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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/bindings/scripts/docs/Script Layout.txt
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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---- Script Layout ---
-A quick explination of the layout I hope everyone will follow for scriptdev2.
-
---- Sub Folders ---
-
-Area - Contains scripts used solely by area triggers
-
-Boss - Boss scripts for bosses that are not zone specific
-
-Mob - Generic Creature scripts for creatures that are not zone specific
-
-Custom - Intentionally empty folder from SVN. If you make a custom script please put it here.
-
-GO - Contains scripts used solely by Game Objects (GOs) that do not have a specific zone
-
-Guard - Scripts for Guard NPCs
-
-Honor - Honor npcs (currently a blank script as these npcs do nothing special)
-
-Item - Item scripts
-
-NPC - Scripts for individual NPCs who do not have a specific zone
-
-Servers - Generic NPC servers script for things such as flightmasters and guildmasters.
-
-Zone - ALL zone specific scripts should be written within these folders. This includes creature scripts, boss scripts, go scripts, area scripts, and npc scripts.
-
---- Naming Conventions ---
-
-Please keep file names to "type_objectname.cpp" where type is replaced by the type of object and objectname is replaced by the name of the object, creature, item, or area that this script will be used by.
-
-AddSC functions should follow "void AddSC_creaturename(void);" format. Do not append AI or anything else. \ No newline at end of file