diff options
author | maximius <none@none> | 2009-10-17 16:20:24 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 16:20:24 -0700 |
commit | 3f338cc1c328c7280957583b50598292cd8fb64b (patch) | |
tree | ca209c2cd024e3902b7844b3224bceff7c5bb570 /src | |
parent | e585187b248f48b3c6e9247b49fa07c6565d65e5 (diff) |
*Massive cleanup redux.
--HG--
branch : trunk
Diffstat (limited to 'src')
393 files changed, 2617 insertions, 2914 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index 0b48f5f7cef..184102a2036 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -70,7 +70,7 @@ void ScriptsFree() delete []SpellSummary; // Free resources before library unload - for(uint16 i =0;i<MAX_SCRIPTS;++i) + for (uint16 i =0; i<MAX_SCRIPTS; ++i) delete m_scripts[i]; num_sc_scripts = 0; @@ -105,7 +105,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf") bar.step(); outstring_log(""); - for(uint16 i =0;i<MAX_SCRIPTS;++i) + for (uint16 i =0; i<MAX_SCRIPTS; ++i) m_scripts[i]=NULL; FillSpellSummary(); diff --git a/src/bindings/scripts/base/escort_ai.cpp b/src/bindings/scripts/base/escort_ai.cpp index 4d6083ab470..21f56eb99f4 100644 --- a/src/bindings/scripts/base/escort_ai.cpp +++ b/src/bindings/scripts/base/escort_ai.cpp @@ -127,7 +127,7 @@ void npc_escortAI::JustDied(Unit* pKiller) { if (Group* pGroup = pPlayer->GetGroup()) { - for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) { if (Player* pMember = pRef->getSource()) { @@ -192,7 +192,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange() { if (Group* pGroup = pPlayer->GetGroup()) { - for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) { Player* pMember = pRef->getSource(); diff --git a/src/bindings/scripts/base/follower_ai.cpp b/src/bindings/scripts/base/follower_ai.cpp index 8284af7aec0..1b938d0e855 100644 --- a/src/bindings/scripts/base/follower_ai.cpp +++ b/src/bindings/scripts/base/follower_ai.cpp @@ -125,7 +125,7 @@ void FollowerAI::JustDied(Unit* pKiller) { if (Group* pGroup = pPlayer->GetGroup()) { - for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) { if (Player* pMember = pRef->getSource()) { @@ -210,7 +210,7 @@ void FollowerAI::UpdateAI(const uint32 uiDiff) if (Group* pGroup = pPlayer->GetGroup()) { - for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) { Player* pMember = pRef->getSource(); @@ -317,7 +317,7 @@ Player* FollowerAI::GetLeaderForFollower() { if (Group* pGroup = pLeader->GetGroup()) { - for(GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) { Player* pMember = pRef->getSource(); diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 21c8842fb44..f11af7fea33 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -20,7 +20,7 @@ struct TSpellSummary void SummonList::DoZoneInCombat(uint32 entry) { - for(iterator i = begin(); i != end();) + for (iterator i = begin(); i != end(); ) { Creature *summon = Unit::GetCreature(*m_creature, *i); ++i; @@ -32,7 +32,7 @@ void SummonList::DoZoneInCombat(uint32 entry) void SummonList::DoAction(uint32 entry, uint32 info) { - for(iterator i = begin(); i != end();) + for (iterator i = begin(); i != end(); ) { Creature *summon = Unit::GetCreature(*m_creature, *i); ++i; @@ -44,7 +44,7 @@ void SummonList::DoAction(uint32 entry, uint32 info) void SummonList::DespawnEntry(uint32 entry) { - for(iterator i = begin(); i != end();) + for (iterator i = begin(); i != end(); ) { Creature *summon = Unit::GetCreature(*m_creature, *i); if(!summon) @@ -313,7 +313,7 @@ void FillSpellSummary() SpellEntry const* pTempSpell; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) { SpellSummary[i].Effects = 0; SpellSummary[i].Targets = 0; @@ -323,7 +323,7 @@ void FillSpellSummary() if (!pTempSpell) continue; - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { //Spell targets self if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ) @@ -402,7 +402,7 @@ void ScriptedAI::DoResetThreat() std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); @@ -453,7 +453,7 @@ void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO) return; Map::PlayerList const &PlayerList = map->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive()) i_pl->TeleportTo(m_creature->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT); @@ -634,7 +634,7 @@ void BossAI::TeleportCheaters() float x, y, z; me->GetPosition(x, y, z); std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget())) (*itr)->getTarget()->NearTeleportTo(x, y, z, 0); } @@ -644,7 +644,7 @@ bool BossAI::CheckBoundary(Unit *who) if(!boundary || !who) return true; - for(BossBoundaryMap::const_iterator itr = boundary->begin(); itr != boundary->end(); ++itr) + for (BossBoundaryMap::const_iterator itr = boundary->begin(); itr != boundary->end(); ++itr) { switch(itr->first) { @@ -718,7 +718,7 @@ void LoadOverridenSQLData() void LoadOverridenDBCData() { SpellEntry *spellInfo; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) { spellInfo = GET_SPELL(i); if(!spellInfo) @@ -749,7 +749,6 @@ void LoadOverridenDBCData() } } - Creature* GetClosestCreatureWithEntry(WorldObject* pSource, uint32 Entry, float MaxSearchRange) { Creature* pCreature = NULL; diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index 91073bf4032..32015dbb340 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -180,7 +180,6 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI { Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {} - //Called at each attack of m_creature by any victim void AttackStart(Unit* who); }; diff --git a/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp b/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp index 1f25d15205d..b74de7e2358 100644 --- a/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp +++ b/src/bindings/scripts/scripts/custom/npc_wyrmresttempel_taxi.cpp @@ -26,7 +26,6 @@ bool GossipSelect_npc_wyrmresttempel_middle_taxi(Player* pPlayer, Creature* pCre pPlayer->GetSession()->SendDoFlight(6376, 881); } - if (uiAction == GOSSIP_ACTION_INFO_DEF + 2) { pPlayer->GetSession()->SendDoFlight(6376, 882); @@ -46,8 +45,6 @@ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MIDDLE, GOSSIP_SENDER_MAIN, GO return true; } - - bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF + 4) @@ -55,7 +52,6 @@ bool GossipSelect_npc_wyrmresttempel_bottom_taxi(Player* pPlayer, Creature* pCre pPlayer->GetSession()->SendDoFlight(6376, 878); } - if (uiAction == GOSSIP_ACTION_INFO_DEF + 3) { pPlayer->GetSession()->SendDoFlight(6376, 883); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp index a7bb66ac9cf..94f40eee090 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp @@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL npc_grimstoneAI : public npc_escortAI MobCount = 0; MobDeath_Timer = 0; - for(uint8 i = 0; i < MAX_MOB_AMOUNT; ++i) + for (uint8 i = 0; i < MAX_MOB_AMOUNT; ++i) RingMobGUID[i] = 0; RingBossGUID = 0; @@ -241,7 +241,7 @@ struct TRINITY_DLL_DECL npc_grimstoneAI : public npc_escortAI return; } - for(uint8 i = 0; i < MAX_MOB_AMOUNT; ++i) + for (uint8 i = 0; i < MAX_MOB_AMOUNT; ++i) { Creature *mob = Unit::GetCreature(*m_creature,RingMobGUID[i]); if (mob && !mob->isAlive() && mob->isDead()) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp index f14b7603fa7..79ef098260d 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp @@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance TombTimer = TIMER_TOMBOFTHESEVEN; TombEventCounter = 0; - for(uint8 i = 0; i < 7; ++i) + for (uint8 i = 0; i < 7; ++i) TombBossGUIDs[i] = 0; } @@ -324,7 +324,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5] >> GhostKillCount; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; if (GhostKillCount > 0 && GhostKillCount < 7) @@ -353,7 +353,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance { HandleGameObject(GoTombExitGUID,false);//event reseted, close exit door HandleGameObject(GoTombEnterGUID,true);//event reseted, open entrance door - for(uint8 i = 0; i < 7; ++i) + for (uint8 i = 0; i < 7; ++i) { if (Creature* boss = instance->GetCreature(TombBossGUIDs[i])) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp index b36b4afe7b1..23dcdd0e91c 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp @@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL boss_chromaggusAI : public ScriptedAI std::list<HostilReference*>::iterator i; - for (i = m_creature->getThreatManager().getThreatList().begin();i != m_creature->getThreatManager().getThreatList().end();) + for (i = m_creature->getThreatManager().getThreatList().begin(); i != m_creature->getThreatManager().getThreatList().end(); ) { Unit* pUnit = NULL; pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp index b3d598c7669..7914c87fe1a 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp @@ -182,7 +182,6 @@ struct TRINITY_DLL_DECL npc_secondTrialAI : public ScriptedAI uint32 timerJudLight; uint32 timerCommand; - void Reset() { timer = 2000; @@ -388,7 +387,6 @@ struct TRINITY_DLL_DECL master_kelerun_bloodmournAI : public ScriptedAI void SummonedCreatureDespawn(Creature* c) {} }; - bool GossipHello_master_kelerun_bloodmourn(Player* pPlayer, Creature* pCreature) { // quest only available if not already started @@ -442,7 +440,7 @@ void npc_secondTrialAI::JustDied(Unit* Killer) { if (Group *pGroup = CAST_PLR(Killer)->GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pGroupGuy = itr->getSource(); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp index 2a4bf67868b..28adee2f787 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp @@ -79,7 +79,7 @@ struct MANGOS_DLL_DECL npc_00x09hlAI : public npc_escortAI switch(uiPointId) { case 27: - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { const Position src = {147.927444f, -3851.513428f, 130.893f, 0}; Position pos; @@ -88,7 +88,7 @@ struct MANGOS_DLL_DECL npc_00x09hlAI : public npc_escortAI } break; case 44: - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { const Position src = {-141.151581f, -4291.213867f, 120.130f, 0}; Position dst; @@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL npc_rinjiAI : public npc_escortAI m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - for(int i = 0; i < 2; ++i) + for (int i = 0; i < 2; ++i) { m_creature->SummonCreature(NPC_OUTRUNNER, m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f, diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp index 57a0a1c1c5b..1bb954b51f9 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp @@ -246,7 +246,7 @@ struct TRINITY_DLL_DECL boss_attumenAI : public ScriptedAI Unit *target; std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); std::vector<Unit *> target_list; - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (target && !target->IsWithinDist(m_creature, ATTACK_DISTANCE, false)) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp index 2714b95f3c4..c2ab4a9567b 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp @@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI { boss_moroesAI(Creature *c) : ScriptedAI(c) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { AddId[i] = 0; } @@ -158,15 +158,14 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI Creature *pCreature = NULL; std::vector<uint32> AddList; - - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) AddList.push_back(Adds[i]); while(AddList.size() > 4) AddList.erase((AddList.begin())+(rand()%AddList.size())); uint8 i = 0; - for(std::vector<uint32>::iterator itr = AddList.begin(); itr != AddList.end(); ++itr) + for (std::vector<uint32>::iterator itr = AddList.begin(); itr != AddList.end(); ++itr) { uint32 entry = *itr; @@ -180,7 +179,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI } }else { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Creature *pCreature = m_creature->SummonCreature(AddId[i], Locations[i][0], Locations[i][1], POS_Z, Locations[i][2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000); if (pCreature) @@ -193,7 +192,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI bool isAddlistEmpty() { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (AddId[i] == 0) return true; @@ -203,7 +202,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI void DeSpawnAdds() { - for(uint8 i = 0; i < 4 ; ++i) + for (uint8 i = 0; i < 4 ; ++i) { Creature* Temp = NULL; if (AddGUID[i]) @@ -217,7 +216,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI void AddsAttack() { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Creature* Temp = NULL; if (AddGUID[i]) @@ -323,7 +322,7 @@ struct TRINITY_DLL_DECL boss_moroes_guestAI : public ScriptedAI boss_moroes_guestAI(Creature* c) : ScriptedAI(c) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) GuestGUID[i] = 0; pInstance = c->GetInstanceData(); @@ -344,7 +343,7 @@ struct TRINITY_DLL_DECL boss_moroes_guestAI : public ScriptedAI Creature* Moroes = (Unit::GetCreature((*m_creature), GuestGUID[0])); if (Moroes) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { uint64 GUID = CAST_AI(boss_moroesAI, Moroes->AI())->AddGUID[i]; if (GUID && GUID != m_creature->GetGUID()) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp index b6e3d25c021..4776042cdb0 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp @@ -62,14 +62,14 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI { pInstance = c->GetInstanceData(); - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) { PortalGUID[i] = 0; BeamTarget[i] = 0; BeamerGUID[i] = 0; } // need core fix - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) { if(SpellEntry *spell = (SpellEntry*)GetSpellStore()->LookupEntry(PlayerBuff[i])) spell->AttributesEx |= SPELL_ATTR_EX_NEGATIVE; @@ -134,7 +134,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI pos[GREEN_PORTAL] = (r%2 ? 0: (r>1 ? 2: 1)); pos[BLUE_PORTAL] = (r>1 ? 1: 2); // Blue Portal not on the left side (0) - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) if(Creature *portal = m_creature->SummonCreature(PortalID[i],PortalCoord[pos[i]][0],PortalCoord[pos[i]][1],PortalCoord[pos[i]][2],0,TEMPSUMMON_TIMED_DESPAWN,60000)) { PortalGUID[i] = portal->GetGUID(); @@ -144,7 +144,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI void DestroyPortals() { - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) { if(Creature *portal = Unit::GetCreature(*m_creature, PortalGUID[i])) portal->DisappearAndDie(); @@ -157,7 +157,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI void UpdatePortals() // Here we handle the beams' behavior { - for(int j=0; j<3; ++j) // j = color + for (int j=0; j<3; ++j) // j = color if(Creature *portal = Unit::GetCreature(*m_creature, PortalGUID[j])) { // the one who's been casted upon before @@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI Map::PlayerList const& players = map->GetPlayers(); // get the best suitable target - for(Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i) + for (Map::PlayerList::const_iterator i = players.begin(); i!=players.end(); ++i) { Player* p = i->getSource(); if(p && p->isAlive() // alive @@ -235,7 +235,7 @@ struct TRINITY_DLL_DECL boss_netherspiteAI : public ScriptedAI PortalPhase = false; DoScriptText(EMOTE_PHASE_BANISH,m_creature); - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) m_creature->RemoveAurasDueToSpell(NetherBuff[i]); } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp index 4f78b626067..c44cbcc7ced 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp @@ -188,10 +188,10 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI InfernalCleanup(); positions.clear(); - for(uint8 i =0; i < 5; ++i) + for (uint8 i =0; i < 5; ++i) enfeeble_targets[i] = 0; - for(uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i) + for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i) positions.push_back(&InfernalPoints[i]); EnfeebleTimer = 30000; @@ -224,7 +224,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI InfernalCleanup(); positions.clear(); - for(uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i) + for (uint8 i = 0; i < TOTAL_INFERNAL_POINTS; ++i) positions.push_back(&InfernalPoints[i]); if (pInstance) @@ -242,7 +242,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI void InfernalCleanup() { //Infernal Cleanup - for(std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr) + for (std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr) { Unit *pInfernal = Unit::GetUnit(*m_creature, *itr); if (pInfernal && pInfernal->isAlive()) @@ -256,7 +256,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI void AxesCleanup() { - for(uint8 i=0; i<2; ++i) + for (uint8 i=0; i<2; ++i) { Unit *axe = Unit::GetUnit(*m_creature, axes[i]); if (axe && axe->isAlive()) @@ -291,7 +291,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI //begin + 1 , so we don't target the one with the highest threat std::list<HostilReference *>::iterator itr = t_list.begin(); std::advance(itr, 1); - for(; itr!= t_list.end(); ++itr) //store the threat list in a different container + for (; itr!= t_list.end(); ++itr) //store the threat list in a different container { Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); //only on alive players @@ -304,7 +304,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI targets.erase(targets.begin()+rand()%targets.size()); int i = 0; - for(std::vector<Unit *>::iterator iter = targets.begin(); iter!= targets.end(); ++iter, ++i) + for (std::vector<Unit *>::iterator iter = targets.begin(); iter!= targets.end(); ++iter, ++i) { Unit *target = *iter; if (target) @@ -321,7 +321,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI void EnfeebleResetHealth() { - for(uint8 i = 0; i < 5; ++i) + for (uint8 i = 0; i < 5; ++i) { Unit *target = Unit::GetUnit(*m_creature, enfeeble_targets[i]); if (target && target->isAlive()) @@ -431,7 +431,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI DoScriptText(SAY_AXE_TOSS2, m_creature); Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0); - for(uint32 i=0; i<2; ++i) + for (uint32 i=0; i<2; ++i) { Creature *axe = m_creature->SummonCreature(MALCHEZARS_AXE, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); if (axe) @@ -478,7 +478,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0); if (target) { - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { Unit *axe = Unit::GetUnit(*m_creature, axes[i]); if (axe) @@ -570,7 +570,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI void Cleanup(Creature *infernal, InfernalPoint *point) { - for(std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr) + for (std::vector<uint64>::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr) if (*itr == infernal->GetGUID()) { infernals.erase(itr); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp index 5bdd4304d33..66f50881aa9 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp @@ -181,7 +181,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI return; //store the threat list in a different container - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); //only on alive players @@ -194,7 +194,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI targets.erase(targets.begin()+rand()%targets.size()); uint32 i = 0; - for(std::vector<Unit*>::iterator itr = targets.begin(); itr!= targets.end(); ++itr) + for (std::vector<Unit*>::iterator itr = targets.begin(); itr!= targets.end(); ++itr) { if (*itr) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp index f60fab0bddb..c19c7f1b14c 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp @@ -167,7 +167,7 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI { boss_terestianAI(Creature *c) : ScriptedAI(c) { - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) PortalGUID[i] = 0; pInstance = c->GetInstanceData(); } @@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI void Reset() { - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (PortalGUID[i]) { @@ -253,7 +253,7 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI void JustDied(Unit *killer) { - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (PortalGUID[i]) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/def_karazhan.h b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/def_karazhan.h index 1c4c1f37eb0..56a6b106332 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/def_karazhan.h +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/def_karazhan.h @@ -2,7 +2,6 @@ * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ - #ifndef DEF_KARAZHAN_H #define DEF_KARAZHAN_H diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp index 2ee3f3958cf..de82fb9c44b 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp @@ -286,7 +286,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5] >> m_auiEncounter[6] >> m_auiEncounter[7] >> m_auiEncounter[8] >> m_auiEncounter[9] >> m_auiEncounter[10] >> m_auiEncounter[11]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead. m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/karazhan.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/karazhan.cpp index f392c50ca13..b7bd436f2a8 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/karazhan.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/karazhan/karazhan.cpp @@ -240,7 +240,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI break; } - for(; index < count; ++index) + for (; index < count; ++index) { uint32 entry = ((uint32)Spawns[index][0]); float PosX = Spawns[index][1]; @@ -294,7 +294,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI return; RaidWiped = true; - for(Map::PlayerList::const_iterator i = PlayerList.begin();i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->isAlive() && !i->getSource()->isGameMaster()) { @@ -507,7 +507,6 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI YellTimer = 10000; } - uint32 NextStep(uint32 Step) { Unit* arca = Unit::GetUnit((*m_creature),ArcanagosGUID); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp index 3fc8e2dc4d1..d1d85cf55ee 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp @@ -181,7 +181,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); std::list<HostilReference*>::iterator i = m_threatlist.begin(); - for(i = m_threatlist.begin(); i != m_threatlist.end(); ++i) + for (i = m_threatlist.begin(); i != m_threatlist.end(); ++i) { Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); if (pUnit && pUnit->isAlive()) @@ -383,8 +383,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI GravityLapseTimer = 30000; GravityLapsePhase = 4; - - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,0); @@ -542,7 +541,6 @@ struct TRINITY_DLL_DECL mob_felkael_phoenixAI : public ScriptedAI }else Death_Timer -= diff; } - } if (!UpdateVictim()) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp index 546f42cae19..49af52a6c55 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp @@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI { DoScriptText(SAY_AGGRO, m_creature); - for(uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUID[i])) { @@ -166,7 +166,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI LackeyEntryList.resize((sizeof(m_auiAddEntries) / sizeof(uint32))); //fill vector array with entries from Creature array - for(uint8 i = 0; i < LackeyEntryList.size(); ++i) + for (uint8 i = 0; i < LackeyEntryList.size(); ++i) LackeyEntryList[i] = m_auiAddEntries[i]; //remove random entries @@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI LackeyEntryList.erase(LackeyEntryList.begin() + rand()%LackeyEntryList.size()); //summon all the remaining in vector - for(std::vector<uint32>::iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) + for (std::vector<uint32>::iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) { if (Creature* pAdd = m_creature->SummonCreature((*itr), LackeyLocations[j][0], LackeyLocations[j][1], fZLocation, fOrientation, TEMPSUMMON_CORPSE_DESPAWN, 0)) m_auiLackeyGUID[j] = pAdd->GetGUID(); @@ -184,7 +184,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI } else { - for(std::vector<uint32>::iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) + for (std::vector<uint32>::iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr) { Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUID[j]); @@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI { uint32 health = m_creature->GetHealth(); Unit* target = m_creature; - for(uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUID[i])) { @@ -386,7 +386,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI if (pInstance) { - for(uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUIDs[i])) { @@ -457,7 +457,7 @@ struct TRINITY_DLL_DECL boss_priestess_lackey_commonAI : public ScriptedAI if (Creature* Delrissa = (Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_DELRISSA)))) { - for(uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i]; } } @@ -810,7 +810,7 @@ struct TRINITY_DLL_DECL boss_yazzaiAI : public boss_priestess_lackey_commonAI { bool InMeleeRange = false; std::list<HostilReference*>& t_list = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { if (Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) { @@ -890,7 +890,7 @@ struct TRINITY_DLL_DECL boss_warlord_salarisAI : public boss_priestess_lackey_co { bool InMeleeRange = false; std::list<HostilReference*>& t_list = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { if (Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) { @@ -1218,7 +1218,7 @@ struct TRINITY_DLL_DECL boss_zelfanAI : public boss_priestess_lackey_commonAI if (Recombobulate_Timer < diff) { - for(uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) + for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i) { if (Unit* pAdd = Unit::GetUnit(*m_creature, m_auiLackeyGUIDs[i])) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp index 080e2ad6f68..9cb816fa920 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp @@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI if (pInstance) { uint32 size = pInstance->GetData(DATA_FEL_CRYSTAL_SIZE); - for(uint8 i = 0; i < size; ++i) + for (uint8 i = 0; i < size; ++i) { uint64 guid = pInstance->GetData64(DATA_FEL_CRYSTAL); debug_log("TSCR: Selin: Adding Fel Crystal %u to list", guid); @@ -90,8 +90,8 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI { if (pInstance) { - //for(uint8 i = 0; i < CRYSTALS_NUMBER; ++i) - for(std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) + //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) + for (std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { //Unit* pUnit = Unit::GetUnit(*m_creature, FelCrystals[i]); Unit* pUnit = Unit::GetUnit(*m_creature, *itr); @@ -133,8 +133,8 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI CrystalGUID = 0; Unit* pCrystal = NULL; Unit* CrystalChosen = NULL; - //for(uint8 i = 0; i < CRYSTALS_NUMBER; ++i) - for(std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) + //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) + for (std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { pCrystal = NULL; //pCrystal = Unit::GetUnit(*m_creature, FelCrystals[i]); @@ -170,8 +170,8 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI if (Crystals.empty()) return; - //for(uint8 i = 0; i < CRYSTALS_NUMBER; ++i) - for(std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) + //for (uint8 i = 0; i < CRYSTALS_NUMBER; ++i) + for (std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { //Creature* pCrystal = (Unit::GetCreature(*m_creature, FelCrystals[i])); Creature* pCrystal = Unit::GetCreature(*m_creature, *itr); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp index 4b7a68b9a61..be71b7a01ad 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp @@ -77,7 +77,7 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp index b23d5e72186..cd96acd80a8 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp @@ -88,7 +88,7 @@ struct TRINITY_DLL_DECL npc_kalecgosAI : public ScriptedAI SpellEntry const* pSpell = GetSpellStore()->LookupEntry(SPELL_ORB_KILL_CREDIT); - for(Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i) + for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i) { if (Player* pPlayer = i->getSource()) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp index 9376250e3e8..449fb9566dc 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp @@ -220,7 +220,7 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public ScriptedAI DoScriptText(SAY_REINFORCEMENTS1, m_creature); // summon 10 elementals - for(uint8 i = 0; i < 9; ++i) + for (uint8 i = 0; i < 9; ++i) { if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0)) { @@ -239,7 +239,7 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public ScriptedAI { DoScriptText(SAY_REINFORCEMENTS2, m_creature); - for(uint8 i = 0; i < 9; ++i) + for (uint8 i = 0; i < 9; ++i) { if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0)) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp index 6e7df410a98..5dea84aceb6 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp @@ -93,7 +93,6 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance return false; }; - void OnGameObjectCreate(GameObject* pGo, bool add) { switch(pGo->GetEntry()) @@ -125,7 +124,6 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance } } - void OnCreatureCreate(Creature* pCreature, bool add) { switch (pCreature->GetEntry()) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp index 449ed462a44..541da6747f9 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp @@ -204,7 +204,7 @@ void npc_unworthy_initiateAI::UpdateAI(const uint32 diff) float dist = 99.0f; GameObject *prison = NULL; - for(uint8 i = 0; i < 12; ++i) + for (uint8 i = 0; i < 12; ++i) { if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i],30)) { @@ -733,7 +733,7 @@ struct TRINITY_DLL_DECL npc_scarlet_ghoulAI : public ScriptedAI if (!MinionList.empty()) { - for(std::list<Creature*>::iterator itr = MinionList.begin(); itr != MinionList.end(); ++itr) + for (std::list<Creature*>::iterator itr = MinionList.begin(); itr != MinionList.end(); ++itr) { if (CAST_CRE(*itr)->GetOwner()->GetGUID() == m_creature->GetOwner()->GetGUID()) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp index a592b0cc9b0..fe482b7dc92 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp @@ -241,7 +241,7 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI void SummonAcolyte(uint32 uiAmount) { - for(uint32 i = 0; i < uiAmount; ++i) + for (uint32 i = 0; i < uiAmount; ++i) me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); } @@ -490,7 +490,6 @@ CreatureAI* GetAI_mob_high_inquisitor_valroth(Creature* pCreature) return new mob_high_inquisitor_valrothAI (pCreature); } - /*###### ## npc_a_special_surprise ######*/ diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp index 0f64371f528..35baaef4b64 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp @@ -242,7 +242,7 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state) if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* pPlayer = itr->getSource()) pPlayer->SendUpdateWorldState(id,state); @@ -376,13 +376,13 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiEligorGUID = NULL; uiRayneGUID = NULL; - for(uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])) pTemp->setDeathState(JUST_DIED); uiDefenderGUID[i] = 0; } - for(uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) pTemp->setDeathState(JUST_DIED); @@ -402,25 +402,25 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiOrbazGUID = NULL; uiThassarianGUID = NULL; uiLichKingGUID = NULL; - for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) pTemp->setDeathState(JUST_DIED); uiAbominationGUID[i] = 0; } - for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) pTemp->setDeathState(JUST_DIED); uiBehemothGUID[i] = 0; } - for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) pTemp->setDeathState(JUST_DIED); uiGhoulGUID[i] = 0; } - for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) pTemp->setDeathState(JUST_DIED); @@ -478,13 +478,13 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp); - for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) NPCChangeTarget(uiGhoulGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) NPCChangeTarget(uiWarriorGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) NPCChangeTarget(uiAbominationGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) NPCChangeTarget(uiBehemothGUID[i]); NPCChangeTarget(uiKoltiraGUID); NPCChangeTarget(uiOrbazGUID); @@ -710,16 +710,16 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); - for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); - for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); - for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); JumpToNextStep(5000); @@ -1344,13 +1344,13 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI // Check targets if (uiTargetcheck < diff) { - for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) NPCChangeTarget(uiGhoulGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) NPCChangeTarget(uiWarriorGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) NPCChangeTarget(uiAbominationGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) NPCChangeTarget(uiBehemothGUID[i]); NPCChangeTarget(uiKoltiraGUID); NPCChangeTarget(uiOrbazGUID); @@ -1384,17 +1384,17 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI me->InterruptNonMeleeSpells(false); me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - for(uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) DespawnNPC(uiDefenderGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) DespawnNPC(uiEarthshatterGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) DespawnNPC(uiAbominationGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) DespawnNPC(uiBehemothGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) DespawnNPC(uiGhoulGUID[i]); - for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) DespawnNPC(uiWarriorGUID[i]); if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) @@ -1496,7 +1496,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI Unit* pTemp = NULL; // Death - for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { if (!(pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]))) { @@ -1505,7 +1505,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiGhoulGUID[i] = pTemp->GetGUID(); } } - for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { if (!(pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]))) { @@ -1514,7 +1514,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiAbominationGUID[i] = pTemp->GetGUID(); } } - for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { if (!(pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]))) { @@ -1523,7 +1523,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiWarriorGUID[i] = pTemp->GetGUID(); } } - for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { if (!(pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]))) { @@ -1534,7 +1534,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } // Dawn - for(uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { if (!(pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]))) { @@ -1544,7 +1544,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiDefenderGUID[i] = pTemp->GetGUID(); } } - for(uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) + for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { if (!(pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]))) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp index bce58b42632..18bd79a263e 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp @@ -506,7 +506,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI std::list<Player*> temp; std::list<Player*>::iterator j; - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if ((m_creature->IsWithinLOSInMap(i->getSource()) || !checkLoS) && m_creature->getVictim() != i->getSource() && m_creature->IsWithinDistInMap(i->getSource(), range) && i->getSource()->isAlive()) temp.push_back(i->getSource()); @@ -560,7 +560,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI caster->GetMotionMaster()->MoveFollow(m_creature,6,urand(0,5)); //DoResetThreat();//not sure if need std::list<HostilReference*>::iterator itr; - for(itr = caster->getThreatManager().getThreatList().begin(); itr != caster->getThreatManager().getThreatList().end(); ++itr) + for (itr = caster->getThreatManager().getThreatList().begin(); itr != caster->getThreatManager().getThreatList().end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); if (pUnit && pUnit->isAlive() && pUnit != caster) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp index fc02cad4a2f..ecbd3695045 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp @@ -47,7 +47,6 @@ struct TRINITY_DLL_DECL boss_herodAI : public ScriptedAI uint32 Cleave_Timer; uint32 Whirlwind_Timer; - void Reset() { Enrage = false; @@ -68,7 +67,7 @@ struct TRINITY_DLL_DECL boss_herodAI : public ScriptedAI void JustDied(Unit* killer) { - for(uint8 i = 0; i < 20; ++i) + for (uint8 i = 0; i < 20; ++i) m_creature->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18, -431.58, 17.09, 6.22, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp index 9859f3b8bd7..0ed5de79fe1 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp @@ -158,7 +158,6 @@ struct TRINITY_DLL_DECL boss_scarlet_commander_mograineAI : public ScriptedAI } } - void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp index 492493e2390..66653f008bf 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp @@ -103,7 +103,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance case DATA_HORSEMAN_EVENT: if (data == DONE) { - for(std::set<uint64>::iterator itr = HorsemanAdds.begin(); itr != HorsemanAdds.end(); ++itr) + for (std::set<uint64>::iterator itr = HorsemanAdds.begin(); itr != HorsemanAdds.end(); ++itr) { Creature* add = instance->GetCreature(*itr); if (add && add->isAlive()) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp index 7d304445fdc..07b28454280 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp @@ -119,7 +119,7 @@ struct TRINITY_DLL_DECL boss_jandicebarovAI : public ScriptedAI //Summon 10 Illusions attacking random gamers Unit* target = NULL; - for(uint8 i = 0; i < 10; ++i) + for (uint8 i = 0; i < 10; ++i) { target = SelectUnit(SELECT_TARGET_RANDOM,0); if (target) @@ -132,7 +132,6 @@ struct TRINITY_DLL_DECL boss_jandicebarovAI : public ScriptedAI Illusion_Timer = 25000; }else Illusion_Timer -= diff; - // //Illusion_Timer // if (Illusion_Timer < diff) // { @@ -195,7 +194,6 @@ struct TRINITY_DLL_DECL mob_illusionofjandicebarovAI : public ScriptedAI } }; - CreatureAI* GetAI_boss_jandicebarov(Creature* pCreature) { return new boss_jandicebarovAI (pCreature); @@ -206,7 +204,6 @@ CreatureAI* GetAI_mob_illusionofjandicebarov(Creature* pCreature) return new mob_illusionofjandicebarovAI (pCreature); } - void AddSC_boss_jandicebarov() { Script *newscript; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp index 282d6e9705a..8c124652a29 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp @@ -65,7 +65,7 @@ struct TRINITY_DLL_DECL instance_scholomance : public ScriptedInstance GateBarovGUID = 0; GateIlluciaGUID = 0; - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) IsBossDied[i] = false; } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp index 29a8d04a1cb..a4bc6c40f28 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp @@ -182,7 +182,7 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance std::istringstream loadStream(in); loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) { if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp index 69ff09067f5..702810caba0 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp @@ -106,7 +106,6 @@ struct TRINITY_DLL_DECL boss_cannon_master_willeyAI : public ScriptedAI { } - void UpdateAI(const uint32 diff) { //Return since we have no target diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp index bac18320293..48c78e72953 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp @@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_ramstein_the_gorgerAI : public ScriptedAI void JustDied(Unit* Killer) { - for(uint8 i = 0; i < 30; ++i) + for (uint8 i = 0; i < 30; ++i) { if (Creature* mob = m_creature->SummonCreature(C_MINDLESS_UNDEAD,3969.35+irand(-10,10),-3391.87+irand(-10,10),119.11,5.91,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,1800000)) mob->AI()->AttackStart(m_creature->SelectNearestTarget(500)); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp index d475e116039..fe0845118ee 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp @@ -76,10 +76,10 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance void Initialize() { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) Encounter[i] = NOT_STARTED; - for(uint8 i = 0; i < 5; ++i) + for (uint8 i = 0; i < 5; ++i) IsSilverHandDead[i] = false; BaronRun_Timer = 0; @@ -226,7 +226,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance UpdateGoState(portGauntletGUID,GO_STATE_READY,false); uint32 count = abomnationGUID.size(); - for(std::set<uint64>::iterator i = abomnationGUID.begin(); i != abomnationGUID.end(); ++i) + for (std::set<uint64>::iterator i = abomnationGUID.begin(); i != abomnationGUID.end(); ++i) { if (Creature* pAbom = instance->GetCreature(*i)) { @@ -264,7 +264,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* pPlayer = itr->getSource()) { @@ -332,7 +332,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance loadStream >> Encounter[0] >> Encounter[1] >> Encounter[2] >> Encounter[3] >> Encounter[4] >> Encounter[5]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (Encounter[i] == IN_PROGRESS) Encounter[i] = NOT_STARTED; @@ -394,7 +394,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance { if (Creature* pBaron = instance->GetCreature(baronGUID)) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) pBaron->SummonCreature(C_BLACK_GUARD,4032.84,-3390.24,119.73,4.71,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,1800000); UpdateGoState(ziggurat4GUID,GO_STATE_ACTIVE,false); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/stratholme.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/stratholme.cpp index 1d0473e1d9b..4f8d19a305e 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/stratholme.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/stratholme/stratholme.cpp @@ -47,7 +47,7 @@ bool GOHello_go_gauntlet_gate(Player* pPlayer, GameObject* pGo) if (Group *pGroup = pPlayer->GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupie = itr->getSource(); if (!pGroupie) @@ -197,7 +197,7 @@ struct TRINITY_DLL_DECL mobs_spectral_ghostly_citizenAI : public ScriptedAI { if (Tagged) { - for(uint32 i = 1; i <= 4; ++i) + for (uint32 i = 1; i <= 4; ++i) { //100%, 50%, 33%, 25% chance to spawn if (urand(1,i) == 1) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp index 42ec8d5d784..502a1827728 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp @@ -128,7 +128,6 @@ struct TRINITY_DLL_DECL instance_sunken_temple : public ScriptedInstance } }; - virtual void Update(uint32 diff) // correct order goes form 1-6 { switch(State) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp index 1d46bba348b..6c62c75e35d 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp @@ -298,7 +298,7 @@ struct TRINITY_DLL_DECL boss_sacrolashAI : public ScriptedAI { Unit* target = NULL; Creature* temp = NULL; - for(uint8 i = 0;i<3; ++i) + for (uint8 i = 0; i<3; ++i) { target = SelectUnit(SELECT_TARGET_RANDOM, 0); temp = DoSpawnCreature(MOB_SHADOW_IMAGE,0,0,0,0,TEMPSUMMON_CORPSE_DESPAWN,10000); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp index b81cbca3516..68cc122bfd1 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp @@ -432,7 +432,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI } Event = EVENT_NULL; - for(uint32 i = 1; i <= MaxTimer[Phase]; ++i) + for (uint32 i = 1; i <= MaxTimer[Phase]; ++i) { if (Timer[i]) if (Timer[i] <= diff) @@ -533,7 +533,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); } - for(std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) + for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) { if (entry == MOB_VAPOR_TRAIL && Phase == PHASE_FLIGHT) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp index 22328334919..01b74fc6aa8 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp @@ -88,7 +88,6 @@ enum SWPActions DO_BANISH = 2 }; - #define GO_FAILED "You are unable to use this currently." #define EMOTE_UNABLE_TO_FIND "is unable to find Kalecgos" @@ -303,7 +302,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI { std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList(); std::list<Unit*> targetList; - for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) if((*itr)->getTarget() && (*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->GetGUID() != me->getVictim()->GetGUID() && !(*itr)->getTarget()->HasAura(AURA_SPECTRAL_EXHAUSTION) && (*itr)->getTarget()->GetPositionZ() > me->GetPositionZ()-5) targetList.push_back((*itr)->getTarget()); if(targetList.empty()) @@ -520,7 +519,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI Map* pMap = me->GetMap(); if (!pMap->IsDungeon()) return; Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if(i->getSource()->GetPositionZ() <= DRAGON_REALM_Z-5) { @@ -600,7 +599,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI if (ResetThreat < diff) { - for(std::list<HostilReference*>::iterator itr = me->getThreatManager().getThreatList().begin(); itr != me->getThreatManager().getThreatList().end(); ++itr) + for (std::list<HostilReference*>::iterator itr = me->getThreatManager().getThreatList().begin(); itr != me->getThreatManager().getThreatList().end(); ++itr) { if(Unit* pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) { @@ -735,7 +734,7 @@ bool GOkalecgos_teleporter(Player* pPlayer, GameObject* pGo) Map* pMap = pGo->GetMap(); if (!pMap->IsDungeon()) return true; Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if(i->getSource() && i->getSource()->GetPositionZ() < DEMON_REALM_Z + 5) SpectralPlayers++; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp index 3bb91d52110..e9e18e4383c 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp @@ -115,7 +115,6 @@ enum SpellIds /* Shield Orb Spells*/ SPELL_SHADOW_BOLT = 45680, //45679 would be correct but triggers to often //TODO fix console error - /* Anveena's spells and cosmetics (Or, generally, everything that has "Anveena" in name) */ SPELL_ANVEENA_PRISON = 46367, // She hovers locked within a bubble SPELL_ANVEENA_ENERGY_DRAIN = 46410, // Sunwell energy glow animation (Control mob uses this) @@ -282,7 +281,7 @@ bool GOHello_go_orb_of_the_blue_flight(Player* pPlayer, GameObject* pGo) pGo->GetPosition(x,y,z); // this won't work. need rewritten /* - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (DynamicObject* Dyn = Kalec->GetDynObject(SPELL_RING_OF_BLUE_FLAMES)) { @@ -316,7 +315,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI bool Searched; void InitializeAI(){ - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) Orb[i] = NULL; FindOrbs(); OrbsEmpowered = 0; @@ -347,7 +346,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI if (orbList.empty()) return; uint8 i = 0; - for(std::list<GameObject*>::iterator itr = orbList.begin(); itr != orbList.end(); ++itr, ++i){ + for (std::list<GameObject*>::iterator itr = orbList.begin(); itr != orbList.end(); ++itr, ++i){ Orb[i] = pInstance ? pInstance->instance->GetGameObject(pInstance->GetData64((*itr)->GetGUID())) : NULL; } } @@ -355,7 +354,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI void ResetOrbs() { m_creature->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) if (Orb[i]) Orb[i]->SetUInt32Value(GAMEOBJECT_FACTION, 0); } @@ -367,7 +366,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI if (all) { m_creature->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (!Orb[i]) return; Orb[i]->CastSpell(m_creature, SPELL_RING_OF_BLUE_FLAMES); @@ -382,7 +381,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI /* float x,y,z, dx,dy,dz; Orb[random]->GetPosition(x,y,z); - for(uint8 i = 0; i < 4; ++i){ + for (uint8 i = 0; i < 4; ++i){ DynamicObject* Dyn = m_creature->GetDynObject(SPELL_RING_OF_BLUE_FLAMES); if (Dyn){ Dyn->GetPosition(dx,dy,dz); @@ -493,7 +492,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI void ChangeTimers(bool status, uint32 WTimer) { - for(uint8 i = 0; i < 10; ++i) + for (uint8 i = 0; i < 10; ++i) TimerIsDeactiveted[i] = status; TimerIsDeactiveted[TIMER_KALEC_JOIN] = IsKalecJoined; @@ -558,11 +557,11 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI { DoScriptText(RAND(SAY_KJ_REFLECTION1,SAY_KJ_REFLECTION2), m_creature); DoCast(m_creature, SPELL_SINISTER_REFLECTION, true); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { float x,y,z; Unit* target; - for(uint8 z = 0; z < 6; ++z) + for (uint8 z = 0; z < 6; ++z) { target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0))break; @@ -588,7 +587,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI } else WaitTimer -= diff; } - for(uint8 t = 0; t < ActiveTimers; ++t) + for (uint8 t = 0; t < ActiveTimers; ++t) { if (Timer[t] < diff && !TimerIsDeactiveted[t]) { @@ -614,7 +613,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI if (!m_creature->IsNonMeleeSpellCasted(false)) { m_creature->RemoveAurasDueToSpell(SPELL_SOUL_FLAY); - for(uint8 z = 0; z < 6; ++z) + for (uint8 z = 0; z < 6; ++z) { randomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (!randomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break; @@ -637,7 +636,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI } break; case TIMER_SUMMON_SHILEDORB: - for(uint8 i = 1; i < Phase; ++i) + for (uint8 i = 1; i < Phase; ++i) { float sx, sy; sx = ShieldOrbLocations[0][0] + sin(ShieldOrbLocations[i][0]); @@ -704,7 +703,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI break; case TIMER_ARMAGEDDON: //Phase 4 Unit* target; - for(uint8 z = 0; z < 6; ++z) + for (uint8 z = 0; z < 6; ++z) { target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break; @@ -722,7 +721,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI } } //Time runs over! - for(uint8 i = 0; i < ActiveTimers; ++i) + for (uint8 i = 0; i < ActiveTimers; ++i) if (!TimerIsDeactiveted[i]) { Timer[i] -= diff; @@ -945,7 +944,7 @@ struct TRINITY_DLL_DECL mob_hand_of_the_deceiverAI : public ScriptedAI if (Portal) { std::list<HostilReference*>::iterator itr; - for(itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr) + for (itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr) { Unit* pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (pUnit) @@ -1343,7 +1342,7 @@ struct TRINITY_DLL_DECL mob_sinster_reflectionAI : public ScriptedAI break; } debug_log("Sinister-Timer"); - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) Timer[i] -= diff; } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp index ba95eb51e0f..ea679322225 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp @@ -325,13 +325,13 @@ struct TRINITY_DLL_DECL boss_muruAI : public Scripted_NoMovementAI else { DarkFiend = false; - for(uint8 i = 0; i < 8; ++i) + for (uint8 i = 0; i < 8; ++i) m_creature->SummonCreature(CREATURE_DARK_FIENDS,DarkFiends[i][0],DarkFiends[i][1],DarkFiends[i][2], DarkFiends[i][3], TEMPSUMMON_CORPSE_DESPAWN, 0); Timer[TIMER_DARKNESS] = 42000; } break; case TIMER_HUMANOIDES: - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) m_creature->SummonCreature(Humanoides[i][0],Humanoides[i][1],Humanoides[i][2],Humanoides[i][3], Humanoides[i][4], TEMPSUMMON_CORPSE_DESPAWN, 0); Timer[TIMER_HUMANOIDES] = 60000; break; @@ -351,7 +351,7 @@ struct TRINITY_DLL_DECL boss_muruAI : public Scripted_NoMovementAI } //Timer - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (i != TIMER_PHASE)Timer[i] -= diff; else if (Phase == 2) Timer[i] -= diff; @@ -459,7 +459,7 @@ struct TRINITY_DLL_DECL npc_dark_fiendAI : public ScriptedAI void SpellHit(Unit* caster, const SpellEntry* Spell) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) if (Spell->Effect[i] == 38) m_creature->DisappearAndDie(); } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp index 4195ebd91a5..9e1fc10d684 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp @@ -89,7 +89,7 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; @@ -102,7 +102,7 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { Player* plr = itr->getSource(); if (plr && !plr->HasAura(45839,0)) @@ -272,7 +272,7 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance std::istringstream stream(in); stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead. m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp index e68717857cb..9eac24fa45e 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp @@ -51,7 +51,6 @@ enum LiadrinnSpeeches LIADRIN_SAY3 = -1580109 }; - /*###### ## npc_captain_selana ######*/ diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp index 203fc8268d5..e5de9848728 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp @@ -26,7 +26,6 @@ EndScriptData */ #include "precompiled.h" - #define SAY_AGGRO "Who dares awaken Archaedas? Who dares the wrath of the makers!" #define SOUND_AGGRO 5855 @@ -92,7 +91,6 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI } } - void EnterCombat(Unit *who) { m_creature->setFaction (14); @@ -135,7 +133,6 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI if (!UpdateVictim()) return; - // wake a wall minion if (WallMinionTimer < diff) { pInstance->SetData (NULL, 2); @@ -167,7 +164,6 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI vaultWalkersAwake = true; } - if (Tremor_Timer < diff) { //Cast @@ -202,7 +198,6 @@ SDComment: These mobs are initially frozen until Archaedas awakens them one at a time. EndScriptData */ - #define SPELL_ARCHAEDAS_AWAKEN 10347 struct TRINITY_DLL_DECL mob_archaedas_minionsAI : public ScriptedAI @@ -273,7 +268,6 @@ struct TRINITY_DLL_DECL mob_archaedas_minionsAI : public ScriptedAI if (!UpdateVictim()) return; - DoMeleeAttackIfReady(); } }; @@ -290,7 +284,6 @@ SDComment: Needs 1 person to activate the Archaedas script SDCategory: Uldaman EndScriptData */ - #define OBJECT_ALTAR_OF_ARCHAEDAS 133234 #define NUMBER_NEEDED_TO_ACTIVATE 1 // as of patch 3.0.8 the altars can be opened by a single player (previously 3) @@ -300,7 +293,6 @@ EndScriptData */ //uint64 altarOfArchaedasCount[5]; //int32 altarOfArchaedasCounter=0; - bool GOHello_go_altar_of_archaedas(Player* pPlayer, GameObject* pGo) { //bool alreadyUsed; @@ -413,7 +405,6 @@ SDComment: Need 1 person to activate to open the altar. One by one the StoneKee SDCategory: Uldaman EndScriptData */ - #define SPELL_BOSS_OBJECT_VISUAL 11206 #define NUMBER_NEEDED_TO_ACTIVATE 1 // as of patch 3.0.8 the altars can be opened by a single player (previously 3) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp index 21b639e2449..f4d13731de1 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp @@ -14,10 +14,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "precompiled.h" - #define SPELL_ARCHAEDAS_AWAKEN 10347 #define SPELL_AWAKEN_VAULT_WALKER 10258 @@ -98,7 +96,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance void ActivateStoneKeepers() { - for(std::vector<uint64>::iterator i = stoneKeeper.begin(); i != stoneKeeper.end(); ++i) + for (std::vector<uint64>::iterator i = stoneKeeper.begin(); i != stoneKeeper.end(); ++i) { Creature *target = instance->GetCreature(*i); if (!target || !target->isAlive() || target->getFaction()==14) @@ -118,7 +116,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance if (!archaedas) return; - for(std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) + for (std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) { Creature *target = instance->GetCreature(*i); if (!target || !target->isAlive() || target->getFaction()==14) @@ -133,7 +131,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance void DeActivateMinions() { // first despawn any aggroed wall minions - for(std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) + for (std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) { Creature *target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction()!=14) @@ -143,7 +141,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance } // Vault Walkers - for(std::vector<uint64>::iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i) + for (std::vector<uint64>::iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i) { Creature *target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction()!