diff options
Diffstat (limited to 'src/bindings/scripts/include')
| -rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 6061c15ec1b..a3c185391cc 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -130,7 +130,7 @@ void ScriptedAI::UpdateAI(const uint32 diff) if (m_creature->isAttackReady() ) { //If we are within range melee the target - if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) + if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); @@ -193,7 +193,7 @@ void ScriptedAI::DoMeleeAttackIfReady() if (m_creature->isAttackReady() && !m_creature->hasUnitState(UNIT_STAT_CASTING)) { //If we are within range melee the target - if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) + if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); @@ -202,7 +202,7 @@ void ScriptedAI::DoMeleeAttackIfReady() if (m_creature->haveOffhandWeapon() && m_creature->isAttackReady(OFF_ATTACK) && !m_creature->hasUnitState(UNIT_STAT_CASTING)) { //If we are within range melee the target - if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) + if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) { m_creature->AttackerStateUpdate(m_creature->getVictim(), OFF_ATTACK); m_creature->resetAttackTimer(OFF_ATTACK); |
