= magnitude; + return Plane(n, -d); +} + + +void Plane::flip() { + _normal = -_normal; + _distance = -_distance; +} + + +void Plane::getEquation(Vector3& n, float& d) const { + double _d; + getEquation(n, _d); + d = (float)_d; +} + +void Plane::getEquation(Vector3& n, double& d) const { + n = _normal; + d = -_distance; +} + + +void Plane::getEquation(float& a, float& b, float& c, float& d) const { + double _a, _b, _c, _d; + getEquation(_a, _b, _c, _d); + a = (float)_a; + b = (float)_b; + c = (float)_c; + d = (float)_d; +} + +void Plane::getEquation(double& a, double& b, double& c, double& d) const { + a = _normal.x; + b = _normal.y; + c = _normal.z; + d = -_distance; +} + + +std::string Plane::toString() const { + return format("Plane(%g, %g, %g, %g)", _normal.x, _normal.y, _normal.z, _distance); +} + +} |