=14) @@ -153,7 +151,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance } // Earthen Guardians - for(std::vector<uint64>::iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i) + for (std::vector<uint64>::iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i) { Creature *target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction()!=14) @@ -179,7 +177,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance void RespawnMinions() { // first respawn any aggroed wall minions - for(std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) + for (std::vector<uint64>::iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) { Creature *target = instance->GetCreature(*i); if (target && target->isDead()) @@ -191,7 +189,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance } // Vault Walkers - for(std::vector<uint64>::iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i) + for (std::vector<uint64>::iterator i = vaultWalker.begin(); i != vaultWalker.end(); ++i) { Creature *target = instance->GetCreature(*i); if (target && target->isDead()) @@ -203,7 +201,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance } // Earthen Guardians - for(std::vector<uint64>::iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i) + for (std::vector<uint64>::iterator i = earthenGuardian.begin(); i != earthenGuardian.end(); ++i) { Creature *target = instance->GetCreature(*i); if (target && target->isDead()) @@ -227,7 +225,6 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance if (data==5) RespawnMinions(); } - void SetData64 (uint32 type, uint64 data) { // Archaedas @@ -237,7 +234,6 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance } } - void OnCreatureCreate(Creature* pCreature, bool add) { switch (pCreature->GetEntry()) { @@ -288,8 +284,6 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance } // end GetData64 }; - - InstanceData* GetInstanceData_instance_uldaman(Map* pMap) { return new instance_uldaman(pMap); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/undercity.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/undercity.cpp index ecfd0894ddf..6c761b9248e 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/undercity.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/undercity.cpp @@ -125,7 +125,7 @@ bool ChooseReward_npc_lady_sylvanas_windrunner(Player* pPlayer, Creature* pCreat CAST_AI(npc_lady_sylvanas_windrunnerAI, pCreature->AI())->DoPlaySoundToSet(pCreature,SOUND_CREDIT); pCreature->CastSpell(pCreature,SPELL_SYLVANAS_CAST,false); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) pCreature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000); } diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/wetlands.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/wetlands.cpp index d50d0fa2d2d..3ba504c6d7a 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/wetlands.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/wetlands.cpp @@ -75,7 +75,7 @@ struct TRINITY_DLL_DECL npc_tapoke_slim_jahnAI : public npc_escortAI if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_bFriendSummoned && pPlayer) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) m_creature->CastSpell(m_creature, SPELL_CALL_FRIENDS, true); m_bFriendSummoned = true; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp index 8ac1d4166e6..f093de53185 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp @@ -101,7 +101,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI CloudGUID = 0; CycloneGUID = 0; DespawnSummons(); - for(uint8 i = 0; i < 8; ++i) + for (uint8 i = 0; i < 8; ++i) BirdGUIDs[i] = 0; StormCount = 0; @@ -175,7 +175,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI { // deal damage int32 bp0 = 800; - for(uint8 i = 2; i < StormCount; ++i) + for (uint8 i = 2; i < StormCount; ++i) bp0 *= 2; CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); @@ -197,7 +197,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap())); } //dealdamege - for(std::list<Unit*>::iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i) + for (std::list<Unit*>::iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i) { if (!Cloud->IsWithinDist(*i, 6, false)) { @@ -207,7 +207,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI // visual float x,y,z; z = m_creature->GetPositionZ(); - for(uint8 i = 0; i < 5+rand()%5; ++i) + for (uint8 i = 0; i < 5+rand()%5; ++i) { x = 343+rand()%60; y = 1380+rand()%60; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp index d2933de614f..ba3fbe750eb 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp @@ -204,7 +204,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI { pInstance = c->GetInstanceData(); SelectAddEntry(); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) AddGUID[i] = 0; } @@ -253,7 +253,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_YELL_AGGRO); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Unit* Temp = Unit::GetUnit((*m_creature),AddGUID[i]); if (Temp && Temp->isAlive()) @@ -289,7 +289,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_YELL_DEATH); - for(uint8 i = 0; i < 4 ; ++i) + for (uint8 i = 0; i < 4 ; ++i) { Unit* Temp = Unit::GetUnit((*m_creature),AddGUID[i]); if (Temp && Temp->isAlive()) @@ -301,20 +301,20 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI { std::vector<uint32> AddList; - for(uint8 i = 0; i < 8; ++i) + for (uint8 i = 0; i < 8; ++i) AddList.push_back(AddEntryList[i]); while(AddList.size() > 4) AddList.erase(AddList.begin()+rand()%AddList.size()); uint8 i = 0; - for(std::vector<uint32>::iterator itr = AddList.begin(); itr != AddList.end(); ++itr, ++i) + for (std::vector<uint32>::iterator itr = AddList.begin(); itr != AddList.end(); ++itr, ++i) AddEntry[i] = *itr; } void SpawnAdds() { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Creature *pCreature = (Unit::GetCreature((*m_creature), AddGUID[i])); if (!pCreature || !pCreature->isAlive()) @@ -349,7 +349,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI if (CheckAddState_Timer < diff) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Unit* Temp = Unit::GetUnit((*m_creature),AddGUID[i]); if (Temp && Temp->isAlive() && !Temp->getVictim()) @@ -706,7 +706,6 @@ struct TRINITY_DLL_DECL boss_slitherAI : public boss_hexlord_addAI uint32 venomspit_timer; - void Reset() { venomspit_timer = 5000; @@ -753,7 +752,6 @@ struct TRINITY_DLL_DECL boss_fenstalkerAI : public boss_hexlord_addAI uint32 volatileinf_timer; - void Reset() { volatileinf_timer = 15000; @@ -780,7 +778,6 @@ struct TRINITY_DLL_DECL boss_fenstalkerAI : public boss_hexlord_addAI #define SPELL_COLD_STARE 43593 #define SPELL_MIGHTY_BLOW 43592 - struct TRINITY_DLL_DECL boss_koraggAI : public boss_hexlord_addAI { boss_koraggAI(Creature *c) : boss_hexlord_addAI(c) {} @@ -788,7 +785,6 @@ struct TRINITY_DLL_DECL boss_koraggAI : public boss_hexlord_addAI uint32 coldstare_timer; uint32 mightyblow_timer; - void Reset() { coldstare_timer = 15000; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp index d946b26ffdf..e8eaee46895 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp @@ -149,7 +149,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI isFlameBreathing = false; - for(uint8 i = 0; i < 40; ++i) + for (uint8 i = 0; i < 40; ++i) FireBombGUIDs[i] = 0; HatchAllEggs(1); @@ -190,14 +190,14 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI { uint8 WallNum; Creature* wall = NULL; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (i == 0 || i == 2) WallNum = 3; else WallNum = 2; - for(uint8 j = 0; j < WallNum; j++) + for (uint8 j = 0; j < WallNum; j++) { if (WallNum == 3) wall = m_creature->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0],FireWallCoords[i][1]+5*(j-1),FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000); @@ -211,7 +211,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI void SpawnBombs() { float dx, dy; - for(int i(0); i < 40; ++i) + for (int i(0); i < 40; ++i) { dx =(rand()%(area_dx))-(area_dx/2); dy =(rand()%(area_dy))-(area_dy/2); @@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI if (!templist.size()) return false; - for(std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) + for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) { if (uiAction == 1) (*i)->SetDisplayId(10056); @@ -277,7 +277,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI CellLock<GridReadGuard> cell_lock(cell, pair); cell_lock->Visit(cell_lock, cSearcher, *(m_creature->GetMap())); } - for(std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) + for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) { (*i)->CastSpell(*i, SPELL_FIRE_BOMB_DAMAGE, true); (*i)->RemoveAllAuras(); @@ -376,7 +376,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI Map* pMap = m_creature->GetMap(); if (!pMap->IsDungeon()) return; Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (Player* i_pl = i->getSource()) if (i_pl->isAlive()) @@ -514,7 +514,7 @@ struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI //error_log("Eggs %d at %d", templist.size(), side); - for(std::list<Creature*>::iterator i = templist.begin(); i != templist.end() && num > 0; ++i) + for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end() && num > 0; ++i) { if ((*i)->GetDisplayId() != 11686) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp index c15df162430..fb1a996ea24 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp @@ -88,7 +88,6 @@ float NalorakkWay[8][3] = #define YELL_SHIFTEDTOBEAR "You call on da beast, you gonna get more dan you bargain for!" #define SOUND_YELL_TOBEAR 12072 - struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI { boss_nalorakkAI(Creature *c) : ScriptedAI(c) @@ -169,7 +168,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI if (!templist.size()) return; - for(std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) + for (std::list<Creature*>::iterator i = templist.begin(); i != templist.end(); ++i) { if ((*i) && m_creature->IsWithinDistInMap((*i),25)) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp index a8df5202e64..47b55f4c4bb 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp @@ -98,7 +98,6 @@ EndScriptData */ #define SPELL_BERSERK 45078 - #define PHASE_BEAR 0 #define PHASE_EAGLE 1 #define PHASE_LYNX 2 @@ -287,7 +286,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI void SpawnAdds() { Creature *pCreature = NULL; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { pCreature = m_creature->SummonCreature(SpiritInfo[i].entry, SpiritInfo[i].x, SpiritInfo[i].y, SpiritInfo[i].z, SpiritInfo[i].orient, TEMPSUMMON_DEAD_DESPAWN, 0); if (pCreature) @@ -302,7 +301,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI void DespawnAdds() { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Unit* Temp = NULL; if (SpiritGUID[i]) @@ -355,7 +354,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI { m_creature->GetMotionMaster()->Clear(); m_creature->CastSpell(m_creature, SPELL_ENERGY_STORM, true); // enemy aura - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Creature* Vortex = DoSpawnCreature(CREATURE_FEATHER_VORTEX, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); if (Vortex) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp index 74186442d9e..c12d3117949 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp @@ -92,13 +92,13 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance BossKilled = 0; ChestLooted = 0; - for(uint8 i = 0; i < RAND_VENDOR; ++i) + for (uint8 i = 0; i < RAND_VENDOR; ++i) RandVendor[i] = NOT_STARTED; } bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/zulaman.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/zulaman.cpp index e3142e50540..ff475597b88 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/zulaman.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulaman/zulaman.cpp @@ -147,7 +147,7 @@ bool GossipSelect_npc_zulaman_hostage(Player* pPlayer, Creature* pCreature, uint float x, y, z; pCreature->GetPosition(x, y, z); uint32 entry = pCreature->GetEntry(); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (HostageEntry[i] == entry) { diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp index 0b11bd59d6c..9875dc642da 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp @@ -72,7 +72,7 @@ struct TRINITY_DLL_DECL boss_hazzarahAI : public ScriptedAI //We will summon 3 illusions that will spawn on a random gamer and attack this gamer //We will just use one model for the beginning Unit* target = NULL; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { target = SelectUnit(SELECT_TARGET_RANDOM,0); if (!target) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp index 0408cdc1e95..c6792f82451 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp @@ -219,7 +219,7 @@ struct TRINITY_DLL_DECL boss_mandokirAI : public ScriptedAI TargetInRange = 0; std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); - for(; i != m_creature->getThreatManager().getThreatList().end(); ++i) + for (; i != m_creature->getThreatManager().getThreatList().end(); ++i) { Unit* pUnit = Unit::GetUnit(*m_creature, (*i)->getUnitGuid()); if (pUnit && m_creature->IsWithinMeleeRange(pUnit)) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp index 2ff7597f0fa..4eb7b649a88 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp @@ -112,7 +112,7 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI if (HolyNova_Timer < diff) { TargetInRange = 0; - for(uint8 i=0; i<10; ++i) + for (uint8 i=0; i<10; ++i) { if (Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO,i)) if (m_creature->IsWithinMeleeRange(target)) diff --git a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp index 76d7ff0e4af..74d0c5528f8 100644 --- a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp +++ b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp @@ -323,7 +323,6 @@ struct TRINITY_DLL_DECL npc_magwinAI : public npc_escortAI { npc_magwinAI(Creature *c) : npc_escortAI(c) {} - void WaypointReached(uint32 i) { Player* pPlayer = GetPlayerForEscort(); @@ -487,7 +486,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_creature, players, checker); m_creature->VisitNearbyWorldObject(radius, searcher); - for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) + for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) { if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE &&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) ) @@ -504,7 +503,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI if (!FlagList.empty()) { - for(std::list<GameObject*>::iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr) + for (std::list<GameObject*>::iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr) { if (despawn) { diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp index 261ed4a5ca0..53052f0f9e0 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp @@ -84,14 +84,14 @@ struct TRINITY_DLL_DECL boss_meathookAI : public ScriptedAI std::list<HostilReference*>::iterator itr; int st=0; - for(itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) + for (itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) { //st++; m_creature->getThreatManager(). } Unit* targets[st]; int st2=0; - for(int i=1; i<=st; ++i){ + for (int i=1; i<=st; ++i){ if (!IsWithinLOSInMap(targets[i]) st2++; } diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp index 6984f287950..afb2759a9f9 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp @@ -311,7 +311,7 @@ struct TRINITY_DLL_DECL npc_time_riftAI : public ScriptedAI if (entry == C_WHELP) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) DoSummonAtRift(entry); }else DoSummonAtRift(entry); } diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp index b6d08ee82d8..ac4de810a14 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp @@ -192,7 +192,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* pPlayer = itr->getSource()) { @@ -288,7 +288,6 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (Creature* pBoss = SummonedPortalBoss(pTemp)) { if (pBoss->GetEntry() == C_AEONUS) diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp index 96e56462385..b00e017e816 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp @@ -167,7 +167,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI if (SleepTimer < diff) { - for(uint8 i=0;i<3; ++i) + for (uint8 i=0; i<3; ++i) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true)) target->CastSpell(target,SPELL_SLEEP,true); diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp index fa4c779d9b8..bcbacacbf90 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp @@ -308,7 +308,7 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public hyjal_trashAI std::list<Unit*> targets; std::list<HostilReference*>::iterator itr = m_threatlist.begin(); - for(; itr != m_threatlist.end(); ++itr) + for (; itr != m_threatlist.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); if (pUnit && pUnit->isAlive()) diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp index d3f87daec28..e1d65ff90a4 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp @@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI m_creature->CastCustomSpell(m_creature, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, m_creature->GetGUID()); std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (target && target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() == POWER_MANA) diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp index eb6e72452c0..5c0ade83bb9 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp @@ -43,7 +43,6 @@ EndContentData */ #define GOSSIP_ITEM_GM1 "[GM] Toggle Debug Timers" - CreatureAI* GetAI_npc_jaina_proudmoore(Creature* pCreature) { hyjalAI* ai = new hyjalAI(pCreature); diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp index e8bf7d8ceeb..94bce54f506 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp @@ -58,7 +58,6 @@ float JainaDummySpawn[2][4]= {5484.98, -2721.69, 1483.39, 6.00656} }; - // Locations for summoning waves in Horde base float HordeBase[4][3]= { @@ -314,7 +313,7 @@ hyjalAI::hyjalAI(Creature *c) : npc_escortAI(c), Summons(m_creature) pInstance = c->GetInstanceData(); VeinsSpawned[0] = false; VeinsSpawned[1] = false; - for(uint8 i=0;i<14; ++i) + for (uint8 i=0; i<14; ++i) VeinGUID[i] = 0; InfernalCount = 0; TeleportTimer = 1000; @@ -384,15 +383,12 @@ void hyjalAI::Reset() bRetreat = false; Debug = false; - //Flags m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); //Initialize spells memset(Spell, 0, sizeof(Spell)); - - //Reset Instance Data for trash count if (pInstance) { @@ -427,7 +423,7 @@ void hyjalAI::EnterEvadeMode() void hyjalAI::EnterCombat(Unit *who) { if (IsDummy)return; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) if (Spell[i].Cooldown) SpellTimer[i] = Spell[i].Cooldown; @@ -447,7 +443,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3]) uint32 random = rand()%4; float SpawnLoc[3]; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { SpawnLoc[i] = Base[random][i]; } @@ -540,7 +536,7 @@ void hyjalAI::SummonNextWave(Wave wave[18], uint32 Count, float Base[4][3]) InfernalCount = 0;//reset infernal count every new wave EnemyCount = pInstance->GetData(DATA_TRASH); - for(uint8 i = 0; i < 18; ++i) + for (uint8 i = 0; i < 18; ++i) { if (wave[Count].Mob[i]) SummonCreature(wave[Count].Mob[i], Base); @@ -616,7 +612,7 @@ uint32 hyjalAI::GetInstanceData(uint32 Event) void hyjalAI::Talk(uint32 id) { std::list<uint8> index; - for(uint8 i = 0; i < 9; ++i) + for (uint8 i = 0; i < 9; ++i) { if (Faction == 0) // Alliance { @@ -760,7 +756,7 @@ void hyjalAI::UpdateAI(const uint32 diff) m_creature->SetVisibility(VISIBILITY_OFF); HideNearPos(m_creature->GetPositionX(), m_creature->GetPositionY()); HideNearPos(5037.76, -1889.71); - for(uint8 i = 0; i < 92; ++i)//summon fires + for (uint8 i = 0; i < 92; ++i)//summon fires m_creature->SummonGameObject(FLAMEOBJECT,AllianceFirePos[i][0],AllianceFirePos[i][1],AllianceFirePos[i][2],AllianceFirePos[i][3],AllianceFirePos[i][4],AllianceFirePos[i][5],AllianceFirePos[i][6],AllianceFirePos[i][7],0); } @@ -773,7 +769,7 @@ void hyjalAI::UpdateAI(const uint32 diff) HideNearPos(m_creature->GetPositionX(), m_creature->GetPositionY()); HideNearPos(5563, -2763.19); HideNearPos(5542.2, -2629.36); - for(uint8 i = 0; i < 65; ++i)//summon fires + for (uint8 i = 0; i < 65; ++i)//summon fires m_creature->SummonGameObject(FLAMEOBJECT,HordeFirePos[i][0],HordeFirePos[i][1],HordeFirePos[i][2],HordeFirePos[i][3],HordeFirePos[i][4],HordeFirePos[i][5],HordeFirePos[i][6],HordeFirePos[i][7],0); } @@ -850,7 +846,7 @@ void hyjalAI::UpdateAI(const uint32 diff) if (CheckTimer < diff) { - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (BossGUID[i]) { @@ -882,7 +878,7 @@ void hyjalAI::UpdateAI(const uint32 diff) if (!UpdateVictim()) return; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { if (Spell[i].SpellId) { @@ -954,7 +950,7 @@ void hyjalAI::HideNearPos(float x, float y) if (!creatures.empty()) { - for(std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) + for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) { (*itr)->SetVisibility(VISIBILITY_OFF); (*itr)->setFaction(35);//make them friendly so mobs won't attack them @@ -1013,7 +1009,7 @@ void hyjalAI::WaypointReached(uint32 i) if (!creatures.empty()) { - for(std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) + for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) { if ((*itr) && (*itr)->isAlive() && (*itr) != m_creature && (*itr)->GetEntry() != JAINA) { @@ -1055,7 +1051,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) if (!creatures.empty()) { - for(std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) + for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr) { if ((*itr) && (*itr)->isAlive()) { @@ -1079,10 +1075,10 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) switch(faction) { case 0://alliance - for(uint8 i = 0; i < 92; ++i)//summon fires + for (uint8 i = 0; i < 92; ++i)//summon fires m_creature->SummonGameObject(FLAMEOBJECT,AllianceFirePos[i][0],AllianceFirePos[i][1],AllianceFirePos[i][2],AllianceFirePos[i][3],AllianceFirePos[i][4],AllianceFirePos[i][5],AllianceFirePos[i][6],AllianceFirePos[i][7],0); - for(uint8 i = 0; i < 25; ++i)//summon 25 ghouls + for (uint8 i = 0; i < 25; ++i)//summon 25 ghouls { uint8 r = rand()%4; Creature* pUnit = m_creature->SummonCreature(GHOUL, AllianceBase[r][0]+irand(-15,15), AllianceBase[r][1]+irand(-15,15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000); @@ -1094,7 +1090,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) pUnit->setActive(true); } } - for(uint8 i = 0; i < 3; ++i)//summon 3 abominations + for (uint8 i = 0; i < 3; ++i)//summon 3 abominations { uint8 r = rand()%4; Creature* pUnit = m_creature->SummonCreature(ABOMINATION, AllianceBase[r][0]+irand(-15,15), AllianceBase[r][1]+irand(-15,15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000); @@ -1106,7 +1102,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) pUnit->setActive(true); } } - for(uint8 i = 0; i < 5; ++i)//summon 5 gargoyles + for (uint8 i = 0; i < 5; ++i)//summon 5 gargoyles { Creature* pUnit = m_creature->SummonCreature(GARGOYLE, AllianceOverrunGargPos[i][0], AllianceOverrunGargPos[i][1], AllianceOverrunGargPos[i][2], AllianceOverrunGargPos[i][3], TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000); if (pUnit) @@ -1120,10 +1116,10 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) } break; case 1://horde - for(uint8 i = 0; i < 65; ++i)//summon fires + for (uint8 i = 0; i < 65; ++i)//summon fires m_creature->SummonGameObject(FLAMEOBJECT,HordeFirePos[i][0],HordeFirePos[i][1],HordeFirePos[i][2],HordeFirePos[i][3],HordeFirePos[i][4],HordeFirePos[i][5],HordeFirePos[i][6],HordeFirePos[i][7],0); - for(uint8 i = 0; i < 26; ++i)//summon infernals + for (uint8 i = 0; i < 26; ++i)//summon infernals { Creature* pUnit = m_creature->SummonCreature(GIANT_INFERNAL, InfernalSPWP[i][0], InfernalSPWP[i][1], InfernalSPWP[i][2], InfernalSPWP[i][3], TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000); if (pUnit) @@ -1135,7 +1131,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) pUnit->setActive(true); } } - for(uint8 i = 0; i < 25; ++i)//summon 25 ghouls + for (uint8 i = 0; i < 25; ++i)//summon 25 ghouls { uint8 r = rand()%4; Creature* pUnit = m_creature->SummonCreature(GHOUL, HordeBase[r][0]+irand(-15,15), HordeBase[r][1]+irand(-15,15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000); @@ -1147,7 +1143,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff) pUnit->setActive(true); } } - for(uint8 i = 0; i < 5; ++i)//summon 5 abominations + for (uint8 i = 0; i < 5; ++i)//summon 5 abominations { uint8 r = rand()%4; Creature* pUnit = m_creature->SummonCreature(ABOMINATION, HordeBase[r][0]+irand(-15,15), HordeBase[r][1]+irand(-15,15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000); diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp index 705039a6d09..9fb4ba90b19 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp @@ -179,7 +179,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) } if (m_creature->GetEntry() == ABOMINATION) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) AddWaypoint(i, AllianceWPs[i][0]+irand(-3,3), AllianceWPs[i][1]+irand(-3,3), AllianceWPs[i][2]); switch(OverrunType) { @@ -228,7 +228,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) Start(true, true); break; default: - for(uint8 i = 22; i < 36; ++i) + for (uint8 i = 22; i < 36; ++i) AddWaypoint(i-18, AllianceOverrunWP[i][0]+irand(-3,3), AllianceOverrunWP[i][1]+irand(-3,3), AllianceOverrunWP[i][2]); SetDespawnAtEnd(true); @@ -239,7 +239,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) } if (m_creature->GetEntry() == GHOUL) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) AddWaypoint(i, AllianceWPs[i][0]+irand(-3,3), AllianceWPs[i][1]+irand(-3,3), AllianceWPs[i][2]); switch(OverrunType) { @@ -301,7 +301,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) Start(true, true); break; default: - for(uint8 i = 22; i < 36; ++i) + for (uint8 i = 22; i < 36; ++i) AddWaypoint(i-18, AllianceOverrunWP[i][0]+irand(-3,3), AllianceOverrunWP[i][1]+irand(-3,3), AllianceOverrunWP[i][2]); SetDespawnAtEnd(true); LastOverronPos = 17; @@ -314,7 +314,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) { if (m_creature->GetEntry() == GHOUL) { - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-3,3), HordeWPs[i][1]+irand(-3,3), HordeWPs[i][2]); switch(OverrunType) { @@ -339,7 +339,7 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) Start(true, true); break; default: - for(uint8 i = 0; i < 16; ++i) + for (uint8 i = 0; i < 16; ++i) AddWaypoint(i+6, HordeOverrunWP[i][0]+irand(-10,10), HordeOverrunWP[i][1]+irand(-10,10), HordeOverrunWP[i][2]); SetDespawnAtEnd(true); LastOverronPos = 21; @@ -349,9 +349,9 @@ void hyjal_trashAI::UpdateAI(const uint32 diff) } if (m_creature->GetEntry() == ABOMINATION) { - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) AddWaypoint(i, HordeWPs[i][0]+irand(-10,10), HordeWPs[i][1]+irand(-10,10), HordeWPs[i][2]); - for(uint8 i = 0; i < 16; ++i) + for (uint8 i = 0; i < 16; ++i) AddWaypoint(i+6, HordeOverrunWP[i][0]+irand(-10,10), HordeOverrunWP[i][1]+irand(-10,10), HordeOverrunWP[i][2]); SetDespawnAtEnd(true); LastOverronPos = 21; @@ -497,7 +497,6 @@ struct mob_giant_infernalAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_giant_infernal(Creature* pCreature) { return new mob_giant_infernalAI(pCreature); @@ -593,7 +592,6 @@ struct mob_abominationAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_abomination(Creature* pCreature) { return new mob_abominationAI(pCreature); @@ -693,7 +691,6 @@ struct mob_ghoulAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_ghoul(Creature* pCreature) { return new mob_ghoulAI(pCreature); @@ -812,7 +809,6 @@ struct mob_necromancerAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_necromancer(Creature* pCreature) { return new mob_necromancerAI(pCreature); @@ -913,7 +909,6 @@ struct mob_bansheeAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_banshee(Creature* pCreature) { return new mob_bansheeAI(pCreature); @@ -999,7 +994,6 @@ struct mob_crypt_fiendAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_crypt_fiend(Creature* pCreature) { return new mob_crypt_fiendAI(pCreature); @@ -1085,7 +1079,6 @@ struct mob_fel_stalkerAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_fel_stalker(Creature* pCreature) { return new mob_fel_stalkerAI(pCreature); @@ -1196,7 +1189,6 @@ struct mob_frost_wyrmAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_frost_wyrm(Creature* pCreature) { return new mob_frost_wyrmAI(pCreature); @@ -1330,7 +1322,6 @@ struct mob_gargoyleAI : public hyjal_trashAI } }; - CreatureAI* GetAI_mob_gargoyle(Creature* pCreature) { return new mob_gargoyleAI(pCreature); diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h index 17fdbad5fda..d2272b72c16 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h @@ -32,4 +32,4 @@ struct TRINITY_DLL_DECL hyjal_trashAI : public npc_escortAI //private: }; -#endif
\ No newline at end of file +#endif diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp index 81b51507463..fc4c7485357 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp @@ -61,7 +61,6 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance uint32 Trash; - uint32 hordeRetreat; uint32 allianceRetreat; bool ArchiYell; @@ -98,7 +97,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -221,7 +220,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance { if (!m_uiAncientGemGUID.empty()) { - for(std::list<uint64>::iterator itr = m_uiAncientGemGUID.begin(); itr != m_uiAncientGemGUID.end(); ++itr) + for (std::list<uint64>::iterator itr = m_uiAncientGemGUID.begin(); itr != m_uiAncientGemGUID.end(); ++itr) { //don't know how long it expected DoRespawnGameObject(*itr,DAY); @@ -302,7 +301,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance OUT_LOAD_INST_DATA(in); std::istringstream loadStream(in); loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4] >> allianceRetreat >> hordeRetreat >> RaidDamage; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as IN_PROGRESS - reset it instead. m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp index b8ec8f2e111..c8484765504 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp @@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL instance_old_hillsbrad : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* plr = itr->getSource()) return plr; @@ -81,7 +81,7 @@ struct TRINITY_DLL_DECL instance_old_hillsbrad : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* pPlayer = itr->getSource()) pPlayer->KilledMonsterCredit(LODGE_QUEST_TRIGGER,0); diff --git a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp index 9fdd713e639..a3bfa20aee3 100644 --- a/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp +++ b/src/bindings/scripts/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp @@ -346,7 +346,7 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI Map::PlayerList const& players = pMap->GetPlayers(); if (!players.isEmpty() && pMap->IsDungeon()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* pPlayer = itr->getSource()) pPlayer->KilledMonsterCredit(20156,m_creature->GetGUID()); @@ -364,7 +364,6 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI } } - void Reset() { LowHp = false; diff --git a/src/bindings/scripts/scripts/kalimdor/moonglade.cpp b/src/bindings/scripts/scripts/kalimdor/moonglade.cpp index 7e52c16b74d..fcbf822e4a0 100644 --- a/src/bindings/scripts/scripts/kalimdor/moonglade.cpp +++ b/src/bindings/scripts/scripts/kalimdor/moonglade.cpp @@ -325,7 +325,7 @@ public: return; if (pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { - for(uint8 i = 0; i < 41; ++i) + for (uint8 i = 0; i < 41; ++i) { AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]); } diff --git a/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp b/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp index 3c635526d2e..559d013e1f3 100644 --- a/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp +++ b/src/bindings/scripts/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp @@ -205,7 +205,7 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI { InitialSpawn = false; - for(uint32 i = 0; i < 10; ++i) + for (uint32 i = 0; i < 10; ++i) { uint32 random = rand()%4; Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); @@ -265,7 +265,7 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI if (Phase == 2) { uint32 max = rand()%10; - for(uint32 i = 0; i < max; ++i) + for (uint32 i = 0; i < max; ++i) { uint32 random = rand()%3; Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); @@ -279,7 +279,7 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI uint32 max = rand() % 10 +1; if (max < 5) { - for(uint32 i = 0; i < max; ++i) + for (uint32 i = 0; i < max; ++i) { uint32 random = rand()%4; Creature* Whelp = m_creature->SummonCreature(CREATURE_WHELP, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); diff --git a/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/def_razorfen_kraul.h b/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/def_razorfen_kraul.h index d40abd7f2fd..e2219986f63 100644 --- a/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/def_razorfen_kraul.h +++ b/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/def_razorfen_kraul.h @@ -18,4 +18,4 @@ #define DEF_RAZORFEN_KRAUL_H #define TYPE_WARD_KEEPERS 1 -#endif
\ No newline at end of file +#endif diff --git a/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp b/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp index ed139ea45e9..4937e16d711 100644 --- a/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp +++ b/src/bindings/scripts/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp @@ -24,7 +24,6 @@ EndScriptData */ #include "precompiled.h" #include "def_razorfen_kraul.h" - #define WARD_KEEPERS_NR 2 struct TRINITY_DLL_DECL instance_razorfen_kraul : public ScriptedInstance @@ -48,7 +47,7 @@ struct TRINITY_DLL_DECL instance_razorfen_kraul : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* plr = itr->getSource()) return plr; @@ -102,4 +101,4 @@ void AddSC_instance_razorfen_kraul() newscript->Name = "instance_razorfen_kraul"; newscript->GetInstanceData = &GetInstanceData_instance_razorfen_kraul; newscript->RegisterSelf(); -}
\ No newline at end of file +} diff --git a/src/bindings/scripts/scripts/kalimdor/silithus.cpp b/src/bindings/scripts/scripts/kalimdor/silithus.cpp index 45313fbbc73..2f62a8c5ca6 100644 --- a/src/bindings/scripts/scripts/kalimdor/silithus.cpp +++ b/src/bindings/scripts/scripts/kalimdor/silithus.cpp @@ -919,7 +919,7 @@ struct TRINITY_DLL_DECL npc_anachronos_quest_triggerAI : public ScriptedAI uint8 KaldoreiSoldierCount = 0; uint8 AnubisathConquerorCount = 0; uint8 QirajiWaspCount = 0; - for(uint8 i = 0; i < 67; ++i) + for (uint8 i = 0; i < 67; ++i) { Creature* Spawn = NULL; float X = SpawnLocation[locIndex + i].x; @@ -967,7 +967,7 @@ struct TRINITY_DLL_DECL npc_anachronos_quest_triggerAI : public ScriptedAI const Group::MemberSlotList members = EventGroup->GetMemberSlots(); - for(Group::member_citerator itr = members.begin(); itr!= members.end(); itr++) + for (Group::member_citerator itr = members.begin(); itr!= members.end(); itr++) { GroupMember = (Unit::GetPlayer(itr->guid)); if(!GroupMember) diff --git a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp index d8ce45872e5..bd8888f4981 100644 --- a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp +++ b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp @@ -235,7 +235,7 @@ struct TRINITY_DLL_DECL boss_yaujAI : public ScriptedAI pInstance->SetData(DATA_BUG_TRIO_DEATH, 1); } - for(uint8 i = 0; i < 10; ++i) + for (uint8 i = 0; i < 10; ++i) { Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0); Creature* Summoned = m_creature->SummonCreature(15621,m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000); diff --git a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp index 541d16b7f2b..f9de19ff92f 100644 --- a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp +++ b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp @@ -567,7 +567,7 @@ struct TRINITY_DLL_DECL cthunAI : public ScriptedAI if (!PlayerList.isEmpty()) { - for(Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) + for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { if (Player* pPlr = itr->getSource()) pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER,pPlr); diff --git a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp index 0494cc2fdd1..57c9b302d0d 100644 --- a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp +++ b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp @@ -35,7 +35,6 @@ EndScriptData */ #define SPELL_WHIRLWINDADD 26038 #define SPELL_KNOCKBACK 26027 - struct TRINITY_DLL_DECL boss_sarturaAI : public ScriptedAI { boss_sarturaAI(Creature *c) : ScriptedAI(c) {} diff --git a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp index 72dfcdb08f3..b049fe25fa1 100644 --- a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp +++ b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp @@ -320,7 +320,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI Creature *nearb = NULL; - for(std::list<Creature*>::iterator iter = lUnitList.begin(); iter != lUnitList.end(); ++iter) + for (std::list<Creature*>::iterator iter = lUnitList.begin(); iter != lUnitList.end(); ++iter) { Creature *c = *iter; if (c) diff --git a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp index 04e31d7eebd..922c4b1454a 100644 --- a/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp +++ b/src/bindings/scripts/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp @@ -157,7 +157,7 @@ struct TRINITY_DLL_DECL aqsentinelAI : public ScriptedAI if (assistList.empty()) return; - for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter) + for (std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter) AddBuddyToList((*iter)); } @@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL aqsentinelAI : public ScriptedAI Unit *GetHatedManaUser() { std::list<HostilReference*>::iterator i; - for (i = m_creature->getThreatManager().getThreatList().begin();i != m_creature->getThreatManager().getThreatList().end(); ++i) + for (i = m_creature->getThreatManager().getThreatList().begin(); i != m_creature->getThreatManager().getThreatList().end(); ++i) { Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); if (pUnit->getPowerType()==POWER_MANA) diff --git a/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp b/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp index 70e0b3e5e28..bf658ca97b2 100644 --- a/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp +++ b/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp @@ -327,7 +327,7 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI Wave = 0; PlayerGUID = 0; - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) { AffrayChallenger[i] = 0; Challenger_down[i] = false; @@ -366,7 +366,7 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, m_creature); pWarrior->FailQuest(1719); - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) { if (AffrayChallenger[i]) { @@ -407,7 +407,7 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI pWarrior->AreaExploredOrEventHappens(1719); DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, m_creature); - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) { Creature* pCreature = m_creature->SummonCreature(AFFRAY_CHALLENGER, AffrayChallengerLoc[i][0], AffrayChallengerLoc[i][1], AffrayChallengerLoc[i][2], AffrayChallengerLoc[i][3], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); if (!pCreature) @@ -427,7 +427,7 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI { if (Challenger_checker < diff) { - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) { if (AffrayChallenger[i]) { diff --git a/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp b/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp index 9616aa4acf6..d8a7f3a91db 100644 --- a/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp +++ b/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp @@ -68,7 +68,7 @@ struct TRINITY_DLL_DECL npc_kanatiAI : public npc_escortAI void DoSpawnGalak() { - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) m_creature->SummonCreature(NPC_GALAK_ASS, m_afGalakLoc[0], m_afGalakLoc[1], m_afGalakLoc[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); @@ -157,7 +157,7 @@ struct TRINITY_DLL_DECL npc_lakota_windsongAI : public npc_escortAI void DoSpawnBandits(int uiAmbushId) { - for(int i = 0; i < 2; ++i) + for (int i = 0; i < 2; ++i) m_creature->SummonCreature(NPC_GRIM_BANDIT, m_afBanditLoc[i+uiAmbushId][0], m_afBanditLoc[i+uiAmbushId][1], m_afBanditLoc[i+uiAmbushId][2], 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); @@ -230,7 +230,7 @@ struct TRINITY_DLL_DECL npc_paoka_swiftmountainAI : public npc_escortAI void DoSpawnWyvern() { - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) m_creature->SummonCreature(NPC_WYVERN, m_afWyvernLoc[i][0], m_afWyvernLoc[i][1], m_afWyvernLoc[i][2], 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); diff --git a/src/bindings/scripts/scripts/kalimdor/ungoro_crater.cpp b/src/bindings/scripts/scripts/kalimdor/ungoro_crater.cpp index eac657fd727..ac717892794 100644 --- a/src/bindings/scripts/scripts/kalimdor/ungoro_crater.cpp +++ b/src/bindings/scripts/scripts/kalimdor/ungoro_crater.cpp @@ -44,7 +44,6 @@ EndContentData */ #define ENTRY_TARLORD1 6519 #define ENTRY_STOMPER 6513 - struct TRINITY_DLL_DECL npc_ameAI : public npc_escortAI { npc_ameAI(Creature *c) : npc_escortAI(c) {} diff --git a/src/bindings/scripts/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp b/src/bindings/scripts/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp index d955226e1c3..480272c6376 100644 --- a/src/bindings/scripts/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp +++ b/src/bindings/scripts/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp @@ -118,7 +118,7 @@ struct TRINITY_DLL_DECL instance_wailing_caverns : public ScriptedInstance loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5] >> m_auiEncounter[6] >> m_auiEncounter[7] >> m_auiEncounter[8]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] != DONE) m_auiEncounter[i] = NOT_STARTED; @@ -139,4 +139,4 @@ void AddSC_instance_wailing_caverns() newscript->Name = "instance_wailing_caverns"; newscript->GetInstanceData = &GetInstanceData_instance_wailing_caverns; newscript->RegisterSelf(); -}
\ No newline at end of file +} diff --git a/src/bindings/scripts/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp b/src/bindings/scripts/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp index d734e32d13b..4985746d8fc 100644 --- a/src/bindings/scripts/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp +++ b/src/bindings/scripts/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp @@ -261,7 +261,7 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievWC); } } diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp index 35827c0aac1..0621aa34844 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp @@ -69,7 +69,6 @@ struct TRINITY_DLL_DECL boss_elder_nadoxAI : public ScriptedAI uint32 guard_spawn_Timer; uint32 enrage_Timer; - ScriptedInstance *pInstance; void Reset() @@ -116,7 +115,7 @@ struct TRINITY_DLL_DECL boss_elder_nadoxAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievRespectYourElders); } } diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp index 33c3ba42011..72023225dbe 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp @@ -131,7 +131,7 @@ struct TRINITY_DLL_DECL boss_volazjAI : public ScriptedAI if (HeroicMode && uiEncounterTimer < 120000 && pMap && pMap->IsDungeon() && AchievQuickDemise) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievQuickDemise); } } diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp index b6b1ac586eb..7f124077f86 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp @@ -212,7 +212,7 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI Unit *target = NULL; std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); std::vector<Unit *> target_list; - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); // exclude pets & totems @@ -268,10 +268,10 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI { Map::PlayerList const &players = pMap->GetPlayers(); uint8 count = 0; - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) ++count; if (count < 5) - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievThePartyIsOver); } } diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp index c8a0fc22c3c..f682368c4f8 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp @@ -61,7 +61,7 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance Herald_Volazj =0; Amanitar =0; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) m_auiEncounter[i] = NOT_STARTED; spheres[0] = NOT_STARTED; spheres[1] = NOT_STARTED; @@ -69,13 +69,12 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; } - void OnCreatureCreate(Creature* pCreature, bool add) { switch(pCreature->GetEntry()) @@ -217,7 +216,7 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance m_auiEncounter[3] = data3; m_auiEncounter[4] = data4; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp index 377a9d58c8f..abb4fc6c7cb 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp @@ -154,7 +154,6 @@ struct TRINITY_DLL_DECL boss_krik_thirAI : public ScriptedAI if (!UpdateVictim()) return; - if(SummonTimer < diff) { Summon(); @@ -201,7 +200,7 @@ struct TRINITY_DLL_DECL boss_krik_thirAI : public ScriptedAI HeroicMode && pMap && pMap->IsDungeon() && AchievWatchHimDie) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievWatchHimDie); } } @@ -357,7 +356,6 @@ struct TRINITY_DLL_DECL npc_watcher_gashraAI : public ScriptedAI InfectedBiteTimer = 4000; } - void EnterCombat(Unit* who) { m_creature->CastSpell(m_creature,SPELL_ENRAGE,true); @@ -513,7 +511,6 @@ CreatureAI* GetAI_npc_watcher_silthik (Creature* pCreature) return new npc_watcher_silthikAI (pCreature); } - void AddSC_boss_krik_thir() { Script *newscript; diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp index d06335bdbd3..87d0b854821 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp @@ -64,13 +64,12 @@ struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; } - void OnCreatureCreate(Creature* pCreature, bool add) { switch(pCreature->GetEntry()) @@ -182,7 +181,7 @@ struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance m_auiEncounter[1] = data1; m_auiEncounter[2] = data2; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/draktharon_keep/boss_novos.cpp b/src/bindings/scripts/scripts/northrend/draktharon_keep/boss_novos.cpp index 2f07378c992..963e42f82aa 100644 --- a/src/bindings/scripts/scripts/northrend/draktharon_keep/boss_novos.cpp +++ b/src/bindings/scripts/scripts/northrend/draktharon_keep/boss_novos.cpp @@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_novosAI : public Scripted_NoMovementAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievOhNovos); } } diff --git a/src/bindings/scripts/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp b/src/bindings/scripts/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp index 4b498223838..75eee1caba2 100644 --- a/src/bindings/scripts/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp +++ b/src/bindings/scripts/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp @@ -41,7 +41,7 @@ struct TRINITY_DLL_DECL instance_drak_tharon : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -177,7 +177,7 @@ struct TRINITY_DLL_DECL instance_drak_tharon : public ScriptedInstance m_auiEncounter[2] = data2; m_auiEncounter[3] = data3; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; }else OUT_LOAD_INST_DATA_FAIL; diff --git a/src/bindings/scripts/scripts/northrend/gundrak/boss_moorabi.cpp b/src/bindings/scripts/scripts/northrend/gundrak/boss_moorabi.cpp index a352310a78d..d16d86ab4b9 100644 --- a/src/bindings/scripts/scripts/northrend/gundrak/boss_moorabi.cpp +++ b/src/bindings/scripts/scripts/northrend/gundrak/boss_moorabi.cpp @@ -151,7 +151,7 @@ struct TRINITY_DLL_DECL boss_moorabiAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievLessRabi); } } diff --git a/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp b/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp index 95f74af7e35..7a2da670478 100644 --- a/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp +++ b/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp @@ -130,10 +130,10 @@ struct TRINITY_DLL_DECL boss_slad_ranAI : public ScriptedAI if(uiSpawnTimer < diff) { if (uiPhase == 1) - for (uint8 i = 0;i < (HeroicMode ? 5 : 3); ++i) + for (uint8 i = 0; i < (HeroicMode ? 5 : 3); ++i) m_creature->SummonCreature(CREATURE_SNAKE, SpawnLoc[i].x, SpawnLoc[i].y, SpawnLoc[i].z, SpawnLoc[i].orientation, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); if (uiPhase == 2) - for (uint8 i = 0;i < (HeroicMode ? 5 : 3); ++i) + for (uint8 i = 0; i < (HeroicMode ? 5 : 3); ++i) m_creature->SummonCreature(CREATURE_CONSTRICTORS, SpawnLoc[i].x, SpawnLoc[i].y, SpawnLoc[i].z, SpawnLoc[i].orientation, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); uiSpawnTimer = 5000; } else uiSpawnTimer -= diff; diff --git a/src/bindings/scripts/scripts/northrend/gundrak/instance_gundrak.cpp b/src/bindings/scripts/scripts/northrend/gundrak/instance_gundrak.cpp index 3b8dd7edea2..9a7a6b7a97d 100644 --- a/src/bindings/scripts/scripts/northrend/gundrak/instance_gundrak.cpp +++ b/src/bindings/scripts/scripts/northrend/gundrak/instance_gundrak.cpp @@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL instance_gundrak : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL instance_gundrak : public ScriptedInstance m_auiEncounter[3] = data3; m_auiEncounter[4] = data4; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; }else OUT_LOAD_INST_DATA_FAIL; diff --git a/src/bindings/scripts/scripts/northrend/howling_fjord.cpp b/src/bindings/scripts/scripts/northrend/howling_fjord.cpp index cabb00d748f..27ba213e798 100644 --- a/src/bindings/scripts/scripts/northrend/howling_fjord.cpp +++ b/src/bindings/scripts/scripts/northrend/howling_fjord.cpp @@ -158,7 +158,6 @@ struct TRINITY_DLL_DECL npc_plaguehound_trackerAI : public npc_escortAI { npc_plaguehound_trackerAI(Creature* pCreature) : npc_escortAI(pCreature) { } - void Reset() { InitScriptData(); diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_four_horsemen.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_four_horsemen.cpp index a39e76a24b6..b051b956e66 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_four_horsemen.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_four_horsemen.cpp @@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL boss_four_horsemenAI : public BossAI boss_four_horsemenAI(Creature *c) : BossAI(c, BOSS_HORSEMEN) { id = Horsemen(0); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) if (me->GetEntry() == MOB_HORSEMEN[i]) id = Horsemen(i); caster = (id == HORSEMEN_LADY || id == HORSEMEN_SIR); diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp index ed38cbe62c4..2e121e54b1a 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gluth.cpp @@ -72,7 +72,7 @@ struct TRINITY_DLL_DECL boss_gluthAI : public BossAI void EnterCombat(Unit *who) { - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummon[i])) triggers.push_back(trigger); if (triggers.size() < 3) @@ -126,7 +126,7 @@ struct TRINITY_DLL_DECL boss_gluthAI : public BossAI DoCast(me, SPELL_BERSERK); return; case EVENT_SUMMON: - for(uint32 i = 0; i < HEROIC(1,2); ++i) + for (uint32 i = 0; i < HEROIC(1,2); ++i) DoSummon(MOB_ZOMBIE, triggers[rand()%3]); events.ScheduleEvent(EVENT_SUMMON, 10000); return; diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp index 647c62a32eb..aa67e6edeb2 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp @@ -120,10 +120,10 @@ struct TRINITY_DLL_DECL boss_gothikAI : public BossAI void EnterCombat(Unit *who) { - for(uint32 i = 0; i < POS_LIVE; ++i) + for (uint32 i = 0; i < POS_LIVE; ++i) if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i])) liveTrigger.push_back(trigger); - for(uint32 i = 0; i < POS_DEAD; ++i) + for (uint32 i = 0; i < POS_DEAD; ++i) if (Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i])) deadTrigger.push_back(trigger); @@ -160,7 +160,7 @@ struct TRINITY_DLL_DECL boss_gothikAI : public BossAI { if (summon->GetEntry() == WORLD_TRIGGER) { - //for(TriggerVct::iterator itr = liveTrigger.begin(); itr != liveTrigger.end(); ++itr) + //for (TriggerVct::iterator itr = liveTrigger.begin(); itr != liveTrigger.end(); ++itr) // if(*itr == summon) error_log("boss_gothikAI: trigger is despawned!"); EnterEvadeMode(); @@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL boss_gothikAI : public BossAI case EVENT_SUMMON: if (waves[waveCount].entry) { - for(uint32 i = 0; i < waves[waveCount].number; ++i) + for (uint32 i = 0; i < waves[waveCount].number; ++i) DoSummon(waves[waveCount].entry, liveTrigger[rand()%POS_LIVE], 1.0f); events.ScheduleEvent(EVENT_SUMMON, waves[waveCount].time); ++waveCount; @@ -312,7 +312,7 @@ struct TRINITY_DLL_DECL mob_gothik_minionAI : public CombatAI if (pMap->IsDungeon()) { Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (i->getSource()->isAlive() && SIDE_CHECK(i->getSource())) { diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_kelthuzad.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_kelthuzad.cpp index 2e395ecec03..e5b86e59193 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_kelthuzad.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_kelthuzad.cpp @@ -236,7 +236,7 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public BossAI { std::vector<Unit*> unitList; std::list<HostilReference*> *threatList = &me->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::const_iterator itr = threatList->begin(); itr != threatList->end(); ++itr) + for (std::list<HostilReference*>::const_iterator itr = threatList->begin(); itr != threatList->end(); ++itr) { if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->getPowerType() == POWER_MANA diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_maexxna.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_maexxna.cpp index ff84d1077e4..f1209f3f948 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_maexxna.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_maexxna.cpp @@ -74,7 +74,7 @@ struct TRINITY_DLL_DECL boss_maexxnaAI : public BossAI switch(eventId) { case EVENT_WRAP: - for(uint32 i = 0; i < HEROIC(1,2); ++i) + for (uint32 i = 0; i < HEROIC(1,2); ++i) { if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP)) { @@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL boss_maexxnaAI : public BossAI case EVENT_SUMMON: { uint32 amount = 8+rand()%2; - for(uint32 i = 0; i < amount; ++i) + for (uint32 i = 0; i < amount; ++i) DoSummon(MOB_SPIDERLING, me); events.ScheduleEvent(EVENT_SUMMON, 40000); break; diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_noth.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_noth.cpp index c4ba86a91d6..911ca8a39f7 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_noth.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_noth.cpp @@ -120,7 +120,7 @@ struct TRINITY_DLL_DECL boss_nothAI : public BossAI void SummonUndead(uint32 entry, uint32 num) { - for(uint32 i = 0; i < num; ++i) + for (uint32 i = 0; i < num; ++i) { uint32 pos = rand()%MAX_SUMMON_POS; me->SummonCreature(entry, SummonPos[pos][0], SummonPos[pos][1], SummonPos[pos][2], diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_patchwerk.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_patchwerk.cpp index 5077f0267ed..3686d859bc8 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_patchwerk.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_patchwerk.cpp @@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL boss_patchwerkAI : public BossAI if(pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievMakeQuickWerkOfHim); } } @@ -101,7 +101,7 @@ struct TRINITY_DLL_DECL boss_patchwerkAI : public BossAI uint32 MostHP = 0; Unit* pMostHPTarget = NULL; std::list<HostilReference*>::iterator i = me->getThreatManager().getThreatList().begin(); - for(; i != me->getThreatManager().getThreatList().end(); ++i) + for (; i != me->getThreatManager().getThreatList().end(); ++i) { Unit* target = (*i)->getTarget(); if (target->isAlive() && target->GetHealth() > MostHP && me->IsWithinMeleeRange(target)) diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_sapphiron.