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authorShauren <shauren.trinity@gmail.com>2015-08-12 23:05:36 +0200
committerShauren <shauren.trinity@gmail.com>2015-08-12 23:05:36 +0200
commit81abfe93bb96e5a769dc855f06fdc7578b352b39 (patch)
tree66e5231c62ec9dfc180cceb80a714632afaf93a3 /sql/base
parentf4724badb65a6471df37ef249929548861f86362 (diff)
Core/Void Storage: Implemented saving item upgrade and bonuses for items deposited in void storage
Diffstat (limited to 'sql/base')
-rw-r--r--sql/base/characters_database.sql2
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 82c455aee8a..f28cc6ad1b4 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -1549,6 +1549,8 @@ CREATE TABLE `character_void_storage` (
`creatorGuid` bigint(20) unsigned NOT NULL DEFAULT '0',
`randomProperty` int(10) unsigned NOT NULL DEFAULT '0',
`suffixFactor` int(10) unsigned NOT NULL DEFAULT '0',
+ `upgradeId` int(10) unsigned NOT NULL DEFAULT '0',
+ `bonusListIDs` text,
PRIMARY KEY (`itemId`),
UNIQUE KEY `idx_player_slot` (`playerGuid`,`slot`),
KEY `idx_player` (`playerGuid`)