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Diffstat (limited to 'src/bindings/scripts/docs/Script Layout.txt')
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1 files changed, 0 insertions, 32 deletions
diff --git a/src/bindings/scripts/docs/Script Layout.txt b/src/bindings/scripts/docs/Script Layout.txt deleted file mode 100644 index 2c749952f70..00000000000 --- a/src/bindings/scripts/docs/Script Layout.txt +++ /dev/null @@ -1,32 +0,0 @@ ---- Script Layout --- -A quick explination of the layout I hope everyone will follow for scriptdev2. - ---- Sub Folders --- - -Area - Contains scripts used solely by area triggers - -Boss - Boss scripts for bosses that are not zone specific - -Mob - Generic Creature scripts for creatures that are not zone specific - -Custom - Intentionally empty folder from SVN. If you make a custom script please put it here. - -GO - Contains scripts used solely by Game Objects (GOs) that do not have a specific zone - -Guard - Scripts for Guard NPCs - -Honor - Honor npcs (currently a blank script as these npcs do nothing special) - -Item - Item scripts - -NPC - Scripts for individual NPCs who do not have a specific zone - -Servers - Generic NPC servers script for things such as flightmasters and guildmasters. - -Zone - ALL zone specific scripts should be written within these folders. This includes creature scripts, boss scripts, go scripts, area scripts, and npc scripts. - ---- Naming Conventions --- - -Please keep file names to "type_objectname.cpp" where type is replaced by the type of object and objectname is replaced by the name of the object, creature, item, or area that this script will be used by. - -AddSC functions should follow "void AddSC_creaturename(void);" format. Do not append AI or anything else.
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