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_sapphiron.cpp index e5fb1c6463a..e460627d648 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_sapphiron.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_sapphiron.cpp @@ -149,7 +149,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI if(pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievTheHundredClub); } } @@ -176,7 +176,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI if(CanTheHundredClub && pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if(itr->getSource()->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE) { @@ -201,7 +201,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI void ClearIceBlock() { - for(IceBlockMap::iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr) + for (IceBlockMap::iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr) { if (Player* pPlayer = Unit::GetPlayer(itr->first)) pPlayer->RemoveAura(SPELL_ICEBOLT); @@ -291,7 +291,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI { std::vector<Unit*> targets; std::list<HostilReference*>::iterator i = me->getThreatManager().getThreatList().begin(); - for(; i != me->getThreatManager().getThreatList().end(); ++i) + for (; i != me->getThreatManager().getThreatList().end(); ++i) if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER && !(*i)->getTarget()->HasAura(SPELL_ICEBOLT)) targets.push_back((*i)->getTarget()); @@ -348,7 +348,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI DoZoneInCombat(); // make sure everyone is in threatlist std::vector<Unit*> targets; std::list<HostilReference*>::iterator i = me->getThreatManager().getThreatList().begin(); - for(; i != me->getThreatManager().getThreatList().end(); ++i) + for (; i != me->getThreatManager().getThreatList().end(); ++i) { Unit *target = (*i)->getTarget(); if (target->GetTypeId() != TYPEID_PLAYER) @@ -361,7 +361,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI continue; } - for(IceBlockMap::iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr) + for (IceBlockMap::iterator itr = iceblocks.begin(); itr != iceblocks.end(); ++itr) { if (GameObject* pGo = GameObject::GetGameObject(*me, itr->second)) { @@ -378,7 +378,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI me->CastSpell(me, SPELL_FROST_EXPLOSION, true); - for(std::vector<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + for (std::vector<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) (*itr)->ApplySpellImmune(0, IMMUNITY_ID, SPELL_FROST_EXPLOSION, false); } }; diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_thaddius.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_thaddius.cpp index 173bb84dba7..7d023c253a3 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_thaddius.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_thaddius.cpp @@ -36,11 +36,9 @@ //both #define SPELL_WARSTOMP 28125 - //generic #define C_TESLA_COIL 16218 //the coils (emotes "Tesla Coil overloads!") - //Thaddus #define SAY_GREET -1533029 //not used #define SAY_AGGRO RAND(-1533030,-1533031,-1533032) diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/instance_naxxramas.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/instance_naxxramas.cpp index 189eac62ca8..eff98fe289f 100644 --- a/src/bindings/scripts/scripts/northrend/naxxramas/instance_naxxramas.cpp +++ b/src/bindings/scripts/scripts/northrend/naxxramas/instance_naxxramas.cpp @@ -89,7 +89,7 @@ inline uint32 GetEruptionSection(float x, float y) return 3; float slope = y/x; - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) if (slope > HeiganEruptionSlope[i]) return i; return 3; @@ -170,12 +170,12 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData void HeiganErupt(uint32 section) { - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) { if (i == section) continue; - for(std::set<GameObject*>::iterator itr = HeiganEruption[i].begin(); itr != HeiganEruption[i].end(); ++itr) + for (std::set<GameObject*>::iterator itr = HeiganEruption[i].begin(); itr != HeiganEruption[i].end(); ++itr) { (*itr)->SendCustomAnim(); (*itr)->CastSpell(NULL, SPELL_ERUPTION); @@ -191,7 +191,7 @@ bool AreaTrigger_at_naxxramas_frostwyrm_wing(Player* pPlayer, AreaTriggerEntry * InstanceData *data = pPlayer->GetInstanceData(); if (data) - for(uint32 i = BOSS_ANUBREKHAN; i < BOSS_SAPPHIRON; ++i) + for (uint32 i = BOSS_ANUBREKHAN; i < BOSS_SAPPHIRON; ++i) if (data->GetBossState(i) != DONE) return true; diff --git a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_anomalus.cpp b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_anomalus.cpp index f0759804235..3f37cca3893 100644 --- a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_anomalus.cpp +++ b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_anomalus.cpp @@ -111,7 +111,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievChaosTheory); } } diff --git a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp index 4845119a89e..38bd1a7822b 100644 --- a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp +++ b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp @@ -110,7 +110,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievIntenseCold); } } @@ -136,7 +136,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI GameObject *ContainmentSpheres[CONTAINMENT_SPHERES]; - for(uint8 i = 0; i < CONTAINMENT_SPHERES; ++i) + for (uint8 i = 0; i < CONTAINMENT_SPHERES; ++i) { ContainmentSpheres[i] = pInstance->instance->GetGameObject(ContainmentSphereGUIDs[i]); if (!ContainmentSpheres[i]) @@ -174,7 +174,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI if (CheckIntenseColdTimer < diff && !MoreThanTwoIntenseCold) { std::list<HostilReference*> ThreatList = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); itr++) + for (std::list<HostilReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); itr++) { Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (!target || target->GetTypeId() != TYPEID_PLAYER) diff --git a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp index d043705ab54..7b8fe60bacf 100644 --- a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp +++ b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp @@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievSplitPersonality); } } @@ -205,7 +205,6 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI return; } - if ((Phase == 1)||(Phase == 3)) { Unit* FireMagus; diff --git a/src/bindings/scripts/scripts/northrend/nexus/nexus/instance_nexus.cpp b/src/bindings/scripts/scripts/northrend/nexus/nexus/instance_nexus.cpp index c420cb1920d..b696012b776 100644 --- a/src/bindings/scripts/scripts/northrend/nexus/nexus/instance_nexus.cpp +++ b/src/bindings/scripts/scripts/northrend/nexus/nexus/instance_nexus.cpp @@ -233,7 +233,7 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance std::istringstream loadStream(chrIn); loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]; - for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; ++i) + for (uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; ++i) { if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/nexus/oculus/boss_varos.cpp b/src/bindings/scripts/scripts/northrend/nexus/oculus/boss_varos.cpp index 0ccd453e4d2..cfd419a01f8 100644 --- a/src/bindings/scripts/scripts/northrend/nexus/oculus/boss_varos.cpp +++ b/src/bindings/scripts/scripts/northrend/nexus/oculus/boss_varos.cpp @@ -34,7 +34,6 @@ update creature_template set scriptname = '' where entry = ''; #define SAY_STRIKE_3 -1578028 #define SAY_SPAWN -1578029 - struct TRINITY_DLL_DECL boss_varosAI : public ScriptedAI { boss_varosAI(Creature *c) : ScriptedAI(c) {} diff --git a/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp b/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp index 0a4421683a3..5e5e10530f2 100644 --- a/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp +++ b/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp @@ -115,7 +115,6 @@ struct TRINITY_DLL_DECL npc_injured_rainspeaker_oracleAI : public npc_escortAI } }; - bool GossipHello_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) @@ -215,7 +214,6 @@ bool GossipSelect_npc_vekjik(Player* pPlayer, Creature* pCreature, uint32 uiSend return true; } - /*###### ## avatar_of_freya ######*/ @@ -235,7 +233,6 @@ enum eFreya GOSSIP_TEXTID_AVATAR3 = 13305 }; - bool GossipHello_npc_avatar_of_freya(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) diff --git a/src/bindings/scripts/scripts/northrend/storm_peaks.cpp b/src/bindings/scripts/scripts/northrend/storm_peaks.cpp index 473fca5aa71..ab55c2e1341 100644 --- a/src/bindings/scripts/scripts/northrend/storm_peaks.cpp +++ b/src/bindings/scripts/scripts/northrend/storm_peaks.cpp @@ -30,7 +30,6 @@ enum eAgnetta FACTION_HOSTILE_AT1 = 45 }; - struct TRINITY_DLL_DECL npc_agnetta_tyrsdottarAI : public ScriptedAI { npc_agnetta_tyrsdottarAI(Creature* pCreature) : ScriptedAI(pCreature) { } @@ -81,7 +80,6 @@ enum eFrostbornScout QUEST_MISSING_SCOUTS = 12864 }; - bool GossipHello_npc_frostborn_scout(Player* pPlayer, Creature* pCreature) { diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp index d2630dc2175..aabb23349ff 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp @@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL boss_bjarngrimAI : public ScriptedAI m_uiMortalStrike_Timer = 8000; m_uiSlam_Timer = 10000; - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (Creature* pStormforgedLieutenant = (Unit::GetCreature((*m_creature), m_auiStormforgedLieutenantGUID[i]))) { diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp index 96e49343b39..74df79e6211 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp @@ -154,7 +154,7 @@ struct TRINITY_DLL_DECL boss_ionarAI : public ScriptedAI if (m_lSparkGUIDList.empty()) return; - for(std::list<uint64>::iterator itr = m_lSparkGUIDList.begin(); itr != m_lSparkGUIDList.end(); ++itr) + for (std::list<uint64>::iterator itr = m_lSparkGUIDList.begin(); itr != m_lSparkGUIDList.end(); ++itr) { if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) { @@ -173,7 +173,7 @@ struct TRINITY_DLL_DECL boss_ionarAI : public ScriptedAI if (m_lSparkGUIDList.empty()) return; - for(std::list<uint64>::iterator itr = m_lSparkGUIDList.begin(); itr != m_lSparkGUIDList.end(); ++itr) + for (std::list<uint64>::iterator itr = m_lSparkGUIDList.begin(); itr != m_lSparkGUIDList.end(); ++itr) { if (Creature* pSpark = Unit::GetCreature(*m_creature, *itr)) { diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp index 19d34eb383c..7f858f09cfe 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp @@ -118,7 +118,7 @@ struct TRINITY_DLL_DECL boss_lokenAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievTimelyDeath); } } diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp index 1804d316f92..a2aa5f293fc 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp @@ -154,7 +154,7 @@ struct TRINITY_DLL_DECL boss_volkhanAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievShatterResistant); } } @@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL boss_volkhanAI : public ScriptedAI if (m_lGolemGUIDList.empty()) return; - for(std::list<uint64>::iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) + for (std::list<uint64>::iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) { if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) { @@ -188,7 +188,7 @@ struct TRINITY_DLL_DECL boss_volkhanAI : public ScriptedAI if (m_lGolemGUIDList.empty()) return; - for(std::list<uint64>::iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) + for (std::list<uint64>::iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr) { if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr)) { @@ -313,7 +313,7 @@ bool EffectDummyCreature_boss_volkhan(Unit* pCaster, uint32 uiSpellId, uint32 ui if (pCaster->GetEntry() != NPC_VOLKHAN_ANVIL || pCreatureTarget->GetEntry() != NPC_VOLKHAN) return true; - for(uint8 i = 0; i < MAX_GOLEM; ++i) + for (uint8 i = 0; i < MAX_GOLEM; ++i) { pCreatureTarget->CastSpell(pCaster, SPELL_SUMMON_MOLTEN_GOLEM, true); } diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp index f8fcd720dfa..d74a4a228eb 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp @@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL boss_maiden_of_griefAI : public ScriptedAI if (HeroicMode && AchievTimer < 60000 && pMap && pMap->IsDungeon() && AchievGoodGrief) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievGoodGrief); } } diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp index 69061ad1d1f..4f0aceaa866 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp @@ -190,7 +190,7 @@ struct TRINITY_DLL_DECL boss_sjonnirAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievAbuseTheOoze); } } diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp index 0681b376f4e..6e6b0aef0c6 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp @@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL mob_tribuna_controllerAI : public ScriptedAI if (!lKaddrakGUIDList.empty()) { uint32 uiPositionCounter = 0; - for(std::list<Creature*>::iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr) + for (std::list<Creature*>::iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr) { if ((*itr)->isAlive()) { diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp index 85d9367ae1d..5960614eeff 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp @@ -58,7 +58,7 @@ struct TRINITY_DLL_DECL instance_halls_of_stone : public ScriptedInstance uiTribunalChest = 0; uiTribunalSkyFloor = 0; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) m_auiEncounter[i] = NOT_STARTED; } @@ -219,7 +219,7 @@ struct TRINITY_DLL_DECL instance_halls_of_stone : public ScriptedInstance m_auiEncounter[2] = data2; m_auiEncounter[3] = data3; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp index df03ff9eff7..0b8d1e87b5c 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp @@ -62,8 +62,6 @@ EndScriptData */ #define SPELL_LIGHTNING_TENDRILS_H 63486 #define SPELL_STORMSHIELD 64187 - - enum eEnums { EVENT_ENRAGE, @@ -87,14 +85,12 @@ enum eEnums }; - - bool IsEncounterComplete(ScriptedInstance* pInstance, Creature* m_creature) { if (!pInstance || !m_creature) return false; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { uint64 guid = pInstance->GetData64(DATA_STEELBREAKER+i); if(!guid) diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp index 1aa70290b69..6179b19f0e2 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp @@ -20,7 +20,6 @@ #include "def_ulduar.h" #include "Vehicle.h" - #define SPELL_PURSUED 62374 #define SPELL_GATHERING_SPEED 62375 #define SPELL_BATTERING_RAM 62376 diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_ignis.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_ignis.cpp index 8dfda95a987..38c662f5fe9 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_ignis.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_ignis.cpp @@ -91,7 +91,6 @@ struct TRINITY_DLL_DECL boss_ignis_AI : public BossAI SLAG_POT_Timer = 30000; } else SLAG_POT_Timer -= diff; - DoMeleeAttackIfReady(); } }; diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp index 92dd6ecacab..839fb14f95f 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp @@ -218,7 +218,7 @@ struct TRINITY_DLL_DECL boss_razorscaleAI : public BossAI { InitialSpawn = false; - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) { uint32 random = rand()%4; Creature* Add = m_creature->SummonCreature(CREATURE_ADDS, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); @@ -227,7 +227,6 @@ struct TRINITY_DLL_DECL boss_razorscaleAI : public BossAI } } - if (FireballTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL); @@ -269,7 +268,7 @@ struct TRINITY_DLL_DECL boss_razorscaleAI : public BossAI if (Phase == 2) { uint32 max = rand()%10; - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) { uint32 random = rand()%3; Creature* Add = m_creature->SummonCreature(CREATURE_ADDS, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); @@ -283,7 +282,7 @@ struct TRINITY_DLL_DECL boss_razorscaleAI : public BossAI uint32 max = rand() % 10 +1; if (max < 1) { - for(uint32 i = 0; i < max; ++i) + for (uint32 i = 0; i < max; ++i) { uint32 random = rand()%4; Creature* Add = m_creature->SummonCreature(CREATURE_ADDS, SpawnLocations[random][0], SpawnLocations[random][1], SpawnLocations[random][2], 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp index 4a4c441fffc..b825bbcad23 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp @@ -81,7 +81,7 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) { if (m_auiEncounter[i] == IN_PROGRESS) return true; @@ -204,7 +204,7 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance std::ostringstream saveStream; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) saveStream << m_auiEncounter[i] << " "; m_strInstData = saveStream.str(); @@ -298,7 +298,7 @@ struct TRINITY_DLL_DECL instance_ulduar : public ScriptedInstance std::istringstream loadStream(strIn); - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) { loadStream >> m_auiEncounter[i]; diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp index 86523ef0bf6..87f5eeec1d9 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp @@ -253,7 +253,6 @@ struct TRINITY_DLL_DECL boss_ingvar_the_plundererAI : public ScriptedAI }else Enrage_Timer -= diff; } - if (Roar_Timer < diff) { if (!wait_Timer) diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp index bff13c8b4cc..d5a5b3dcabd 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp @@ -154,7 +154,7 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI if (pMap && pMap->IsDungeon()) { Map::PlayerList const &players = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) itr->getSource()->CompletedAchievement(AchievOnTheRocks); } } @@ -197,7 +197,7 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI { Creature* Skeleton; DoScriptText(SAY_SKELETONS, m_creature); - for(uint8 i = 0; i < 5; ++i) + for (uint8 i = 0; i < 5; ++i) { Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); if (Skeleton) @@ -267,7 +267,6 @@ struct TRINITY_DLL_DECL mob_vrykul_skeletonAI : public ScriptedAI } } - void PretendToDie() { isDead = true; diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp index 0770f9209e9..dcb222e163c 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp @@ -224,7 +224,6 @@ struct TRINITY_DLL_DECL boss_dalronn_the_controllerAI : public ScriptedAI uint32 AggroYell_Timer; bool Skarvald_isDead; - void Reset() { ShadowBolt_Timer = 1000; diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp index 744891371a9..be4446dd6d4 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp @@ -76,7 +76,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance Dalronn = 0; Ingvar = 0; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { forge_bellow[i] = 0; forge_fire[i] = 0; @@ -90,7 +90,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -102,7 +102,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* plr = itr->getSource()) return plr; @@ -229,7 +229,6 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance break; } - if (data == DONE) { SaveToDB(); @@ -284,7 +283,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance m_auiEncounter[1] = data1; m_auiEncounter[2] = data2; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp index 6dd5b242517..2a0fb5642bb 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp @@ -108,7 +108,7 @@ struct TRINITY_DLL_DECL npc_dragonflayer_forge_masterAI : public ScriptedAI float diff = 30.0f; int near_f = 0; - for(uint8 i = 0; i < 3 ; ++i) + for (uint8 i = 0; i < 3 ; ++i) { GameObject* temp; temp = m_creature->FindNearestGameObject(entry_search[i],30); diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp index 4710d8dec82..f389b2e99ab 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp @@ -217,7 +217,7 @@ struct TRINITY_DLL_DECL boss_skadiAI : public ScriptedAI void SpawnMobs(uint32 spot) { uint8 uiMaxSpawn = (HeroicMode ? 6 : 5); - for(uint8 i = 0; i < uiMaxSpawn; ++i) + for (uint8 i = 0; i < uiMaxSpawn; ++i) { Creature* pTemp; switch (rand()%3) diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp index df72278c684..fce4ad3f5e7 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp @@ -275,7 +275,7 @@ struct TRINITY_DLL_DECL boss_ymironAI : public ScriptedAI x = m_creature->GetPositionX()-5; y = m_creature->GetPositionY()-5; z = m_creature->GetPositionZ(); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { //DoCast(m_creature, SPELL_SUMMON_AVENGING_SPIRIT); // works fine, but using summon has better control if (Creature* pTemp = m_creature->SummonCreature(CREATURE_AVENGING_SPIRIT, x+rand()%10, y+rand()%10, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)) diff --git a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp index 7eb661668df..23c530f2432 100644 --- a/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp +++ b/src/bindings/scripts/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp @@ -40,13 +40,13 @@ struct TRINITY_DLL_DECL instance_pinnacle : public ScriptedInstance void Initialize() { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) m_auiEncounter[i] = NOT_STARTED; } bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -185,7 +185,7 @@ struct TRINITY_DLL_DECL instance_pinnacle : public ScriptedInstance m_auiEncounter[2] = data2; m_auiEncounter[3] = data3; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/vault_of_archavon/boss_emalon.cpp b/src/bindings/scripts/scripts/northrend/vault_of_archavon/boss_emalon.cpp index 0f240bd8692..6b9586560a0 100644 --- a/src/bindings/scripts/scripts/northrend/vault_of_archavon/boss_emalon.cpp +++ b/src/bindings/scripts/scripts/northrend/vault_of_archavon/boss_emalon.cpp @@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI { if(!MinionList.empty()) { - for(std::list<uint64>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); itr++) + for (std::list<uint64>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); itr++) { Creature *Minion = Unit::GetCreature(*m_creature, *itr); if(Minion && Minion->isAlive()) @@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI { if(!MinionList.empty()) { - for(std::list<uint64>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); ++itr) + for (std::list<uint64>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); ++itr) { Creature *Minion = Unit::GetCreature(*m_creature, *itr); if(Minion && Minion->isAlive() && !Minion->getVictim()) diff --git a/src/bindings/scripts/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp b/src/bindings/scripts/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp index 45d0a4be7ae..dc9b78e825f 100644 --- a/src/bindings/scripts/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp +++ b/src/bindings/scripts/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp @@ -22,13 +22,13 @@ struct TRINITY_DLL_DECL instance_archavon : public ScriptedInstance Archavon = 0; Emalon = 0; - for(uint8 i = 0; i < ENCOUNTERS; i++) + for (uint8 i = 0; i < ENCOUNTERS; i++) Encounters[i] = NOT_STARTED; } bool IsEncounterInProgress() const { - for(uint8 i = 0; i < ENCOUNTERS; i++) + for (uint8 i = 0; i < ENCOUNTERS; i++) if(Encounters[i] == IN_PROGRESS) return true; return false; @@ -102,7 +102,7 @@ struct TRINITY_DLL_DECL instance_archavon : public ScriptedInstance OUT_LOAD_INST_DATA(in); std::istringstream stream(in); stream >> Encounters[0] >> Encounters[1]; - for(uint8 i = 0; i < ENCOUNTERS; ++i) + for (uint8 i = 0; i < ENCOUNTERS; ++i) if(Encounters[i] == IN_PROGRESS) Encounters[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/northrend/violet_hold/boss_erekem.cpp b/src/bindings/scripts/scripts/northrend/violet_hold/boss_erekem.cpp index cf6686421d1..cf6a9c63ce8 100644 --- a/src/bindings/scripts/scripts/northrend/violet_hold/boss_erekem.cpp +++ b/src/bindings/scripts/scripts/northrend/violet_hold/boss_erekem.cpp @@ -125,7 +125,6 @@ struct TRINITY_DLL_DECL boss_erekemAI : public ScriptedAI uiBloodlustTimer = urand(35000,45000); } else uiBloodlustTimer -= diff; - if (uiEarthShockTimer < diff) { DoCast(m_creature->getVictim(), SPELL_EARTH_SHOCK); @@ -238,7 +237,6 @@ CreatureAI* GetAI_mob_erekem_guard(Creature* pCreature) return new mob_erekem_guardAI (pCreature); } - void AddSC_boss_erekem() { Script *newscript; diff --git a/src/bindings/scripts/scripts/northrend/violet_hold/boss_moragg.cpp b/src/bindings/scripts/scripts/northrend/violet_hold/boss_moragg.cpp index 53501a6425a..fa700d6253a 100644 --- a/src/bindings/scripts/scripts/northrend/violet_hold/boss_moragg.cpp +++ b/src/bindings/scripts/scripts/northrend/violet_hold/boss_moragg.cpp @@ -12,7 +12,6 @@ update creature_template set scriptname = '' where entry = ''; #include "precompiled.h" #include "def_violet_hold.h" - //Spells enum Spells { diff --git a/src/bindings/scripts/scripts/northrend/violet_hold/instance_violet_hold.cpp b/src/bindings/scripts/scripts/northrend/violet_hold/instance_violet_hold.cpp index 60128f1b931..771b8e187da 100644 --- a/src/bindings/scripts/scripts/northrend/violet_hold/instance_violet_hold.cpp +++ b/src/bindings/scripts/scripts/northrend/violet_hold/instance_violet_hold.cpp @@ -103,7 +103,7 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -385,7 +385,7 @@ struct TRINITY_DLL_DECL instance_violet_hold : public ScriptedInstance m_auiEncounter[1] = data1; m_auiEncounter[2] = data2; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/northrend/zuldrak.cpp b/src/bindings/scripts/scripts/northrend/zuldrak.cpp index 90a047b4c44..a740a8ea15c 100644 --- a/src/bindings/scripts/scripts/northrend/zuldrak.cpp +++ b/src/bindings/scripts/scripts/northrend/zuldrak.cpp @@ -92,7 +92,6 @@ CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature) return new npc_drakuru_shacklesAI (pCreature); } - /*#### ## npc_captured_rageclaw ####*/ diff --git a/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp b/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp index 8b1c610e065..5baa380fa7e 100644 --- a/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp +++ b/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp @@ -183,7 +183,6 @@ struct TRINITY_DLL_DECL boss_exarch_maladaarAI : public ScriptedAI ScriptedAI::MoveInLineOfSight(who); } - void EnterCombat(Unit *who) { DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), m_creature); diff --git a/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp b/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp index c8dabff9650..878741387c8 100644 --- a/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp +++ b/src/bindings/scripts/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp @@ -86,7 +86,7 @@ struct TRINITY_DLL_DECL boss_shirrak_the_dead_watcherAI : public ScriptedAI float dist; Map* pMap = m_creature->GetMap(); Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive() && (dist = i_pl->IsWithinDist(m_creature, 45))) { diff --git a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp index 1eca5a36734..83d7586da1c 100644 --- a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp +++ b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp @@ -122,7 +122,7 @@ struct TRINITY_DLL_DECL boss_blackheart_the_inciterAI : public ScriptedAI DoCast(m_creature, SPELL_INCITE_CHAOS); std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (target && target->GetTypeId() == TYPEID_PLAYER) diff --git a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp index 34bcdd86175..8508ad788bb 100644 --- a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp +++ b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp @@ -265,7 +265,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI { Map* pMap = m_creature->GetMap(); Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player* i_pl = i->getSource()) if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH)) i_pl->TeleportTo(m_creature->GetMapId(), VorpilPosition[0],VorpilPosition[1],VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT); diff --git a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp index 7782b5fed62..ac1991d0be2 100644 --- a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp +++ b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp @@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public ScriptedAI void SonicBoomEffect() { std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (target && target->GetTypeId() == TYPEID_PLAYER) @@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public ScriptedAI if (ThunderingStorm_Timer < diff) { std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i) + for (std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i) if (Unit* target = Unit::GetUnit((*m_creature),(*i)->getUnitGuid())) if (target->isAlive() && !m_creature->IsWithinDist(target, 35, false)) DoCast(target, SPELL_THUNDERING_STORM, true); @@ -178,7 +178,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public ScriptedAI if (!m_creature->IsWithinMeleeRange(m_creature->getVictim())) { std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i) + for (std::list<HostilReference*>::iterator i = m_threatlist.begin(); i != m_threatlist.end(); ++i) if (Unit* target = Unit::GetUnit((*m_creature),(*i)->getUnitGuid())) if (target->isAlive() && m_creature->IsWithinMeleeRange(target)) { diff --git a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp index f8f3b73bffa..df4244991ee 100644 --- a/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp +++ b/src/bindings/scripts/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp @@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -203,7 +203,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance std::istringstream loadStream(in); loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_bloodboil.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_bloodboil.cpp index be303f85980..2aaf2cbf6ae 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_bloodboil.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_bloodboil.cpp @@ -137,7 +137,7 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI std::list<Unit *> targets; std::list<HostilReference *>::iterator itr = m_threatlist.begin(); - for(; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container + for (; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container { Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); //only on alive players @@ -154,11 +154,11 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI /*SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(SPELL_BLOODBOIL); if (spellInfo) { - for(std::list<Unit *>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + for (std::list<Unit *>::iterator itr = targets.begin(); itr != targets.end(); ++itr) { Unit* target = *itr; if (!target) return; - for(uint32 i = 0;i<3; ++i) + for (uint32 i = 0; i<3; ++i) { uint8 eff = spellInfo->Effect[i]; if (eff>=TOTAL_SPELL_EFFECTS) diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp index e081e33eb06..65364d06bc3 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp @@ -362,8 +362,6 @@ static Animation DemonTransformation[]= #define EMOTE_SETS_GAZE_ON "sets its gaze on $N!" #define EMOTE_UNABLE_TO_SUMMON "is unable to summon Maiev Shadowsong and enter Phase 4. Resetting Encounter." - - /************************************** Illidan's AI ***************************************/ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI { @@ -404,7 +402,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI { if (summon->GetCreatureInfo()->Entry == FLAME_OF_AZZINOTH) { - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) if (summon->GetGUID() == FlameGUID[i]) FlameGUID[i] = 0; @@ -460,7 +458,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, DONE); // Completed - for(uint8 i = DATA_GAMEOBJECT_ILLIDAN_DOOR_R; i < DATA_GAMEOBJECT_ILLIDAN_DOOR_L + 1; ++i) + for (uint8 i = DATA_GAMEOBJECT_ILLIDAN_DOOR_R; i < DATA_GAMEOBJECT_ILLIDAN_DOOR_L + 1; ++i) pInstance->HandleGameObject(pInstance->GetData64(i), true); } @@ -503,7 +501,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI void DeleteFromThreatList(uint64 TargetGUID) { - for(std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr) + for (std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr) { if ((*itr)->getUnitGuid() == TargetGUID) { @@ -601,7 +599,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI Timer[EVENT_FLIGHT_SEQUENCE] = 0; break; case 8://glaive return - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (GlaiveGUID[i]) { @@ -619,7 +617,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); m_creature->StopMoving(); m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND); - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (GlaiveGUID[i]) { @@ -699,7 +697,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI return; Event = EVENT_NULL; - for(uint32 i = 1; i <= MaxTimer[Phase]; ++i) + for (uint32 i = 1; i <= MaxTimer[Phase]; ++i) { if (Timer[i]) // Event is enabled if (Timer[i] <= diff) @@ -966,8 +964,6 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI } }; - - /******* Functions and vars for Akama's AI ******/ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI { @@ -1010,14 +1006,14 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI { pInstance->HandleGameObject(GateGUID, false); - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) pInstance->HandleGameObject(DoorGUID[i], false); //JustCreated = false; }else {//open all doors, raid wiped pInstance->HandleGameObject(GateGUID, true); WalkCount = 1;//skip first wp - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) pInstance->HandleGameObject(DoorGUID[i], true); } } @@ -1075,13 +1071,13 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI { std::list<HostilReference*>& threatList = m_creature->getThreatManager().getThreatList(); std::vector<Unit*> eliteList; - for(std::list<HostilReference*>::iterator itr = threatList.begin(); itr != threatList.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = threatList.begin(); itr != threatList.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); if (pUnit && pUnit->GetEntry() == ILLIDARI_ELITE) eliteList.push_back(pUnit); } - for(std::vector<Unit*>::iterator itr = eliteList.begin(); itr != eliteList.end(); ++itr) + for (std::vector<Unit*>::iterator itr = eliteList.begin(); itr != eliteList.end(); ++itr) (*itr)->setDeathState(JUST_DIED); EnterEvadeMode(); } @@ -1092,7 +1088,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI return; pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS); - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) pInstance->HandleGameObject(DoorGUID[i], false); if (GETCRE(Illidan, IllidanGUID)) { @@ -1125,7 +1121,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI DoCast(Channel, SPELL_AKAMA_DOOR_FAIL); } - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) if (Creature* Spirit = m_creature->SummonCreature(i ? SPIRIT_OF_OLUM : SPIRIT_OF_UDALO, SpiritSpawns[i].x, SpiritSpawns[i].y, SpiritSpawns[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 20000)) { Spirit->SetVisibility(VISIBILITY_OFF); @@ -1292,7 +1288,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI switch(WalkCount) { case 6: - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) if(pInstance) pInstance->HandleGameObject(DoorGUID[i], true); break; @@ -1398,7 +1394,6 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI } }; - struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI { boss_maievAI(Creature *c) : ScriptedAI(c) {}; @@ -1538,7 +1533,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI return; Event = EVENT_MAIEV_NULL; - for(uint8 i = 1; i <= MaxTimer; ++i) + for (uint8 i = 1; i <= MaxTimer; ++i) if (Timer[i]) { if (Timer[i] <= diff) @@ -1605,7 +1600,6 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI } }; - bool GossipSelect_npc_akama_at_illidan(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF) // Time to begin the Event @@ -1842,7 +1836,7 @@ void boss_illidan_stormrageAI::Reset() } MaievGUID = 0; - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { FlameGUID[i] = 0; GlaiveGUID[i] = 0; @@ -1993,7 +1987,6 @@ void boss_illidan_stormrageAI::HandleTalkSequence() TalkCount++; } - void boss_illidan_stormrageAI::CastEyeBlast() { m_creature->InterruptNonMeleeSpells(false); @@ -2002,14 +1995,14 @@ void boss_illidan_stormrageAI::CastEyeBlast() DoPlaySoundToSet(m_creature, SOUND_EYE_BLAST); float distx, disty, dist[2]; - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { distx = EyeBlast[i].x - HoverPosition[HoverPoint].x; disty = EyeBlast[i].y - HoverPosition[HoverPoint].y; dist[i] = distx * distx + disty * disty; } Locations initial = EyeBlast[dist[0] < dist[1] ? 0 : 1]; - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { distx = GlaivePosition[i].x - HoverPosition[HoverPoint].x; disty = GlaivePosition[i].y - HoverPosition[HoverPoint].y; @@ -2037,7 +2030,7 @@ void boss_illidan_stormrageAI::SummonFlamesOfAzzinoth() m_creature->MonsterYell(SAY_SUMMONFLAMES, LANG_UNIVERSAL, 0); DoPlaySoundToSet(m_creature, SOUND_SUMMONFLAMES); - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { if (GETUNIT(Glaive, GlaiveGUID[i])) { @@ -2066,7 +2059,6 @@ void boss_illidan_stormrageAI::SummonMaiev() } } - void boss_illidan_stormrageAI::EnterPhase(PhaseIllidan NextPhase) { DoZoneInCombat(); diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_mother_shahraz.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_mother_shahraz.cpp index 524ab213d73..37cb75ca380 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_mother_shahraz.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_mother_shahraz.cpp @@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL boss_shahrazAI : public ScriptedAI if (pInstance) pInstance->SetData(DATA_MOTHERSHAHRAZEVENT, NOT_STARTED); - for(uint8 i = 0; i<3; ++i) + for (uint8 i = 0; i<3; ++i) TargetGUID[i] = 0; BeamTimer = 20000; // Timers may be incorrect @@ -151,7 +151,7 @@ struct TRINITY_DLL_DECL boss_shahrazAI : public ScriptedAI float X = TeleportPoint[random].x; float Y = TeleportPoint[random].y; float Z = TeleportPoint[random].z; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 1); if (pUnit && pUnit->isAlive() && (pUnit->GetTypeId() == TYPEID_PLAYER)) @@ -233,7 +233,7 @@ struct TRINITY_DLL_DECL boss_shahrazAI : public ScriptedAI // Just make them explode three times... they're supposed to keep exploding while they are in range, but it'll take too much code. I'll try to think of an efficient way for it later. if (ExplosionCount < 3) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { Unit* pUnit = NULL; if (TargetGUID[i]) diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_reliquary_of_souls.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_reliquary_of_souls.cpp index f1e0873dd95..ef42da568a3 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_reliquary_of_souls.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_reliquary_of_souls.cpp @@ -190,7 +190,7 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI std::list<HostilReference*>& m_threatlist = target->getThreatManager().getThreatList(); std::list<HostilReference*>::iterator itr = m_threatlist.begin(); - for(; itr != m_threatlist.end(); itr++) + for (; itr != m_threatlist.end(); itr++) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); if (pUnit) @@ -390,7 +390,7 @@ struct TRINITY_DLL_DECL boss_essence_of_sufferingAI : public ScriptedAI return; // No point continuing if empty threatlist. std::list<Unit*> targets; std::list<HostilReference*>::iterator itr = m_threatlist.begin(); - for(; itr != m_threatlist.end(); ++itr) + for (; itr != m_threatlist.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); if (pUnit && pUnit->isAlive() && (pUnit->GetTypeId() == TYPEID_PLAYER)) // Only alive players @@ -481,7 +481,7 @@ struct TRINITY_DLL_DECL boss_essence_of_desireAI : public ScriptedAI void SpellHit(Unit *caster, const SpellEntry *spell) { if (m_creature->GetCurrentSpell(CURRENT_GENERIC_SPELL)) - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) if (spell->Effect[i] == SPELL_EFFECT_INTERRUPT_CAST) if (m_creature->GetCurrentSpell(CURRENT_GENERIC_SPELL)->m_spellInfo->Id == SPELL_SOUL_SHOCK || m_creature->GetCurrentSpell(CURRENT_GENERIC_SPELL)->m_spellInfo->Id == SPELL_DEADEN) diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_shade_of_akama.cpp index ada3230a6f6..63e9c4f0b59 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_shade_of_akama.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_shade_of_akama.cpp @@ -259,7 +259,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI if (!Channelers.empty()) { - for(std::list<uint64>::iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) + for (std::list<uint64>::iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) { Creature* Channeler = (Unit::GetCreature(*m_creature, *itr)); if (Channeler) @@ -326,7 +326,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI } else { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { Creature* Spawn = m_creature->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Spawn) @@ -347,7 +347,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI if (!ChannelerList.empty()) { - for(std::list<Creature*>::iterator itr = ChannelerList.begin(); itr != ChannelerList.end(); ++itr) + for (std::list<Creature*>::iterator itr = ChannelerList.begin(); itr != ChannelerList.end(); ++itr) { CAST_AI(mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = m_creature->GetGUID(); Channelers.push_back((*itr)->GetGUID()); @@ -365,7 +365,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI return; } - for(std::list<uint64>::iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) + for (std::list<uint64>::iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) if (Creature* Channeler = (Unit::GetCreature(*m_creature, *itr))) Channeler->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } @@ -701,7 +701,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI { if (SummonBrokenTimer <= diff) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { float x = BrokenCoords[BrokenSummonIndex].x + (i*5); float y = BrokenCoords[BrokenSummonIndex].y + (1*5); @@ -743,7 +743,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI if (!BrokenList.empty()) { bool Yelled = false; - for(std::list<uint64>::iterator itr = BrokenList.begin(); itr != BrokenList.end(); ++itr) + for (std::list<uint64>::iterator itr = BrokenList.begin(); itr != BrokenList.end(); ++itr) if (Creature* pUnit = Unit::GetCreature(*m_creature, *itr)) { if (!Yelled) @@ -760,7 +760,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI case 3: if (!BrokenList.empty()) { - for(std::list<uint64>::iterator itr = BrokenList.begin(); itr != BrokenList.end(); ++itr) + for (std::list<uint64>::iterator itr = BrokenList.begin(); itr != BrokenList.end(); ++itr) if (Creature* pUnit = Unit::GetCreature(*m_creature, *itr)) // This is the incorrect spell, but can't seem to find the right one. pUnit->CastSpell(pUnit, 39656, true); @@ -771,7 +771,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI case 4: if (!BrokenList.empty()) { - for(std::list<uint64>::iterator itr = BrokenList.begin(); itr != BrokenList.end(); ++itr) + for (std::list<uint64>::iterator itr = BrokenList.begin(); itr != BrokenList.end(); ++itr) if (Creature* pUnit = Unit::GetCreature((*m_creature), *itr)) pUnit->MonsterYell(SAY_BROKEN_FREE_02, LANG_UNIVERSAL, 0); } diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_teron_gorefiend.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_teron_gorefiend.cpp index d4f06f13274..968fc3d6b98 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_teron_gorefiend.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_teron_gorefiend.cpp @@ -147,7 +147,7 @@ struct TRINITY_DLL_DECL mob_shadowy_constructAI : public ScriptedAI return; // No threat list. Don't continue. std::list<HostilReference*>::iterator itr = m_threatlist.begin(); std::list<Unit*> targets; - for(; itr != m_threatlist.end(); ++itr) + for (; itr != m_threatlist.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); if (pUnit && pUnit->isAlive()) @@ -284,7 +284,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); std::list<HostilReference*>::iterator i = m_threatlist.begin(); - for(i = m_threatlist.begin(); i != m_threatlist.end(); ++i) + for (i = m_threatlist.begin(); i != m_threatlist.end(); ++i) { Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); if (pUnit && pUnit->isAlive()) @@ -318,7 +318,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI Ghost->DealDamage(Ghost, Ghost->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); }*/ - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Creature* Construct = NULL; float X = CalculateRandomLocation(Ghost->GetPositionX(), 10); @@ -374,7 +374,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI { //MindControlGhost(); - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) { Creature* Shadow = NULL; float X = CalculateRandomLocation(m_creature->GetPositionX(), 10); diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_warlord_najentus.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_warlord_najentus.cpp index 0d7e2a7e61d..1150b9e3ae5 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_warlord_najentus.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_warlord_najentus.cpp @@ -175,7 +175,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI //m_creature->CastSpell(m_creature, SPELL_NEEDLE_SPINE, true); std::list<Unit*> target; SelectTargetList(target, 3, SELECT_TARGET_RANDOM, 80, true); - for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i) + for (std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i) m_creature->CastSpell(*i, 39835, true); events.ScheduleEvent(EVENT_NEEDLE, 15000+rand()%10000, GCD_CAST); events.DelayEvents(1500, GCD_CAST); diff --git a/src/bindings/scripts/scripts/outland/black_temple/illidari_council.cpp b/src/bindings/scripts/scripts/outland/black_temple/illidari_council.cpp index 7530909cb11..7c32bb704dc 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/illidari_council.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/illidari_council.cpp @@ -111,7 +111,7 @@ struct TRINITY_DLL_DECL mob_blood_elf_council_voice_triggerAI : public ScriptedA { mob_blood_elf_council_voice_triggerAI(Creature* c) : ScriptedAI(c) { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) Council[i] = 0; } @@ -195,7 +195,7 @@ struct TRINITY_DLL_DECL mob_illidari_councilAI : public ScriptedAI mob_illidari_councilAI(Creature *c) : ScriptedAI(c) { pInstance = c->GetInstanceData(); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) Council[i] = 0; } @@ -218,7 +218,7 @@ struct TRINITY_DLL_DECL mob_illidari_councilAI : public ScriptedAI DeathCount = 0; Creature* pMember = NULL; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (pMember = (Unit::GetCreature((*m_creature), Council[i]))) { @@ -268,7 +268,7 @@ struct TRINITY_DLL_DECL mob_illidari_councilAI : public ScriptedAI CAST_AI(mob_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true; } - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Unit* Member = NULL; if (Council[i]) @@ -319,7 +319,7 @@ struct TRINITY_DLL_DECL mob_illidari_councilAI : public ScriptedAI if (CheckTimer <= diff) { uint8 EvadeCheck = 0; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (Council[i]) { @@ -353,7 +353,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI boss_illidari_councilAI(Creature* c) : ScriptedAI(c) { pInstance = c->GetInstanceData(); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) Council[i] = 0; LoadedGUIDs = false; } @@ -389,7 +389,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI void EnterEvadeMode() { - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (Unit* pUnit = Unit::GetUnit(*m_creature, Council[i])) if (pUnit != m_creature && pUnit->getVictim()) @@ -407,7 +407,7 @@ struct TRINITY_DLL_DECL boss_illidari_councilAI : public ScriptedAI return; damage /= 4; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (Creature* pUnit = Unit::GetCreature(*m_creature, Council[i])) if (pUnit != m_creature && damage < pUnit->GetHealth()) @@ -485,7 +485,7 @@ struct TRINITY_DLL_DECL boss_gathios_the_shattererAI : public boss_illidari_coun case 0: spellid = SPELL_DEVOTION_AURA; break; case 1: spellid = SPELL_CHROMATIC_AURA; break; } - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { Unit* pUnit = Unit::GetUnit((*m_creature), Council[i]); if (pUnit) diff --git a/src/bindings/scripts/scripts/outland/black_temple/instance_black_temple.cpp b/src/bindings/scripts/scripts/outland/black_temple/instance_black_temple.cpp index cd67af9a8f3..1d41f2c63f4 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/instance_black_temple.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/instance_black_temple.cpp @@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -117,7 +117,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance if (!players.isEmpty()) { - for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { if (Player* plr = itr->getSource()) return plr; @@ -322,7 +322,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5] >> m_auiEncounter[6] >> m_auiEncounter[7] >> m_auiEncounter[8]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp index 7b25584cf64..75f0c14d884 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp @@ -120,8 +120,6 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI BlessingOfTides = false; - - if (pInstance) { uint64 RAdvisors[3]; @@ -130,7 +128,7 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI RAdvisors[2] = pInstance->GetData64(DATA_CARIBDIS); //Respawn of the 3 Advisors Creature* pAdvisor = NULL; - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) if (RAdvisors[i]) { @@ -145,7 +143,6 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI pInstance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED); } - } void EventSharkkisDeath() @@ -271,7 +268,7 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI BlessingOfTides = true; bool continueTriggering; Creature* Advisor; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) if (Advisors[i]) { Advisor = (Unit::GetCreature(*m_creature, Advisors[i])); @@ -315,7 +312,6 @@ struct TRINITY_DLL_DECL boss_fathomguard_sharkkisAI : public ScriptedAI uint64 SummonedPet; - void Reset() { LeechingThrow_Timer = 20000; diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp index 288b8cf917e..b7324a9850f 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp @@ -144,7 +144,7 @@ struct TRINITY_DLL_DECL boss_hydross_the_unstableAI : public ScriptedAI } void DeSummonBeams() { - for(uint8 i=0;i<2; ++i) + for (uint8 i=0; i<2; ++i) { Creature* mob = Unit::GetCreature(*m_creature,beams[i]); if (mob) diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp index 0ee1a68ee0e..bf85c02863d 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp @@ -190,7 +190,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI }else CanAttack = true; Unit *remo; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { remo = Unit::GetUnit(*m_creature, ShieldGeneratorChannel[i]); if (remo) @@ -244,7 +244,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI //remove old tainted cores to prevent cheating in phase 2 Map* pMap = m_creature->GetMap(); Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator i = PlayerList.begin();i != PlayerList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (Player* i_pl = i->getSource()) { @@ -393,7 +393,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI DoTeleportTo(MIDDLE_X, MIDDLE_Y, MIDDLE_Z); Creature *pCreature; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { pCreature = m_creature->SummonCreature(SHIED_GENERATOR_CHANNEL, ShieldGeneratorChannelPos[i][0], ShieldGeneratorChannelPos[i][1], ShieldGeneratorChannelPos[i][2], ShieldGeneratorChannelPos[i][3], TEMPSUMMON_CORPSE_DESPAWN, 0); if (pCreature) @@ -440,7 +440,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI bool InMeleeRange = false; Unit *target; std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); //if in melee range @@ -584,7 +584,7 @@ struct TRINITY_DLL_DECL mob_enchanted_elementalAI : public ScriptedAI phase = 1; Vashj = NULL; - for (int i = 0;i<8; ++i)//search for nearest waypoint (up on stairs) + for (int i = 0; i<8; ++i)//search for nearest waypoint (up on stairs) { if (!x || !y || !z) { diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp index f57f0542bdf..7e5922235b1 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp @@ -130,7 +130,6 @@ struct TRINITY_DLL_DECL mob_inner_demonAI : public ScriptedAI Link_Timer = 1000; }else Link_Timer -= diff; - if (!m_creature->HasAura(AURA_DEMONIC_ALIGNMENT)) DoCast(m_creature, AURA_DEMONIC_ALIGNMENT,true); @@ -152,7 +151,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI pInstance = c->GetInstanceData(); Demon = 0; - for(uint8 i = 0; i < 3; ++i)//clear guids + for (uint8 i = 0; i < 3; ++i)//clear guids SpellBinderGUID[i] = 0; } @@ -207,7 +206,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI void CheckChannelers(bool DoEvade = true) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { if (Creature *add = Unit::GetCreature(*m_creature,SpellBinderGUID[i])) add->DisappearAndDie(); @@ -256,7 +255,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI void CheckBanish() { uint8 AliveChannelers = 0; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { Unit *add = Unit::GetUnit(*m_creature,SpellBinderGUID[i]); if (add && add->isAlive()) @@ -306,7 +305,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI //Despawn all Inner Demon summoned void DespawnDemon() { - for(uint8 i=0; i<5; ++i) + for (uint8 i=0; i<5; ++i) { if (InnderDemon[i]) { @@ -325,7 +324,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI void CastConsumingMadness() //remove this once SPELL_INSIDIOUS_WHISPER is supported by core { - for(uint8 i=0; i<5; ++i) + for (uint8 i=0; i<5; ++i) { if (InnderDemon[i] > 0) { @@ -481,14 +480,14 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI { std::list<HostilReference *>& ThreatList = m_creature->getThreatManager().getThreatList(); std::vector<Unit *> TargetList; - for(std::list<HostilReference *>::iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr) { Unit *tempTarget = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != