diff options
| author | Kudlaty <none@none> | 2009-07-26 02:00:35 +0200 |
|---|---|---|
| committer | Kudlaty <none@none> | 2009-07-26 02:00:35 +0200 |
| commit | 3c046356942193756987dc646b30dcf408a1630f (patch) | |
| tree | 2b2fecd0d40ba8f82584100e7e3aa39e4b4be65c /sql/world.sql | |
| parent | 9f1118cf0a3c6b08fc6477c1f009187a4b1270af (diff) | |
Fix build on windows.
Fix command ticket viewname - thx Deadlyskunk for point this
fix setlink command group, add missing commands to db - patch by XTElite1
--HG--
branch : trunk
Diffstat (limited to 'sql/world.sql')
| -rw-r--r-- | sql/world.sql | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/world.sql b/sql/world.sql index 302d36eccdb..9139f18470c 100644 --- a/sql/world.sql +++ b/sql/world.sql @@ -490,6 +490,7 @@ INSERT INTO `command` VALUES ('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'), ('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'), ('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'), +('npc setlink',2,'Syntax: .npc setlink $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'), ('npc say',1,'Syntax: .npc say $message\nMake selected creature say specified message.'), ('npc setdeathstate',2,'Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.'), ('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'), @@ -534,6 +535,7 @@ INSERT INTO `command` VALUES ('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'), ('reload creature_involvedrelation',3,'Syntax: .reload creature_involvedrelation\nReload creature_involvedrelation table.'), ('reload creature_loot_template',3,'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'), +('reload creature_linked_respawn',2,'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'), ('reload creature_questrelation',3,'Syntax: .reload creature_questrelation\nReload creature_questrelation table.'), ('reload disenchant_loot_template',3,'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'), ('reload event_scripts',3,'Syntax: .reload event_scripts\nReload event_scripts table.'), |
