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authorOvah <dreadkiller@gmx.de>2020-04-17 21:13:18 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-01 19:17:05 +0100
commita3d28efcfa329a1330b8687e9bdde8759bbe0bdc (patch)
tree201158f7188b2eacccb2f74b1eb1e91d487aecfb /sql/base
parent92ab79bd9a83cc0961b643cc3298226c5bea41df (diff)
Core/Movement: various improvements for creature knockbacks
* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data * calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all) (cherry picked from commit cfd63c350f5b01fd699903b17162b2f5167b1386)
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