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authorShauren <shauren.trinity@gmail.com>2013-02-24 08:12:18 -0800
committerShauren <shauren.trinity@gmail.com>2013-02-24 08:12:18 -0800
commite3e09b93e2ad7c4d6cb821c52fe6a59d0bb339bb (patch)
tree1454385a43d0eb02e97b29ae70478b828c05c25a /sql
parent06257d10348ba62ff0cb098e3cbe74aa948a261c (diff)
parentba549ddc30fd09f7591f0619a59cee1cd9e20574 (diff)
Merge pull request #9280 from horn/summons
Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
Diffstat (limited to 'sql')
-rw-r--r--sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql16
1 files changed, 16 insertions, 0 deletions
diff --git a/sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql b/sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql
new file mode 100644
index 00000000000..409f79bb2aa
--- /dev/null
+++ b/sql/updates/world/2013_02_24_00_world_creature_summon_groups.sql
@@ -0,0 +1,16 @@
+DROP TABLE IF EXISTS `creature_summon_groups`;
+/*!40101 SET @saved_cs_client = @@character_set_client */;
+/*!40101 SET character_set_client = utf8 */;
+CREATE TABLE `creature_summon_groups` (
+ `summonerId` mediumint(8) unsigned NOT NULL DEFAULT '0',
+ `summonerType` tinyint(3) unsigned NOT NULL DEFAULT '0',
+ `groupId` tinyint(3) unsigned NOT NULL DEFAULT '0',
+ `entry` mediumint(8) unsigned NOT NULL DEFAULT '0',
+ `position_x` float NOT NULL DEFAULT '0',
+ `position_y` float NOT NULL DEFAULT '0',
+ `position_z` float NOT NULL DEFAULT '0',
+ `orientation` float NOT NULL DEFAULT '0',
+ `summonType` tinyint(3) unsigned NOT NULL DEFAULT '0',
+ `summonTime` int(10) unsigned NOT NULL DEFAULT '0'
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+/*!40101 SET character_set_client = @saved_cs_client */;