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authormaximius <none@none>2009-10-17 16:20:24 -0700
committermaximius <none@none>2009-10-17 16:20:24 -0700
commit3f338cc1c328c7280957583b50598292cd8fb64b (patch)
treeca209c2cd024e3902b7844b3224bceff7c5bb570 /src/bindings/scripts/include
parente585187b248f48b3c6e9247b49fa07c6565d65e5 (diff)
*Massive cleanup redux.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp21
-rw-r--r--src/bindings/scripts/include/sc_creature.h1
2 files changed, 10 insertions, 12 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 21c8842fb44..f11af7fea33 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -20,7 +20,7 @@ struct TSpellSummary
void SummonList::DoZoneInCombat(uint32 entry)
{
- for(iterator i = begin(); i != end();)
+ for (iterator i = begin(); i != end(); )
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
@@ -32,7 +32,7 @@ void SummonList::DoZoneInCombat(uint32 entry)
void SummonList::DoAction(uint32 entry, uint32 info)
{
- for(iterator i = begin(); i != end();)
+ for (iterator i = begin(); i != end(); )
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
@@ -44,7 +44,7 @@ void SummonList::DoAction(uint32 entry, uint32 info)
void SummonList::DespawnEntry(uint32 entry)
{
- for(iterator i = begin(); i != end();)
+ for (iterator i = begin(); i != end(); )
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
if(!summon)
@@ -313,7 +313,7 @@ void FillSpellSummary()
SpellEntry const* pTempSpell;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
SpellSummary[i].Effects = 0;
SpellSummary[i].Targets = 0;
@@ -323,7 +323,7 @@ void FillSpellSummary()
if (!pTempSpell)
continue;
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
//Spell targets self
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
@@ -402,7 +402,7 @@ void ScriptedAI::DoResetThreat()
std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
- for(std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
+ for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
@@ -453,7 +453,7 @@ void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO)
return;
Map::PlayerList const &PlayerList = map->GetPlayers();
- for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive())
i_pl->TeleportTo(m_creature->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
@@ -634,7 +634,7 @@ void BossAI::TeleportCheaters()
float x, y, z;
me->GetPosition(x, y, z);
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
- for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget()))
(*itr)->getTarget()->NearTeleportTo(x, y, z, 0);
}
@@ -644,7 +644,7 @@ bool BossAI::CheckBoundary(Unit *who)
if(!boundary || !who)
return true;
- for(BossBoundaryMap::const_iterator itr = boundary->begin(); itr != boundary->end(); ++itr)
+ for (BossBoundaryMap::const_iterator itr = boundary->begin(); itr != boundary->end(); ++itr)
{
switch(itr->first)
{
@@ -718,7 +718,7 @@ void LoadOverridenSQLData()
void LoadOverridenDBCData()
{
SpellEntry *spellInfo;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
spellInfo = GET_SPELL(i);
if(!spellInfo)
@@ -749,7 +749,6 @@ void LoadOverridenDBCData()
}
}
-
Creature* GetClosestCreatureWithEntry(WorldObject* pSource, uint32 Entry, float MaxSearchRange)
{
Creature* pCreature = NULL;
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 91073bf4032..32015dbb340 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -180,7 +180,6 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
{
Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}
-
//Called at each attack of m_creature by any victim
void AttackStart(Unit* who);
};