diff options
| author | Trista <aconstantgoal@abv.bg> | 2013-03-07 04:53:51 +0200 |
|---|---|---|
| committer | Trista <aconstantgoal@abv.bg> | 2013-03-07 04:54:57 +0200 |
| commit | 8993eef7231ab558a98f1403e1cf7d7a5ab158dd (patch) | |
| tree | 77f8eb4ea3c3d2fc030e032263275a019bf5deeb /sql | |
| parent | 8ef1bda36b72cb9d21ecef7d9b5554c0e7666e7d (diff) | |
Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.
Closes #9365
Diffstat (limited to 'sql')
| -rw-r--r-- | sql/updates/world/2013_03_07_00_world_conditions.sql | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/updates/world/2013_03_07_00_world_conditions.sql b/sql/updates/world/2013_03_07_00_world_conditions.sql new file mode 100644 index 00000000000..31b9d1a1d25 --- /dev/null +++ b/sql/updates/world/2013_03_07_00_world_conditions.sql @@ -0,0 +1,2 @@ +-- Delete condition that is already covered by spell attribute +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=58846; |
