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authorTrista <aconstantgoal@abv.bg>2013-03-07 04:53:51 +0200
committerTrista <aconstantgoal@abv.bg>2013-03-07 04:54:57 +0200
commit8993eef7231ab558a98f1403e1cf7d7a5ab158dd (patch)
tree77f8eb4ea3c3d2fc030e032263275a019bf5deeb /sql
parent8ef1bda36b72cb9d21ecef7d9b5554c0e7666e7d (diff)
Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets. * Remove a condition with target mask players since there is a attribute that takes care of that. Closes #9365
Diffstat (limited to 'sql')
-rw-r--r--sql/updates/world/2013_03_07_00_world_conditions.sql2
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/updates/world/2013_03_07_00_world_conditions.sql b/sql/updates/world/2013_03_07_00_world_conditions.sql
new file mode 100644
index 00000000000..31b9d1a1d25
--- /dev/null
+++ b/sql/updates/world/2013_03_07_00_world_conditions.sql
@@ -0,0 +1,2 @@
+-- Delete condition that is already covered by spell attribute
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=58846;