diff options
| author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
|---|---|---|
| committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
| commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
| tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/bindings/scripts/docs/Script Layout.txt | |
| parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) | |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/docs/Script Layout.txt')
| -rw-r--r-- | src/bindings/scripts/docs/Script Layout.txt | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/bindings/scripts/docs/Script Layout.txt b/src/bindings/scripts/docs/Script Layout.txt deleted file mode 100644 index 2c749952f70..00000000000 --- a/src/bindings/scripts/docs/Script Layout.txt +++ /dev/null @@ -1,32 +0,0 @@ ---- Script Layout --- -A quick explination of the layout I hope everyone will follow for scriptdev2. - ---- Sub Folders --- - -Area - Contains scripts used solely by area triggers - -Boss - Boss scripts for bosses that are not zone specific - -Mob - Generic Creature scripts for creatures that are not zone specific - -Custom - Intentionally empty folder from SVN. If you make a custom script please put it here. - -GO - Contains scripts used solely by Game Objects (GOs) that do not have a specific zone - -Guard - Scripts for Guard NPCs - -Honor - Honor npcs (currently a blank script as these npcs do nothing special) - -Item - Item scripts - -NPC - Scripts for individual NPCs who do not have a specific zone - -Servers - Generic NPC servers script for things such as flightmasters and guildmasters. - -Zone - ALL zone specific scripts should be written within these folders. This includes creature scripts, boss scripts, go scripts, area scripts, and npc scripts. - ---- Naming Conventions --- - -Please keep file names to "type_objectname.cpp" where type is replaced by the type of object and objectname is replaced by the name of the object, creature, item, or area that this script will be used by. - -AddSC functions should follow "void AddSC_creaturename(void);" format. Do not append AI or anything else.
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