m_creature->getVictim()->GetGUID() && TargetList.size()<5) TargetList.push_back(tempTarget); } SpellEntry *spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER); - for(std::vector<Unit *>::iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr) + for (std::vector<Unit *>::iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr) { if ((*itr) && (*itr)->isAlive()) { @@ -724,12 +723,12 @@ struct TRINITY_DLL_DECL mob_greyheart_spellbinderAI : public ScriptedAI { Map* pMap = m_creature->GetMap(); Map::PlayerList const &PlayerList = pMap->GetPlayers(); - for(Map::PlayerList::const_iterator itr = PlayerList.begin();itr != PlayerList.end(); ++itr) + for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { if (Player* i_pl = itr->getSource()) { bool isCasting = false; - for(uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) + for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) if (i_pl->GetCurrentSpell(i)) isCasting = true; diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp index 1146cf96b24..7aca819af4b 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp @@ -201,8 +201,6 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI return; } - - if(m_creature->getThreatManager().getThreatList().empty())//check if should evade { if(m_creature->isInCombat()) diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp index b624f5ba827..506365c468e 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp @@ -194,7 +194,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI { DoScriptText(RAND(SAY_SUMMON1,SAY_SUMMON2), m_creature); - for(uint8 i = 0; i < 10; ++i) + for (uint8 i = 0; i < 10; ++i) { Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0); Creature* Murloc = m_creature->SummonCreature(MurlocCords[i][0],MurlocCords[i][1],MurlocCords[i][2],MurlocCords[i][3],MurlocCords[i][4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); @@ -224,7 +224,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI using std::set; set<int>list; set<int>::iterator itr; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { counter = 0; do{target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp index bd917a6e5c7..4229c9a8a06 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp @@ -122,7 +122,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -369,7 +369,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance std::istringstream stream(in); stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5] >> TrashCount; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead. m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp index 1ee00f2ef81..e13aafce51d 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp @@ -80,7 +80,7 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; @@ -202,7 +202,7 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance OUT_LOAD_INST_DATA(in); std::istringstream stream(in); stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp index 1b76860cf60..6695ce6eb9c 100644 --- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp +++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp @@ -80,7 +80,7 @@ struct TRINITY_DLL_DECL boss_the_black_stalkerAI : public ScriptedAI void JustDied(Unit *who) { - for(std::list<uint64>::iterator i = Striders.begin(); i != Striders.end(); ++i) + for (std::list<uint64>::iterator i = Striders.begin(); i != Striders.end(); ++i) if (Creature *strider = Unit::GetCreature(*m_creature, *i)) strider->DisappearAndDie(); } diff --git a/src/bindings/scripts/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp b/src/bindings/scripts/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp index 849712ab336..30a09538ab2 100644 --- a/src/bindings/scripts/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp +++ b/src/bindings/scripts/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp @@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI boss_high_king_maulgarAI(Creature *c) : ScriptedAI(c) { pInstance = c->GetInstanceData(); - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) Council[i] = 0; } @@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI Phase2 = false; Creature *pCreature = NULL; - for(uint8 i = 0; i < 4; ++i) + for (uint8 i = 0; i < 4; ++i) { if (Council[i]) { @@ -174,7 +174,6 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI DoScriptText(RAND(SAY_OGRE_DEATH1,SAY_OGRE_DEATH2,SAY_OGRE_DEATH3,SAY_OGRE_DEATH4), m_creature); } - void EnterCombat(Unit *who) { StartEvent(who); @@ -403,7 +402,6 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI DeathCoil_Timer = 20000; }else DeathCoil_Timer -= diff; - DoMeleeAttackIfReady(); } }; @@ -710,7 +708,7 @@ struct TRINITY_DLL_DECL boss_krosh_firehandAI : public ScriptedAI Unit *target; std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); std::vector<Unit *> target_list; - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); //15 yard radius minimum diff --git a/src/bindings/scripts/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp b/src/bindings/scripts/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp index 0ac5cbcaf7a..8de6f2ed18a 100644 --- a/src/bindings/scripts/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp +++ b/src/bindings/scripts/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp @@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance OUT_LOAD_INST_DATA(in); std::istringstream stream(in); stream >> m_auiEncounter[0] >> m_auiEncounter[1]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead. m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp index d47c3eecceb..236b35f0031 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp @@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI { pInstance = c->GetInstanceData(); HeroicMode = c->GetMap()->IsHeroic(); - for(uint8 i=0; i<5; ++i) + for (uint8 i=0; i<5; ++i) Channelers[i] = 0; } @@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI addYell = true; DoScriptText(RAND(SAY_ADD_AGGRO_1,SAY_ADD_AGGRO_2,SAY_ADD_AGGRO_3), m_creature); } - for(uint8 i=0; i<5; ++i) + for (uint8 i=0; i<5; ++i) { Creature *channeler = Unit::GetCreature(*m_creature, Channelers[i]); if (who && channeler && !channeler->isInCombat()) @@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI void ChannelerDied(Unit* killer) { - for(uint8 i=0; i<5; ++i) + for (uint8 i=0; i<5; ++i) { Creature *channeler = Unit::GetCreature(*m_creature, Channelers[i]); if (channeler && channeler->isAlive()) @@ -151,7 +151,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI SummonChannelers(); if (!channeler1) return NULL; uint8 i; - for(i=0; i<5; ++i) + for (i=0; i<5; ++i) { Creature *channeler = Unit::GetCreature(*m_creature, Channelers[i]); if (channeler && channeler->GetGUID() == channeler1->GetGUID()) @@ -162,7 +162,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI void SummonChannelers() { - for(uint8 i=0; i<5; ++i) + for (uint8 i=0; i<5; ++i) { Creature *channeler = Unit::GetCreature(*m_creature, Channelers[i]); if (!channeler || channeler->isDead()) diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp index 9c19888c92c..35fd93d0514 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp @@ -94,7 +94,6 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR2), true); pInstance->HandleGameObject(pInstance->GetData64(DATA_DOOR3), true); - } void UpdateAI(const uint32 diff) diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp index 5a18ded0c08..7473f84c5eb 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp @@ -80,7 +80,6 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance PrisonCell8GUID = 0; } - void OnCreatureCreate(Creature* pCreature, bool add) { if (!add) @@ -209,7 +208,7 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance std::istringstream loadStream(in); loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS || m_auiEncounter[i] == FAIL) m_auiEncounter[i] = NOT_STARTED; @@ -217,7 +216,6 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance } }; - InstanceData* GetInstanceData_instance_blood_furnace(Map* pMap) { return new instance_blood_furnace(pMap); diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp index 667c672c97d..71043ecaa1f 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp @@ -431,7 +431,6 @@ CreatureAI* GetAI_boss_vazruden(Creature* pCreature) return new boss_vazrudenAI (pCreature); } - CreatureAI* GetAI_boss_nazan(Creature* pCreature) { return new boss_nazanAI (pCreature); diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp index 3f2dba74aa8..c599f71f04f 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp @@ -257,7 +257,7 @@ struct TRINITY_DLL_DECL boss_magtheridonAI : public ScriptedAI uint32 ClickerNum = 0; // now checking if every clicker has debuff from manticron(it is dispelable atm rev 6110 : S) // if not - apply mind exhaustion and delete from clicker's list - for(CubeMap::iterator i = Cube.begin(); i != Cube.end(); ++i) + for (CubeMap::iterator i = Cube.begin(); i != Cube.end(); ++i) { Unit *clicker = Unit::GetUnit(*m_creature, (*i).second); if (!clicker || !clicker->HasAura(SPELL_SHADOW_GRASP)) diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp index 33946926976..e1778315376 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp @@ -67,7 +67,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; } @@ -135,7 +135,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance if (m_auiEncounter[1] != NOT_STARTED) { m_auiEncounter[1] = NOT_STARTED; - for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) + for (std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) { if (Creature *Channeler = instance->GetCreature(*i)) { @@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance { m_auiEncounter[1] = IN_PROGRESS; // Let all five channelers aggro. - for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) + for (std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) { Creature *Channeler = instance->GetCreature(*i); if (Channeler && Channeler->isAlive()) @@ -169,7 +169,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance HandleGameObject(DoorGUID, false); }break; case DONE: // Add buff and check if all channelers are dead. - for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) + for (std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) { Creature *Channeler = instance->GetCreature(*i); if (Channeler && Channeler->isAlive()) @@ -184,7 +184,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance break; case DATA_COLLAPSE: // true - collapse / false - reset - for(std::set<uint64>::iterator i = ColumnGUID.begin(); i != ColumnGUID.end(); ++i) + for (std::set<uint64>::iterator i = ColumnGUID.begin(); i != ColumnGUID.end(); ++i) DoUseDoorOrButton(*i); break; default: @@ -219,7 +219,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance { if (RespawnTimer <= diff) { - for(std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) + for (std::set<uint64>::iterator i = ChannelerGUID.begin(); i != ChannelerGUID.end(); ++i) { if (Creature *Channeler = instance->GetCreature(*i)) { diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp index 2fe6fec2684..9a214be170a 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp @@ -177,7 +177,6 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI RightHeadGUID = 0; } - AggroYell = false; ThreatYell = false; ThreatYell2 = false; @@ -250,7 +249,6 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI Unit* pLeftHead = Unit::GetUnit(*m_creature,LeftHeadGUID); Unit* pRightHead = Unit::GetUnit(*m_creature,RightHeadGUID); - if (!pLeftHead || !pRightHead) return; diff --git a/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp b/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp index 98a5cea12c3..1ac44b4317d 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp @@ -147,7 +147,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI void removeAdds() { - for(std::vector<uint64>::iterator itr = adds.begin(); itr!= adds.end(); ++itr) + for (std::vector<uint64>::iterator itr = adds.begin(); itr!= adds.end(); ++itr) { Unit* temp = Unit::GetUnit((*m_creature),*itr); if (temp && temp->isAlive()) @@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI } adds.clear(); - for(std::vector<uint64>::iterator itr = assassins.begin(); itr!= assassins.end(); ++itr) + for (std::vector<uint64>::iterator itr = assassins.begin(); itr!= assassins.end(); ++itr) { Unit* temp = Unit::GetUnit((*m_creature),*itr); if (temp && temp->isAlive()) @@ -245,7 +245,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI { Unit* target = NULL; - for(uint8 i = 0; i < summoned; ++i) + for (uint8 i = 0; i < summoned; ++i) { switch(rand()%3) { diff --git a/src/bindings/scripts/scripts/outland/netherstorm.cpp b/src/bindings/scripts/scripts/outland/netherstorm.cpp index d648c26b571..6364aa74300 100644 --- a/src/bindings/scripts/scripts/outland/netherstorm.cpp +++ b/src/bindings/scripts/scripts/outland/netherstorm.cpp @@ -364,12 +364,10 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI { npc_commander_dawnforgeAI(Creature *c) : ScriptedAI(c) { Reset (); } - uint64 PlayerGUID; uint64 ardonisGUID; uint64 pathaleonGUID; - uint32 Phase; uint32 PhaseSubphase; uint32 Phase_Timer; diff --git a/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp index 3a6a121ff4d..a1e8d5d8291 100644 --- a/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp +++ b/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp @@ -61,7 +61,6 @@ enum eMatureNetherwing NPC_EVENT_PINGER = 22131 }; - struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI { mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) { } @@ -1414,7 +1413,7 @@ struct TRINITY_DLL_DECL npc_lord_illidan_stormrageAI : public ScriptedAI uint8 FelguardCount = 0; uint8 DreadlordCount = 0; - for(uint8 i = 0; i < count; ++i) + for (uint8 i = 0; i < count; ++i) { Creature* Spawn = NULL; float X = SpawnLocation[locIndex + i].x; @@ -1491,7 +1490,7 @@ struct TRINITY_DLL_DECL npc_lord_illidan_stormrageAI : public ScriptedAI const Group::MemberSlotList members = EventGroup->GetMemberSlots(); - for(Group::member_citerator itr = members.begin(); itr!= members.end(); itr++) + for (Group::member_citerator itr = members.begin(); itr!= members.end(); itr++) { GroupMember = (Unit::GetPlayer(itr->guid)); if (!GroupMember) @@ -1517,7 +1516,7 @@ struct TRINITY_DLL_DECL npc_lord_illidan_stormrageAI : public ScriptedAI if (GroupMemberCount == DeadMemberCount) { - for(Group::member_citerator itr = members.begin(); itr!= members.end(); itr++) + for (Group::member_citerator itr = members.begin(); itr!= members.end(); itr++) { GroupMember = Unit::GetPlayer(itr->guid); diff --git a/src/bindings/scripts/scripts/outland/shattrath_city.cpp b/src/bindings/scripts/scripts/outland/shattrath_city.cpp index cd25653fc61..f929aa636c8 100644 --- a/src/bindings/scripts/scripts/outland/shattrath_city.cpp +++ b/src/bindings/scripts/scripts/outland/shattrath_city.cpp @@ -280,7 +280,6 @@ struct TRINITY_DLL_DECL npc_kservantAI : public npc_escortAI public: npc_kservantAI(Creature *c) : npc_escortAI(c) {} - void WaypointReached(uint32 i) { Player* pPlayer = GetPlayerForEscort(); diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp index ebf5484671c..c4eaece8d9f 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp @@ -38,7 +38,6 @@ EndScriptData */ #define MELLICHAR 20904 //skyriss will kill this unit - /* Arcatraz encounters: 1 - Zereketh the Unbound event 2 - Dalliah the Doomsayer event @@ -83,7 +82,7 @@ struct TRINITY_DLL_DECL instance_arcatraz : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp index 2e48e5147a3..9b23a107792 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp @@ -126,7 +126,7 @@ struct TRINITY_DLL_DECL boss_high_botanist_freywinnAI : public ScriptedAI { if (!Adds_List.empty()) { - for(std::list<uint64>::iterator itr = Adds_List.begin(); itr != Adds_List.end(); ++itr) + for (std::list<uint64>::iterator itr = Adds_List.begin(); itr != Adds_List.end(); ++itr) { if (Unit *temp = Unit::GetUnit(*m_creature,*itr)) { diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp index e06b1b03a41..486b60b41a5 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp @@ -147,7 +147,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI void SummonTreants() { - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) { float angle = (M_PI / 3) * i; diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_alar.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_alar.cpp index b96ca667835..d62e5557e6e 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_alar.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_alar.cpp @@ -288,7 +288,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI WaitTimer = 2000; return; case WE_SUMMON: - for(uint8 i = 0; i < 2; ++i) + for (uint8 i = 0; i < 2; ++i) DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); m_creature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp index 7cf9f3b1c62..2b0ed6aa225 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp @@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI //After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind. m_creature->GetMotionMaster()->Clear(); m_creature->GetMap()->CreatureRelocation(m_creature, CENTER_X, CENTER_Y, CENTER_Z, CENTER_O); - for(uint8 i=0; i<=2; ++i) + for (uint8 i=0; i<=2; ++i) { if (!i) { diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp index 2341f78ebe3..ab6f38d846c 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp @@ -332,7 +332,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI void PrepareAdvisors() { - for(uint8 i = 0; i < MAX_ADVISORS; ++i) + for (uint8 i = 0; i < MAX_ADVISORS; ++i) { if (Creature *pCreature = Unit::GetCreature((*m_creature), m_auiAdvisorGuid[i])) { @@ -451,7 +451,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI if (m_pInstance) m_pInstance->SetData(DATA_KAELTHASEVENT, 0); - for(uint8 i = 0; i < MAX_ADVISORS; ++i) + for (uint8 i = 0; i < MAX_ADVISORS; ++i) { if (Unit* pAdvisor = Unit::GetUnit((*m_creature), m_auiAdvisorGuid[i])) pAdvisor->Kill(pAdvisor); diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp index c1de7772120..5db46a68bb2 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp @@ -111,7 +111,7 @@ struct TRINITY_DLL_DECL boss_void_reaverAI : public ScriptedAI Unit *target = NULL; std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); std::vector<Unit *> target_list; - for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); if (!target) diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp index f973f96c1ff..16ae07fe034 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp @@ -68,7 +68,7 @@ struct TRINITY_DLL_DECL instance_the_eye : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; return false; @@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL instance_the_eye : public ScriptedInstance OUT_LOAD_INST_DATA(in); std::istringstream stream(in); stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]; - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead. m_auiEncounter[i] = NOT_STARTED; OUT_LOAD_INST_DATA_COMPLETE; diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp index 02e44616b52..f26efdf25f9 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp @@ -107,7 +107,7 @@ struct TRINITY_DLL_DECL boss_pathaleon_the_calculatorAI : public ScriptedAI if (Summon_Timer < diff) { - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0); Creature* Wraith = m_creature->SummonCreature(21062,m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); diff --git a/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp b/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp index e43190620d9..9a30eec6f71 100644 --- a/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp +++ b/src/bindings/scripts/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp @@ -30,7 +30,6 @@ struct TRINITY_DLL_DECL instance_mechanar : public ScriptedInstance { instance_mechanar(Map* pMap) : ScriptedInstance(pMap) {Initialize();}; - uint32 m_auiEncounter[MAX_ENCOUNTER]; void Initialize() @@ -40,7 +39,7 @@ struct TRINITY_DLL_DECL instance_mechanar : public ScriptedInstance bool IsEncounterInProgress() const { - for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) return true; diff --git a/src/bindings/scripts/scripts/outland/terokkar_forest.cpp b/src/bindings/scripts/scripts/outland/terokkar_forest.cpp index 76776234d98..1d0d0bdc144 100644 --- a/src/bindings/scripts/scripts/outland/terokkar_forest.cpp +++ b/src/bindings/scripts/scripts/outland/terokkar_forest.cpp @@ -84,7 +84,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI { if (Group* pGroup = CAST_PLR(done_by)->GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pGroupie = itr->getSource(); if (pGroupie && @@ -168,7 +168,6 @@ CreatureAI* GetAI_mob_infested_root_walker(Creature* pCreature) return new mob_infested_root_walkerAI (pCreature); } - /*###### ## mob_skywing ######*/ @@ -580,7 +579,6 @@ struct TRINITY_DLL_DECL npc_akunoAI : public npc_escortAI if(IsWalking && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - switch(i) { case 0: m_creature->setFaction(5); break; diff --git a/src/bindings/scripts/scripts/world/boss_emeriss.cpp b/src/bindings/scripts/scripts/world/boss_emeriss.cpp index fa53ed89d21..89c3840de80 100644 --- a/src/bindings/scripts/scripts/world/boss_emeriss.cpp +++ b/src/bindings/scripts/scripts/world/boss_emeriss.cpp @@ -47,7 +47,6 @@ struct TRINITY_DLL_DECL boss_emerissAI : public ScriptedAI uint32 m_uiVolatileInfection_Timer; uint32 m_uiCorruptionsCasted; - void Reset() { m_uiSleep_Timer = 15000 + rand()%5000; @@ -107,7 +106,6 @@ struct TRINITY_DLL_DECL boss_emerissAI : public ScriptedAI //else // m_uiMarkOfNature_Timer -= uiDiff; - //VolatileInfection_Timer if (m_uiVolatileInfection_Timer < uiDiff) { diff --git a/src/bindings/scripts/scripts/world/boss_taerar.cpp b/src/bindings/scripts/scripts/world/boss_taerar.cpp index 6659924c41b..a3a6e87f2d5 100644 --- a/src/bindings/scripts/scripts/world/boss_taerar.cpp +++ b/src/bindings/scripts/scripts/world/boss_taerar.cpp @@ -182,7 +182,7 @@ struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI int iSize = sizeof(m_auiSpellSummonShade) / sizeof(uint32); - for(int i = 0; i < iSize; ++i) + for (int i = 0; i < iSize; ++i) m_creature->CastSpell(pTarget, m_auiSpellSummonShade[i], true); ++m_uiShadesSummoned; // prevent casting twice at same health diff --git a/src/bindings/scripts/scripts/world/boss_ysondre.cpp b/src/bindings/scripts/scripts/world/boss_ysondre.cpp index 2f3948d38d9..5f612b43f0a 100644 --- a/src/bindings/scripts/scripts/world/boss_ysondre.cpp +++ b/src/bindings/scripts/scripts/world/boss_ysondre.cpp @@ -136,7 +136,7 @@ struct TRINITY_DLL_DECL boss_ysondreAI : public ScriptedAI { DoScriptText(SAY_SUMMONDRUIDS, m_creature); - for(int i = 0; i < 10; ++i) + for (int i = 0; i < 10; ++i) DoCast(m_creature, SPELL_SUMMONDRUIDS, true); ++m_uiSummonDruidModifier; diff --git a/src/bindings/scripts/scripts/world/mob_generic_creature.cpp b/src/bindings/scripts/scripts/world/mob_generic_creature.cpp index 45807337f5e..4d53ba575de 100644 --- a/src/bindings/scripts/scripts/world/mob_generic_creature.cpp +++ b/src/bindings/scripts/scripts/world/mob_generic_creature.cpp @@ -144,7 +144,6 @@ struct TRINITY_DLL_DECL generic_creatureAI : public ScriptedAI //Set our global cooldown GlobalCooldown = GENERIC_CREATURE_COOLDOWN; - }//If no spells available and we arn't moving run to target else if (IsSelfRooted) { diff --git a/src/bindings/scripts/scripts/world/npc_professions.cpp b/src/bindings/scripts/scripts/world/npc_professions.cpp index 484339c59bb..08822f58ecd 100644 --- a/src/bindings/scripts/scripts/world/npc_professions.cpp +++ b/src/bindings/scripts/scripts/world/npc_professions.cpp @@ -224,14 +224,14 @@ bool EquippedOk(Player* pPlayer, uint32 spellId) if (!spell) return false; - for(uint8 i=0; i<3; ++i) + for (uint8 i=0; i<3; ++i) { uint32 reqSpell = spell->EffectTriggerSpell[i]; if (!reqSpell) continue; Item* pItem; - for(uint8 j = EQUIPMENT_SLOT_START; j < EQUIPMENT_SLOT_END; j++) + for (uint8 j = EQUIPMENT_SLOT_START; j < EQUIPMENT_SLOT_END; j++) { pItem = pPlayer->GetItemByPos(INVENTORY_SLOT_BAG_0, j); if (pItem) diff --git a/src/bindings/scripts/scripts/world/npcs_special.cpp b/src/bindings/scripts/scripts/world/npcs_special.cpp index ce1d73caf5e..176522e3bbd 100644 --- a/src/bindings/scripts/scripts/world/npcs_special.cpp +++ b/src/bindings/scripts/scripts/world/npcs_special.cpp @@ -650,11 +650,11 @@ void npc_doctorAI::BeginEvent(Player* pPlayer) switch(m_creature->GetEntry()) { case DOCTOR_ALLIANCE: - for(uint8 i = 0; i < ALLIANCE_COORDS; ++i) + for (uint8 i = 0; i < ALLIANCE_COORDS; ++i) Coordinates.push_back(&AllianceCoords[i]); break; case DOCTOR_HORDE: - for(uint8 i = 0; i < HORDE_COORDS; ++i) + for (uint8 i = 0; i < HORDE_COORDS; ++i) Coordinates.push_back(&HordeCoords[i]); break; } @@ -701,7 +701,7 @@ void npc_doctorAI::PatientSaved(Creature* soldier, Player* pPlayer, Location* Po if (!Patients.empty()) { std::list<uint64>::iterator itr; - for(itr = Patients.begin(); itr != Patients.end(); ++itr) + for (itr = Patients.begin(); itr != Patients.end(); ++itr) { if (Creature* Patient = Unit::GetCreature((*m_creature), *itr)) Patient->setDeathState(JUST_DIED); @@ -1725,7 +1725,7 @@ struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : CasterAI Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_creature, m_creature, 30); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_creature, targets, u_check); m_creature->VisitNearbyObject(30, searcher); - for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) + for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) if((*iter)->GetAura(49206,owner->GetGUID())) { me->Attack((*iter),false); diff --git a/src/framework/Dynamic/ObjectRegistry.h b/src/framework/Dynamic/ObjectRegistry.h index 8c2659e8f53..d2e0ffc35cc 100644 --- a/src/framework/Dynamic/ObjectRegistry.h +++ b/src/framework/Dynamic/ObjectRegistry.h @@ -83,7 +83,7 @@ class TRINITY_DLL_DECL ObjectRegistry { unsigned int sz = l.size(); l.resize(sz + i_registeredObjects.size()); - for(typename RegistryMapType::const_iterator iter = i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) + for (typename RegistryMapType::const_iterator iter = i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) l[sz++] = iter->first; return i_registeredObjects.size(); } @@ -102,7 +102,7 @@ class TRINITY_DLL_DECL ObjectRegistry ObjectRegistry() {} ~ObjectRegistry() { - for(typename RegistryMapType::iterator iter=i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) + for (typename RegistryMapType::iterator iter=i_registeredObjects.begin(); iter != i_registeredObjects.end(); ++iter) delete iter->second; i_registeredObjects.clear(); } diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index 6ba5d10ffc1..ecb00e6d6f4 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -87,7 +87,7 @@ class TRINITY_DLL_DECL NGrid ASSERT(y < N); return i_cells[x][y]; } - + GridType& operator()(unsigned short x, unsigned short y) { ASSERT(x < N); @@ -131,8 +131,8 @@ class TRINITY_DLL_DECL NGrid template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor) { - for(unsigned int x=0; x < N; ++x) - for(unsigned int y=0; y < N; ++y) + for (unsigned int x=0; x < N; ++x) + for (unsigned int y=0; y < N; ++y) getGridType(x, y).Visit(visitor); } @@ -144,8 +144,8 @@ class TRINITY_DLL_DECL NGrid unsigned int ActiveObjectsInGrid(void) const { unsigned int count=0; - for(unsigned int x=0; x < N; ++x) - for(unsigned int y=0; y < N; ++y) + for (unsigned int x=0; x < N; ++x) + for (unsigned int y=0; y < N; ++y) count += i_cells[x][y].ActiveObjectsInGrid(); return count; } diff --git a/src/framework/Platform/Define.h b/src/framework/Platform/Define.h index d29a53dbf31..9e6a34e3869 100644 --- a/src/framework/Platform/Define.h +++ b/src/framework/Platform/Define.h @@ -163,6 +163,5 @@ typedef uint64 OBJECT_HANDLE; #define CLIENT_VER 313 #endif - #endif //TRINITY_DEFINE_H diff --git a/src/framework/Utilities/EventProcessor.cpp b/src/framework/Utilities/EventProcessor.cpp index 852f84bc4e2..d3b8bd20d67 100644 --- a/src/framework/Utilities/EventProcessor.cpp +++ b/src/framework/Utilities/EventProcessor.cpp @@ -66,7 +66,7 @@ void EventProcessor::KillAllEvents(bool force) m_aborting = true; // first, abort all existing events - for (EventList::iterator i = m_events.begin(); i != m_events.end();) + for (EventList::iterator i = m_events.begin(); i != m_events.end(); ) { EventList::iterator i_old = i; ++i; diff --git a/src/framework/Utilities/LinkedList.h b/src/framework/Utilities/LinkedList.h index 171ff3601e3..12fa878d07f 100644 --- a/src/framework/Utilities/LinkedList.h +++ b/src/framework/Utilities/LinkedList.h @@ -145,7 +145,6 @@ class LinkedListHead typedef _Ty& reference; typedef _Ty const & const_reference; - Iterator() : _Ptr(0) { // construct with null node pointer } @@ -231,7 +230,6 @@ class LinkedListHead return (_Ptr != &_Right); } - pointer _Mynode() { // return node pointer return (_Ptr); diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index c9b98c3ddef..a2c76ffb4c6 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -39,7 +39,6 @@ #include "BattleGround.h" #include "BattleGroundAB.h" - INSTANTIATE_SINGLETON_1(AchievementGlobalMgr); namespace MaNGOS @@ -72,7 +71,6 @@ namespace MaNGOS }; } // namespace MaNGOS - bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) { if(dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE) @@ -320,7 +318,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const { - for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr) + for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr) if(!itr->Meets(source,target,miscvalue)) return false; @@ -338,14 +336,14 @@ AchievementMgr::~AchievementMgr() void AchievementMgr::Reset() { - for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) { WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4); data << uint32(iter->first); m_player->SendDirectMessage(&data); } - for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) { WorldPacket data(SMSG_CRITERIA_DELETED,4); data << uint32(iter->first); @@ -369,7 +367,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin return; AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); - for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const *achievementCriteria = (*i); @@ -415,7 +413,7 @@ void AchievementMgr::SaveToDB() bool need_execute = false; std::ostringstream ssdel; std::ostringstream ssins; - for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) { if(!iter->second.changed) continue; @@ -459,7 +457,7 @@ void AchievementMgr::SaveToDB() bool need_execute_ins = false; std::ostringstream ssdel; std::ostringstream ssins; - for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) { if(!iter->second.changed) continue; @@ -640,7 +638,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr void AchievementMgr::CheckAllAchievementCriteria() { // suppress sending packets - for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) + for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) UpdateAchievementCriteria(AchievementCriteriaTypes(i)); } @@ -668,7 +666,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui return; AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); - for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) { AchievementCriteriaEntry const *achievementCriteria = (*i); @@ -820,7 +818,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: { uint32 counter =0; - for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) if(itr->second.m_rewarded) counter++; SetCriteriaProgress(achievementCriteria, counter); @@ -833,7 +831,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; uint32 counter =0; - for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) { Quest const* quest = objmgr.GetQuestTemplate(itr->first); if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) @@ -865,7 +863,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter bool notfit = false; - for(int j = 0; j < MAX_ARENA_SLOT; ++j) + for (int j = 0; j < MAX_ARENA_SLOT; ++j) { if(achievIdByArenaSlot[j] == achievement->ID) { @@ -894,7 +892,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // search case bool found = false; - for(int j = 0; achievIdForDangeon[j][0]; ++j) + for (int j = 0; achievIdForDangeon[j][0]; ++j) { if(achievIdForDangeon[j][0] == achievement->ID) { @@ -1008,7 +1006,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui break; } - SetCriteriaProgress(achievementCriteria, 1); break; } @@ -1257,7 +1254,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui ++spellIter) { SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first); - for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) + for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine) spellCount++; @@ -1304,7 +1301,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui ++spellIter) { SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first); - for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) + for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine) spellCount++; } @@ -1375,7 +1372,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID)) { - for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr) + for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr) if(IsCompletedAchievement(*itr)) CompletedAchievement(*itr); } @@ -1413,12 +1410,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: { // skip wrong class achievements - for(int i = 1; i < MAX_CLASSES; ++i) + for (int i = 1; i < MAX_CLASSES; ++i) if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass()) return false; // skip wrong race achievements - for(int i = 1; i < MAX_RACES; ++i) + for (int i = 1; i < MAX_RACES; ++i) if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace()) return false; @@ -1564,7 +1561,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) // Oddly, the target count is NOT countained in the achievement, but in each individual criteria if (entry->flags & ACHIEVEMENT_FLAG_SUMM) { - for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) + for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) { AchievementCriteriaEntry const* criteria = *itr; @@ -1584,7 +1581,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) // Default case - need complete all or bool completed_all = true; - for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) + for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr) { AchievementCriteriaEntry const* criteria = *itr; @@ -1676,7 +1673,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) if(!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER) return; - + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end()) return; @@ -1755,7 +1752,7 @@ void AchievementMgr::SendAllAchievementData() else data.resize( 0x7fff ); // More than this causes client trouble - + CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); CriteriaProgressMap::const_iterator iter2 = m_criteriaProgress.begin(); @@ -1765,10 +1762,10 @@ void AchievementMgr::SendAllAchievementData() { data.clear(); send = false; - + if( !cAchievements ) { - for(; iter != m_completedAchievements.end() && !send; ++iter) + for (; iter != m_completedAchievements.end() && !send; ++iter) { data << uint32(iter->first); data << uint32(secsToTimeBitFields(iter->second.date)); @@ -1780,7 +1777,7 @@ void AchievementMgr::SendAllAchievementData() } data << int32(-1); - for(; iter2 != m_criteriaProgress.end() && !send; ++iter2) + for (; iter2 != m_criteriaProgress.end() && !send; ++iter2) { data << uint32(iter2->first); data.appendPackGUID(iter2->second.counter); @@ -1791,7 +1788,7 @@ void AchievementMgr::SendAllAchievementData() data << uint32(0); send = data.size() > 0x7f00; } - + if( iter2 == m_criteriaProgress.end() ) cProgress = true; @@ -1814,14 +1811,14 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player) */ void AchievementMgr::BuildAllDataPacket(WorldPacket *data) { - for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) { *data << uint32(iter->first); *data << uint32(secsToTimeBitFields(iter->second.date)); } *data << int32(-1); - for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) { *data << uint32(iter->first); data->appendPackGUID(iter->second.counter); @@ -2209,7 +2206,7 @@ void AchievementGlobalMgr::LoadRewardLocales() AchievementRewardLocale& data = m_achievementRewardLocales[entry]; - for(int i = 1; i < MAX_LOCALE; ++i) + for (int i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) @@ -2240,7 +2237,6 @@ void AchievementGlobalMgr::LoadRewardLocales() delete result; - sLog.outString(); sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() ); } diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h index 5020539bb5c..d031672f2a5 100644 --- a/src/game/AchievementMgr.h +++ b/src/game/AchievementMgr.h @@ -186,7 +186,6 @@ struct AchievementCriteriaDataSet Storage storage; }; - typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap; struct AchievementReward @@ -208,7 +207,6 @@ struct AchievementRewardLocale typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales; - struct CompletedAchievementData { time_t date; diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp index 22d121c38c1..96468f20c42 100644 --- a/src/game/ArenaTeam.cpp +++ b/src/game/ArenaTeam.cpp @@ -298,7 +298,7 @@ void ArenaTeam::DelMember(uint64 guid) player->SetInArenaTeam(0, GetSlot()); player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team - for(uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) { player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0); } @@ -401,7 +401,7 @@ void ArenaTeam::NotifyStatsChanged() { // this is called after a rated match ended // updates arena team stats for every member of the team (not only the ones who participated!) - for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Player * plr = objmgr.GetPlayer(itr->guid); if(plr) @@ -550,7 +550,7 @@ void ArenaTeam::FinishGame(int32 mod) // update team's rank m_stats.rank = 1; ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin(); - for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i) + for (; i != objmgr.GetArenaTeamMapEnd(); ++i) { if (i->second->GetType() == m_Type && i->second->GetStats().rating > m_stats.rating) ++m_stats.rank; @@ -590,7 +590,7 @@ int32 ArenaTeam::LostAgainst(uint32 againstRating) void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) { // called for each participant of a match after losing - for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { @@ -612,7 +612,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating) { // called for offline player after ending rated arena match! - for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if(itr->guid == guid) { @@ -634,7 +634,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating) void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // called for each participant after winning a match - for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if(itr->guid == plr->GetGUID()) { @@ -664,7 +664,7 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints) return; // to get points, a player has to participate in at least 30% of the matches uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3); - for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { // the player participated in enough games, update his points uint32 points_to_add = 0; @@ -690,7 +690,7 @@ void ArenaTeam::SaveToDB() // called after a match has ended, or when calculating arena_points CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId()); - for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid)); } @@ -701,7 +701,7 @@ void ArenaTeam::FinishWeek() { m_stats.games_week = 0; // played this week m_stats.wins_week = 0; // wins this week - for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { itr->games_week = 0; itr->wins_week = 0; diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index cef09af8252..2a77aaea7a6 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -210,7 +210,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config) if (debug_Out) sLog.outString("AHSeller: %u items", items); // only insert a few at a time, so as not to peg the processor - for (uint32 cnt = 1;cnt <= items;cnt++) + for (uint32 cnt = 1; cnt <= items; cnt++) { if (debug_Out) sLog.outString("AHSeller: %u count", cnt); uint32 itemID = 0; @@ -484,7 +484,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con if (debug_Out) sLog.outError("AHBuyer: Disabled"); return; } - + QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID); if (!result) @@ -510,7 +510,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con }while (result->NextRow()); delete result; - for (uint32 count = 1;count <= config->GetBidsPerInterval();++count) + for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count) { // Do we have anything to bid? If not, stop here. if (possibleBids.empty()) @@ -767,7 +767,6 @@ void AuctionHouseBot::Initialize() AHBplayerGUID = sConfig.GetIntDefault("AuctionHouseBot.GUID", 0); ItemsPerCycle = sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200); - //Begin Filters Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false); @@ -1774,10 +1773,10 @@ void AuctionHouseBot::LoadValues(AHBConfig *config) config->ResetItemCounts(); uint32 auctions = auctionHouse->Getcount(); - + if (auctions) { - for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr) + for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr) { AuctionEntry *Aentry = itr->second; Item *item = auctionmgr.GetAItem(Aentry->item_guidlow); diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h index d135af5c479..8299a53ca0f 100644 --- a/src/game/AuctionHouseBot.h +++ b/src/game/AuctionHouseBot.h @@ -956,7 +956,7 @@ public: break; } } - + void IncItemCounts(uint32 Class, uint32 Quality) { switch(Class) diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index 52790526dd7..f0284a6458b 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -31,7 +31,6 @@ #include "UpdateMask.h" #include "Util.h" - //please DO NOT use iterator++, because it is slower than ++iterator!!! //post-incrementation is always slower than pre-incrementation ! diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index ffc0c55d9d3..905e9c4fa17 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -35,7 +35,6 @@ #include "ProgressBar.h" #include <vector> - INSTANTIATE_SINGLETON_1(AuctionHouseMgr); using namespace std; @@ -564,7 +563,7 @@ void AuctionHouseObject::Update() void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) { - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) + for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { AuctionEntry *Aentry = itr->second; if (Aentry && Aentry->bidder == player->GetGUIDLow()) @@ -579,7 +578,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount) { - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) + for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { AuctionEntry *Aentry = itr->second; if (Aentry && Aentry->owner == player->GetGUIDLow()) @@ -599,7 +598,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player { int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr) + for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { AuctionEntry *Aentry = itr->second; Item *item = auctionmgr.GetAItem(Aentry->item_guidlow); diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp index 2d58b63c0a9..72d71c5e8bc 100644 --- a/src/game/Bag.cpp +++ b/src/game/Bag.cpp @@ -38,7 +38,7 @@ Bag::Bag( ): Item() Bag::~Bag() { - for(uint8 i = 0; i < MAX_BAG_SIZE; ++i) + for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) if (Item *item = m_bagslot[i]) { if(item->IsInWorld()) @@ -56,14 +56,14 @@ void Bag::AddToWorld() { Item::AddToWorld(); - for(uint32 i = 0; i < GetBagSize(); ++i) + for (uint32 i = 0; i < GetBagSize(); ++i) if(m_bagslot[i]) m_bagslot[i]->AddToWorld(); } void Bag::RemoveFromWorld() { - for(uint32 i = 0; i < GetBagSize(); ++i) + for (uint32 i = 0; i < GetBagSize(); ++i) if(m_bagslot[i]) m_bagslot[i]->RemoveFromWorld(); @@ -184,7 +184,7 @@ void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) co // If the bag is empty returns true bool Bag::IsEmpty() const { - for(uint32 i = 0; i < GetBagSize(); ++i) + for (uint32 i = 0; i < GetBagSize(); ++i) if (m_bagslot[i]) return false; @@ -195,7 +195,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const { Item *pItem; uint32 count = 0; - for(uint32 i=0; i < GetBagSize(); ++i) + for (uint32 i=0; i < GetBagSize(); ++i) { pItem = m_bagslot[i]; if( pItem && pItem != eItem && pItem->GetEntry() == item ) @@ -204,7 +204,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const if(eItem && eItem->GetProto()->GemProperties) { - for(uint32 i=0; i < GetBagSize(); ++i) + for (uint32 i=0; i < GetBagSize(); ++i) { pItem = m_bagslot[i]; if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color ) @@ -217,7 +217,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const uint8 Bag::GetSlotByItemGUID(uint64 guid) const { - for(uint32 i = 0; i < GetBagSize(); ++i) + for (uint32 i = 0; i < GetBagSize(); ++i) if(m_bagslot[i] != 0) if(m_bagslot[i]->GetGUID() == guid) return i; diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 3eb699472d8..97b8aa0c928 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -36,7 +36,6 @@ #include "SpellAuras.h" #include "Util.h" - namespace MaNGOS { class BattleGroundChatBuilder @@ -122,7 +121,7 @@ namespace MaNGOS template<class Do> void BattleGround::BroadcastWorker(Do& _do) { - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) _do(plr); } @@ -206,11 +205,11 @@ BattleGround::~BattleGround() // remove objects and creatures // (this is done automatically in mapmanager update, when the instance is reset after the reset time) int size = m_BgCreatures.size(); - for(int i = 0; i < size; ++i) + for (int i = 0; i < size; ++i) DelCreature(i); size = m_BgObjects.size(); - for(int i = 0; i < size; ++i) + for (int i = 0; i < size; ++i) DelObject(i); if (GetInstanceID()) // not spam by useless queries in case BG templates @@ -231,7 +230,7 @@ BattleGround::~BattleGround() // remove from bg free slot queue this->RemoveFromBGFreeSlotQueue(); - for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) + for (BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) delete itr->second; } @@ -279,10 +278,10 @@ void BattleGround::Update(uint32 diff) { if (GetReviveQueueSize()) { - for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) + for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) { Creature *sh = NULL; - for(std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) + for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) { Player *plr = objmgr.GetPlayer(*itr2); if (!plr) @@ -313,7 +312,7 @@ void BattleGround::Update(uint32 diff) } else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC { - for(std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) + for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) { Player *plr = objmgr.GetPlayer(*itr); if (!plr) @@ -423,13 +422,13 @@ void BattleGround::Update(uint32 diff) { //TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START); - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (Player *plr = objmgr.GetPlayer(itr->first)) { plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); // remove auras with duration lower than 30s Unit::AuraMap & aurMap = plr->GetAuras(); - for(Unit::AuraMap::iterator iter = aurMap.begin(); iter != aurMap.end();) + for (Unit::AuraMap::iterator iter = aurMap.begin(); iter != aurMap.end(); ) { if (!iter->second->IsPermanent() && iter->second->GetAuraDuration()<=30*IN_MILISECONDS @@ -451,7 +450,7 @@ void BattleGround::Update(uint32 diff) PlaySoundToAll(SOUND_BG_START); - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (Player* plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_PREPARATION); //Announce BG starting @@ -475,7 +474,7 @@ void BattleGround::Update(uint32 diff) { m_EndTime = 0; BattleGroundPlayerMap::iterator itr, next; - for(itr = m_Players.begin(); itr != m_Players.end(); itr = next) + for (itr = m_Players.begin(); itr != m_Players.end(); itr = next) { next = itr; ++next; @@ -501,7 +500,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo void BattleGround::SendPacketToAll(WorldPacket *packet) { - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); if (plr) @@ -513,7 +512,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet) void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) { - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -545,7 +544,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) { WorldPacket data; - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -568,7 +567,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) { - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -588,7 +587,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) void BattleGround::YellToAll(Creature* creature, const char* text, uint32 language) { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { WorldPacket data(SMSG_MESSAGECHAT, 200); Player *plr = objmgr.GetPlayer(itr->first); @@ -602,10 +601,9 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua } } - void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) { - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -630,7 +628,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, if (!factionEntry) return; - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -721,7 +719,7 @@ void BattleGround::EndBattleGround(uint32 winner) } } - for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); uint32 team = itr->second.Team; @@ -1125,7 +1123,7 @@ void BattleGround::Reset() m_Players.clear(); - for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) + for (BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr) delete itr->second; m_PlayerScores.clear(); @@ -1251,7 +1249,7 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid) { // player is correct pointer - for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr) + for (std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr) { if (*itr == plr_guid) { @@ -1427,9 +1425,9 @@ void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) { - for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) + for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) { - for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) + for (std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) { if (*itr2 == player_guid) { @@ -1790,7 +1788,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer ) UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -1850,7 +1848,7 @@ void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr) uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const { int count = 0; - for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { if (itr->second.Team == Team) { @@ -1872,7 +1870,7 @@ void BattleGround::SetHoliday(bool is_holiday) int32 BattleGround::GetObjectType(uint64 guid) { - for(uint32 i = 0; i < m_BgObjects.size(); ++i) + for (uint32 i = 0; i < m_BgObjects.size(); ++i) if(m_BgObjects[i] == guid) return i; sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!"); diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index 007f7a642dd..38772f9fd33 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -543,7 +543,7 @@ class BattleGround void PlayerAddedToBGCheckIfBGIsRunning(Player* plr); /* Scorekeeping */ - + BattleGroundScoreMap m_PlayerScores; // Player scores // must be implemented in BG subclass virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {} diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 6609c3400be..b684f4523e1 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -688,7 +688,7 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const { uint32 count = 0; - for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) if ((team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) || (team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED)) ++count; diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 42d15a6ce84..abcc2e72d14 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -90,7 +90,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer) RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE); UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN); //spawn destroyed aura - for(uint8 i=0; i<=9; i++) + for (uint8 i=0; i<=9; i++) SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if(creature) @@ -109,7 +109,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer) RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE); UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN); //spawn destroyed aura - for(uint8 i=0; i<=9; i++) + for (uint8 i=0; i<=9; i++) SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if(creature) @@ -224,7 +224,6 @@ void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player) } } - void BattleGroundAV::UpdateScore(uint16 team, int16 points ) { //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive assert( team == ALLIANCE || team == HORDE); @@ -302,7 +301,7 @@ void BattleGroundAV::Update(uint32 diff) if(GetStatus() == STATUS_IN_PROGRESS) { - for(uint8 i=0; i<=1;i++)//0=alliance, 1=horde + for (uint8 i=0; i<=1; i++)//0=alliance, 1=horde { if(!m_CaptainAlive[i]) continue; @@ -329,7 +328,7 @@ void BattleGroundAV::Update(uint32 diff) } //add points from mine owning, and look if he neutral team wanrts to reclaim the mine m_Mine_Timer -=diff; - for(uint8 mine=0; mine <2; mine++) + for (uint8 mine=0; mine <2; mine++) { if(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE) { @@ -347,7 +346,7 @@ void BattleGroundAV::Update(uint32 diff) m_Mine_Timer=AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines //looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team - for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) + for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) if(m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this { if(m_Nodes[i].Timer > diff) @@ -367,11 +366,11 @@ void BattleGroundAV::StartingEventCloseDoors() void BattleGroundAV::StartingEventOpenDoors() { sLog.outDebug("BG_AV: start spawning mine stuff"); - for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX;i++) + for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++) SpawnBGObject(i,RESPAWN_IMMEDIATELY); - for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX;i++) + for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++) SpawnBGObject(i,RESPAWN_IMMEDIATELY); - for(uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population + for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true); UpdateWorldState(AV_SHOW_H_SCORE, 1); @@ -398,7 +397,7 @@ void BattleGroundAV::EndBattleGround(uint32 winner) //first towers: uint8 kills[2]={0,0}; //0=ally 1=horde uint8 rep[2]={0,0}; //0=ally 1=horde - for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) + for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) { if(m_Nodes[i].State == POINT_CONTROLED) { @@ -415,7 +414,7 @@ void BattleGroundAV::EndBattleGround(uint32 winner) } } - for(int i=0; i<=1; i++) //0=ally 1=horde + for (int i=0; i<=1; i++) //0=ally 1=horde { if(m_CaptainAlive[i]) { @@ -445,7 +444,6 @@ void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/) plr->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN); } - void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. @@ -522,8 +520,6 @@ void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value } } - - void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) { @@ -545,7 +541,7 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) else sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp); //spawn destroyed aura - for(uint8 i=0; i<=9; i++) + for (uint8 i=0; i<=9; i++) SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY); UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER); @@ -566,7 +562,7 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) PopulateNode(node); if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy { - for(uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; i++) { SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H )+i,RESPAWN_IMMEDIATELY); @@ -603,10 +599,10 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) { sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine); if(mine==AV_SOUTH_MINE) - for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) + for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) if( m_BgCreatures[i] ) DelCreature(i); //TODO just set the respawntime to 999999 - for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) + for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) if( m_BgCreatures[i] ) DelCreature(i); //TODO here also } @@ -641,17 +637,17 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) cinfo = AV_NPC_S_MINE_H_3; else cinfo = AV_NPC_S_MINE_N_S; - for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) + for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) AddAVCreature(cinfo,i); } - for(uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) + for (uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) AddAVCreature(miner,i); //the next chooses randomly between 2 cretures - for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) + for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) AddAVCreature(miner+(urand(1,2)),i); AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); //because the gameobjects in this mine have changed, update all surrounding players: -// for(uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) +// for (uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) // { //TODO: add gameobject-update code // } @@ -711,7 +707,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node) sLog.outError("AV: couldn't spawn spiritguide at node %i",node); } - for(uint8 i=0; i<4; i++) + for (uint8 i=0; i<4; i++) { Creature* cr = AddAVCreature(creatureid,c_place+i); } @@ -719,7 +715,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node) void BattleGroundAV::DePopulateNode(BG_AV_Nodes node) { uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node ); - for(uint8 i=0; i<4; i++) + for (uint8 i=0; i<4; i++) if( m_BgCreatures[c_place+i] ) DelCreature(c_place+i); //spiritguide @@ -727,7 +723,6 @@ void BattleGroundAV::DePopulateNode(BG_AV_Nodes node) DelCreature(node); } - const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object) { sLog.outDebug("bg_AV getnodethroughobject %i",object); @@ -786,7 +781,6 @@ const uint32 BattleGroundAV::GetObjectThroughNode(BG_AV_Nodes node) return 0; } - //called when using banner void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj) @@ -840,7 +834,6 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) return; } - //spawn new go :) if(m_Nodes[node].Owner == ALLIANCE) SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner @@ -869,7 +862,7 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) } else if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy { - for(uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; i++) { SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); @@ -900,7 +893,6 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) if(owner == team || team == m_Nodes[node].TotalOwner) return; //surely a gm used this object - if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff { if(object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping @@ -932,7 +924,7 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A; spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH; } - for(uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; i++) { SpawnBGObject(despawn+i,RESPAWN_ONE_DAY); SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY); @@ -1094,7 +1086,6 @@ void BattleGroundAV::SendMineWorldStates(uint32 mine) UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0); } - WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player) { WorldSafeLocsEntry const* good_entry = NULL; @@ -1124,7 +1115,6 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player) return good_entry; } - bool BattleGroundAV::SetupBattleGround() { // Create starting objects @@ -1184,7 +1174,7 @@ bool BattleGroundAV::SetupBattleGround() return false; } } - for(uint8 j=0; j<=9; j++) //burning aura + for (uint8 j=0; j<=9; j++) //burning aura { if(!