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authorKudlaty <none@none>2009-07-26 02:00:35 +0200
committerKudlaty <none@none>2009-07-26 02:00:35 +0200
commit3c046356942193756987dc646b30dcf408a1630f (patch)
tree2b2fecd0d40ba8f82584100e7e3aa39e4b4be65c /sql/world.sql
parent9f1118cf0a3c6b08fc6477c1f009187a4b1270af (diff)
Fix build on windows.
Fix command ticket viewname - thx Deadlyskunk for point this fix setlink command group, add missing commands to db - patch by XTElite1 --HG-- branch : trunk
Diffstat (limited to 'sql/world.sql')
-rw-r--r--sql/world.sql2
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/world.sql b/sql/world.sql
index 302d36eccdb..9139f18470c 100644
--- a/sql/world.sql
+++ b/sql/world.sql
@@ -490,6 +490,7 @@ INSERT INTO `command` VALUES
('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
+('npc setlink',2,'Syntax: .npc setlink $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'),
('npc say',1,'Syntax: .npc say $message\nMake selected creature say specified message.'),
('npc setdeathstate',2,'Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.'),
('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
@@ -534,6 +535,7 @@ INSERT INTO `command` VALUES
('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
('reload creature_involvedrelation',3,'Syntax: .reload creature_involvedrelation\nReload creature_involvedrelation table.'),
('reload creature_loot_template',3,'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'),
+('reload creature_linked_respawn',2,'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
('reload creature_questrelation',3,'Syntax: .reload creature_questrelation\nReload creature_questrelation table.'),
('reload disenchant_loot_template',3,'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'),
('reload event_scripts',3,'Syntax: .reload event_scripts\nReload event_scripts table.'),