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authorMykhailo Redko <ovitnez@gmail.com>2024-02-13 16:55:37 +0200
committerGitHub <noreply@github.com>2024-02-13 15:55:37 +0100
commitca1560f043df275d9241055adbf61a393666a533 (patch)
tree594263c2cce9d067bc9e550e785c355740ecf465 /sql/updates
parent1b878209354723138d2f5d969ee53255e6db94d4 (diff)
Core/Players: Improvements for talent reset logic. (#29580)
* Clean up Player::ResetTalents() from unnecessary logic, such as withdrawing money. Move it to more suitable places. * Implemented SMSG_TALENTS_INVOLUNTARILY_RESET and use it instead of old trinity_string. * Do not reset the accumulated talent reset cost if CONFIG_NO_RESET_TALENT_COST is enabled.
Diffstat (limited to 'sql/updates')
-rw-r--r--sql/updates/world/3.3.5/2024_02_13_00_world.sql2
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/updates/world/3.3.5/2024_02_13_00_world.sql b/sql/updates/world/3.3.5/2024_02_13_00_world.sql
new file mode 100644
index 00000000000..e56e9a09ef2
--- /dev/null
+++ b/sql/updates/world/3.3.5/2024_02_13_00_world.sql
@@ -0,0 +1,2 @@
+--
+DELETE FROM `trinity_string` WHERE `entry` IN (216, 1126);