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY)) { @@ -1194,9 +1184,9 @@ bool BattleGroundAV::SetupBattleGround() } } } - for(uint8 i=0;i<2;i++) //burning aura for buildings + for (uint8 i=0; i<2; i++) //burning aura for buildings { - for(uint8 j=0; j<=9; j++) + for (uint8 j=0; j<=9; j++) { if(j<5) { @@ -1216,7 +1206,7 @@ bool BattleGroundAV::SetupBattleGround() } } } - for(uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN);i++) + for (uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++) { if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY)) { @@ -1224,7 +1214,7 @@ bool BattleGroundAV::SetupBattleGround() return false; } } - for(uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN);i++) + for (uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++) { if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY)) { @@ -1238,7 +1228,7 @@ bool BattleGroundAV::SetupBattleGround() sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!8"); return false; } - for(uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; i++) { if(!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) @@ -1253,44 +1243,44 @@ bool BattleGroundAV::SetupBattleGround() uint16 i; sLog.outDebug("Alterac Valley: entering state STATUS_WAIT_JOIN ..."); // Initial Nodes - for(i = 0; i < BG_AV_OBJECT_MAX; i++) + for (i = 0; i < BG_AV_OBJECT_MAX; i++) SpawnBGObject(i, RESPAWN_ONE_DAY); - for(i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){ + for (i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i,RESPAWN_IMMEDIATELY); SpawnBGObject(i, RESPAWN_IMMEDIATELY); } - for(i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++) + for (i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++) SpawnBGObject(i, RESPAWN_IMMEDIATELY); - for(i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){ + for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){ SpawnBGObject(i, RESPAWN_IMMEDIATELY); if(i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT) SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY); } - for(i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2) + for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2) { SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura } - for(i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2) + for (i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2) { SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura } //snowfall and the doors - for(i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++) + for (i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++) SpawnBGObject(i, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE,RESPAWN_IMMEDIATELY); //creatures sLog.outDebug("BG_AV start poputlating nodes"); - for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i ) + for (BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i ) { if(m_Nodes[i].Owner) PopulateNode(i); } //all creatures which don't get despawned through the script are static sLog.outDebug("BG_AV: start spawning static creatures"); - for(i=0; i < AV_STATICCPLACE_MAX; i++ ) + for (i=0; i < AV_STATICCPLACE_MAX; i++ ) AddAVCreature(0,i+AV_CPLACE_MAX); //mainspiritguides: sLog.outDebug("BG_AV: start spawning spiritguides creatures"); @@ -1298,7 +1288,7 @@ bool BattleGroundAV::SetupBattleGround() AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE); //spawn the marshals (those who get deleted, if a tower gets destroyed) sLog.outDebug("BG_AV: start spawning marshal creatures"); - for(i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++) + for (i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++) AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH)); AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD); return true; @@ -1400,9 +1390,9 @@ void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team) void BattleGroundAV::ResetBGSubclass() { m_MaxLevel=0; - for(uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south + for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south { - for(uint8 j=0; j<9; j++) + for (uint8 j=0; j<9; j++) m_Team_QuestStatus[i][j]=0; m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS; m_IsInformedNearVictory[i]=false; @@ -1411,18 +1401,18 @@ void BattleGroundAV::ResetBGSubclass() m_Mine_Owner[i] = AV_NEUTRAL_TEAM; m_Mine_PrevOwner[i] = m_Mine_Owner[i]; } - for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves + for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves InitNode(i,ALLIANCE,false); - for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers + for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers InitNode(i,ALLIANCE,true); - for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves + for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves InitNode(i,HORDE,false); - for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers + for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers InitNode(i,HORDE,true); InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner m_Mine_Timer=AV_MINE_TICK_TIMER; - for(uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++) + for (uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++) if(m_BgCreatures[i]) DelCreature(i); diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h index 306c513ae95..17d8c97e7e8 100644 --- a/src/game/BattleGroundAV.h +++ b/src/game/BattleGroundAV.h @@ -97,7 +97,6 @@ horde: AV_SOUND_ALLIANCE_CAPTAIN = 8232, //gets called when someone attacks them and at the beginning after 3min+rand(x)*10sec (maybe buff) AV_SOUND_HORDE_CAPTAIN = 8333, - }; enum BG_AV_OTHER_VALUES @@ -310,8 +309,6 @@ enum BG_AV_ObjectTypes BG_AV_OBJECT_MAX = 237 }; - - enum BG_AV_OBJECTS { AV_OPLACE_FIRSTAID_STATION = 0, @@ -535,7 +532,6 @@ const float BG_AV_DoorPositons[2][4] = { {-1375.193f, -538.981f, 55.2824f, 0.72178f} //horde }; - //creaturestuff starts here //is related to BG_AV_CreaturePos enum BG_AV_CreaturePlace @@ -942,7 +938,6 @@ const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] = { }; - enum BG_AV_CreatureIds { @@ -1256,8 +1251,6 @@ enum BG_AV_Graveyards AV_GRAVE_MAIN_HORDE = 610 }; - - const uint32 BG_AV_GraveyardIds[9]= { AV_GRAVE_STORM_AID, AV_GRAVE_STORM_GRAVE, @@ -1338,7 +1331,6 @@ enum BG_AV_WorldStates AV_FROSTWOLFHUT_H_C = 1330, AV_FROSTWOLFHUT_H_A = 1332, //over ac - //Towers //Alliance //Dunbaldar South Bunker @@ -1405,7 +1397,6 @@ const uint32 BG_AV_MineWorldStates[2][3] = { {1355, 1357,1356} }; - //alliance_control alliance_assault h_control h_assault const uint32 BG_AV_NodeWorldStates[16][4] = { //Stormpike first aid station @@ -1523,7 +1514,6 @@ class BattleGroundAV : public BattleGround void HandleQuestComplete(uint32 questid, Player *player); bool PlayerCanDoMineQuest(int32 GOId,uint32 team); - void EndBattleGround(uint32 winner); virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); @@ -1547,7 +1537,6 @@ class BattleGroundAV : public BattleGround const char* GetNodeName(BG_AV_Nodes node); const bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; } - /*mine*/ void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false); @@ -1577,7 +1566,6 @@ class BattleGroundAV : public BattleGround uint8 m_MaxLevel; //TODO remove this when battleground-getmaxlevel() returns something usefull bool m_IsInformedNearVictory[2]; - }; #endif diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index 05475328b01..c81042ec2e8 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -58,19 +58,19 @@ void BattleGroundBE::Update(uint32 diff) void BattleGroundBE::StartingEventCloseDoors() { - for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i) + for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); - for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) + for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); } void BattleGroundBE::StartingEventOpenDoors() { - for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i) + for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i) DoorOpen(i); - for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) + for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 0c7ea66388b..55c745525dc 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -107,7 +107,7 @@ void BattleGroundEY::StartingEventCloseDoors() SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); - for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) + for (uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); } @@ -116,9 +116,9 @@ void BattleGroundEY::StartingEventOpenDoors() SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY); SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY); - for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) + for (uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); - for(uint32 i = 0; i < EY_POINTS_MAX; ++i) + for (uint32 i = 0; i < EY_POINTS_MAX; ++i) { //randomly spawn buff uint8 buff = urand(0, 2); @@ -182,7 +182,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i) m_CurrentPointPlayersCount[i] = 0; GameObject *obj = NULL; - for(uint8 i = 0; i < EY_POINTS_MAX; ++i) + for (uint8 i = 0; i < EY_POINTS_MAX; ++i) { obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]); if (obj) @@ -220,7 +220,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() void BattleGroundEY::UpdatePointStatuses() { - for(uint8 point = 0; point < EY_POINTS_MAX; ++point) + for (uint8 point = 0; point < EY_POINTS_MAX; ++point) { if (m_PlayersNearPoint[point].empty()) continue; @@ -350,7 +350,7 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid) // sometimes flag aura not removed :( for (int j = EY_POINTS_MAX; j >= 0; --j) { - for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i) + for (size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i) if (m_PlayersNearPoint[j][i] == guid) m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); } @@ -532,7 +532,7 @@ void BattleGroundEY::Reset() bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID()); m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks; - for(uint8 i = 0; i < EY_POINTS_MAX; ++i) + for (uint8 i = 0; i < EY_POINTS_MAX; ++i) { m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER; m_PointState[i] = EY_POINT_STATE_UNCONTROLLED; @@ -881,11 +881,10 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player) float plr_y = player->GetPositionY(); float plr_z = player->GetPositionZ(); - distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z); nearestDistance = distance; - for(uint8 i = 0; i < EY_POINTS_MAX; ++i) + for (uint8 i = 0; i < EY_POINTS_MAX; ++i) { if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL) { @@ -910,7 +909,7 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player) bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const { uint32 count = 0; - for(int i = 0; i < EY_POINTS_MAX; ++i) + for (int i = 0; i < EY_POINTS_MAX; ++i) if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL) ++count; diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 3e7c453e300..caf400f7364 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -153,7 +153,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) if (joinAsGroup /* && _player->GetGroup()*/) { sLog.outDebug("Battleground: the following players are joining as group:"); - for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(!member) continue; // this should never happen @@ -215,7 +215,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); data << count1; // alliance flag holders count - obsolete, now always 0 - /*for(uint8 i = 0; i < count1; ++i) + /*for (uint8 i = 0; i < count1; ++i) { data << uint64(0); // guid data << (float)0; // x @@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) // the arenateam id must match for everyone in the group // get the personal ratings for queueing uint32 avg_pers_rating = 0; - for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); @@ -738,8 +738,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) } else bg->SetRated(false); - - for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + + for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(!member) continue; diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index f2143de5bdc..49d24fd2809 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -54,13 +54,13 @@ INSTANTIATE_SINGLETON_1( BattleGroundMgr ); BattleGroundQueue::BattleGroundQueue() { - for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) { - for(uint32 j = 0; j < MAX_BATTLEGROUND_QUEUES; j++) + for (uint32 j = 0; j < MAX_BATTLEGROUND_QUEUES; j++) { m_SumOfWaitTimes[i][j] = 0; m_WaitTimeLastPlayer[i][j] = 0; - for(uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; k++) + for (uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; k++) m_WaitTimes[i][j][k] = 0; } } @@ -71,9 +71,9 @@ BattleGroundQueue::~BattleGroundQueue() m_QueuedPlayers.clear(); for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) { - for(uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; j++) + for (uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; j++) { - for(GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr) + for (GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr) delete (*itr); m_QueuedGroups[i][j].clear(); } @@ -273,7 +273,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou //they leave groupinfo so we can't use its players size to find out index for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE) { - for(group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp) + for (group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp) { if ((*group_itr_tmp) == group) { @@ -415,10 +415,10 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe uint32 q_min_level = (queue_id + 1) * 10; uint32 q_max_level = std::min(q_min_level + 9, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); GroupsQueueType::const_iterator itr; - for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) + for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) if (!(*itr)->IsInvitedToBGInstanceGUID) qAlliance += (*itr)->Players.size(); - for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr) + for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr) if (!(*itr)->IsInvitedToBGInstanceGUID) qHorde += (*itr)->Players.size(); @@ -460,7 +460,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; // loop through the players - for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) + for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) { // get the player Player* plr = objmgr.GetPlayer(itr->first); @@ -591,10 +591,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 //start premade match //if groups aren't invited GroupsQueueType::const_iterator ali_group, horde_group; - for( ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group) + for (ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group) if (!(*ali_group)->IsInvitedToBGInstanceGUID) break; - for( horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group) + for (horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group) if (!(*horde_group)->IsInvitedToBGInstanceGUID) break; @@ -605,9 +605,9 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 //add groups/players from normal queue to size of bigger group uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); GroupsQueueType::const_iterator itr; - for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) { - for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) + for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) { //if itr can join BG and player count is less that maxPlayers, then add group to selectionpool if (!(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers)) @@ -623,7 +623,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 // if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg // and when they click or after 80 seconds the queue info is removed from queue uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH); - for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) { if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty()) { @@ -644,10 +644,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers) { GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT]; - for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) { itr_team[i] = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); - for(; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i])) + for (; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i])) { if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID) { @@ -666,7 +666,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas { //we will try to invite more groups to team with less players indexed by j ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break; - for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) + for (; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) { if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID) if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount())) @@ -703,7 +703,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back(); //set itr_team to group that was added to selection pool latest GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin(); - for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team) + for (; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team) if (ginfo == *itr_team) break; if (itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end()) @@ -711,7 +711,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ GroupsQueueType::iterator itr_team2 = itr_team; ++itr_team2; //invite players to other selection pool - for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) + for (; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) { //if selection pool is full then break; if (!(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam)) @@ -721,7 +721,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ return false; //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue - for(GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr) + for (GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr) { //set correct team (*itr)->Team = otherTeamId; @@ -730,7 +730,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ //remove team from old queue GroupsQueueType::iterator itr2 = itr_team; ++itr2; - for(; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) + for (; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) { if (*itr2 == *itr) { @@ -778,9 +778,9 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve FillPlayersToBG(bg, queue_id); // now everything is set, invite players - for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg, (*citr)->Team); - for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg, (*citr)->Team); if (!bg->HasFreeSlots()) @@ -850,8 +850,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve return; } //invite those selection pools - for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) + for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); //start bg bg2->StartBattleGround(); @@ -877,8 +877,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve } // invite those selection pools - for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) + for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); // start bg bg2->StartBattleGround(); @@ -927,11 +927,11 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve //optimalization : --- we dont need to use selection_pools - each update we select max 2 groups - for(uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++) + for (uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++) { // take the group that joined first itr_team[i] = m_QueuedGroups[queue_id][i].begin(); - for(; itr_team[i] != m_QueuedGroups[queue_id][i].end(); ++(itr_team[i])) + for (; itr_team[i] != m_QueuedGroups[queue_id][i].end(); ++(itr_team[i])) { // if group match conditions, then add it to pool if( !(*itr_team[i])->IsInvitedToBGInstanceGUID @@ -952,7 +952,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve { itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE]; ++itr_team[BG_TEAM_ALLIANCE]; - for(; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE])) + for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE])) { if( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID && (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating) @@ -968,7 +968,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve { itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE]; ++itr_team[BG_TEAM_HORDE]; - for(; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE])) + for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE])) { if( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID && (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating) @@ -1119,7 +1119,7 @@ void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false) { - for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) + for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) m_BattleGrounds[i].clear(); m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); m_Testing=false; @@ -1132,9 +1132,9 @@ BattleGroundMgr::~BattleGroundMgr() void BattleGroundMgr::DeleteAllBattleGrounds() { - for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) + for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) { - for(BattleGroundSet::iterator itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end();) + for (BattleGroundSet::iterator itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end(); ) { BattleGround * bg = itr->second; m_BattleGrounds[i].erase(itr++); @@ -1145,7 +1145,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds() } // destroy template battlegrounds that listed only in queues (other already terminated) - for(uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) + for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) { // ~BattleGround call unregistring BG from queue while(!BGFreeSlotQueue[bgTypeId].empty()) @@ -1157,13 +1157,13 @@ void BattleGroundMgr::DeleteAllBattleGrounds() void BattleGroundMgr::Update(uint32 diff) { BattleGroundSet::iterator itr, next; - for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) + for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) { itr = m_BattleGrounds[i].begin(); // skip updating battleground template if (itr != m_BattleGrounds[i].end()) ++itr; - for(; itr != m_BattleGrounds[i].end(); itr = next) + for (; itr != m_BattleGrounds[i].end(); itr = next) { next = itr; ++next; @@ -1339,14 +1339,14 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) if(type) // arena { // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H - for(int i = 1; i >= 0; --i) + for (int i = 1; i >= 0; --i) { *data << uint32(bg->m_ArenaTeamRatingChanges[i]); *data << uint32(3999); // huge thanks for TOM_RUS for this! *data << uint32(0); // added again in 3.1 sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); } - for(int i = 1; i >= 0; --i) + for (int i = 1; i >= 0; --i) { uint32 at_id = bg->m_ArenaTeamIds[i]; ArenaTeam * at = objmgr.GetArenaTeamById(at_id); @@ -1369,7 +1369,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) *data << (int32)(bg->GetPlayerScoresSize()); - for(BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) + for (BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) { *data << (uint64)itr->first; *data << (int32)itr->second->KillingBlows; @@ -1484,7 +1484,7 @@ BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 inst if (bg->isArena()) return GetBattleGround(instanceId, bgTypeId); - for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr) + for (BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr) { if (itr->second->GetClientInstanceID() == instanceId) return itr->second; @@ -1500,7 +1500,7 @@ BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundT BattleGroundSet::iterator itr; if (bgTypeId == BATTLEGROUND_TYPE_NONE) { - for(uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) + for (uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) { itr = m_BattleGrounds[i].find(InstanceID); if (itr != m_BattleGrounds[i].end()) @@ -1530,7 +1530,7 @@ uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeI // the following works, because std::set is default ordered with "<" // the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable uint32 lastId = 0; - for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();) + for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end(); ) { if( (++lastId) != *itr) //if there is a gap between the ids, we will break.. break; @@ -1816,7 +1816,7 @@ void BattleGroundMgr::DistributeArenaPoints() std::map<uint32, uint32> PlayerPoints; //at first update all points for all team members - for(ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr) + for (ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr) if (ArenaTeam * at = team_itr->second) at->UpdateArenaPointsHelper(PlayerPoints); @@ -1843,7 +1843,7 @@ void BattleGroundMgr::DistributeArenaPoints() sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END); sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START); - for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr) + for (ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr) { if (ArenaTeam * at = titr->second) { @@ -1884,7 +1884,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6 *data << uint32(0x00); // number of bg instances uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId); - for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();++itr) + for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end(); ++itr) { *data << uint32(*itr); ++count; @@ -2026,7 +2026,7 @@ void BattleGroundMgr::ToggleArenaTesting() void BattleGroundMgr::SetHolidayWeekends(uint32 mask) { - for(uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype) + for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype) { if(BattleGround * bg = GetBattleGroundTemplate(BattleGroundTypeId(bgtype))) { diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index 92e71c1c283..cbf43117d0a 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -58,16 +58,16 @@ void BattleGroundNA::Update(uint32 diff) void BattleGroundNA::StartingEventCloseDoors() { - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i) + for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattleGroundNA::StartingEventOpenDoors() { - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i) + for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i) DoorOpen(i); - for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) + for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index b9f9943bbf2..2890f3698d6 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -18,7 +18,6 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "BattleGround.h" #include "BattleGroundRL.h" #include "Language.h" @@ -59,16 +58,16 @@ void BattleGroundRL::Update(uint32 diff) void BattleGroundRL::StartingEventCloseDoors() { - for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) + for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattleGroundRL::StartingEventOpenDoors() { - for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) + for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) DoorOpen(i); - for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i) + for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index ec19308e71f..63dd2f48a0b 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -148,20 +148,20 @@ void BattleGroundWS::Update(uint32 diff) void BattleGroundWS::StartingEventCloseDoors() { - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) + for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) { DoorClose(i); SpawnBGObject(i, RESPAWN_IMMEDIATELY); } - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) + for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); } void BattleGroundWS::StartingEventOpenDoors() { - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) + for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) DoorOpen(i); - for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) + for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) DoorOpen(i); SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); @@ -169,7 +169,7 @@ void BattleGroundWS::StartingEventOpenDoors() SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) + for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } diff --git a/src/game/CalendarHandler.cpp b/src/game/CalendarHandler.cpp index 93d3b7eae26..8d7bd63a9a9 100644 --- a/src/game/CalendarHandler.cpp +++ b/src/game/CalendarHandler.cpp @@ -45,7 +45,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data) size_t p_counter = data.wpos(); data << uint32(counter); // instance save count - for(int i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (int i = 0; i < TOTAL_DIFFICULTIES; ++i) { for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr) { @@ -119,7 +119,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data) // { // uint8 unk12,unk13; // uint64 guid; - // for (int i=0;i<count;i++) + // for (int i=0; i<count; i++) // { // recv_data.readPackGUID(guid); // recv_data >> (uint8)unk12; diff --git a/src/game/Cell.h b/src/game/Cell.h index 9baf4104080..5b9f62bdc64 100644 --- a/src/game/Cell.h +++ b/src/game/Cell.h @@ -52,7 +52,7 @@ struct TRINITY_DLL_DECL CellArea CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {} CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {} bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; } - + void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const { begin_cell << left_offset; @@ -60,13 +60,12 @@ struct TRINITY_DLL_DECL CellArea end_cell >> right_offset; end_cell += upper_offset; } - + int right_offset; int left_offset; int upper_offset; int lower_offset; }; - struct TRINITY_DLL_DECL Cell { @@ -168,9 +167,9 @@ struct TRINITY_DLL_DECL Cell template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const; template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const; template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float radius, float x_off, float y_off) const; - + static CellArea CalculateCellArea(const WorldObject &obj, float radius); - + private: template<class LOCK_TYPE, class T, class CONTAINER> void VisitCircle(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair& , const CellPair& ) const; }; diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h index ff2b0343c69..617d567ce32 100644 --- a/src/game/CellImpl.h +++ b/src/game/CellImpl.h @@ -119,9 +119,9 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi } // loop the cell range - for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) + for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) { - for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) + for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) { CellPair cell_pair(x,y); Cell r_zone(cell_pair); @@ -167,9 +167,9 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi end_cell += upper; // loop the cell range - for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) + for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) { - for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) + for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) { CellPair cell_pair(x,y); Cell r_zone(cell_pair); @@ -184,15 +184,15 @@ inline int CellHelper(const float radius) { if(radius < 1.0f) return 0; - + return (int)ceilf(radius/SIZE_OF_GRID_CELL); } - + inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius) { if(radius <= 0.0f) return CellArea(); - + //we should increase search radius by object's radius, otherwise //we could have problems with huge creatures, which won't attack nearest players etc radius += obj.GetObjectSize(); @@ -200,23 +200,23 @@ inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius) //TODO: add more correct/generic method for this task const float x_offset = (obj.GetPositionX() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; const float y_offset = (obj.GetPositionY() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; - + const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f); const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f); - + const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; - + const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET; //lets calculate upper/lower/right/left corners for cell search int right = CellHelper(tmp_diff + x_off); int left = CellHelper(tmp_diff - x_off); int upper = CellHelper(tmp_diff + y_off); int lower = CellHelper(tmp_diff - y_off); - + return CellArea(right, left, upper, lower); } - + template<class LOCK_TYPE, class T, class CONTAINER> inline void Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const @@ -224,7 +224,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi const CellPair &standing_cell = l.i_cellPair; if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) return; - + //no jokes here... Actually placing ASSERT() here was good idea, but //we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?) //maybe it is better to just return when radius <= 0.0f? @@ -236,7 +236,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi //lets limit the upper value for search radius if(radius > 333.0f) radius = 333.0f; - + //lets calculate object coord offsets from cell borders. CellArea area = Cell::CalculateCellArea(obj, radius); //if radius fits inside standing cell @@ -245,10 +245,10 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi m.Visit(l, visitor); return; } - + CellPair begin_cell = standing_cell; CellPair end_cell = standing_cell; - + area.ResizeBorders(begin_cell, end_cell); //visit all cells, found in CalculateCellArea() //if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle @@ -259,15 +259,15 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi VisitCircle(l, visitor, m, begin_cell, end_cell); return; } - + //ALWAYS visit standing cell first!!! Since we deal with small radiuses //it is very essential to call visitor for standing cell firstly... m.Visit(l, visitor); - + // loop the cell range - for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) + for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++) { - for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) + for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++) { CellPair cell_pair(x,y); //lets skip standing cell since we already visited it @@ -281,7 +281,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi } } } - + template<class LOCK_TYPE, class T, class CONTAINER> inline void Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const @@ -291,11 +291,11 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE //lets calculate x_start/x_end coords for central strip... const uint32 x_start = begin_cell.x_coord + x_shift; const uint32 x_end = end_cell.x_coord - x_shift; - + //visit central strip with constant width... - for(uint32 x = x_start; x <= x_end; ++x) + for (uint32 x = x_start; x <= x_end; ++x) { - for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) + for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) { CellPair cell_pair(x,y); Cell r_zone(cell_pair); @@ -304,12 +304,12 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE m.Visit(lock, visitor); } } - + //if x_shift == 0 then we have too small cell area, which were already //visited at previous step, so just return from procedure... if(x_shift == 0) return; - + uint32 y_start = end_cell.y_coord; uint32 y_end = begin_cell.y_coord; //now we are visiting borders of an octagon... @@ -327,7 +327,7 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE r_zone_left.data.Part.nocreate = l->data.Part.nocreate; CellLock<LOCK_TYPE> lock_left(r_zone_left, cell_pair_left); m.Visit(lock_left, visitor); - + //right trapezoid cell visit CellPair cell_pair_right(x_end + step, y); Cell r_zone_right(cell_pair_right); diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp index 72e35a6e777..c7155d7d2b1 100644 --- a/src/game/Channel.cpp +++ b/src/game/Channel.cpp @@ -46,7 +46,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) m_flags |= CHANNEL_FLAG_LFG; else // for all other channels m_flags |= CHANNEL_FLAG_NOT_LFG; - m_IsSaved = false; + m_IsSaved = false; } else // it's custom channel { @@ -62,14 +62,14 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) m_moderate = fields[3].GetBool(); m_password = fields[4].GetString(); const char* db_BannedList = fields[5].GetString(); - + m_IsSaved = true; if(db_BannedList) { Tokens tokens = StrSplit(db_BannedList, " "); Tokens::iterator iter; - for (iter = tokens.begin();iter != tokens.end(); ++iter) + for (iter = tokens.begin(); iter != tokens.end(); ++iter) { uint64 banned_guid = atol((*iter).c_str()); if(banned_guid) @@ -87,7 +87,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) { sLog.outDebug("New Channel(%s) saved", name.c_str()); m_IsSaved = true; - } + } } } } @@ -160,7 +160,7 @@ void Channel::Join(uint64 p, const char *pass) if(!IsConstant() && !m_ownerGUID) { SetOwner(p, (players.size() > 1 ? true : false)); - players[p].SetModerator(true); + players[p].SetModerator(true); } /* else if(!IsConstant() && m_ownerGUID && plr && m_ownerGUID == plr->GetGUID() )) @@ -265,7 +265,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban) { std::ostringstream banlist; BannedList::iterator iter; - for (iter = banned.begin();iter != banned.end(); ++iter) + for (iter = banned.begin(); iter != banned.end(); ++iter) { banlist << (*iter) << " "; } @@ -274,7 +274,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban) if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) BannedList saved", m_name.c_str()); - } + } } } @@ -335,7 +335,7 @@ void Channel::UnBan(uint64 good, const char *badname) { std::ostringstream banlist; BannedList::iterator iter; - for (iter = banned.begin();iter != banned.end(); ++iter) + for (iter = banned.begin(); iter != banned.end(); ++iter) { banlist << (*iter) << " "; } @@ -344,7 +344,7 @@ void Channel::UnBan(uint64 good, const char *badname) if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) BannedList saved", m_name.c_str()); - } + } } } } @@ -383,7 +383,7 @@ void Channel::Password(uint64 p, const char *pass) if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) password saved", m_name.c_str()); - } + } } } } @@ -541,7 +541,7 @@ void Channel::List(Player* player) uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); uint32 count = 0; - for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { Player *plr = objmgr.GetPlayer(i->first); @@ -598,7 +598,7 @@ void Channel::Announce(uint64 p) if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) announce saved", m_name.c_str()); - } + } } } @@ -640,7 +640,7 @@ void Channel::Moderate(uint64 p) if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) moderate saved", m_name.c_str()); - } + } } } } @@ -777,7 +777,7 @@ void Channel::SetOwner(uint64 guid, bool exclaim) if(CharacterDatabase.PExecute( ss.str( ).c_str( ) )) { sLog.outDebug("Channel(%s) owner saved", m_name.c_str()); - } + } }*/ } @@ -785,7 +785,7 @@ void Channel::SetOwner(uint64 guid, bool exclaim) void Channel::SendToAll(WorldPacket *data, uint64 p) { - for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { Player *plr = objmgr.GetPlayer(i->first); if(plr) @@ -798,7 +798,7 @@ void Channel::SendToAll(WorldPacket *data, uint64 p) void Channel::SendToAllButOne(WorldPacket *data, uint64 who) { - for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) { if(i->first != who) { diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp index abf73e0e274..31d0c609da1 100644 --- a/src/game/ChannelHandler.cpp +++ b/src/game/ChannelHandler.cpp @@ -18,7 +18,6 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Policies/SingletonImp.h" #include "ObjectMgr.h" // for normalizePlayerName diff --git a/src/game/ChannelMgr.cpp b/src/game/ChannelMgr.cpp index 09d172155cc..09483c7fbe0 100644 --- a/src/game/ChannelMgr.cpp +++ b/src/game/ChannelMgr.cpp @@ -38,7 +38,7 @@ ChannelMgr* channelMgr(uint32 team) ChannelMgr::~ChannelMgr() { - for(ChannelMap::iterator itr = channels.begin();itr!=channels.end(); ++itr) + for (ChannelMap::iterator itr = channels.begin(); itr!=channels.end(); ++itr) delete itr->second; channels.clear(); diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index e1e6eae86a3..14a69e2b732 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -443,7 +443,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) recv_data >> hairColor; recv_data >> facialHair; recv_data >> outfitId; - + if(recv_data.rpos() < recv_data.wpos()) { uint8 unk; @@ -846,7 +846,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) std::list<struct Factions>::iterator itr; - for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr) + for (itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr) { if(itr->ReputationListID == FactionID) { @@ -1060,7 +1060,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) return; } - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { recv_data >> declinedname.name[i]; if(!normalizePlayerName(declinedname.name[i])) @@ -1082,7 +1082,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) return; } - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.escape_string(declinedname.name[i]); CharacterDatabase.BeginTransaction(); @@ -1288,7 +1288,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) eqSet.IconName = iconName; eqSet.state = EQUIPMENT_SET_NEW; - for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; if(!recv_data.readPackGUID(itemGuid)) @@ -1324,7 +1324,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) sLog.outDebug("CMSG_EQUIPMENT_SET_USE"); recv_data.hexlike(); - for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; if(!recv_data.readPackGUID(itemGuid)) diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 32233aae5a9..48ffb073327 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -825,7 +825,7 @@ bool ChatHandler::hasStringAbbr(const char* name, const char* part) if (!*part) return false; - for (;;) + for (; ; ) { if (!*part) return true; @@ -2373,4 +2373,4 @@ LocaleConstant CliHandler::GetSessionDbcLocale() const int CliHandler::GetSessionDbLocaleIndex() const { return objmgr.GetDBCLocaleIndex(); -}
\ No newline at end of file +} diff --git a/src/game/Chat.h b/src/game/Chat.h index 1518cb6d45e..70a3c4149f9 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -92,7 +92,6 @@ class TRINITY_DLL_SPEC ChatHandler bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false); bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false); - void SendGlobalGMSysMessage(const char *str); static bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand ); diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index e5aaab05c9d..77661def698 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -90,7 +90,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; - for(Unit::AuraEffectList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if((*i)->GetMiscValue() == int32(lang)) { diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp index b18e6dd7532..b4b7e662188 100644 --- a/src/game/CombatAI.cpp +++ b/src/game/CombatAI.cpp @@ -56,7 +56,7 @@ int TurretAI::Permissible(const Creature *creature) void CombatAI::InitializeAI() { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) if(me->m_spells[i] && GetSpellStore()->LookupEntry(me->m_spells[i])) spells.push_back(me->m_spells[i]); @@ -70,14 +70,14 @@ void CombatAI::Reset() void CombatAI::JustDied(Unit *killer) { - for(SpellVct::iterator i = spells.begin(); i != spells.end(); ++i) + for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i) if(AISpellInfo[*i].condition == AICOND_DIE) me->CastSpell(killer, *i, true); } void CombatAI::EnterCombat(Unit *who) { - for(SpellVct::iterator i = spells.begin(); i != spells.end(); ++i) + for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i) { if(AISpellInfo[*i].condition == AICOND_AGGRO) me->CastSpell(who, *i, false); @@ -105,7 +105,6 @@ void CombatAI::UpdateAI(const uint32 diff) DoMeleeAttackIfReady(); } - ///////////////// //CasterAI ///////////////// @@ -115,7 +114,7 @@ void CasterAI::InitializeAI() CombatAI::InitializeAI(); float m_attackDist = 30.0f; - for(SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr) + for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr) if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange) m_attackDist = GetAISpellInfo(*itr)->maxRange; if (m_attackDist == 30.0f) @@ -129,7 +128,7 @@ void CasterAI::EnterCombat(Unit *who) uint32 spell = rand()%spells.size(); uint32 count = 0; - for(SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr, ++count) + for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr, ++count) { if(AISpellInfo[*itr].condition == AICOND_AGGRO) me->CastSpell(who, *itr, false); @@ -164,7 +163,6 @@ void CasterAI::UpdateAI(const uint32 diff) } } - ////////////// //ArchorAI ////////////// @@ -210,7 +208,6 @@ void ArchorAI::UpdateAI(const uint32 diff) DoMeleeAttackIfReady(); } - ////////////// //TurretAI ////////////// diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 23477c6e62f..24308dd6c36 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -49,15 +49,15 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) VMAP::IVMapManager *vMaps = VMAP::VMapFactory::createOrGetVMapManager(); - for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) + for (unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) { const float wanderX=wander_distance*rand_norm() - wander_distance/2; const float wanderY=wander_distance*rand_norm() - wander_distance/2; - const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); + const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); if (!isInLoS) { - i_waypoints[idx][0] = x; + i_waypoints[idx][0] = x; i_waypoints[idx][1] = y; } diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 16e52ef46aa..7c669a568ba 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -118,7 +118,7 @@ void Corpse::SaveToDB() << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; - for(uint16 i = 0; i < m_valuesCount; ++i ) + for (uint16 i = 0; i < m_valuesCount; ++i ) ss << GetUInt32Value(i) << " "; ss << "'," << uint64(m_time) <<", " diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index a3a2e5c1690..5ba7427bcbe 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -61,7 +61,7 @@ TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const bool VendorItemData::RemoveItem( uint32 item_id ) { - for(VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i ) + for (VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i ) { if((*i)->item==item_id) { @@ -74,7 +74,7 @@ bool VendorItemData::RemoveItem( uint32 item_id ) size_t VendorItemData::FindItemSlot(uint32 item_id) const { - for(size_t i = 0; i < m_items.size(); ++i ) + for (size_t i = 0; i < m_items.size(); ++i ) if(m_items[i]->item==item_id) return i; return m_items.size(); @@ -82,7 +82,7 @@ size_t VendorItemData::FindItemSlot(uint32 item_id) const VendorItem const* VendorItemData::FindItem(uint32 item_id) const { - for(VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i ) + for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i ) if((*i)->item==item_id) return *i; return NULL; @@ -146,7 +146,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL) m_regenTimer = 200; m_valuesCount = UNIT_END; - for(uint8 i =0; i<CREATURE_MAX_SPELLS; ++i) + for (uint8 i =0; i<CREATURE_MAX_SPELLS; ++i) m_spells[i] = 0; m_CreatureSpellCooldowns.clear(); @@ -334,7 +334,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE) m_defaultMovementType = IDLE_MOTION_TYPE; - for(uint8 i=0; i < CREATURE_MAX_SPELLS; ++i) + for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i) m_spells[i] = GetCreatureInfo()->spells[i]; return true; @@ -549,7 +549,7 @@ void Creature::Update(uint32 diff) !getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player !getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); // or the victim/owner/charmer is not a GameMaster - /*if(m_regenTimer <= diff) + /*if(m_regenTimer <= diff) {*/ if(!bInCombat || bIsPolymorphed) // regenerate health if not in combat or if polymorphed RegenerateHealth(); @@ -564,7 +564,7 @@ void Creature::Update(uint32 diff) /*if(!bIsPolymorphed) // only increase the timer if not polymorphed m_regenTimer += 2000 - diff; - } + } else if(!bIsPolymorphed) // if polymorphed, skip the timer m_regenTimer -= diff;*/ @@ -682,7 +682,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai) UnitAI *oldAI = i_AI; Motion_Initialize(); - + i_AI = ai ? ai : FactorySelector::selectAI(this); if(oldAI) delete oldAI; IsAIEnabled = true; @@ -695,7 +695,7 @@ void Creature::Motion_Initialize() if(!m_formation) i_motionMaster.Initialize(); else if(m_formation->getLeader() == this) - { + { m_formation->FormationReset(false); i_motionMaster.Initialize(); } @@ -894,7 +894,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) // lazy loading single time at use LoadGossipOptions(); - for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i ) + for (GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i ) { GossipOption* gso=&*i; if(gso->GossipId == gossipid) @@ -1218,7 +1218,7 @@ uint32 Creature::GetNpcTextId() GossipOption const* Creature::GetGossipOption( uint32 id ) const { - for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i ) + for (GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i ) { if(i->Action==id ) return &*i; @@ -1421,7 +1421,6 @@ void Creature::SelectLevel(const CreatureInfo *cinfo) SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health); SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana); - //damage float damagemod = 1.0f;//_GetDamageMod(rank); @@ -1607,7 +1606,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force) bool Creature::hasQuest(uint32 quest_id) const { QuestRelations const& qr = objmgr.mCreatureQuestRelations; - for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) + for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) { if(itr->second==quest_id) return true; @@ -1618,7 +1617,7 @@ bool Creature::hasQuest(uint32 quest_id) const bool Creature::hasInvolvedQuest(uint32 quest_id) const { QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations; - for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) + for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) { if(itr->second==quest_id) return true; @@ -1695,7 +1694,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const { if(isCivilian()) return false; - + if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) //|| who->IsControlledByPlayer() && who->IsFlying())) // we cannot check flying for other creatures, too much map/vmap calculation @@ -1784,7 +1783,7 @@ void Creature::setDeathState(DeathState s) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); SetNoSearchAssistance(false); - + //Dismiss group if is leader if(m_formation && m_formation->getLeader() == this) m_formation->FormationReset(true); @@ -1927,7 +1926,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) if(!pVictim) return NULL; - for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i) { if(!m_spells[i]) continue; @@ -1939,7 +1938,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) } bool bcontinue = true; - for(uint32 j=0;j<3;j++) + for (uint32 j=0; j<3; j++) { if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) || (spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) || @@ -1977,7 +1976,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) if(!pVictim) return NULL; - for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i) { if(!m_spells[i]) continue; @@ -1989,7 +1988,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) } bool bcontinue = true; - for(uint32 j=0;j<3;j++) + for (uint32 j=0; j<3; j++) { if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) ) { @@ -2221,7 +2220,7 @@ void Creature::SaveRespawnTime() objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS); } -// this should not be called by petAI or +// this should not be called by petAI or bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const { if(!pVictim->IsInMap(this)) @@ -2370,7 +2369,7 @@ void Creature::SetInCombatWithZone() if (PlList.isEmpty()) return; - for(Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { if (Player* pPlayer = i->getSource()) { @@ -2405,7 +2404,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid) uint32 cooldown = GetSpellRecoveryTime(spellInfo); if(Player *modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown); - + if(cooldown) _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS); @@ -2438,7 +2437,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const bool Creature::HasSpell(uint32 spellID) const { uint8 i; - for(i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (i = 0; i < CREATURE_MAX_SPELLS; ++i) if(spellID == m_spells[i]) break; return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells @@ -2542,7 +2541,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem) return vItem->maxcount; VendorItemCounts::iterator itr = m_vendorItemCounts.begin(); - for(; itr != m_vendorItemCounts.end(); ++itr) + for (; itr != m_vendorItemCounts.end(); ++itr) if(itr->itemId==vItem->item) break; @@ -2577,7 +2576,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us return 0; VendorItemCounts::iterator itr = m_vendorItemCounts.begin(); - for(; itr != m_vendorItemCounts.end(); ++itr) + for (; itr != m_vendorItemCounts.end(); ++itr) if(itr->itemId==vItem->item) break; diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 27fe428efd1..f065a0b40c6 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -79,7 +79,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature) if(PlList.isEmpty()) return; - for(Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) + for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { if(Player* pPlayer = i->getSource()) { @@ -94,7 +94,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature) } /* Causes certain things to never leave the threat list (Priest Lightwell, etc): - for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr) + for (Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr) { creature->SetInCombatWith(*itr); (*itr)->SetInCombatWith(creature); @@ -108,7 +108,7 @@ void CreatureAI::MoveInLineOfSight(Unit *who) { if(me->getVictim()) return; - + if (me->GetTypeId() == CREATURE_TYPE_NON_COMBAT_PET) // non-combat pets should just stand there and look good;) return; diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 556e9be14e0..6b20c059828 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -140,7 +140,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI void DoZoneInCombat(Creature* pUnit = NULL); - // Called at text emote receive from player + // Called at text emote receive from player virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {} ///== Triggered Actions Requested ================== diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h index 89d5bbc2a9e..38d91624c75 100644 --- a/src/game/CreatureAIImpl.h +++ b/src/game/CreatureAIImpl.h @@ -413,7 +413,7 @@ class EventMap : private std::map<uint32, uint32> { time += m_time; gcd = (1 << (gcd + 16)); - for(iterator itr = begin(); itr != end();) + for (iterator itr = begin(); itr != end(); ) { if(itr->first >= time) break; @@ -429,7 +429,7 @@ class EventMap : private std::map<uint32, uint32> void CancelEvent(uint32 eventId) { - for(iterator itr = begin(); itr != end();) + for (iterator itr = begin(); itr != end(); ) { if(eventId == (itr->second & 0x0000FFFF)) erase(itr++); @@ -440,7 +440,7 @@ class EventMap : private std::map<uint32, uint32> void CancelEventsByGCD(uint32 gcd) { - for(iterator itr = begin(); itr != end();) + for (iterator itr = begin(); itr != end(); ) { if(itr->second & gcd) erase(itr++); @@ -482,7 +482,6 @@ struct AISpellInfoType TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i); - inline void CreatureAI::SetGazeOn(Unit *target) { if(me->canAttack(target)) @@ -573,7 +572,7 @@ inline bool CreatureAI::_EnterEvadeMode() me->LoadCreaturesAddon(); me->SetLootRecipient(NULL); me->ResetPlayerDamageReq(); - + if(me->IsInEvadeMode()) return false; diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 9f2828bf776..83975c0fc7d 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -77,7 +77,7 @@ namespace FactorySelector if(!ai_factory) { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) { if(creature->m_spells[i]) { @@ -93,7 +93,7 @@ namespace FactorySelector int best_val = -1; typedef CreatureAIRegistry::RegistryMapType RMT; RMT const &l = ai_registry.GetRegisteredItems(); - for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter) + for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter) { const CreatureAICreator *factory = iter->second; const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory); @@ -125,7 +125,7 @@ namespace FactorySelector int best_val = -1; std::vector<std::string> l; mv_registry.GetRegisteredItems(l); - for( std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter) + for (std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter) { const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str()); const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory); diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 5325edff4a9..79a17ed9c8d 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -722,7 +722,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); } - } + } } while (result->NextRow()); delete result; diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 97610754e69..850af004789 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -142,7 +142,7 @@ void CreatureGroupManager::LoadCreatureFormations() } CreatureGroupMap[memberGUID] = group_member; - } + } while(result->NextRow()) ; sLog.outString(); @@ -185,7 +185,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) if(groupAI == 1 && member != m_leader) return; - for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); @@ -207,7 +207,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) void CreatureGroup::FormationReset(bool dismiss) { - for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if(itr->first != m_leader && itr->first->isAlive()) { @@ -228,14 +228,14 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); - for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Creature *member = itr->first; if(member == m_leader || !member->isAlive() || member->getVictim()) continue; float angle = itr->second->follow_angle; - float dist = itr->second->follow_dist; + float dist = itr->second->follow_dist; float dx = x + cos(angle + pathangle) * dist; float dy = y + sin(angle + pathangle) * dist; diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index cc3eacfe185..0f5ca4a90e2 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> @@ -28,8 +28,8 @@ class CreatureGroup; struct FormationInfo { uint32 leaderGUID; - float follow_dist; - float follow_angle; + float follow_dist; + float follow_angle; uint8 groupAI; }; @@ -59,7 +59,7 @@ class CreatureGroup //Group cannot be created empty explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {} ~CreatureGroup() { sLog.outDebug("Destroying group"); } - + Creature* getLeader() const { return m_leader; } uint32 GetId() const { return m_groupID; } bool isEmpty() const { return m_members.empty(); } diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp index 5dae4cb6e17..159c448f415 100644 --- a/src/game/DBCStores.cpp +++ b/src/game/DBCStores.cpp @@ -178,7 +178,7 @@ inline void LoadDBC(uint32& availableDbcLocales,barGoLink& bar, StoreProblemList if(storage.Load(dbc_filename.c_str(), sql)) { bar.step(); - for(uint8 i = 0; i < MAX_LOCALE; ++i) + for (uint8 i = 0; i < MAX_LOCALE; ++i) { if(!