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authorRat <none@none>2009-04-15 21:21:41 +0200
committerRat <none@none>2009-04-15 21:21:41 +0200
commit09b4ef5f76d0ef541d8e7c2669f67636ea5c2db9 (patch)
tree41717c40934ea48c6b5705cdf933121f561a0f56 /src/bindings/scripts/docs
parent4439ae690f64b93c563c8960a262205f868a0bbe (diff)
*enable EvantAI to summon gameobject
+tabs2spaces --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/docs')
-rw-r--r--src/bindings/scripts/docs/EventAI.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/bindings/scripts/docs/EventAI.txt b/src/bindings/scripts/docs/EventAI.txt
index 580f73ae75b..37064b63e8b 100644
--- a/src/bindings/scripts/docs/EventAI.txt
+++ b/src/bindings/scripts/docs/EventAI.txt
@@ -120,6 +120,7 @@ Params are always read from Param1, then Param2, then Param3.
36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true
37 ACTION_T_DIE No Params Kills the creature
38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
+39 ACTION_T_SUMMON_GO GameObjectID, DespawnTime Summons object (param1). Despawns after param2. Spawns on top of current creature. DespawnTime is in ms.
* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)