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authorNeo2003 <none@none>2008-10-05 11:56:30 -0500
committerNeo2003 <none@none>2008-10-05 11:56:30 -0500
commit0c3db399c565401dc1f771f14370421c320c555b (patch)
tree52abe002e5a763627495ac6da3848ce3e49a96ae /src/bindings/scripts/include
parent1fc73ff41b0b113ee0cbc072f8ed81a2c572924c (diff)
[svn] * Moved Script grid_searchers to core
* Moved an enum from sc_creature.h to CreatureAI.h --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/precompiled.h7
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp18
-rw-r--r--src/bindings/scripts/include/sc_creature.h33
-rw-r--r--src/bindings/scripts/include/sc_grid_searchers.h131
4 files changed, 15 insertions, 174 deletions
diff --git a/src/bindings/scripts/include/precompiled.h b/src/bindings/scripts/include/precompiled.h
index dda4d672f38..275947e0e48 100644
--- a/src/bindings/scripts/include/precompiled.h
+++ b/src/bindings/scripts/include/precompiled.h
@@ -6,9 +6,14 @@
#define SC_PRECOMPILED_H
#include "../ScriptMgr.h"
+#include "Cell.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Unit.h"
+#include "GameObject.h"
#include "sc_creature.h"
#include "sc_gossip.h"
-#include "sc_grid_searchers.h"
#include "sc_instance.h"
#ifdef WIN32
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 9910eafc5b2..4c9f7a385a2 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -513,14 +513,14 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
Unit* pUnit = NULL;
- MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
- MaNGOS::UnitLastSearcher<MostHPMissingInRange> searcher(pUnit, u_check);
+ MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
+ MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(pUnit, u_check);
/*
typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
This means that if we only search grid then we cannot possibly return pets or players so this is safe
*/
- TypeContainerVisitor<MaNGOS::UnitLastSearcher<MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap()));
@@ -536,10 +536,10 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
std::list<Creature*> pList;
- FriendlyCCedInRange u_check(m_creature, range);
- MaNGOS::CreatureListSearcher<FriendlyCCedInRange> searcher(pList, u_check);
+ MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
+ MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(pList, u_check);
- TypeContainerVisitor<MaNGOS::CreatureListSearcher<FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
@@ -556,10 +556,10 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 s
std::list<Creature*> pList;
- FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
- MaNGOS::CreatureListSearcher<FriendlyMissingBuffInRange> searcher(pList, u_check);
+ MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
+ MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(pList, u_check);
- TypeContainerVisitor<MaNGOS::CreatureListSearcher<FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
+ TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 13d57a6e78b..9433a6b7331 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -8,39 +8,6 @@
#include "CreatureAI.h"
#include "Creature.h"
-//Spell targets used by SelectSpell
-enum SelectTarget
-{
- SELECT_TARGET_DONTCARE = 0, //All target types allowed
-
- SELECT_TARGET_SELF, //Only Self casting
-
- SELECT_TARGET_SINGLE_ENEMY, //Only Single Enemy
- SELECT_TARGET_AOE_ENEMY, //Only AoE Enemy
- SELECT_TARGET_ANY_ENEMY, //AoE or Single Enemy
-
- SELECT_TARGET_SINGLE_FRIEND, //Only Single Friend
- SELECT_TARGET_AOE_FRIEND, //Only AoE Friend
- SELECT_TARGET_ANY_FRIEND, //AoE or Single Friend
-};
-
-//Spell Effects used by SelectSpell
-enum SelectEffect
-{
- SELECT_EFFECT_DONTCARE = 0, //All spell effects allowed
- SELECT_EFFECT_DAMAGE, //Spell does damage
- SELECT_EFFECT_HEALING, //Spell does healing
- SELECT_EFFECT_AURA, //Spell applies an aura
-};
-
-//Selection method used by SelectTarget
-enum SelectAggroTarget
-{
- SELECT_TARGET_RANDOM = 0, //Just selects a random target
- SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
- SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
-};
-
struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {}
diff --git a/src/bindings/scripts/include/sc_grid_searchers.h b/src/bindings/scripts/include/sc_grid_searchers.h
deleted file mode 100644
index 750f1d42fbe..00000000000
--- a/src/bindings/scripts/include/sc_grid_searchers.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_GRIDSEARCH_H
-#define SC_GRIDSEARCH_H
-
-#include "Unit.h"
-#include "GameObject.h"
-
-#include "Cell.h"
-#include "CellImpl.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-
-//Used in:
-//sc_creature.cpp - DoSelectLowestHpFriendly()
-class MostHPMissingInRange
-{
-public:
- MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
- bool operator()(Unit* u)
- {
- if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
- {
- i_hp = u->GetMaxHealth() - u->GetHealth();
- return true;
- }
- return false;
- }
-private:
- Unit const* i_obj;
- float i_range;
- uint32 i_hp;
-};
-
-//Used in:
-//sc_creature.cpp - DoFindFriendlyCC()
-class FriendlyCCedInRange
-{
-public:
- FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
- bool operator()(Unit* u)
- {
- if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_STUNDED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
- {
- return true;
- }
- return false;
- }
-private:
- Unit const* i_obj;
- float i_range;
-};
-
-//Used in:
-//sc_creature.cpp - DoFindFriendlyMissingBuff()
-class FriendlyMissingBuffInRange
-{
-public:
- FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
- bool operator()(Unit* u)
- {
- if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
- {
- return true;
- }
- return false;
- }
-private:
- Unit const* i_obj;
- float i_range;
- uint32 i_spell;
-};
-
-//Used in:
-//hyjalAI.cpp
-class AllFriendlyCreaturesInGrid
-{
-public:
- AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
- bool operator() (Unit* u)
- {
- if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
- return true;
-
- return false;
- }
-
-private:
- Unit const* pUnit;
-};
-
-//Used in:
-//hyjalAI.cpp
-class AllGameObjectsWithEntryInGrid
-{
-public:
- AllGameObjectsWithEntryInGrid(uint32 ent) : entry(ent) {}
- bool operator() (GameObject* g)
- {
- if(g->GetEntry() == entry)
- return true;
-
- return false;
- }
-private:
- uint32 entry;
-};
-
-class AllCreaturesOfEntryInRange
-{
-public:
- AllCreaturesOfEntryInRange(Unit const* obj, uint32 ent, float ran) : pUnit(obj), entry(ent), range(ran) {}
- bool operator() (Unit* u)
- {
- if(u->GetEntry() == entry && pUnit->IsWithinDistInMap(u, range))
- return true;
-
- return false;
- }
-
-private:
- Unit const* pUnit;
- uint32 entry;
- float range;
-};
-
-#endif