(availableDbcLocales & (1 << i))) continue; @@ -220,7 +220,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc"); // must be after sAreaStore loading - for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0 + for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0 { if(AreaTableEntry const* area = sAreaStore.LookupEntry(i)) { @@ -259,7 +259,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc"); - for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i) + for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i) { FactionEntry const * faction = sFactionStore.LookupEntry(i); if (faction && faction->team) @@ -271,7 +271,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore, dbcPath,"GameObjectDisplayInfo.dbc"); - for(uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i) + for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i) { if(GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(i)) { @@ -323,7 +323,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex); - for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spell = sSpellStore.LookupEntry(i); if(spell && spell->Category) @@ -388,7 +388,7 @@ void LoadDBCStores(const std::string& dataPath) // prepare fast data access to bit pos of talent ranks for use at inspecting { // now have all max ranks (and then bit amount used for store talent ranks in inspect) - for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) + for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) { TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId ); if(!talentTabInfo) @@ -400,7 +400,7 @@ void LoadDBCStores(const std::string& dataPath) // store class talent tab pages uint32 cls = 1; - for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {} + for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<=1, ++cls) {} sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId; } @@ -409,7 +409,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc"); - for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i) if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i)) sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price); uint32 pathCount = sTaxiPathStore.GetNumRows(); @@ -419,7 +419,7 @@ void LoadDBCStores(const std::string& dataPath) // Calculate path nodes count std::vector<uint32> pathLength; pathLength.resize(pathCount); // 0 and some other indexes not used - for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) { if (pathLength[entry->path] < entry->index + 1) @@ -427,10 +427,10 @@ void LoadDBCStores(const std::string& dataPath) } // Set path length sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used - for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) + for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) sTaxiPathNodesByPath[i].resize(pathLength[i]); // fill data - for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay); sTaxiPathNodeStore.Clear(); @@ -439,15 +439,15 @@ void LoadDBCStores(const std::string& dataPath) // include existed nodes that have at least single not spell base (scripted) path { std::set<uint32> spellPaths; - for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i) + for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i) if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i)) - for(int j=0; j < 3; ++j) + for (int j=0; j < 3; ++j) if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/) spellPaths.insert(sInfo->EffectMiscValue[j]); memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask)); memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask)); - for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if(!node) @@ -457,7 +457,7 @@ void LoadDBCStores(const std::string& dataPath) if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty()) { bool ok = false; - for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i) + for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i) { // not spell path if(spellPaths.find(dest_i->second.ID)==spellPaths.end()) @@ -498,7 +498,7 @@ void LoadDBCStores(const std::string& dataPath) else if(!bad_dbc_files.empty() ) { std::string str; - for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) + for (std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) str += *i + "\n"; sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str()); @@ -524,14 +524,14 @@ void LoadDBCStores(const std::string& dataPath) SimpleFactionsList const* GetFactionTeamList(uint32 faction, bool &isTeamMember) { - for(FactionTeamMap::const_iterator itr = sFactionTeamMap.begin(); itr != sFactionTeamMap.end(); ++itr) + for (FactionTeamMap::const_iterator itr = sFactionTeamMap.begin(); itr != sFactionTeamMap.end(); ++itr) { if(itr->first == faction) { isTeamMember = false; return &itr->second; } - for(SimpleFactionsList::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + for (SimpleFactionsList::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) { if((*itr2) == faction) { @@ -640,7 +640,7 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId) ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id) { // not sorted, numbering index from 0 - for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i) + for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i) { ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i); if(ch && ch->ChannelID == channel_id) diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index 7e459c61e8b..9e44687e867 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -390,7 +390,6 @@ struct AchievementCriteriaEntry uint32 goldInCopper; // 4 } quest_reward_money; - // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 struct { @@ -837,10 +836,10 @@ struct FactionTemplateEntry return true; if(entry.faction) { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (enemyFaction[i] == entry.faction) return false; - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (friendFaction[i] == entry.faction) return true; } @@ -852,10 +851,10 @@ struct FactionTemplateEntry return false; if(entry.faction) { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (enemyFaction[i] == entry.faction) return true; - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (friendFaction[i] == entry.faction) return false; } @@ -864,7 +863,7 @@ struct FactionTemplateEntry bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } bool IsNeutralToAll() const { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (enemyFaction[i] != 0) return false; return hostileMask == 0 && friendlyMask == 0; diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp index 97f90e33af4..e016d8c98b0 100644 --- a/src/game/Debugcmds.cpp +++ b/src/game/Debugcmds.cpp @@ -465,7 +465,7 @@ bool ChatHandler::HandleDebugGetItemStateCommand(const char* args) if (list_queue) { std::vector<Item *> &updateQueue = player->GetItemUpdateQueue(); - for(size_t i = 0; i < updateQueue.size(); ++i) + for (size_t i = 0; i < updateQueue.size(); ++i) { Item *item = updateQueue[i]; if(!item) continue; @@ -608,7 +608,7 @@ bool ChatHandler::HandleDebugGetItemStateCommand(const char* args) } } - for(size_t i = 0; i < updateQueue.size(); ++i) + for (size_t i = 0; i < updateQueue.size(); ++i) { Item *item = updateQueue[i]; if(!item) continue; @@ -669,7 +669,7 @@ bool ChatHandler::HandleDebugThreatList(const char * /*args*/) std::list<HostilReference*>::iterator itr; uint32 cnt = 0; PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow()); - for(itr = tlist.begin(); itr != tlist.end(); ++itr) + for (itr = tlist.begin(); itr != tlist.end(); ++itr) { Unit* unit = (*itr)->getTarget(); if(!unit) @@ -901,7 +901,7 @@ bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args) if (!state) { // reset all states - for(int i = 1; i <= 32; ++i) + for (int i = 1; i <= 32; ++i) unit->ModifyAuraState(AuraState(i),false); return true; } diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 30147732b08..db0a4a7f2ef 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -135,12 +135,12 @@ void DynamicObject::Update(uint32 p_time) Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - + MaNGOS::DynamicObjectUpdater notifier(*this, caster); - + TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier); TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier); - + CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius); cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap(), *this, m_radius); diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index eef98b705cc..5c844ff4db5 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -80,7 +80,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z) float temp_x, temp_y, angle; const Map * _map = owner.GetBaseMap(); //primitive path-finding - for(uint8 i = 0; i < 18; ++i) + for (uint8 i = 0; i < 18; ++i) { if(i_only_forward && i > 2) break; diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 5b7aa737bc0..22a4d7a7f13 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -58,7 +58,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const case GAMEEVENT_WORLD_INACTIVE: { time_t currenttime = time(NULL); - for(std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr) + for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr) { if( (mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one mGameEvent[*itr].nextstart > currenttime) // if not in nextphase state for long enough, can't start this one @@ -181,7 +181,7 @@ void GameEventMgr::StopEvent( uint16 event_id, bool overwrite ) mGameEvent[event_id].nextstart = 0; mGameEvent[event_id].state = GAMEEVENT_WORLD_INACTIVE; std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr; - for(itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr) + for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr) itr->second.done = 0; CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); @@ -351,7 +351,6 @@ void GameEventMgr::LoadFromDB() continue; } - if(mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL) { uint16 prerequisite_event = fields[1].GetUInt16(); @@ -839,7 +838,7 @@ void GameEventMgr::LoadFromDB() // get the event npc flag for checking if the npc will be vendor during the event or not uint32 event_npc_flag = 0; NPCFlagList& flist = mGameEventNPCFlags[event_id]; - for(NPCFlagList::const_iterator itr = flist.begin(); itr != flist.end(); ++itr) + for (NPCFlagList::const_iterator itr = flist.begin(); itr != flist.end(); ++itr) { if(itr->first == guid) { @@ -1014,7 +1013,7 @@ uint32 GameEventMgr::GetNPCFlag(Creature * cr) uint32 mask = 0; uint32 guid = cr->GetDBTableGUIDLow(); - for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) + for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { for(NPCFlagList::iterator itr = mGameEventNPCFlags[*e_itr].begin(); itr != mGameEventNPCFlags[*e_itr].end(); @@ -1102,13 +1101,13 @@ uint32 GameEventMgr::Update() // return the next e // now activate the queue // a now activated event can contain a spawn of a to-be-deactivated one // following the activate - deactivate order, deactivating the first event later will leave the spawn in (wont disappear then reappear clientside) - for(std::set<uint16>::iterator itr = activate.begin(); itr != activate.end(); ++itr) + for (std::set<uint16>::iterator itr = activate.begin(); itr != activate.end(); ++itr) // start the event // returns true the started event completed // in that case, initiate next update in 1 second if(StartEvent(*itr)) nextEventDelay = 0; - for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) + for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call @@ -1167,7 +1166,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) { // go through the creatures whose npcflags are changed in the event - for(NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr) + for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr) { // get the creature data from the low guid to get the entry, to be able to find out the whole guid if( CreatureData const* data = objmgr.GetCreatureData(itr->first) ) @@ -1193,14 +1192,14 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) void GameEventMgr::UpdateBattleGroundSettings() { uint32 mask = 0; - for(ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr ) + for (ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr ) mask |= mGameEventBattleGroundHolidays[*itr]; sBattleGroundMgr.SetHolidayWeekends(mask); } void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate) { - for(NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr) + for (NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr) { if(activate) objmgr.AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false); @@ -1219,7 +1218,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) return; } - for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr) + for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr) { // Add to correct cell CreatureData const* data = objmgr.GetCreatureData(*itr); @@ -1252,7 +1251,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) return; } - for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr) + for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr) { // Add to correct cell GameObjectData const* data = objmgr.GetGOData(*itr); @@ -1286,7 +1285,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) return; } - for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr) + for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr) { poolhandler.SpawnPool(*itr); } @@ -1302,7 +1301,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) return; } - for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr) + for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr) { // check if it's needed by another event, if so, don't remove if( event_id > 0 && hasCreatureActiveEventExcept(*itr,event_id) ) @@ -1323,7 +1322,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) return; } - for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr) + for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr) { // check if it's needed by another event, if so, don't remove if( event_id >0 && hasGameObjectActiveEventExcept(*itr,event_id) ) @@ -1343,7 +1342,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) return; } - for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr) + for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr) { poolhandler.DespawnPool(*itr); } @@ -1351,7 +1350,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) { - for(ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin();itr != mGameEventModelEquip[event_id].end();++itr) + for (ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin(); itr != mGameEventModelEquip[event_id].end(); ++itr) { // Remove the creature from grid CreatureData const* data = objmgr.GetCreatureData(itr->first); @@ -1431,7 +1430,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id) { - for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) + for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { if((*e_itr) != event_id) for(QuestRelList::iterator itr = mGameEventCreatureQuests[*e_itr].begin(); @@ -1445,7 +1444,7 @@ bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 eve bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id) { - for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) + for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { if((*e_itr) != event_id) for(QuestRelList::iterator itr = mGameEventGameObjectQuests[*e_itr].begin(); @@ -1458,7 +1457,7 @@ bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 e } bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id) { - for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) + for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { if((*e_itr) != event_id) { @@ -1474,7 +1473,7 @@ bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event } bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id) { - for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) + for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { if((*e_itr) != event_id) { @@ -1492,7 +1491,7 @@ bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id) void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate) { QuestRelList::iterator itr; - for (itr = mGameEventCreatureQuests[event_id].begin();itr != mGameEventCreatureQuests[event_id].end();++itr) + for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr) { QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations; if (Activate) // Add the pair(id,quest) to the multimap @@ -1506,7 +1505,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate) if (qitr == CreatureQuestMap.end()) continue; QuestRelations::iterator lastElement = CreatureQuestMap.upper_bound(itr->first); - for ( ;qitr != lastElement;++qitr) + for (; qitr != lastElement; ++qitr) { if (qitr->second == itr->second) { @@ -1517,7 +1516,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate) } } } - for (itr = mGameEventGameObjectQuests[event_id].begin();itr != mGameEventGameObjectQuests[event_id].end();++itr) + for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr) { QuestRelations &GameObjectQuestMap = objmgr.mGOQuestRelations; if (Activate) // Add the pair(id,quest) to the multimap @@ -1531,7 +1530,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate) if (qitr == GameObjectQuestMap.end()) continue; QuestRelations::iterator lastElement = GameObjectQuestMap.upper_bound(itr->first); - for ( ;qitr != lastElement;++qitr) + for (; qitr != lastElement; ++qitr) { if (qitr->second == itr->second) { @@ -1596,7 +1595,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id) bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id) { - for(std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr) + for (std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr) if(itr->second.done < itr->second.reqNum) // return false if a condition doesn't match return false; @@ -1637,7 +1636,7 @@ void GameEventMgr::HandleWorldEventGossip(Player *plr, Creature *c) void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id) { std::map<uint32,GameEventFinishCondition>::iterator itr; - for(itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr) + for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr) { if(itr->second.done_world_state) plr->SendUpdateWorldState(itr->second.done_world_state, (uint32)(itr->second.done)); @@ -1651,7 +1650,7 @@ TRINITY_DLL_SPEC bool IsHolidayActive( HolidayIds id ) GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); - for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) + for (GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) if(events[*itr].holiday_id==id) return true; diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index d7315f9626b..ae12b1cb379 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -633,7 +633,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) if(data->spawntimesecs >= 0) { m_spawnedByDefault = true; - + if(!GetGOInfo()->GetDespawnPossibility() && !GetGOInfo()->IsDespawnAtAction()) { SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN); @@ -684,7 +684,7 @@ GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) bool GameObject::hasQuest(uint32 quest_id) const { QuestRelations const& qr = objmgr.mGOQuestRelations; - for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) + for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) { if(itr->second==quest_id) return true; @@ -695,7 +695,7 @@ bool GameObject::hasQuest(uint32 quest_id) const bool GameObject::hasInvolvedQuest(uint32 quest_id) const { QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations; - for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) + for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) { if(itr->second==quest_id) return true; @@ -1000,7 +1000,7 @@ void GameObject::Use(Unit* user) // every slot will be on that straight line float orthogonalOrientation = GetOrientation()+M_PI*0.5f; // find nearest slot - for(uint32 i=0; i<info->chair.slots; ++i) + for (uint32 i=0; i<info->chair.slots; ++i) { // the distance between this slot and the center of the go - imagine a 1D space float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f); @@ -1387,7 +1387,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId) return; bool self = false; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER) { @@ -1416,7 +1416,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId) else { trigger->setFaction(14); - // Set owner guid for target if no owner avalible - needed by trigger auras + // Set owner guid for target if no owner avalible - needed by trigger auras // - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell()) trigger->CastSpell(target, spellInfo, true, 0, 0, target ? target->GetGUID() : 0); } diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 358eb0cbfb7..c0362702176 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -698,7 +698,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject // 0 = use `gameobject`.`spawntimesecs` void ResetDoorOrButton(); - void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target); bool isVisibleForInState(Player const* u, bool inVisibleList) const; diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index cd633f6ab8b..e6458b8fee7 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -238,7 +238,7 @@ void PlayerMenu::SendTalking( uint32 textID ) if (!pGossip) { - for(uint32 i = 0; i < 8; ++i) + for (uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; @@ -255,7 +255,7 @@ void PlayerMenu::SendTalking( uint32 textID ) else { std::string Text_0[8],Text_1[8]; - for (int i=0;i<8;++i) + for (int i=0; i<8; ++i) { Text_0[i]=pGossip->Options[i].Text_0; Text_1[i]=pGossip->Options[i].Text_1; @@ -266,7 +266,7 @@ void PlayerMenu::SendTalking( uint32 textID ) NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); if (nl) { - for (int i=0;i<8;++i) + for (int i=0; i<8; ++i) { if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; @@ -291,7 +291,7 @@ void PlayerMenu::SendTalking( uint32 textID ) data << pGossip->Options[i].Language; - for(int j = 0; j < 3; ++j) + for (int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; @@ -307,7 +307,7 @@ void PlayerMenu::SendTalking( char const * title, char const * text ) { WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size data << uint32(0); - for(uint32 i = 0; i < 8; ++i) + for (uint32 i = 0; i < 8; ++i) { data << float(0); data << title; @@ -521,7 +521,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); - for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) + for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i]=pQuest->ObjectiveText[i]; int loc_idx = pSession->GetSessionDbLocaleIndex(); @@ -539,7 +539,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; - for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) + for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i) if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; } diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index 11cbb741e45..cf403208389 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -32,7 +32,7 @@ using namespace Trinity; void VisibleChangesNotifier::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { if(iter->getSource() == &i_object) continue; @@ -50,7 +50,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m) void VisibleChangesNotifier::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if(!iter->getSource()->GetSharedVisionList().empty()) for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); i != iter->getSource()->GetSharedVisionList().end(); ++i) @@ -61,7 +61,7 @@ VisibleChangesNotifier::Visit(CreatureMapType &m) void VisibleChangesNotifier::Visit(DynamicObjectMapType &m) { - for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if(IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) if(Player* caster = (Player*)iter->getSource()->GetCaster()) if(caster->m_seer == iter->getSource()) @@ -75,7 +75,7 @@ PlayerVisibilityNotifier::Notify() // but exist one case when this possible and object not out of range: transports if(Transport* transport = i_player.GetTransport()) { - for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) + for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr) { if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end()) { @@ -88,7 +88,7 @@ PlayerVisibilityNotifier::Notify() // generate outOfRange for not iterate objects i_data.AddOutOfRangeGUID(i_clientGUIDs); - for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr) + for (Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin(); itr!=i_clientGUIDs.end(); ++itr) { i_player.m_clientGUIDs.erase(*itr); @@ -118,7 +118,7 @@ PlayerVisibilityNotifier::Notify() // send out of range to other players if need std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs(); - for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter) + for (std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter) { if(!IS_PLAYER_GUID(*iter)) continue; @@ -132,7 +132,7 @@ PlayerVisibilityNotifier::Notify() // Now do operations that required done at object visibility change to visible // send data at target visibility change (adding to client) - for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) + for (std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) i_player.SendInitialVisiblePackets((Unit*)(*vItr)); @@ -157,7 +157,7 @@ MessageDistDeliverer::Visit(PlayerMapType &m) if (!target->GetSharedVisionList().empty()) { SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); - for ( ; i != target->GetSharedVisionList().end(); ++i) + for (; i != target->GetSharedVisionList().end(); ++i) if((*i)->m_seer == target) SendPacket(*i); } @@ -182,7 +182,7 @@ MessageDistDeliverer::Visit(CreatureMapType &m) if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); - for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i) + for (; i != iter->getSource()->GetSharedVisionList().end(); ++i) if((*i)->m_seer == iter->getSource()) SendPacket(*i); } @@ -224,7 +224,7 @@ MessageDistDeliverer::VisitObject(Player* plr) template<class T> void ObjectUpdater::Visit(GridRefManager<T> &m) { - for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) + for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) { if(iter->getSource()->IsInWorld()) iter->getSource()->Update(i_timeDiff); diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index b76bbb27256..38cef3bd61a 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -92,7 +92,7 @@ namespace Trinity template<class T> void updateObjects(GridRefManager<T> &m) { - for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) + for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) iter->getSource()->Update(i_timeDiff); } @@ -241,34 +241,34 @@ namespace Trinity void Visit(GameObjectMapType &m) { - for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(CorpseMapType &m) { - for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(DynamicObjectMapType &m) { - for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } @@ -436,7 +436,7 @@ namespace Trinity void Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } @@ -487,7 +487,7 @@ namespace Trinity void Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } @@ -507,7 +507,7 @@ namespace Trinity void Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist)) i_do(itr->getSource()); } @@ -1202,7 +1202,7 @@ namespace Trinity ~LocalizedPacketDo() { - for(size_t i = 0; i < i_data_cache.size(); ++i) + for (size_t i = 0; i < i_data_cache.size(); ++i) delete i_data_cache[i]; } void operator()( Player* p ); @@ -1222,8 +1222,8 @@ namespace Trinity ~LocalizedPacketListDo() { - for(size_t i = 0; i < i_data_cache.size(); ++i) - for(size_t j = 0; j < i_data_cache[i].size(); ++j) + for (size_t i = 0; i < i_data_cache.size(); ++i) + for (size_t j = 0; j < i_data_cache[i].size(); ++j) delete i_data_cache[i][j]; } void operator()( Player* p ); diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index d9e27cc8bcc..5a439b9c164 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -32,7 +32,7 @@ inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) if(iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService()) iter->getSource()->Update(i_timeDiff); } @@ -63,7 +63,7 @@ template<class T> inline void Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m) { - for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) + for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) { i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow); i_clientGUIDs.erase(iter->getSource()->GetGUID()); @@ -74,7 +74,7 @@ template<> inline void Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { i_clientGUIDs.erase(iter->getSource()->GetGUID()); @@ -99,7 +99,7 @@ template<> inline void Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { i_clientGUIDs.erase(iter->getSource()->GetGUID()); @@ -116,7 +116,7 @@ template<> inline void Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if(iter->getSource()->m_Notified) continue; @@ -134,7 +134,7 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m) if(!i_creature.isAlive()) return; - for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if(iter->getSource()->m_Notified) continue; @@ -175,9 +175,8 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID())) return; - uint32 eff_index = 0; - for(; eff_index < MAX_SPELL_EFFECTS; ++eff_index) + for (; eff_index < MAX_SPELL_EFFECTS; ++eff_index) if(i_dynobject.HasEffect(eff_index)) break; @@ -221,7 +220,7 @@ template<> inline void Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) VisitHelper(itr->getSource()); } @@ -229,7 +228,7 @@ template<> inline void Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) VisitHelper(itr->getSource()); } @@ -244,7 +243,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) if(i_object) return; - for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -264,7 +263,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) if(i_object) return; - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -284,7 +283,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) if(i_object) return; - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -304,7 +303,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) if(i_object) return; - for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -324,7 +323,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) if(i_object) return; - for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -340,7 +339,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -349,7 +348,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -358,7 +357,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) { - for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -367,7 +366,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) { - for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -376,7 +375,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m) { - for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -391,7 +390,7 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m) if(i_object) return; - for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -407,7 +406,7 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m) { - for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -420,7 +419,7 @@ void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m) template<class Check> void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m) { - for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -435,7 +434,7 @@ void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m) if(i_object) return; - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -455,7 +454,7 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m) if(i_object) return; - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -471,7 +470,7 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -484,7 +483,7 @@ void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -497,7 +496,7 @@ void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -506,7 +505,7 @@ void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m) template<class Check> void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if(i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -521,7 +520,7 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m) if(i_object) return; - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -537,7 +536,7 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -550,7 +549,7 @@ void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if( i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -559,7 +558,7 @@ void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m) template<class Check> void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if(itr->getSource()->InSamePhase(i_phaseMask)) if( i_check(itr->getSource())) i_objects.push_back(itr->getSource()); @@ -572,7 +571,7 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m) if(i_object) return; - for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { if(!itr->getSource()->InSamePhase(i_phaseMask)) continue; @@ -630,7 +629,7 @@ void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p ) else data_list = &i_data_cache[cache_idx]; - for(size_t i = 0; i < data_list->size(); ++i) + for (size_t i = 0; i < data_list->size(); ++i) p->SendDirectMessage((*data_list)[i]); } diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 8a02afa25d2..c7a18d638f0 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -71,8 +71,8 @@ Group::~Group() // it is undefined whether objectmgr (which stores the groups) or instancesavemgr // will be unloaded first so we must be prepared for both cases // this may unload some instance saves - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) - for(BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) itr2->second.save->RemoveGroup(this); // Sub group counters clean up @@ -156,7 +156,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = (*result)[5+i].GetUInt64(); if(!external) delete result; @@ -208,7 +208,7 @@ void Group::ConvertToRaid() SendUpdate(); // update quest related GO states (quest activity dependent from raid membership) - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) if(Player* player = objmgr.GetPlayer(citr->guid)) player->UpdateForQuestWorldObjects(); } @@ -252,7 +252,7 @@ uint32 Group::RemoveInvite(Player *player) void Group::RemoveAllInvites() { - for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) + for (InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) (*itr)->SetGroupInvite(NULL); m_invitees.clear(); @@ -260,7 +260,7 @@ void Group::RemoveAllInvites() Player* Group::GetInvited(const uint64& guid) const { - for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) + for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) { if((*itr)->GetGUID() == guid) return (*itr); @@ -270,7 +270,7 @@ Player* Group::GetInvited(const uint64& guid) const Player* Group::GetInvited(const std::string& name) const { - for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) + for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) { if((*itr)->GetName() == name) return (*itr); @@ -383,7 +383,7 @@ void Group::Disband(bool hideDestroy) { Player *player; - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); if(!player) @@ -486,7 +486,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll data << uint8(0); // 2.4.0 - for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) @@ -509,7 +509,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL - for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) @@ -529,7 +529,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) data << uint32(r.itemRandomPropId); // Item random property ID data << uint32(r.itemRandomSuffix); // Item random suffix ID - for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) @@ -564,7 +564,7 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) Roll* r=new Roll(newitemGUID,*i); //a vector is filled with only near party members - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(!member || !member->GetSession()) @@ -603,7 +603,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea Group *group = player->GetGroup(); uint8 itemSlot = 0; - for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) + for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) { item = objmgr.GetItemPrototype(i->itemid); @@ -613,7 +613,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); Roll* r=new Roll(newitemGUID,*i); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *playerToRoll = itr->getSource(); if(!playerToRoll || !playerToRoll->GetSession()) @@ -663,7 +663,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); data << (uint8)GetMembersCount(); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *looter = itr->getSource(); if (!looter->IsInWorld()) @@ -678,7 +678,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat data.put<uint8>(0,real_count); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *looter = itr->getSource(); if (looter->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) @@ -762,7 +762,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) uint64 maxguid = (*roll->playerVote.begin()).first; Player *player; - for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) { if (itr->second != NEED) continue; @@ -864,7 +864,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid) // clean other icons if( guid != 0 ) - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) if( m_targetIcons[i] == guid ) SetTargetIcon(i, 0); @@ -879,7 +879,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid) void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player* member = itr->getSource(); if(!member || !member->isAlive()) // only for alive @@ -908,7 +908,7 @@ void Group::SendTargetIconList(WorldSession *session) WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); data << (uint8)1; - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) { if(m_targetIcons[i] == 0) continue; @@ -924,7 +924,7 @@ void Group::SendUpdate() { Player *player; - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); if(!player || !player->GetSession() || player->GetGroup() != this ) @@ -937,7 +937,7 @@ void Group::SendUpdate() data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank data << uint64(0x50000000FFFFFFFELL); // related to voice chat? data << uint32(GetMembersCount()-1); - for(member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) + for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) { if(citr->guid == citr2->guid) continue; @@ -974,7 +974,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) WorldPacket data; pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { player = itr->getSource(); if (player && player != pPlayer && !pPlayer->isVisibleFor(player)) @@ -984,7 +984,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); if(!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this) ) @@ -997,7 +997,7 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int void Group::BroadcastReadyCheck(WorldPacket *packet) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); if(pl && pl->GetSession()) @@ -1008,7 +1008,7 @@ void Group::BroadcastReadyCheck(WorldPacket *packet) void Group::OfflineReadyCheck() { - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { Player *pl = objmgr.GetPlayer(citr->guid); if (!pl || !pl->GetSession()) @@ -1083,7 +1083,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u if(!isRaidGroup()) // reset targetIcons for non-raid-groups { - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; } @@ -1162,9 +1162,9 @@ void Group::_setLeader(const uint64 &guid) Player *player = objmgr.GetPlayer(slot->guid); if(player) { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { - for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ) { if(itr->second.perm) { @@ -1347,7 +1347,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) // search next after current if(guid_itr != m_memberSlots.end()) { - for(member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) + for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) { if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) { @@ -1368,7 +1368,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) } // search from start - for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) + for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) { if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) { @@ -1411,7 +1411,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround uint32 team = reference->GetTeam(); // check every member of the group to be able to join - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); // offline member? don't let join @@ -1454,7 +1454,7 @@ void Group::SetDifficulty(uint8 difficulty) m_difficulty = difficulty; if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *player = itr->getSource(); if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) @@ -1466,11 +1466,11 @@ void Group::SetDifficulty(uint8 difficulty) bool Group::InCombatToInstance(uint32 instanceId) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic())) - for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i) + for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i) if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) return true; } @@ -1487,7 +1487,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) // we assume that when the difficulty changes, all instances that can be reset will be uint8 dif = GetDifficulty(); - for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) + for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); ) { InstanceSave *p = itr->second.save; const MapEntry *entry = sMapStore.LookupEntry(itr->first); @@ -1611,7 +1611,7 @@ void Group::BroadcastGroupUpdate(void) { // FG: HACK: force flags update on group leave - for values update hack // -- not very efficient but safe - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { Player *pp = objmgr.GetPlayer(citr->guid); diff --git a/src/game/Group.h b/src/game/Group.h index d09ef616897..e38d39ecd7b 100644 --- a/src/game/Group.h +++ b/src/game/Group.h @@ -189,7 +189,7 @@ class TRINITY_DLL_SPEC Group bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); } uint64 GetMemberGUID(const std::string& name) { - for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) + for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) { if(itr->name == name) { @@ -364,7 +364,7 @@ class TRINITY_DLL_SPEC Group member_citerator _getMemberCSlot(uint64 Guid) const { - for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) + for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) { if (itr->guid == Guid) return itr; @@ -374,7 +374,7 @@ class TRINITY_DLL_SPEC Group member_witerator _getMemberWSlot(uint64 Guid) { - for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) + for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr) { if (itr->guid == Guid) return itr; diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index 2746c6c7772..fab192bbedc 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -702,7 +702,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke { const uint64& auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); - for(uint32 i = 0; i < MAX_AURAS; ++i) + for (uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { @@ -784,7 +784,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke { const uint64& auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); - for(uint32 i = 0; i < MAX_AURAS; ++i) + for (uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { @@ -844,7 +844,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) uint64 auramask = 0; size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder - for(uint8 i = 0; i < MAX_AURAS; ++i) + for (uint8 i = 0; i < MAX_AURAS; ++i) { if(Aura * pAura = player->GetVisibleAura(i)) { @@ -870,7 +870,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder - for(uint8 i = 0; i < MAX_AURAS; ++i) + for (uint8 i = 0; i < MAX_AURAS; ++i) { if(Aura * pAura = pet->GetVisibleAura(i)) { diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index a821939910a..4a3a6c991b0 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -136,4 +136,3 @@ void GuardAI::JustDied(Unit *killer) m_creature->SendZoneUnderAttackMessage(pkiller); } - diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 92faebccad5..99f79b1738d 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -344,7 +344,7 @@ bool Guild::LoadRanksFromDB(uint32 GuildId) sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); - for(size_t i = 0; i < m_Ranks.size(); ++i) + for (size_t i = 0; i < m_Ranks.size(); ++i) { std::string name = m_Ranks[i].Name; uint32 rights = m_Ranks[i].Rights; @@ -1698,7 +1698,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t data << (uint32) pItem->GetItemRandomPropertyId(); // random item property id +8 if (pItem->GetItemRandomPropertyId()) data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4 - + data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT data << uint32(0); // +16 // Unknown value data << uint8(abs(pItem->GetSpellCharges())); // spell charges @@ -1720,7 +1720,7 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte Item* lastItem = pItem; - for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) + for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) { uint8 slot = itr->Slot; uint32 count = itr->Count; @@ -1838,7 +1838,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const { - for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) + for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) { // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot if (j == skip_slot) @@ -2095,7 +2095,6 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst); } - void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount) { Item *pItemBank = GetItem(BankTab, BankTabSlot); @@ -2243,7 +2242,6 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u DisplayGuildBankContentUpdate(BankTab,BankTabSlot); } - void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount ) { Item *pItemBank = GetItem(BankTab, BankTabSlot); diff --git a/src/game/Guild.h b/src/game/Guild.h index 8df8d01d264..f3626942bfc 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -268,7 +268,7 @@ struct RankInfo { RankInfo(const std::string& _name, uint32 _rights, uint32 _money) : Name(_name), Rights(_rights), BankMoneyPerDay(_money) { - for(uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) { TabRight[i] = 0; TabSlotPerDay[i] = 0; @@ -301,12 +301,10 @@ class Guild std::string const& GetMOTD() const { return MOTD; } std::string const& GetGINFO() const { return GINFO; } - uint32 GetCreatedYear() const { return m_CreatedYear; } uint32 GetCreatedMonth() const { return m_CreatedMonth; } uint32 GetCreatedDay() const { return m_CreatedDay; } - uint32 GetEmblemStyle() const { return m_EmblemStyle; } uint32 GetEmblemColor() const { return m_EmblemColor; } uint32 GetBorderStyle() const { return m_BorderStyle; } @@ -342,7 +340,7 @@ class Guild template<class Do> void BroadcastWorker(Do& _do, Player* except = NULL) { - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) if(Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) if(player != except) _do(player); @@ -367,7 +365,7 @@ class Guild } MemberSlot* GetMemberSlot(const std::string& name, uint64& guid) { - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { if(itr->second.Name == name) { diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index c11ad11766b..3f5e7fb7cb7 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -324,7 +324,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) data << plName; data << guild->GetRankName(newRankId); guild->BroadcastPacket(&data); - + guild->ChangeRank(plGuid, newRankId); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId); @@ -893,7 +893,7 @@ void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ ) data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow())); data << uint8(pGuild->GetPurchasedTabs()); // tabs count // why sending all info when not all tabs are purchased??? - for(int i = 0; i < GUILD_BANK_MAX_TABS; ++i) + for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) { data << uint32(pGuild->GetBankRights(rankId, uint8(i))); data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i))); diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index 964b5c3e801..00e92ac9e76 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -47,7 +47,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } - + private: void _setTargetLocation(Creature &); DestinationHolder< Traveller<Creature> > i_destinationHolder; diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 7c68e3c09f5..9d6d4252352 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -49,7 +49,7 @@ void RotateMovementGenerator::Initialize(Unit& owner) owner.addUnitState(UNIT_STAT_ROTATING); - owner.AttackStop(); + owner.AttackStop(); } bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 1398038d724..b798c884312 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -47,7 +47,7 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) bool InstanceData::IsEncounterInProgress() const { - for(std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr) + for (std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr) if(itr->state == IN_PROGRESS) return true; @@ -105,7 +105,7 @@ void InstanceData::UpdateDoorState(GameObject *door) return; bool open = true; - for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr) + for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr) { if(itr->second.type == DOOR_TYPE_ROOM) { @@ -136,7 +136,7 @@ void InstanceData::AddDoor(GameObject *door, bool add) if(lower == upper) return; - for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr) + for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr) { if(add) { @@ -201,19 +201,19 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state) return false; if(state == DONE) - for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) + for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) if((*i)->isWorldBoss() && (*i)->isAlive()) return false; bossInfo->state = state; SaveToDB(); } - - for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type) - for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i) + + for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type) + for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i) UpdateDoorState(*i); - for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) + for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) UpdateMinionState(*i, state); return true; @@ -227,7 +227,7 @@ std::string InstanceData::LoadBossState(const char * data) std::istringstream loadStream(data); uint32 buff; uint32 bossId = 0; - for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId) + for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId) { loadStream >> buff; if(buff < TO_BE_DECIDED) @@ -239,10 +239,10 @@ std::string InstanceData::LoadBossState(const char * data) std::string InstanceData::GetBossSaveData() { std::ostringstream saveStream; - for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i) + for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i) saveStream << (uint32)i->state << " "; return saveStream.str(); -} +} void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bool bUseAlternativeState) { @@ -287,7 +287,7 @@ void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) if (!lPlayers.isEmpty()) { - for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) + for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) { if (Player* pPlayer = itr->getSource()) pPlayer->SendUpdateWorldState(uiStateId, uiStateData); diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 90714356fc1..667cd289c77 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -57,13 +57,13 @@ InstanceSaveManager::~InstanceSaveManager() for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) { InstanceSave *save = itr->second; - for(InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next) + for (InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next) { ++next; (*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); } save->m_playerList.clear(); - for(InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next) + for (InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next) { ++next; (*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); @@ -233,7 +233,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const { Field *fields = result->Fetch(); std::ostringstream ss; - for(size_t i = 0; i < fieldTokens.size(); i++) + for (size_t i = 0; i < fieldTokens.size(); i++) { std::string fieldValue = fields[i].GetCppString(); db.escape_string(fieldValue); @@ -440,7 +440,7 @@ void InstanceSaveManager::LoadResetTimes() } // schedule the reset times - for(ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr) + for (ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr) if(itr->second.second > now) ScheduleReset(true, itr->second.second, InstResetEvent(0, itr->second.first, itr->first)); } @@ -479,7 +479,7 @@ void InstanceSaveManager::LoadResetTimes() // calculate new global reset times for expired instances and those that have never been reset yet // add the global reset times to the priority queue - for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) + for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i); if(!temp) continue; @@ -512,7 +512,7 @@ void InstanceSaveManager::LoadResetTimes() // schedule the global reset/warning uint8 type = 1; static int tim[4] = {3600, 900, 300, 60}; - for(; type < 4; type++) + for (; type < 4; type++) if(t - tim[type-1] > now) break; ScheduleReset(true, t - tim[type-1], InstResetEvent(type, i)); } @@ -527,12 +527,12 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev ResetTimeQueue::iterator itr; std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range; range = m_resetTimeQueue.equal_range(time); - for(itr = range.first; itr != range.second; ++itr) + for (itr = range.first; itr != range.second; ++itr) if(itr->second == event) { m_resetTimeQueue.erase(itr); return; } // in case the reset time changed (should happen very rarely), we search the whole queue if(itr == range.second) { - for(itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr) + for (itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr) if(itr->second == event) { m_resetTimeQueue.erase(itr); return; } if(itr == m_resetTimeQueue.end()) sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId); @@ -627,7 +627,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe } // remove all binds to instances of the given map - for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();) + for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ) { if(itr->second->GetMapId() == mapid) _ResetSave(itr); @@ -656,7 +656,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps(); MapInstanced::InstancedMaps::iterator mitr; - for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) + for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr) { Map *map2 = mitr->second; if(!map2->IsDungeon()) continue; @@ -670,7 +670,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe uint32 InstanceSaveManager::GetNumBoundPlayersTotal() { uint32 ret = 0; - for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) + for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) ret += itr->second->GetPlayerCount(); return ret; } @@ -678,7 +678,7 @@ uint32 InstanceSaveManager::GetNumBoundPlayersTotal() uint32 InstanceSaveManager::GetNumBoundGroupsTotal() { uint32 ret = 0; - for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) + for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr) ret += itr->second->GetGroupCount(); return ret; } diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 2d39b016623..137d90acafd 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -45,7 +45,7 @@ void AddItemsSetItem(Player*player,Item *item) ItemSetEffect *eff = NULL; - for(size_t x = 0; x < player->ItemSetEff.size(); ++x) + for (size_t x = 0; x < player->ItemSetEff.size(); ++x) { if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid) { @@ -61,7 +61,7 @@ void AddItemsSetItem(Player*player,Item *item) eff->setid = setid; size_t x = 0; - for(; x < player->ItemSetEff.size(); x++) + for (; x < player->ItemSetEff.size(); x++) if(!player->ItemSetEff[x]) break; @@ -73,7 +73,7 @@ void AddItemsSetItem(Player*player,Item *item) ++eff->item_count; - for(uint32 x=0;x<8;x++) + for (uint32 x=0; x<8; x++) { if(!set->spells [x]) continue; @@ -82,7 +82,7 @@ void AddItemsSetItem(Player*player,Item *item) continue; uint32 z=0; - for(;z<8;z++) + for (; z<8; z++) if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) break; @@ -90,7 +90,7 @@ void AddItemsSetItem(Player*player,Item *item) continue; //new spell - for(uint32 y=0;y<8;y++) + for (uint32 y=0; y<8; y++) { if(!eff->spells[y]) // free slot { @@ -124,7 +124,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) ItemSetEffect *eff = NULL; size_t setindex = 0; - for(;setindex < player->ItemSetEff.size(); setindex++) + for (; setindex < player->ItemSetEff.size(); setindex++) { if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid) { @@ -139,7 +139,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) --eff->item_count; - for(uint32 x=0;x<8;x++) + for (uint32 x=0; x<8; x++) { if(!set->spells[x]) continue; @@ -148,7 +148,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) if(set->items_to_triggerspell[x] <= eff->item_count) continue; - for(uint32 z=0;z<8;z++) + for (uint32 z=0; z<8; z++) { if(eff->spells[z] && eff->spells[z]->Id==set->spells[x]) { @@ -267,7 +267,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner) SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); - for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) SetSpellCharges(i,itemProto->Spells[i].SpellCharges); SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); @@ -286,7 +286,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff) if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) { Script->ItemExpire(owner, GetProto()); - owner->DestroyItem(GetBagSlot(), GetSlot(), true); + owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } @@ -304,7 +304,7 @@ void Item::SaveToDB() CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid ); std::ostringstream ss; ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'"; - for(uint16 i = 0; i < m_valuesCount; ++i ) + for (uint16 i = 0; i < m_valuesCount; ++i ) ss << GetUInt32Value(i) << " "; ss << "' )"; CharacterDatabase.Execute( ss.str().c_str() ); @@ -313,7 +313,7 @@ void Item::SaveToDB() { std::ostringstream ss; ss << "UPDATE item_instance SET data = '"; - for(uint16 i = 0; i < m_valuesCount; ++i ) + for (uint16 i = 0; i < m_valuesCount; ++i ) ss << GetUInt32Value(i) << " "; ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; @@ -424,7 +424,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) { std::ostringstream ss; ss << "UPDATE item_instance SET data = '"; - for(uint16 i = 0; i < m_valuesCount; ++i ) + for (uint16 i = 0; i < m_valuesCount; ++i ) ss << GetUInt32Value(i) << " "; ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'"; @@ -592,7 +592,7 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID); SetState(ITEM_CHANGED); } - for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) + for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i) SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0); } } @@ -609,7 +609,7 @@ void Item::SetItemRandomProperties(int32 randomPropId) SetState(ITEM_CHANGED); } - for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) + for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i) SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0); } } @@ -736,7 +736,7 @@ bool Item::CanBeTraded(bool mail) const bool Item::IsBoundByEnchant() const { // Check all enchants for soulbound - for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) { uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) @@ -798,7 +798,7 @@ bool Item::IsTargetValidForItemUse(Unit* pUnitTarget) if (!pUnitTarget) return false; - for(ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) + for (ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr) if(itr->second.IsFitToRequirements(pUnitTarget)) return true; @@ -840,7 +840,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot) if(!GetEnchantmentId(slot)) return; - for(uint8 x = 0; x < 3; ++x) + for (uint8 x = 0; x < 3; ++x) SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0); SetState(ITEM_CHANGED); } @@ -848,7 +848,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot) bool Item::GemsFitSockets() const { bool fits = true; - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) { uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color; @@ -888,7 +888,7 @@ bool Item::GemsFitSockets() const uint8 Item::GetGemCountWithID(uint32 GemID) const { uint8 count = 0; - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) { uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) @@ -907,7 +907,7 @@ uint8 Item::GetGemCountWithID(uint32 GemID) const uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const { uint8 count = 0; - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) { uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp index b40a398a782..58c7744c0de 100644 --- a/src/game/ItemEnchantmentMgr.cpp +++ b/src/game/ItemEnchantmentMgr.cpp @@ -103,7 +103,7 @@ uint32 GetItemEnchantMod(uint32 entry) double dRoll = rand_chance(); float fCount = 0; - for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter) + for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter) { fCount += ench_iter->chance; @@ -114,7 +114,7 @@ uint32 GetItemEnchantMod(uint32 entry) dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100; fCount = 0; - for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter) + for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter) { fCount += ench_iter->chance; diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 129766b35f0..ad9b1a7de4b 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -337,14 +337,14 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << int32(pProto->Stackable); data << pProto->ContainerSlots; data << pProto->StatsCount; // item stats count - for(uint32 i = 0; i < pProto->StatsCount; ++i) + for (uint32 i = 0; i < pProto->StatsCount; ++i) { data << pProto->ItemStat[i].ItemStatType; data << pProto->ItemStat[i].ItemStatValue; } data << pProto->ScalingStatDistribution; // scaling stats distribution data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column - for(int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) + for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { data << pProto->Damage[i].DamageMin; data << pProto->Damage[i].DamageMax; @@ -364,7 +364,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->AmmoType; data << pProto->RangedModRange; - for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown // use `item_template` or if not set then only use spell cooldowns @@ -418,7 +418,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch data << pProto->BagFamily; data << pProto->TotemCategory; - for(int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) + for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) { data << pProto->Socket[s].Color; data << pProto->Socket[s].Content; @@ -656,7 +656,7 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data ) bag = INVENTORY_SLOT_BAG_0; else { - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i) + for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i)) { @@ -737,7 +737,7 @@ void WorldSession::SendListInventory( uint64 vendorguid ) float discountMod = _player->GetReputationPriceDiscount(pCreature); - for(int i = 0; i < numitems; ++i ) + for (int i = 0; i < numitems; ++i ) { if(VendorItem const* crItem = vItems->GetItem(i)) { @@ -1123,7 +1123,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) if(!item_guid) return; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) recv_data >> gem_guids[i]; //cheat -> tried to socket same gem multiple times @@ -1143,14 +1143,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item *Gems[MAX_GEM_SOCKETS]; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS]; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!GemProps[i]) continue; @@ -1180,14 +1180,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(!Gems[i]) continue; @@ -1284,10 +1284,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(GemEnchants[i]) { @@ -1297,7 +1297,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) } } - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp index ae0baf1b15b..1a44b1b68ff 100644 --- a/src/game/LFGHandler.cpp +++ b/src/game/LFGHandler.cpp @@ -34,7 +34,7 @@ static void AttemptJoin(Player* _player) //TODO: Guard Player Map HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) + for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; @@ -94,7 +94,7 @@ static void AttemptAddMore(Player* _player) //TODO: Guard Player map HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) + for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; @@ -188,7 +188,7 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ ) // empty packet sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP"); - for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) _player->m_lookingForGroup.slots[i].Clear(); if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) @@ -305,7 +305,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) //TODO: Guard Player map HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) + for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; @@ -331,7 +331,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) data << uint8(plr->getClass()); data << uint8(plr->getRace()); - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) data << uint8(0); // spent talents count in specific tab data << uint32(0); // resistances1 @@ -379,7 +379,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) if(flags & 0x80) { - for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j) + for (uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j) { data << uint32(plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24)); } diff --git a/src/game/Language.h b/src/game/Language.h index e38d58f109e..432b456f1e1 100644 --- a/src/game/Language.h +++ b/src/game/Language.h @@ -878,7 +878,6 @@ enum TrinityStrings LANG_WORLD_CLOSED = 7523, LANG_WORLD_OPENED = 7524, - // Use for not-in-offcial-sources patches // 10000-10999 // opvp hp diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index 890e8a9c3c9..cdfa3517bfa 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -78,7 +78,7 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/) SetSentErrorMessage(true); return false; } - + if((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))) { // if player is dead and stuck, send ghost to graveyard @@ -168,7 +168,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer(); HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); - for(; itr != m.end(); ++itr) + for (; itr != m.end(); ++itr) { AccountTypes itr_sec = itr->second->GetSession()->GetSecurity(); if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) && diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 160d65cd5cf..826503d03b8 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -297,7 +297,7 @@ std::string ChatHandler::PGetParseString(int32 entry, ...) bool ChatHandler::HandleGMTicketListCommand(const char* args) { SendSysMessage(LANG_COMMAND_TICKETSHOWLIST); - for(GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) + for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) { if((*itr)->closed != 0) continue; @@ -316,11 +316,10 @@ bool ChatHandler::HandleGMTicketListCommand(const char* args) return true; } - bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args) { SendSysMessage(LANG_COMMAND_TICKETSHOWONLINELIST); - for(GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) + for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) { if((*itr)->closed != 0 || !objmgr.GetPlayer((*itr)->playerGuid)) continue; @@ -343,7 +342,7 @@ bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args) bool ChatHandler::HandleGMTicketListClosedCommand(const char* args) { SendSysMessage(LANG_COMMAND_TICKETSHOWCLOSEDLIST); - for(GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) + for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr) { if((*itr)->closed == 0) continue; @@ -409,7 +408,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args) SendSysMessage(LANG_NO_PLAYERS_FOUND); return true; } - + GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(plr->GetGUID()); if(!ticket) { @@ -682,8 +681,6 @@ bool ChatHandler::HandleGMVisibleCommand(const char* args) return false; } - - bool ChatHandler::HandleGPSCommand(const char* args) { WorldObject *obj = NULL; @@ -909,7 +906,6 @@ bool ChatHandler::HandleGonameCommand(const char* args) return false; } - if (target) { // check online security @@ -1094,7 +1090,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args) uint64 titles2 = titles; - for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i) if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i)) titles2 &= ~(uint64(1) << tEntry->bit_index); @@ -2289,7 +2285,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args) if (!Utf8FitTo (name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if (loc==GetSessionDbcLocale ()) continue; @@ -2352,7 +2348,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args) std::ostringstream reply; GameTeleMap const & teleMap = objmgr.GetGameTeleMap(); - for(GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr) + for (GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr) { GameTele const* tele = &itr->second; @@ -2582,7 +2578,7 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args) return false; } - for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); @@ -2657,7 +2653,7 @@ bool ChatHandler::HandleGroupgoCommand(const char* args) return false; } - for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index b6cf14402c6..51677bb11ac 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -57,7 +57,7 @@ bool ChatHandler::HandleMuteCommand(const char* args) std::string mutereasonstr = "No reason"; if(mutereason != NULL) mutereasonstr = mutereason; - + Player* target; uint64 target_guid; std::string target_name; @@ -68,10 +68,8 @@ bool ChatHandler::HandleMuteCommand(const char* args) // find only player from same account if any if(!target) - { if(WorldSession* session = sWorld.FindSession(account_id)) target = session->GetPlayer(); - } uint32 notspeaktime = (uint32) atoi(delayStr); @@ -109,10 +107,8 @@ bool ChatHandler::HandleUnmuteCommand(const char* args) // find only player from same account if any if(!target) - { if(WorldSession* session = sWorld.FindSession(account_id)) target = session->GetPlayer(); - } // must have strong lesser security level if(HasLowerSecurity (target,target_guid,true)) @@ -345,10 +341,8 @@ bool ChatHandler::HandleGoCreatureCommand(const char* args) SetSentErrorMessage(true); return false; } - if( result->GetRowCount() > 1 ) - { + if (result->GetRowCount() > 1) SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE); - } Field *fields = result->Fetch(); float x = fields[0].GetFloat(); @@ -1966,7 +1960,6 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/) if(!target) target = m_session->GetPlayer(); - // check online security else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0)) return false; @@ -2074,7 +2067,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) } std::string nameLink = playerLink(name); - + if(sWorld.KickPlayer(name)) { if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1) @@ -2463,7 +2456,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args) char* arg_id = strtok(NULL, " "); uint32 id = 0; - + if(show == "add") { if(arg_id) @@ -2581,7 +2574,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args) SendSysMessage("|cffff33ffERROR: No argument present.|r"); return true; } - + std::string arg_string = arg_2; if( (arg_string != "setid") && (arg_string != "delay") && (arg_string != "command") @@ -2850,7 +2843,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) return true; } // move - const char *text = arg_str; if( text == 0 ) @@ -2872,7 +2864,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) return true; } - bool ChatHandler::HandleWpShowCommand(const char* args) { sLog.outDebug("DEBUG: HandleWpShowCommand"); @@ -3291,7 +3282,7 @@ bool ChatHandler::HandleCharacterReputationCommand(const char* args) LocaleConstant loc = GetSessionDbcLocale(); FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList(); - for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr) + for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr) { FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID); char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#"; @@ -3412,7 +3403,7 @@ bool ChatHandler::HandleLookupEventCommand(const char* args) GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); - for(uint32 id = 0; id < events.size(); ++id ) + for (uint32 id = 0; id < events.size(); ++id ) { GameEventData const& eventData = events[id]; @@ -3449,7 +3440,7 @@ bool ChatHandler::HandleEventActiveListCommand(const char* args) char const* active = GetTrinityString(LANG_ACTIVE); - for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr ) + for (GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr ) { uint32 event_id = *itr; GameEventData const& eventData = events[event_id]; @@ -3650,7 +3641,7 @@ void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id) } bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/) -{ +{ for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i) { @@ -3693,7 +3684,6 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args) // converting string that we try to find to lower case wstrToLower( wnamepart ); - std::string name; @@ -3717,7 +3707,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args) if (!Utf8FitTo(name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if(loc==GetSessionDbcLocale()) continue; @@ -3946,7 +3936,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* args) if(!pet) return false; - + if(!pet->CreateBaseAtCreature(creatureTarget)) { delete pet; @@ -4151,7 +4141,7 @@ bool ChatHandler::HandleTempGameObjectCommand(const char* args) if( spawntime ) spawntm = atoi((char*)spawntime); - + float x = chr->GetPositionX(); float y = chr->GetPositionY(); float z = chr->GetPositionZ(); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 21f3c995dce..47346daba61 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -2418,7 +2418,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) // search highest talent rank uint32 spellId = 0; - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank] != 0) { @@ -2494,7 +2494,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/) // search highest talent rank uint32 spellid = 0; - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank]!=0) { @@ -2521,7 +2521,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/) bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) { // skipping UNIVERSAL language (0) - for(uint8 i = 1; i < LANGUAGES_COUNT; ++i) + for (uint8 i = 1; i < LANGUAGES_COUNT; ++i) m_session->GetPlayer()->learnSpell(lang_description[i].spell_id,false); SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG); @@ -2679,7 +2679,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args) // remove binding (let GM give it to another player later) if(pl==plTarget) - for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) + for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) if(Item* item1 = pl->GetItemByPos(itr->pos)) item1->SetBinding( false ); @@ -3303,7 +3303,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char* args) if (!Utf8FitTo(name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if(loc==GetSessionDbcLocale()) continue; @@ -3368,7 +3368,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char* args) if (!Utf8FitTo(name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if(loc==GetSessionDbcLocale()) continue; @@ -3447,7 +3447,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args) if (!Utf8FitTo(name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if(loc==GetSessionDbcLocale()) continue; @@ -3662,7 +3662,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char* args) if(!found) found = true; - + continue; } } @@ -3729,7 +3729,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char* args) PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str()); else PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str()); - + if(!found) found = true; @@ -3795,7 +3795,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args) if (!Utf8FitTo(name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if(loc==GetSessionDbcLocale()) continue; @@ -3885,7 +3885,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args) if (!Utf8FitTo(name, wnamepart)) { loc = 0; - for(; loc < MAX_LOCALE; ++loc) + for (; loc < MAX_LOCALE; ++loc) { if(loc==GetSessionDbcLocale()) continue; @@ -3936,7 +3936,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args) bool found = false; // search in Map.dbc - for(uint32 id = 0; id < sMapStore.GetNumRows(); id++) + for (uint32 id = 0; id < sMapStore.GetNumRows(); id++) { MapEntry const* MapInfo = sMapStore.LookupEntry(id); if(MapInfo) @@ -3950,7 +3950,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args) if(!Utf8FitTo(name, wnamepart)) { loc = LOCALE_enUS; - for(; loc < MAX_LOCALE; loc++) + for (; loc < MAX_LOCALE; loc++) { if(m_session && loc == m_session->GetSessionDbcLocale()) continue; @@ -4370,7 +4370,7 @@ bool ChatHandler::HandleAuraCommand(const char* args) uint8 eff_mask=0; if(spellInfo) { - for(uint32 i = 0;i<3;++i) + for (uint32 i = 0; i<3; ++i) { uint8 eff = spellInfo->Effect[i]; if (eff>=TOTAL_SPELL_EFFECTS) @@ -5381,7 +5381,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args) CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin); HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) + for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) itr->second->SetAtLoginFlag(atLogin); return true; @@ -5615,7 +5615,7 @@ bool ChatHandler::HandleQuestRemove(const char* args) } // remove all quest entries for 'entry' from quest log - for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot ) + for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot ) { uint32 quest = player->GetQuestSlotQuestId(slot); if(quest==entry) @@ -5666,7 +5666,7 @@ bool ChatHandler::HandleQuestComplete(const char* args) } // Add quest items for quests that require items - for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x) + for (uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x) { uint32 id = pQuest->ReqItemId[x]; uint32 count = pQuest->ReqItemCount[x]; @@ -5685,25 +5685,25 @@ bool ChatHandler::HandleQuestComplete(const char* args) } // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { uint32 creature = pQuest->ReqCreatureOrGOId[i]; uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; if(uint32 spell_id = pQuest->ReqSpell[i]) { - for(uint16 z = 0; z < creaturecount; ++z) + for (uint16 z = 0; z < creaturecount; ++z) player->CastedCreatureOrGO(creature,0,spell_id); } else if(creature > 0) { if(CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature)) - for(uint16 z = 0; z < creaturecount; ++z) + for (uint16 z = 0; z < creaturecount; ++z) player->KilledMonster(cInfo,0); } else if(creature < 0) { - for(uint16 z = 0; z < creaturecount; ++z) + for (uint16 z = 0; z < creaturecount; ++z) player->CastedCreatureOrGO(creature,0,0); } } @@ -6419,7 +6419,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); MotionMaster* mm = unit->GetMotionMaster(); - for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i) + for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) { MovementGenerator* mg = mm->GetMotionSlot(i); if(!mg) @@ -6791,10 +6791,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) Player* player = getSelectedPlayer(); if (!player) player = m_session->GetPlayer(); uint32 counter = 0; - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(i); - for(Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) + for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave *save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); @@ -6807,10 +6807,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) Group *group = player->GetGroup(); if(group) { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { Group::BoundInstancesMap &binds = group->GetBoundInstances(i); - for(Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) + for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave *save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); @@ -6835,10 +6835,10 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char* args) Player* player = getSelectedPlayer(); if (!player) player = m_session->GetPlayer(); uint32 counter = 0; - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(i); - for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) + for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ) { if(itr->first != player->GetMapId()) { @@ -7102,7 +7102,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) // fill mail MailItemsInfo mi; // item list preparing - for(ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) + for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) { if(Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0)) { diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index e4ee8bffc6f..de464cf050e 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -217,7 +217,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) Group *group = player->GetGroup(); std::vector<Player*> playersNear; - for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* playerGroup = itr->getSource(); if(!playerGroup) @@ -511,7 +511,6 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) item.count=0; item.is_looted=true; - pLoot->NotifyItemRemoved(slotid); --pLoot->unlootedCount; } diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index df11d909dd0..29c19a4eecf 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -50,7 +50,6 @@ LootStore LootTemplates_Reference( "reference_loot_template", "reference i LootStore LootTemplates_Skinning( "skinning_loot_template", "creature skinning id", true); LootStore LootTemplates_Spell( "spell_loot_template", "spell id (random item creating)",false); - class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed) { public: @@ -128,7 +127,6 @@ void LootStore::LoadLootTable() continue; // error already printed to log/console. } - if(!PlayerCondition::IsValid(condition,cond_value1, cond_value2)) { sLog.outErrorDb("... in table '%s' entry %u item %u", GetName(), entry, item); @@ -212,20 +210,20 @@ void LootStore::LoadAndCollectLootIds(LootIdSet& ids_set) { LoadLootTable(); - for(LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab) + for (LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab) ids_set.insert(tab->first); } void LootStore::CheckLootRefs(LootIdSet* ref_set) const { - for(LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr) + for (LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr) ltItr->second->CheckLootRefs(m_LootTemplates,ref_set); } void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const { // all still listed ids isn't referenced - for(LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr) + for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr) sLog.outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr,GetEntryName()); } @@ -412,7 +410,7 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, Group * pGroup=loot_owner->GetGroup(); if(!personal && pGroup) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) if(Player* pl = itr->getSource()) FillNotNormalLootFor(pl); } @@ -442,7 +440,7 @@ QuestItemList* Loot::FillFFALoot(Player* player) { QuestItemList *ql = new QuestItemList(); - for(uint8 i = 0; i < items.size(); ++i) + for (uint8 i = 0; i < items.size(); ++i) { LootItem &item = items[i]; if(!item.is_looted && item.freeforall && item.AllowedForPlayer(player) ) @@ -466,7 +464,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player) if (items.size() == MAX_NR_LOOT_ITEMS) return NULL; QuestItemList *ql = new QuestItemList(); - for(uint8 i = 0; i < quest_items.size(); ++i) + for (uint8 i = 0; i < quest_items.size(); ++i) { LootItem &item = quest_items[i]; if(!item.is_looted && item.AllowedForPlayer(player) ) @@ -500,7 +498,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player) { QuestItemList *ql = new QuestItemList(); - for(uint8 i = 0; i < items.size(); ++i) + for (uint8 i = 0; i < items.size(); ++i) { LootItem &item = items[i]; if(!item.is_looted && !item.freeforall && item.conditionId && item.AllowedForPlayer(player)) @@ -530,7 +528,7 @@ void Loot::NotifyItemRemoved(uint8 lootIndex) // notify all players that are looting this that the item was removed // convert the index to the slot the player sees std::set<uint64>::iterator i_next; - for(std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next) + for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next) { i_next = i; ++i_next; @@ -545,7 +543,7 @@ void Loot::NotifyMoneyRemoved() { // notify all players that are looting this that the money was removed std::set<uint64>::iterator i_next; - for(std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next) + for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next) { i_next = i; ++i_next; @@ -564,7 +562,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex) // bit inefficient but isn't called often std::set<uint64>::iterator i_next; - for(std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next) + for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next) { i_next = i; ++i_next; @@ -629,7 +627,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUIDLow()); if (itr != PlayerFFAItems.end()) { - for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) + for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) if(iter->index==lootSlot) { QuestItem *ffaitem2 = (QuestItem*)&(*iter); @@ -645,7 +643,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow()); if (itr != PlayerNonQuestNonFFAConditionalItems.end()) { - for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) + for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) { if(iter->index==lootSlot) { @@ -1059,7 +1057,7 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const { - for(LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr) + for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr) { if(ieItr->mincountOrRef < 0) { @@ -1070,7 +1068,7 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se } } - for(LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr) + for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr) grItr->CheckLootRefs(store,ref_set); } @@ -1080,7 +1078,7 @@ void LoadLootTemplates_Creature() LootTemplates_Creature.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) { if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { @@ -1093,7 +1091,7 @@ void LoadLootTemplates_Creature() } } } - for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) + for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) ids_set.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids @@ -1106,7 +1104,7 @@ void LoadLootTemplates_Disenchant() LootTemplates_Disenchant.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) { if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i)) { @@ -1119,7 +1117,7 @@ void LoadLootTemplates_Disenchant() } } } - for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) + for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) ids_set.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids LootTemplates_Disenchant.ReportUnusedIds(ids_set); @@ -1131,7 +1129,7 @@ void LoadLootTemplates_Fishing() LootTemplates_Fishing.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sAreaStore.GetNumRows(); ++i ) + for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i ) { if(AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i)) if(ids_set.count(areaEntry->ID)) @@ -1148,7 +1146,7 @@ void LoadLootTemplates_Gameobject() LootTemplates_Gameobject.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i ) { if(GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i)) { @@ -1161,7 +1159,7 @@ void LoadLootTemplates_Gameobject() } } } - for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) + for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) ids_set.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids @@ -1174,7 +1172,7 @@ void LoadLootTemplates_Item() LootTemplates_Item.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i)) if(ids_set.count(proto->ItemId)) ids_set.erase(proto->ItemId); @@ -1189,7 +1187,7 @@ void LoadLootTemplates_Milling() LootTemplates_Milling.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) { ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i); if(!proto) @@ -1212,7 +1210,7 @@ void LoadLootTemplates_Pickpocketing() LootTemplates_Pickpocketing.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) { if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { @@ -1225,7 +1223,7 @@ void LoadLootTemplates_Pickpocketing() } } } - for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) + for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) ids_set.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids @@ -1238,7 +1236,7 @@ void LoadLootTemplates_Prospecting() LootTemplates_Prospecting.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) { ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i); if(!proto) @@ -1262,7 +1260,7 @@ void LoadLootTemplates_QuestMail() // remove real entries and check existence loot ObjectMgr::QuestMap const& questMap = objmgr.GetQuestTemplates(); - for(ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr ) + for (ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr ) { if(!itr->second->GetRewMailTemplateId()) continue; @@ -1285,7 +1283,7 @@ void LoadLootTemplates_Skinning() LootTemplates_Skinning.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) { if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { @@ -1298,7 +1296,7 @@ void LoadLootTemplates_Skinning() } } } - for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) + for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) ids_set.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids @@ -1311,7 +1309,7 @@ void LoadLootTemplates_Spell() LootTemplates_Spell.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) + for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) { SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id); if(!spellInfo) diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index c50b16104f2..16f337136ea 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -85,7 +85,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) if(items_count) { - for(uint8 i = 0; i < items_count; ++i) + for (uint8 i = 0; i < items_count; ++i) { uint8 item_slot; uint64 item_guid; @@ -178,7 +178,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) if (items_count) { - for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) + for (MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; @@ -238,7 +238,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) { if (items_count > 0) { - for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) + for (MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(!mailItem.item) @@ -365,7 +365,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data ) if(m->HasItems()) { - for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { Item *item = pl->GetMItem(itr2->item_guid); if(item) @@ -422,7 +422,7 @@ void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint // set owner to new receiver (to prevent delete item with sender char deleting) CharacterDatabase.BeginTransaction(); - for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) + for (MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; mailItem.item->SaveToDB(); // item not in inventory and can be save standalone @@ -590,7 +590,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data ) data << uint8(0); // mail's count time_t cur_time = time(NULL); - for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr) + for (PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr) { // skip deleted or not delivered (deliver delay not expired) mails if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) @@ -642,7 +642,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data ) data << (uint8) item_count; // client limit is 0x10 - for(uint8 i = 0; i < item_count; ++i) + for (uint8 i = 0; i < item_count; ++i) { Item *item = pl->GetMItem((*itr)->items[i].item_guid); // item index (0-6?) @@ -651,7 +651,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data ) data << (uint32) (item ? item->GetGUIDLow() : 0); // entry data << (uint32) (item ? item->GetEntry() : 0); - for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) + for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) { // unsure data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); @@ -771,7 +771,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ ) uint32 count = 0; time_t now = time(NULL); - for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr) + for (PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr) { Mail *m = (*itr); // must be not checked yet @@ -872,7 +872,7 @@ void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 station if(mi) { - for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) + for (MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; if(mailItem.item) @@ -894,7 +894,7 @@ void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 station if(mi) { - for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) + for (MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) { MailItem const& mailItem = mailItemIter->second; CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow); diff --git a/src/game/Mail.h b/src/game/Mail.h index 8cbe46e6396..8107f879e6a 100644 --- a/src/game/Mail.h +++ b/src/game/Mail.h @@ -126,7 +126,7 @@ class MailItemsInfo void deleteIncludedItems(bool inDB = false) { - for(MailItemMap::iterator mailItemIter = begin(); mailItemIter != end(); ++mailItemIter) + for (MailItemMap::iterator mailItemIter = begin(); mailItemIter != end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; mailItem.deleteItem(inDB); @@ -165,7 +165,7 @@ struct Mail void AddAllItems(MailItemsInfo& pMailItemsInfo) { - for(MailItemMap::iterator mailItemIter = pMailItemsInfo.begin(); mailItemIter != pMailItemsInfo.end(); ++mailItemIter) + for (MailItemMap::iterator mailItemIter = pMailItemsInfo.begin(); mailItemIter != pMailItemsInfo.end(); ++mailItemIter) { MailItem& mailItem = mailItemIter->second; AddItem(mailItem.item_guidlow, mailItem.item_template); @@ -174,7 +174,7 @@ struct Mail bool RemoveItem(uint32 item_guid) { - for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr) + for (std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr) { if(itr->item_guid == item_guid) { diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 2f8c4d0e152..2c9030a4608 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -217,20 +217,20 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par { m_notifyTimer.SetInterval(IN_MILISECONDS/2); - for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) + for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { - for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) + for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) { //z code GridMaps[idx][j] =NULL; setNGrid(NULL, idx, j); } } - + //lets initialize visibility distance for map Map::InitVisibilityDistance(); } - + void Map::InitVisibilityDistance() { //init visibility for continents @@ -501,43 +501,43 @@ Map::Add(T *obj) void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self) { CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); - + if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); return; } - + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - + if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - + MaNGOS::MessageDeliverer post_man(*player, msg, to_self); TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance()); } - + void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg) { CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); - + if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); return; } - + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - + if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - + //TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents //we have alot of blinking mobs because monster move packet send is broken... MaNGOS::ObjectMessageDeliverer post_man(*obj,msg); @@ -549,43 +549,43 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg) void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only) { CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); - + if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord); return; } - + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - + if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - + MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only); TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *this, *player, dist); } - + void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist) { CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); - + if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord); return; } - + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - + if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - + MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg, dist); TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); @@ -603,7 +603,7 @@ void Map::RelocationNotify() i_notifyLock = true; //Notify - for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) + for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) { Unit *unit = *iter; if(!unit) @@ -639,7 +639,7 @@ void Map::RelocationNotify() VisitAll(unit->GetPositionX(), unit->GetPositionY(), GetVisibilityDistance() + dist, notifier); } } - for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) + for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) if(*iter) (*iter)->m_Notified = false; i_unitsToNotify.clear(); @@ -697,7 +697,7 @@ void Map::RemoveUnitFromNotify(Unit *unit) void Map::Update(const uint32 &t_diff) { /// update players at tick - for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) + for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { Player* plr = m_mapRefIter->getSource(); if(plr && plr->IsInWorld()) @@ -722,7 +722,7 @@ void Map::Update(const uint32 &t_diff) // the player iterator is stored in the map object // to make sure calls to Map::Remove don't invalidate it - for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) + for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { Player* plr = m_mapRefIter->getSource(); @@ -742,9 +742,9 @@ void Map::Update(const uint32 &t_diff) CellArea area = Cell::CalculateCellArea(*plr, GetVisibilityDistance()); area.ResizeBorders(begin_cell, end_cell); - for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) + for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) { - for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) + for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) { // marked cells are those that have been visited // don't visit the same cell twice @@ -770,7 +770,7 @@ void Map::Update(const uint32 &t_diff) // non-player active objects if(!m_activeNonPlayers.empty()) { - for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); ) + for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); ) { // skip not in world WorldObject* obj = *m_activeNonPlayersIter; @@ -794,9 +794,9 @@ void Map::Update(const uint32 &t_diff) begin_cell << 1; begin_cell -= 1; // upper left end_cell >> 1; end_cell += 1; // lower right - for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) + for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) { - for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) + for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) { // marked cells are those that have been visited // don't visit the same cell twice @@ -974,7 +974,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang if(creature->IsVehicle()) { - for(SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr) + for (SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr) if(Unit *passenger = itr->second.passenger) { if(passenger->GetTypeId() == TYPEID_PLAYER) @@ -1204,7 +1204,7 @@ void Map::RemoveAllPlayers() { if(HavePlayers()) { - for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) { Player* plr = itr->getSource(); if(!plr->IsBeingTeleportedFar()) @@ -2118,10 +2118,10 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) { cell.data.Part.reserved = ALL_DISTRICT; - + MaNGOS::PlayerNotifier pl_notifier(*player); TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier); - + CellLock<ReadGuard> cell_lock(cell, cellpair); cell_lock->Visit(cell_lock, player_notifier, *this, *player, GetVisibilityDistance()); } @@ -2129,7 +2129,7 @@ void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair ) void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair ) { MaNGOS::VisibleNotifier notifier(*player); - + cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); @@ -2137,34 +2137,34 @@ void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpa CellLock<GridReadGuard> cell_lock(cell, cellpair); cell_lock->Visit(cell_lock, world_notifier, *this, *player, GetVisibilityDistance()); cell_lock->Visit(cell_lock, grid_notifier, *this, *player, GetVisibilityDistance()); - + // send data notifier.Notify(); } - + void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) { CellLock<ReadGuard> cell_lock(cell, cellpair); MaNGOS::PlayerRelocationNotifier relocationNotifier(*player); cell.data.Part.reserved = ALL_DISTRICT; - + TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); - + cell_lock->Visit(cell_lock, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); cell_lock->Visit(cell_lock, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); } - + void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) { CellLock<ReadGuard> cell_lock(cell, cellpair); MaNGOS::CreatureRelocationNotifier relocationNotifier(*creature); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); // not trigger load unloaded grids at notifier call - + TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); - + cell_lock->Visit(cell_lock, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); cell_lock->Visit(cell_lock, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); } @@ -2188,7 +2188,7 @@ void Map::SendInitSelf( Player * player ) // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map if(Transport* transport = player->GetTransport()) { - for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr) + for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr) { if(player!