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authorKudlaty <none@none>2009-08-15 00:32:04 +0200
committerKudlaty <none@none>2009-08-15 00:32:04 +0200
commit68c015af4429f72b54d2378c74c11a94a320aa1d (patch)
treee41eb83027593284e58b2053ab1a99a1773dbf71 /src/bindings/scripts/ScriptMgr.cpp
parentce84190b5c9a6792ba90d6cdf9d248980b73c290 (diff)
Merge [SD2]
r1284 Apply SD2 code style to all uint32 arguments in gossip related functions. r1285 Replace all remains of _GO with proper pointer style. Aslo some other code style. Fix typo in world_scripts_full.sql. thx Sundark --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp194
1 files changed, 97 insertions, 97 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index 67c31cd496d..09c1605f866 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -687,14 +687,14 @@ void LoadDatabase()
//Get db string from file
std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
- if (dbstring.empty() )
+ if (dbstring.empty())
{
error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
return;
}
//Initialize connection to DB
- if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()) )
+ if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
outstring_log("TSCR: TrinityScript database: %s",dbstring.c_str());
else
{
@@ -764,14 +764,14 @@ void LoadDatabase()
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
- error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
+ error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",i, temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
- error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i,temp.Language);
+ error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",i, temp.Language);
if (temp.Type > CHAT_TYPE_ZONE_YELL)
- error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
+ error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",i, temp.Type);
TextMap[i] = temp;
++count;
@@ -829,14 +829,14 @@ void LoadDatabase()
if (temp.SoundId)
{
if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
- error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
+ error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.",i, temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
- error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i,temp.Language);
+ error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.",i, temp.Language);
if (temp.Type > CHAT_TYPE_ZONE_YELL)
- error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
+ error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.",i, temp.Type);
TextMap[i] = temp;
++count;
@@ -1655,7 +1655,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
if((*i).second.SoundId)
{
- if( GetSoundEntriesStore()->LookupEntry((*i).second.SoundId) )
+ if(GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
{
pSource->SendPlaySound((*i).second.SoundId, false);
}
@@ -1670,7 +1670,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
((Unit*)pSource)->HandleEmoteCommand((*i).second.Emote);
}
else
- error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry,pSource->GetTypeId());
+ error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).",textEntry, pSource->GetTypeId());
}
switch((*i).second.Type)
@@ -1732,242 +1732,242 @@ char const* ScriptsVersion()
return "Default Trinity scripting library";
}
TRINITY_DLL_EXPORT
-bool GossipHello ( Player * player, Creature *_Creature )
+bool GossipHello (Player * pPlayer, Creature* pCreature)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipHello) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipHello(player,_Creature);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipHello(pPlayer, pCreature);
}
TRINITY_DLL_EXPORT
-bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
+bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelect) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelect(player,_Creature,sender,action);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
}
TRINITY_DLL_EXPORT
-bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
+bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
{
- debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
}
TRINITY_DLL_EXPORT
-bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
+bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
{
- if(!_GO)
+ if(!pGO)
return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelect) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelect(player,_GO,sender,action);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
}
TRINITY_DLL_EXPORT
-bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
+bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
{
- if(!_GO)
+ if(!pGO)
return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
}
TRINITY_DLL_EXPORT
-bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
+bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestAccept) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestAccept(player,_Creature,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
-bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
+bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestSelect) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestSelect(player,_Creature,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
-bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
+bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pQuestComplete) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestComplete(player,_Creature,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
}
TRINITY_DLL_EXPORT
-bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
+bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pChooseReward) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
}
TRINITY_DLL_EXPORT
-uint32 NPCDialogStatus( Player *player, Creature *_Creature )
+uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pNPCDialogStatus(player,_Creature);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
}
TRINITY_DLL_EXPORT
-uint32 GODialogStatus( Player *player, GameObject *_GO )
+uint32 GODialogStatus(Player* pPlayer, GameObject* pGO)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGODialogStatus(player,_GO);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGODialogStatus(pPlayer, pGO);
}
TRINITY_DLL_EXPORT
-bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
+bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemHello) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemHello(player,_Item,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemHello(pPlayer, pItem, pQuest);
}
TRINITY_DLL_EXPORT
-bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
+bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemQuestAccept(player,_Item,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
}
TRINITY_DLL_EXPORT
-bool GOHello( Player *player, GameObject *_GO )
+bool GOHello(Player* pPlayer, GameObject* pGO)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOHello) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOHello(player,_GO);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOHello(pPlayer, pGO);
}
TRINITY_DLL_EXPORT
-bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
+bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOQuestAccept(player,_GO,_Quest);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
}
TRINITY_DLL_EXPORT
-bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
+bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pGOChooseReward) return false;
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
}
TRINITY_DLL_EXPORT
-bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
+bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry)
{
Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
if (!tmpscript || !tmpscript->pAreaTrigger) return false;
- return tmpscript->pAreaTrigger(player, atEntry);
+ return tmpscript->pAreaTrigger(pPlayer, atEntry);
}
TRINITY_DLL_EXPORT
-CreatureAI* GetAI(Creature *_Creature)
+CreatureAI* GetAI(Creature* pCreature)
{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ Script *tmpscript = m_scripts[pCreature->GetScriptId()];
if (!tmpscript || !tmpscript->GetAI) return NULL;
- return tmpscript->GetAI(_Creature);
+ return tmpscript->GetAI(pCreature);
}
TRINITY_DLL_EXPORT
-bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
+bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pItemUse) return false;
- return tmpscript->pItemUse(player,_Item,targets);
+ return tmpscript->pItemUse(pPlayer, pItem, targets);
}
TRINITY_DLL_EXPORT
-bool ItemExpire( Player *player, ItemPrototype const * _ItemProto)
+bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
{
- Script *tmpscript = m_scripts[_ItemProto->ScriptId];
+ Script *tmpscript = m_scripts[pItemProto->ScriptId];
if (!tmpscript || !tmpscript->pItemExpire) return true;
- return tmpscript->pItemExpire(player,_ItemProto);
+ return tmpscript->pItemExpire(pPlayer, pItemProto);
}
TRINITY_DLL_EXPORT
-bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
+bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
{
Script *tmpscript = m_scripts[crTarget->GetScriptId()];
if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
- return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget);
+ return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
}
TRINITY_DLL_EXPORT
-bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget )
+bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
{
Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
- return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget);
+ return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
}
TRINITY_DLL_EXPORT
-bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget )
+bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
{
Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
- return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget);
+ return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
}
TRINITY_DLL_EXPORT