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authormegamage <none@none>2008-12-05 18:39:31 -0600
committermegamage <none@none>2008-12-05 18:39:31 -0600
commit3a1293ef183425fe555354c5445b43ff246d33fa (patch)
treef0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/bindings/scripts/include
parentd36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff)
*Update melee range calculation. By QAston.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 6061c15ec1b..a3c185391cc 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -130,7 +130,7 @@ void ScriptedAI::UpdateAI(const uint32 diff)
if (m_creature->isAttackReady() )
{
//If we are within range melee the target
- if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
+ if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
@@ -193,7 +193,7 @@ void ScriptedAI::DoMeleeAttackIfReady()
if (m_creature->isAttackReady() && !m_creature->hasUnitState(UNIT_STAT_CASTING))
{
//If we are within range melee the target
- if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
+ if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
@@ -202,7 +202,7 @@ void ScriptedAI::DoMeleeAttackIfReady()
if (m_creature->haveOffhandWeapon() && m_creature->isAttackReady(OFF_ATTACK) && !m_creature->hasUnitState(UNIT_STAT_CASTING))
{
//If we are within range melee the target
- if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
+ if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim(), OFF_ATTACK);
m_creature->resetAttackTimer(OFF_ATTACK);