=(*itr) && player->HaveAtClient(*itr)) { @@ -2364,7 +2364,7 @@ void Map::RemoveAllObjectsInRemoveList() uint32 Map::GetPlayersCountExceptGMs() const { uint32 count = 0; - for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) if(!itr->getSource()->isGameMaster()) ++count; return count; @@ -2372,7 +2372,7 @@ uint32 Map::GetPlayersCountExceptGMs() const void Map::SendToPlayers(WorldPacket const* data) const { - for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) itr->getSource()->GetSession()->SendPacket(data); } @@ -2380,20 +2380,20 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const { ASSERT(x < MAX_NUMBER_OF_GRIDS); ASSERT(y < MAX_NUMBER_OF_GRIDS); - + CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS); CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); - + //we must find visible range in cells so we unload only non-visible cells... float viewDist = GetVisibilityDistance(); int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1; - + cell_min << cell_range; cell_min -= cell_range; cell_max >> cell_range; cell_max += cell_range; - for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) + for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) { Player* plr = iter->getSource(); @@ -2403,7 +2403,7 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const return true; } - for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter) + for (ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter) { WorldObject* obj = *iter; @@ -2707,7 +2707,7 @@ bool InstanceMap::Reset(uint8 method) if(method == INSTANCE_RESET_ALL) { // notify the players to leave the instance so it can be reset - for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) itr->getSource()->SendResetFailedNotify(GetId()); } else @@ -2715,7 +2715,7 @@ bool InstanceMap::Reset(uint8 method) if(method == INSTANCE_RESET_GLOBAL) { // set the homebind timer for players inside (1 minute) - for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) itr->getSource()->m_InstanceValid = false; } @@ -2749,7 +2749,7 @@ void InstanceMap::PermBindAllPlayers(Player *player) Group *group = player->GetGroup(); // group members outside the instance group don't get bound - for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) { Player* plr = itr->getSource(); // players inside an instance cannot be bound to other instances @@ -2781,7 +2781,7 @@ void InstanceMap::UnloadAll() void InstanceMap::SendResetWarnings(uint32 timeLeft) const { - for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(), timeLeft); } @@ -2870,7 +2870,7 @@ void BattleGroundMap::RemoveAllPlayers() { if(HavePlayers()) { - for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) { Player* plr = itr->getSource(); if(!plr->IsBeingTeleportedFar()) diff --git a/src/game/Map.h b/src/game/Map.h index a8d94d350e7..5bd7e4d4c30 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -52,7 +52,6 @@ struct ScriptInfo; struct ScriptAction; struct Position; - typedef ACE_RW_Thread_Mutex GridRWLock; template<class MUTEX, class LOCK_TYPE> @@ -289,7 +288,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false); void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist); */ - + float GetVisibilityDistance() const { return m_VisibleDistance; } //function for setting up visibility distance for maps on per-type/per-Id basis virtual void InitVisibilityDistance(); @@ -517,7 +516,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj ActiveNonPlayers m_activeNonPlayers; ActiveNonPlayers::iterator m_activeNonPlayersIter; - private: time_t i_gridExpiry; diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 0da5b19eb93..55d20c3f762 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -50,10 +50,10 @@ MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_G MapManager::~MapManager() { - for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) + for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) delete iter->second; - for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i) + for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i) delete *i; Map::DeleteStateMachine(); @@ -66,7 +66,7 @@ MapManager::Initialize() // debugging code, should be deleted some day { - for(int i=0;i<MAX_GRID_STATE; i++) + for (int i=0; i<MAX_GRID_STATE; i++) { i_GridStates[i] = si_GridStates[i]; } @@ -78,7 +78,7 @@ MapManager::Initialize() void MapManager::InitializeVisibilityDistanceInfo() { - for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) + for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) (*iter).second->InitVisibilityDistance(); } @@ -86,7 +86,7 @@ void MapManager::InitializeVisibilityDistanceInfo() void MapManager::checkAndCorrectGridStatesArray() { bool ok = true; - for(int i=0;i<MAX_GRID_STATE; i++) + for (int i=0; i<MAX_GRID_STATE; i++) { if(i_GridStates[i] != si_GridStates[i]) { @@ -262,14 +262,14 @@ MapManager::Update(uint32 diff) MapMapType::iterator iter; std::vector<Map*> update_queue(i_maps.size()); int omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS)); - for(iter = i_maps.begin(), i=0;iter != i_maps.end(); ++iter, i++) + for (iter = i_maps.begin(), i=0; iter != i_maps.end(); ++iter, i++) update_queue[i]=iter->second; /* gomp in gcc <4.4 version cannot parallelise loops using random access iterators so until gcc 4.4 isnt standard, we need the update_queue workaround */ #pragma omp parallel for schedule(dynamic) private(i) shared(update_queue) - for(int32 i = 0; i < i_maps.size(); ++i) + for (int32 i = 0; i < i_maps.size(); ++i) { checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day update_queue[i]->Update(i_timer.GetCurrent()); @@ -277,14 +277,14 @@ MapManager::Update(uint32 diff) // sLog.outError("This is thread %d out of %d threads,updating map %u",omp_get_thread_num(),omp_get_num_threads(),iter->second->GetId()); } #else - for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) + for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) { iter->second->Update(i_timer.GetCurrent()); sWorld.RecordTimeDiff("UpdateMap %u", iter->second->GetId()); } #endif - for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter) + for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->DelayedUpdate(i_timer.GetCurrent()); ObjectAccessor::Instance().Update(i_timer.GetCurrent()); @@ -302,13 +302,13 @@ void MapManager::DoDelayedMovesAndRemoves() int i =0; std::vector<Map*> update_queue(i_maps.size()); MapMapType::iterator iter; - for(iter = i_maps.begin();iter != i_maps.end(); ++iter, i++) + for (iter = i_maps.begin(); iter != i_maps.end(); ++iter, i++) update_queue[i] = iter->second; omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS)); - + #pragma omp parallel for schedule(dynamic) private(i) shared(update_queue) - for(i=0;i<i_maps.size();i++) + for (i=0; i<i_maps.size(); i++) update_queue[i]->DoDelayedMovesAndRemoves(); */ } @@ -332,7 +332,7 @@ bool MapManager::IsValidMAP(uint32 mapid) void MapManager::UnloadAll() { - for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) + for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->UnloadAll(); while(!i_maps.empty()) @@ -357,12 +357,12 @@ void MapManager::InitMaxInstanceId() uint32 MapManager::GetNumInstances() { uint32 ret = 0; - for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) + for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map *map = itr->second; if(!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); - for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if(mitr->second->IsDungeon()) ret++; } return ret; @@ -371,12 +371,12 @@ uint32 MapManager::GetNumInstances() uint32 MapManager::GetNumPlayersInInstances() { uint32 ret = 0; - for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) + for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr) { Map *map = itr->second; if(!map->Instanceable()) continue; MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); - for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) + for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if(mitr->second->IsDungeon()) ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); } diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 56070f27e19..e568deae695 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -169,7 +169,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) if(zones_count > 10) return; // can't be received from real client or broken packet - for(uint32 i = 0; i < zones_count; ++i) + for (uint32 i = 0; i < zones_count; ++i) { uint32 temp; recv_data >> temp; // zone id, 0 if zone is unknown... @@ -185,7 +185,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); std::wstring str[4]; // 4 is client limit - for(uint32 i = 0; i < str_count; ++i) + for (uint32 i = 0; i < str_count; ++i) { std::string temp; recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? @@ -221,7 +221,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) //TODO: Guard Player map HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) + for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { if (security == SEC_PLAYER) { @@ -260,7 +260,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) uint32 pzoneid = itr->second->GetZoneId(); bool z_show = true; - for(uint32 i = 0; i < zones_count; ++i) + for (uint32 i = 0; i < zones_count; ++i) { if(zoneids[i] == pzoneid) { @@ -296,7 +296,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; - for(uint32 i = 0; i < str_count; ++i) + for (uint32 i = 0; i < str_count; ++i) { if (!str[i].empty()) { @@ -1177,8 +1177,8 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) return; uint32 talent_points = 0x47; - uint32 guid_size = plr->GetPackGUID().wpos(); - WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); + uint32 guid_size = plr->GetPackGUID().wpos(); + WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); data.append(plr->GetPackGUID()); if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index e32fffaa8ac..626440f8d1e 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -530,11 +530,11 @@ void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) void MotionMaster::propagateSpeedChange() { /*Impl::container_type::iterator it = Impl::c.begin(); - for ( ;it != end(); ++it) + for (; it != end(); ++it) { (*it)->unitSpeedChanged(); }*/ - for(int i = 0; i <= i_top; ++i) + for (int i = 0; i <= i_top; ++i) { if(Impl[i]) Impl[i]->unitSpeedChanged(); @@ -585,7 +585,7 @@ bool MotionMaster::GetDestination(float &x, float &y, float &z) { if(empty()) return false; - + return top()->GetDestination(x,y,z); } diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index c6755bfa167..8923950fe7e 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -98,7 +98,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1) { - for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i) + for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) { Impl[i] = NULL; needInit[i] = true; diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index e3cc490adb4..e29fde825c3 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -486,7 +486,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) else { sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID()); - GetPlayer()->SetMover(GetPlayer()); + GetPlayer()->SetMover(GetPlayer()); } } diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 4e15fd77595..57f9391176c 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -154,7 +154,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle ) bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0; uint32 count = 0; - for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) + for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) { TrainerSpell const* tSpell = &itr->second; diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 6c892ff1d5d..6d46834fea2 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -353,7 +353,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const uint32 poscount = uint32(path.Size()); *data << uint32(poscount); // points count - for(uint32 i = 0; i < poscount; ++i) + for (uint32 i = 0; i < poscount; ++i) { *data << path.GetNodes()[i].x; *data << path.GetNodes()[i].y; @@ -527,7 +527,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask // 2 specialized loops for speed optimization in non-unit case if(isType(TYPEMASK_UNIT)) // unit (creature/player) case { - for( uint16 index = 0; index < m_valuesCount; ++index ) + for (uint16 index = 0; index < m_valuesCount; ++index ) { if( updateMask->GetBit( index ) ) { @@ -639,7 +639,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else *data << m_uint32Values[ index ]; - } + } else { // send in current format (float as float, uint32 as uint32) @@ -650,7 +650,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case { - for( uint16 index = 0; index < m_valuesCount; ++index ) + for (uint16 index = 0; index < m_valuesCount; ++index ) { if( updateMask->GetBit( index ) ) { @@ -691,7 +691,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else // other objects case (no special index checks) { - for( uint16 index = 0; index < m_valuesCount; ++index ) + for (uint16 index = 0; index < m_valuesCount; ++index ) { if( updateMask->GetBit( index ) ) { @@ -752,7 +752,7 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const uint32 *value = m_uint32Values; uint32 *mirror = m_uint32Values_mirror; - for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) + for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) { if(*mirror != *value) updateMask->SetBit(index); @@ -763,7 +763,7 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const { uint32 *value = m_uint32Values; - for(uint16 index = 0; index < m_valuesCount; ++index, ++value) + for (uint16 index = 0; index < m_valuesCount; ++index, ++value) { if(*value) updateMask->SetBit(index); @@ -1551,7 +1551,7 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target uint32 zoneid = GetZoneId(); Map::PlayerList const& pList = GetMap()->GetPlayers(); - for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) + for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) if(itr->getSource()->GetZoneId()==zoneid) say_do(itr->getSource()); } @@ -1783,7 +1783,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy { // Remove Demonic Sacrifice auras (known pet) Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) + for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); ) { if((*itr)->GetMiscValue()==2228) { @@ -1864,7 +1864,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy { // Remove Demonic Sacrifice auras (known pet) Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();) + for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); ) { if((*itr)->GetMiscValue()==2228) { @@ -2238,7 +2238,7 @@ void WorldObject::DestroyForNearbyPlayers() Trinity::AnyUnitInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance()); Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check); VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher); - for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) + for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { Player *plr = dynamic_cast<Player*>(*iter); if(!plr) @@ -2252,8 +2252,8 @@ void WorldObject::DestroyForNearbyPlayers() if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet continue; - - DestroyForPlayer(plr); - plr->m_clientGUIDs.erase(GetGUID()); + + DestroyForPlayer(plr); + plr->m_clientGUIDs.erase(GetGUID()); } } diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 7a12b4784e4..9eaf674eaeb 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -48,7 +48,7 @@ INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex); ObjectAccessor::ObjectAccessor() {} ObjectAccessor::~ObjectAccessor() { - for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) + for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr) delete itr->second; } @@ -164,7 +164,7 @@ ObjectAccessor::FindPlayerByName(const char *name) //TODO: Player Guard HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); HashMapHolder<Player>::MapType::iterator iter = m.begin(); - for(; iter != m.end(); ++iter) + for (; iter != m.end(); ++iter) if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 )) return iter->second; return NULL; @@ -176,7 +176,7 @@ ObjectAccessor::SaveAllPlayers() Guard guard(*HashMapHolder<Player*>::GetLock()); HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer(); HashMapHolder<Player>::MapType::iterator itr = m.begin(); - for(; itr != m.end(); ++itr) + for (; itr != m.end(); ++itr) itr->second->SaveToDB(); } @@ -187,7 +187,7 @@ ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) obj->BuildUpdate(update_players); WorldPacket packet; - for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) + for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { if(iter->first == exceptPlayer) continue; @@ -303,7 +303,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map) { Guard guard(i_corpseGuard); - for(Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter) + for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter) if(iter->second->GetGrid() == gridpair) { // verify, if the corpse in our instance (add only corpses which are) @@ -407,7 +407,7 @@ ObjectAccessor::Update(uint32 diff) } WorldPacket packet; // here we allocate a std::vector with a size of 0x10000 - for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) + for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { iter->second.BuildPacket(&packet); iter->first->GetSession()->SendPacket(&packet); @@ -418,13 +418,13 @@ ObjectAccessor::Update(uint32 diff) void ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) { - for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { BuildPacket(iter->getSource()); if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it) + for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) BuildPacket(*it); } } @@ -433,12 +433,12 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) void ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (!iter->getSource()->GetSharedVisionList().empty()) { SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it) + for (; it != iter->getSource()->GetSharedVisionList().end(); ++it) BuildPacket(*it); } } @@ -447,7 +447,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m) void ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m) { - for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { uint64 guid = iter->getSource()->GetCasterGUID(); if(IS_PLAYER_GUID(guid)) diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 655b44b98f2..67ef5efef89 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -133,7 +133,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, return GetObjectInWorld(guid, ((Unit*)NULL)); } - template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) { T* obj = HashMapHolder<T>::Find(guid); diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 6a11fe44f86..9a8d89d1120 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. - for(CreatureMapType::iterator iter = m.begin(); iter != m.end();) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ) { Creature * c = iter->getSource(); ++iter; @@ -124,7 +124,7 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m template <class T> void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map) { - for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) + for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid) { T* obj = new T; uint32 guid = *i_guid; @@ -144,7 +144,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType if(cell_corpses.empty()) return; - for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) + for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) { if(itr->second != map->GetInstanceId()) continue; @@ -224,10 +224,10 @@ void ObjectGridLoader::LoadN(void) { i_gameObjects = 0; i_creatures = 0; i_corpses = 0; i_cell.data.Part.cell_y = 0; - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { i_cell.data.Part.cell_x = x; - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { i_cell.data.Part.cell_y = y; GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; @@ -239,9 +239,9 @@ void ObjectGridLoader::LoadN(void) void ObjectGridUnloader::MoveToRespawnN() { - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { ObjectGridRespawnMover mover; mover.Move(i_grid(x, y)); @@ -282,7 +282,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) { // stop any fights at grid de-activation and remove dynobjects created at cast by creatures - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { iter->getSource()->RemoveAllDynObjects(); if(iter->getSource()->isInCombat()) @@ -304,7 +304,7 @@ ObjectGridCleaner::Stop(GridType &grid) void ObjectGridCleaner::Visit(CreatureMapType &m) { - for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) + for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) iter->getSource()->CleanupsBeforeDelete(); } @@ -312,7 +312,7 @@ template<class T> void ObjectGridCleaner::Visit(GridRefManager<T> &m) { - for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) + for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) iter->getSource()->RemoveFromWorld(); } diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h index 768f1f994db..1b047e76653 100644 --- a/src/game/ObjectGridLoader.h +++ b/src/game/ObjectGridLoader.h @@ -64,9 +64,9 @@ class TRINITY_DLL_DECL ObjectGridUnloader void MoveToRespawnN(); void UnloadN() { - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; loader.Unload(i_grid(x, y), *this); @@ -87,9 +87,9 @@ class TRINITY_DLL_DECL ObjectGridStoper void StopN() { - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; loader.Stop(i_grid(x, y), *this); @@ -112,9 +112,9 @@ class TRINITY_DLL_DECL ObjectGridCleaner void CleanN() { - for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) + for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x) { - for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) + for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y) { GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader; loader.Stop(i_grid(x, y), *this); diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 588722213cb..f8b915c0189 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -67,7 +67,7 @@ bool normalizePlayerName(std::string& name) return false; wstr_buf[0] = wcharToUpper(wstr_buf[0]); - for(size_t i = 1; i < wstr_len; ++i) + for (size_t i = 1; i < wstr_len; ++i) wstr_buf[i] = wcharToLower(wstr_buf[i]); if(!WStrToUtf8(wstr_buf,wstr_len,name)) @@ -101,7 +101,7 @@ LanguageDesc lang_description[LANGUAGES_COUNT] = LanguageDesc const* GetLanguageDescByID(uint32 lang) { - for(uint8 i = 0; i < LANGUAGES_COUNT; ++i) + for (uint8 i = 0; i < LANGUAGES_COUNT; ++i) { if(uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; @@ -184,10 +184,10 @@ ObjectMgr::ObjectMgr() ObjectMgr::~ObjectMgr() { - for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i ) + for (QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i ) delete i->second; - for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i ) + for (PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i ) delete[] i->second; // free only if loaded @@ -276,7 +276,7 @@ PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const { - for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) + for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) if ((*itr)->GetLeaderGUID() == guid) return *itr; @@ -294,7 +294,7 @@ Guild * ObjectMgr::GetGuildById(uint32 GuildId) const Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const { - for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) if (itr->second->GetName() == guildname) return itr->second; @@ -312,7 +312,7 @@ std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const { - for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) if (itr->second->GetLeader() == guid) return itr->second; @@ -340,7 +340,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const { - for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) + for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetName() == arenateamname) return itr->second; @@ -349,7 +349,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const { - for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) + for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetCaptain() == guid) return itr->second; @@ -399,7 +399,7 @@ void ObjectMgr::LoadCreatureLocales() CreatureLocale& data = mCreatureLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) @@ -467,7 +467,7 @@ void ObjectMgr::LoadNpcOptionLocales() NpcOptionLocale& data = mNpcOptionLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) @@ -530,7 +530,7 @@ void ObjectMgr::LoadPointOfInterestLocales() PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(str.empty()) @@ -574,7 +574,7 @@ void ObjectMgr::LoadCreatureTemplates() std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values // check data correctness - for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); if (!cInfo) @@ -737,7 +737,7 @@ void ObjectMgr::LoadCreatureTemplates() if (!displayScaleEntry) sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in Modelid1/Modelid2/Modelid3/Modelid4", cInfo->Entry); - for(int k = 0; k < MAX_KILL_CREDIT; ++k) + for (int k = 0; k < MAX_KILL_CREDIT; ++k) { if(cInfo->KillCredit[k]) { @@ -799,7 +799,7 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } - for(uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j) + for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j) { if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j])) { @@ -879,7 +879,7 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1]; uint32 i=0; - for(uint32 j = 0; j < val.size()/2;++j) + for (uint32 j = 0; j < val.size()/2; ++j) { CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]); cAura.spell_id = (uint32)val[2*j+0]; @@ -919,7 +919,7 @@ void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entry sLog.outString(); // check data correctness and convert 'auras' - for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i) + for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i) { CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i); if(!addon) @@ -952,7 +952,7 @@ void ObjectMgr::LoadCreatureAddons() LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons"); // check entry ids - for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i)) if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry)) sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName()); @@ -960,7 +960,7 @@ void ObjectMgr::LoadCreatureAddons() LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons"); // check entry ids - for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i)) if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end()) sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); @@ -975,14 +975,14 @@ void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(); - for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i) + for (uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i) { EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i); if(!eqInfo) continue; - for(uint8 j=0; j<3; j++) + for (uint8 j=0; j<3; j++) { if(!eqInfo->equipentry[j]) continue; @@ -1080,7 +1080,7 @@ void ObjectMgr::LoadCreatureModelInfo() sCreatureModelStorage.Load(); // post processing - for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); if (!minfo) @@ -1106,7 +1106,7 @@ void ObjectMgr::LoadCreatureModelInfo() sLog.outString(); // check if combat_reach is valid - for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i); if(!mInfo) @@ -1124,7 +1124,7 @@ bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const { const CreatureData* const slave = GetCreatureData(guid); const CreatureData* const master = GetCreatureData(linkedGuid); - + if(!slave || !master) // they must have a corresponding entry in db { sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid); @@ -1132,7 +1132,7 @@ bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const } const MapEntry* const map = sMapStore.LookupEntry(master->mapid); - + if(master->mapid != slave->mapid // link only to same map && (!map || map->Instanceable())) // or to unistanced world { @@ -1233,7 +1233,7 @@ void ObjectMgr::LoadCreatures() // build single time for check creature data std::set<uint32> heroicCreatures; - for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) + for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) if(cInfo->HeroicEntry) heroicCreatures.insert(cInfo->HeroicEntry); @@ -1384,7 +1384,7 @@ void ObjectMgr::LoadCreatures() void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; - for(uint8 i = 0; mask != 0; i++, mask >>= 1) + for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { @@ -1400,7 +1400,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; - for(uint8 i = 0; mask != 0; i++, mask >>= 1) + for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { @@ -1510,7 +1510,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f } } - return guid; + return guid; } void ObjectMgr::LoadGameobjects() @@ -1632,7 +1632,7 @@ void ObjectMgr::LoadGameobjects() void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; - for(uint8 i = 0; mask != 0; i++, mask >>= 1) + for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { @@ -1648,7 +1648,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; - for(uint8 i = 0; mask != 0; i++, mask >>= 1) + for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if(mask & 1) { @@ -1857,7 +1857,7 @@ void ObjectMgr::LoadItemLocales() ItemLocale& data = mItemLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+2*(i-1)].GetCppString(); if(!str.empty()) @@ -1910,7 +1910,7 @@ void ObjectMgr::LoadItemPrototypes() sLog.outString(); // check data correctness - for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i) { ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i); ItemEntry const *dbcitem = sItemStore.LookupEntry(i); @@ -2253,7 +2253,7 @@ void ObjectMgr::LoadItemPrototypes() if(proto->BagFamily) { // check bits - for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j) + for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j) { uint32 mask = 1 << j; if((proto->BagFamily & mask)==0) @@ -2354,7 +2354,7 @@ void ObjectMgr::LoadItemRequiredTarget() bool bIsItemSpellValid = false; - for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId)) { @@ -2741,8 +2741,8 @@ void ObjectMgr::LoadPlayerInfo() uint32 max_race = current_race ? current_race + 1 : MAX_RACES; uint32 min_class = current_class ? current_class : 1; uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; - for(uint32 r = min_race; r < max_race; ++r) - for(uint32 c = min_class; c < max_class; ++c) + for (uint32 r = min_race; r < max_race; ++r) + for (uint32 c = min_class; c < max_class; ++c) playerInfo[r][c].spell.push_back(fields[2].GetUInt32()); } else @@ -3121,7 +3121,7 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 - for(uint8 lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) + for (uint8 lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) { switch(_class) { @@ -3369,7 +3369,7 @@ void ObjectMgr::LoadGroups() // clean groups // TODO: maybe delete from the DB before loading in this case - for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();) + for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ) { if((*itr)->GetMembersCount() < 2) { @@ -3440,7 +3440,7 @@ void ObjectMgr::LoadGroups() void ObjectMgr::LoadQuests() { // For reload case - for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) + for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) delete itr->second; mQuestTemplates.clear(); @@ -3538,7 +3538,7 @@ void ObjectMgr::LoadQuests() if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) { // at auto-reward can be rewarded only RewChoiceItemId[0] - for(uint8 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) + for (uint8 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { if(uint32 id = qinfo->RewChoiceItemId[j]) { @@ -3732,7 +3732,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqItemId[j]; if(id) @@ -3761,7 +3761,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) { uint32 id = qinfo->ReqSourceId[j]; if(id) @@ -3784,7 +3784,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqSpell[j]; if(id) @@ -3800,7 +3800,7 @@ void ObjectMgr::LoadQuests() if(!qinfo->ReqCreatureOrGOId[j]) { bool found = false; - for(uint8 k = 0; k < 3; ++k) + for (uint8 k = 0; k < 3; ++k) { if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) || spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT) @@ -3830,7 +3830,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) { int32 id = qinfo->ReqCreatureOrGOId[j]; if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id)) @@ -3868,7 +3868,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { uint32 id = qinfo->RewChoiceItemId[j]; if(id) @@ -3895,7 +3895,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j ) { uint32 id = qinfo->RewItemId[j]; if(id) @@ -3922,7 +3922,7 @@ void ObjectMgr::LoadQuests() } } - for(uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) + for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if(qinfo->RewRepFaction[j]) { @@ -4064,7 +4064,7 @@ void ObjectMgr::LoadQuests() if(!spellInfo) continue; - for(uint8 j = 0; j < 3; ++j) + for (uint8 j = 0; j < 3; ++j) { if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) continue; @@ -4129,7 +4129,7 @@ void ObjectMgr::LoadQuestLocales() QuestLocale& data = mQuestLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[1+10*(i-1)].GetCppString(); if(!str.empty()) @@ -4203,7 +4203,7 @@ void ObjectMgr::LoadQuestLocales() data.EndText[idx] = str; } } - for(uint8 k = 0; k < 4; ++k) + for (uint8 k = 0; k < 4; ++k) { str = fields[1+10*(i-1)+6+k].GetCppString(); if(!str.empty()) @@ -4486,7 +4486,7 @@ void ObjectMgr::LoadGameObjectScripts() LoadScripts(sGameObjectScripts, "gameobject_scripts"); // check ids - for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) + for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) { if(!GetGOData(itr->first)) sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); @@ -4498,7 +4498,7 @@ void ObjectMgr::LoadQuestEndScripts() LoadScripts(sQuestEndScripts, "quest_end_scripts"); // check ids - for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) + for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) { if(!GetQuestTemplate(itr->first)) sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); @@ -4510,7 +4510,7 @@ void ObjectMgr::LoadQuestStartScripts() LoadScripts(sQuestStartScripts,"quest_start_scripts"); // check ids - for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) + for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) { if(!GetQuestTemplate(itr->first)) sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); @@ -4522,7 +4522,7 @@ void ObjectMgr::LoadSpellScripts() LoadScripts(sSpellScripts, "spell_scripts"); // check ids - for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) + for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first); @@ -4534,7 +4534,7 @@ void ObjectMgr::LoadSpellScripts() //check for correct spellEffect bool found = false; - for(uint8 i=0; i<3; ++i) + for (uint8 i=0; i<3; ++i) { // skip empty effects if( !spellInfo->Effect[i] ) @@ -4558,7 +4558,7 @@ void ObjectMgr::LoadEventScripts() std::set<uint32> evt_scripts; // Load all possible script entries from gameobjects - for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i) + for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i) { GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i); if (goInfo) @@ -4582,12 +4582,12 @@ void ObjectMgr::LoadEventScripts() } } // Load all possible script entries from spells - for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spell = sSpellStore.LookupEntry(i); if (spell) { - for(uint8 j=0; j<3; ++j) + for (uint8 j=0; j<3; ++j) { if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT ) { @@ -4598,7 +4598,7 @@ void ObjectMgr::LoadEventScripts() } } // Then check if all scripts are in above list of possible script entries - for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) + for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) { std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first); if (itr2 == evt_scripts.end()) @@ -4612,7 +4612,7 @@ void ObjectMgr::LoadWaypointScripts() { LoadScripts(sWaypointScripts, "waypoint_scripts"); - for(ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) + for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) { QueryResult *query = WorldDatabase.PQuery("SELECT * FROM waypoint_scripts WHERE id = %u", itr->first); if(!query || !query->GetRowCount()) @@ -4665,7 +4665,7 @@ void ObjectMgr::LoadPageTexts() sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); sLog.outString(); - for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) + for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) { // check data correctness PageText const* page = sPageTextStore.LookupEntry<PageText>(i); @@ -4680,7 +4680,7 @@ void ObjectMgr::LoadPageTexts() // detect circular reference std::set<uint32> checkedPages; - for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) + for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page)) { if(!pageItr->Next_Page) break; @@ -4689,7 +4689,7 @@ void ObjectMgr::LoadPageTexts() { std::ostringstream ss; ss<< "The text page(s) "; - for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr) + for (std::set<uint32>::iterator itr= checkedPages.begin(); itr!=checkedPages.end(); ++itr) ss << *itr << " "; ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " << pageItr->Page_ID <<" to 0"; @@ -4729,7 +4729,7 @@ void ObjectMgr::LoadPageTextLocales() PageTextLocale& data = mPageTextLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(str.empty()) @@ -4767,7 +4767,7 @@ void ObjectMgr::LoadInstanceTemplate() SQLInstanceLoader loader; loader.Load(sInstanceTemplate); - for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) + for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); if(!temp) continue; @@ -4860,7 +4860,7 @@ void ObjectMgr::LoadGossipText() gText.Options[i].Language = fields[cic++].GetUInt32(); gText.Options[i].Probability = fields[cic++].GetFloat(); - for(uint8 j=0; j < 3; ++j) + for (uint8 j=0; j < 3; ++j) { gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); @@ -4910,9 +4910,9 @@ void ObjectMgr::LoadNpcTextLocales() NpcTextLocale& data = mNpcTextLocaleMap[entry]; - for(uint8 i=1; i<MAX_LOCALE; ++i) + for (uint8 i=1; i<MAX_LOCALE; ++i) { - for(uint8 j=0; j<8; ++j) + for (uint8 j=0; j<8; ++j) { std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString(); if(!str0.empty()) @@ -5026,7 +5026,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { // mail open and then not returned - for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); } else @@ -5213,7 +5213,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u float dist; uint32 id = 0; - for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight @@ -5321,7 +5321,7 @@ void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint pathnodes.Resize(nodeList.size()); mapIds.resize(nodeList.size()); - for(size_t i = 0; i < nodeList.size(); ++i) + for (size_t i = 0; i < nodeList.size(); ++i) { pathnodes[ i ].x = nodeList[i].x; pathnodes[ i ].y = nodeList[i].y; @@ -5340,7 +5340,7 @@ void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes ) pathnodes.Resize(nodeList.size()); - for(size_t i = 0; i < nodeList.size(); ++i) + for (size_t i = 0; i < nodeList.size(); ++i) { pathnodes[ i ].mapid = nodeList[i].mapid; pathnodes[ i ].x = nodeList[i].x; @@ -5456,7 +5456,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); - for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) + for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { GraveYardData const& data = itr->second; @@ -5539,7 +5539,7 @@ GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); - for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) + for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { if(itr->second.safeLocId==id) return &itr->second; @@ -5584,7 +5584,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool GraveYardMap::iterator itr; - for(itr = graveLow; itr != graveUp; ++itr) + for (itr = graveLow; itr != graveUp; ++itr) { GraveYardData & data = itr->second; @@ -5617,7 +5617,6 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool return; } - void ObjectMgr::LoadAreaTriggerTeleports() { mAreaTriggers.clear(); // need for reload case @@ -6100,7 +6099,7 @@ void ObjectMgr::LoadGameObjectLocales() GameObjectLocale& data = mGameObjectLocaleMap[entry]; - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i].GetCppString(); if(!str.empty()) @@ -6116,7 +6115,7 @@ void ObjectMgr::LoadGameObjectLocales() } } - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i+(MAX_LOCALE-1)].GetCppString(); if(!str.empty()) @@ -6220,7 +6219,7 @@ void ObjectMgr::LoadGameobjectInfo() loader.Load(sGOStorage); // some checks - for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) + for (uint32 id = 1; id < sGOStorage.MaxEntry; id++) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); if (!goInfo) @@ -6826,7 +6825,7 @@ void ObjectMgr::LoadWeatherZoneChances() WeatherZoneChances& wzc = mWeatherZoneMap[zone_id]; - for(uint8 season = 0; season < WEATHER_SEASONS; ++season) + for (uint8 season = 0; season < WEATHER_SEASONS; ++season) { wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32(); wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32(); @@ -6890,7 +6889,7 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) { RespawnTimes::iterator next; - for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) + for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) { next = itr; ++next; @@ -6899,7 +6898,7 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) mGORespawnTimes.erase(itr); } - for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) + for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) { next = itr; ++next; @@ -6986,7 +6985,7 @@ void ObjectMgr::LoadGameobjectQuestRelations() { LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); - for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) + for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if(!goInfo) @@ -7000,7 +6999,7 @@ void ObjectMgr::LoadGameobjectInvolvedRelations() { LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); - for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) + for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if(!goInfo) @@ -7014,7 +7013,7 @@ void ObjectMgr::LoadCreatureQuestRelations() { LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); - for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) + for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if(!cInfo) @@ -7028,7 +7027,7 @@ void ObjectMgr::LoadCreatureInvolvedRelations() { LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); - for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) + for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if(!cInfo) @@ -7231,7 +7230,7 @@ int ObjectMgr::GetIndexForLocale( LocaleConstant loc ) if(loc==LOCALE_enUS) return -1; - for(size_t i=0;i < m_LocalForIndex.size(); ++i) + for (size_t i=0; i < m_LocalForIndex.size(); ++i) if(m_LocalForIndex[i]==loc) return i; @@ -7251,7 +7250,7 @@ int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) if(loc==LOCALE_enUS) return -1; - for(size_t i=0;i < m_LocalForIndex.size(); ++i) + for (size_t i=0; i < m_LocalForIndex.size(); ++i) if(m_LocalForIndex[i]==loc) return i; @@ -7276,7 +7275,7 @@ void ObjectMgr::LoadGameObjectForQuests() uint32 count = 0; // collect GO entries for GO that must activated - for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) + for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { bar.step(); GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); @@ -7344,7 +7343,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi } // cleanup affected map part for reloading case - for(TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) + for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end(); ) { if (itr->first >= start_value && itr->first < end_value) mTrinityStringLocaleMap.erase(itr++); @@ -7404,7 +7403,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi // 0 -> default, idx in to idx+1 data.Content[0] = fields[1].GetCppString(); - for(uint8 i = 1; i < MAX_LOCALE; ++i) + for (uint8 i = 1; i < MAX_LOCALE; ++i) { std::string str = fields[i+1].GetCppString(); if (!str.empty()) @@ -7570,7 +7569,7 @@ uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names ) { - for(uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if(!Utf8toWStr(names.name[i],wname)) @@ -7627,7 +7626,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_AD_COMMISSION_AURA: { Unit::AuraMap const& auras = player->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580) return true; return false; @@ -7901,7 +7900,7 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; - for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if(itr->second.wnameLow == wname) return &itr->second; @@ -7916,7 +7915,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; - for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if(itr->first > new_id) new_id = itr->first; @@ -7944,7 +7943,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name) // converting string that we try to find to lower case wstrToLower( wname ); - for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) + for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if(itr->second.wnameLow == wname) { @@ -8048,7 +8047,7 @@ void ObjectMgr::LoadTrainerSpell() // calculate learned spell for profession case when stored cast-spell trainerSpell.learnedSpell = spell; - for(uint8 i = 0; i <3; ++i) + for (uint8 i = 0; i <3; ++i) { if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL) continue; @@ -8388,9 +8387,9 @@ uint32 ObjectMgr::GetScriptId(const char *name) void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids) { - for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM) + for (ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM) { - for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM) + for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM) { switch(itrM->second.command) { @@ -8413,7 +8412,7 @@ void ObjectMgr::LoadDbScriptStrings() std::set<int32> ids; - for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i) + for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i) if(GetTrinityStringLocale(i)) ids.insert(i); @@ -8425,7 +8424,7 @@ void ObjectMgr::LoadDbScriptStrings() CheckScripts(sWaypointScripts,ids); - for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr) + for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr) sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr); } @@ -8522,9 +8521,9 @@ uint64 ObjectMgr::GenerateGMTicketId() void ObjectMgr::LoadGMTickets() { m_GMTicketList.clear(); - + QueryResult *result = CharacterDatabase.Query( "SELECT guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment FROM gm_tickets" ); - + if(!result) { sLog.outString(" \n>> GM Tickets table is empty, no tickets were loaded.\n" ); @@ -8559,7 +8558,7 @@ void ObjectMgr::LoadGMTickets() } while( result->NextRow() ); result = CharacterDatabase.PQuery("SELECT MAX(guid) from gm_tickets"); - m_GMticketid = (*result)[0].GetUInt64(); + m_GMticketid = (*result)[0].GetUInt64(); sLog.outString(">>> %u GM Tickets loaded from the database.", count); delete result; @@ -8569,13 +8568,13 @@ void ObjectMgr::AddOrUpdateGMTicket(GM_Ticket &ticket, bool create) { if(create) m_GMTicketList.push_back(&ticket); - - _AddOrUpdateGMTicket(ticket); + + _AddOrUpdateGMTicket(ticket); } void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket) { - std::string msg(ticket.message), name(ticket.name), comment(ticket.comment); + std::string msg(ticket.message), name(ticket.name), comment(ticket.comment); CharacterDatabase.escape_string(msg); CharacterDatabase.escape_string(name); CharacterDatabase.escape_string(comment); @@ -8601,7 +8600,7 @@ void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket) void ObjectMgr::RemoveGMTicket(GM_Ticket *ticket, int64 source, bool permanently) { - for(GmTicketList::iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) + for (GmTicketList::iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) if((*i)->guid == ticket->guid) { if(permanently) diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index b0e1bce8367..ca47ff52ac1 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -140,7 +140,6 @@ typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapOb typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes; - // mangos string ranges #define MIN_TRINITY_STRING_ID 1 // 'mangos_string' #define MAX_TRINITY_STRING_ID 2000000000 @@ -173,7 +172,7 @@ typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap:: struct PetLevelInfo { - PetLevelInfo() : health(0), mana(0) { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + PetLevelInfo() : health(0), mana(0) { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } uint16 stats[MAX_STATS]; uint16 health; @@ -847,24 +846,24 @@ class ObjectMgr { return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry)); } - + GM_Ticket *GetGMTicket(uint64 ticketGuid) { - for(GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) + for (GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) if((*i) && (*i)->guid == ticketGuid) return (*i); - + return NULL; } GM_Ticket *GetGMTicketByPlayer(uint64 playerGuid) { - for(GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) + for (GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i) if((*i) && (*i)->playerGuid == playerGuid && (*i)->closed == 0) return (*i); - - return NULL; + + return NULL; } - + void AddOrUpdateGMTicket(GM_Ticket &ticket, bool create = false); void _AddOrUpdateGMTicket(GM_Ticket &ticket); void RemoveGMTicket(uint64 ticketGuid, int64 source = -1, bool permanently = false); diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index 75b794c0452..ada95b8c683 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -212,16 +212,16 @@ bool OPvPCapturePoint::DelCapturePoint() void OPvPCapturePoint::DeleteSpawns() { - for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) + for (std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) DelObject(i->first); - for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) + for (std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) DelCreature(i->first); DelCapturePoint(); } void OutdoorPvP::DeleteSpawns() { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->DeleteSpawns(); } @@ -242,7 +242,7 @@ void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone) void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) { // inform the objectives of the leaving - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->HandlePlayerLeave(plr); // remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones) if(!plr->GetSession()->PlayerLogout()) @@ -254,7 +254,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) bool OutdoorPvP::Update(uint32 diff) { bool objective_changed = false; - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) { if(itr->second->Update(diff)) objective_changed = true; @@ -269,9 +269,9 @@ bool OPvPCapturePoint::Update(uint32 diff) float radius = m_capturePoint->GetGOInfo()->capturePoint.radius; - for(uint32 team = 0; team < 2; ++team) + for (uint32 team = 0; team < 2; ++team) { - for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();) + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ) { Player *player = *itr; ++itr; @@ -285,7 +285,7 @@ bool OPvPCapturePoint::Update(uint32 diff) Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker); m_capturePoint->VisitNearbyWorldObject(radius, searcher); - for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) + for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) { if((*itr)->IsOutdoorPvPActive()) { @@ -384,17 +384,17 @@ bool OPvPCapturePoint::Update(uint32 diff) void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) { if(m_sendUpdate) - for(int i = 0; i < 2; ++i) - for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) + for (int i = 0; i < 2; ++i) + for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) (*itr)->SendUpdateWorldState(field, value); } void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value) { - for(uint32 team = 0; team < 2; ++team) + for (uint32 team = 0; team < 2; ++team) { // send to all players present in the area - for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) { (*itr)->SendUpdateWorldState(field,value); } @@ -417,7 +417,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid) } // send to all players present in the area - for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) (*itr)->KilledMonsterCredit(id, guid); } @@ -425,7 +425,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed) { if(Group * pGroup = killer->GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pGroupGuy = itr->getSource(); @@ -456,7 +456,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed) bool OutdoorPvP::IsInsideObjective(Player *plr) const { - for(OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->IsInsideObjective(plr)) return true; @@ -470,7 +470,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleCustomSpell(plr,spellId,go)) return true; @@ -486,7 +486,7 @@ bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 spellId, GameObject bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleOpenGo(plr,guid) >= 0) return true; @@ -495,7 +495,7 @@ bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleGossipOption(plr, guid, id)) return true; @@ -504,7 +504,7 @@ bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->CanTalkTo(plr, c, gso)) return true; @@ -513,7 +513,7 @@ bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleDropFlag(plr, id)) return true; @@ -553,8 +553,8 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) void OutdoorPvP::BroadcastPacket(WorldPacket &data) const { // This is faster than sWorld.SendZoneMessage - for(uint32 team = 0; team < 2; ++team) - for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + for (uint32 team = 0; team < 2; ++team) + for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) (*itr)->GetSession()->SendPacket(&data); } @@ -571,10 +571,10 @@ bool OutdoorPvP::HasPlayer(Player *plr) const void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId) { if(spellId > 0) - for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) (*itr)->CastSpell(*itr, (uint32)spellId, true); else - for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) (*itr)->RemoveAura((uint32)-spellId); // by stack? } diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp index c108c733f04..44b81dd6719 100644 --- a/src/game/OutdoorPvPEP.cpp +++ b/src/game/OutdoorPvPEP.cpp @@ -101,7 +101,6 @@ void OPvPCapturePointEP_EWT::ChangeState() flag2->SendUpdateObjectToAllExcept(NULL); } - UpdateTowerState(); // complete quest objective @@ -173,7 +172,7 @@ void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team) else ct=EP_EWT_Summons_H; - for(int i = 0; i < EP_EWT_NUM_CREATURES; ++i) + for (int i = 0; i < EP_EWT_NUM_CREATURES; ++i) { DelCreature(i); AddCreature(i,ct[i].entry,ct[i].teamval,ct[i].map,ct[i].x,ct[i].y,ct[i].z,ct[i].o,1000000); @@ -708,7 +707,7 @@ OutdoorPvPEP::OutdoorPvPEP() bool OutdoorPvPEP::SetupOutdoorPvP() { - for(int i = 0; i < EPBuffZonesNum; ++i) + for (int i = 0; i < EPBuffZonesNum; ++i) RegisterZone(EPBuffZones[i]); AddCapturePoint(new OPvPCapturePointEP_EWT(this)); @@ -724,7 +723,7 @@ bool OutdoorPvPEP::Update(uint32 diff) { m_AllianceTowersControlled = 0; m_HordeTowersControlled = 0; - for(int i = 0; i < EP_TOWER_NUM; ++i) + for (int i = 0; i < EP_TOWER_NUM; ++i) { if(EP_Controls[i] == ALLIANCE) ++m_AllianceTowersControlled; @@ -760,12 +759,12 @@ void OutdoorPvPEP::HandlePlayerLeaveZone(Player * plr, uint32 zone) // remove buffs if(plr->GetTeam() == ALLIANCE) { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]); } else { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]); } OutdoorPvP::HandlePlayerLeaveZone(plr, zone); @@ -773,21 +772,21 @@ void OutdoorPvPEP::HandlePlayerLeaveZone(Player * plr, uint32 zone) void OutdoorPvPEP::BuffTeams() { - for(PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr) + for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr) { Player * plr = *itr; { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]); if(m_AllianceTowersControlled && m_AllianceTowersControlled < 5) plr->CastSpell(plr,EP_AllianceBuffs[m_AllianceTowersControlled-1],true); } } - for(PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr) + for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr) { Player * plr = *itr; { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]); if(m_HordeTowersControlled && m_HordeTowersControlled < 5) plr->CastSpell(plr,EP_HordeBuffs[m_HordeTowersControlled-1],true); @@ -802,7 +801,7 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data) data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0); data << EP_UI_TOWER_SLIDER_POS << uint32(50); data << EP_UI_TOWER_SLIDER_N << uint32(100); - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) { itr->second->FillInitialWorldStates(data); } diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp index a25cb86dc21..bdfd6fbd640 100644 --- a/src/game/OutdoorPvPHP.cpp +++ b/src/game/OutdoorPvPHP.cpp @@ -69,7 +69,7 @@ bool OutdoorPvPHP::SetupOutdoorPvP() m_AllianceTowersControlled = 0; m_HordeTowersControlled = 0; // add the zones affected by the pvp buff - for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i) + for (int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i) RegisterZone(OutdoorPvPHPBuffZones[i]); AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_BROKEN_HILL)); @@ -140,7 +140,7 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player *plr) plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0); plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0); - for(int i = 0; i < HP_TOWER_NUM; ++i) + for (int i = 0; i < HP_TOWER_NUM; ++i) { plr->SendUpdateWorldState(HP_MAP_N[i],0); plr->SendUpdateWorldState(HP_MAP_A[i],0); @@ -157,7 +157,7 @@ void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data) data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0); data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50); data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100); - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) { itr->second->FillInitialWorldStates(data); } diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp index 8a59b438d5b..bf94d686f88 100644 --- a/src/game/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvPMgr.cpp @@ -38,7 +38,7 @@ OutdoorPvPMgr::OutdoorPvPMgr() OutdoorPvPMgr::~OutdoorPvPMgr() { //sLog.outDebug("Deleting OutdoorPvPMgr"); - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { (*itr)->DeleteSpawns(); } @@ -60,7 +60,6 @@ void OutdoorPvPMgr::InitOutdoorPvP() sLog.outDebug("OutdoorPvP : HP successfully initiated."); } - pOP = new OutdoorPvPNA; // respawn, init variables if(!pOP->SetupOutdoorPvP()) @@ -74,7 +73,6 @@ void OutdoorPvPMgr::InitOutdoorPvP() sLog.outDebug("OutdoorPvP : NA successfully initiated."); } - pOP = new OutdoorPvPTF; // respawn, init variables if(!pOP->SetupOutdoorPvP()) @@ -146,7 +144,6 @@ void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle) m_OutdoorPvPMap[zoneid] = handle; } - void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid) { OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid); @@ -190,7 +187,7 @@ void OutdoorPvPMgr::Update(uint32 diff) m_UpdateTimer += diff; if(m_UpdateTimer > OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL) { - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) (*itr)->Update(m_UpdateTimer); m_UpdateTimer = 0; } @@ -198,7 +195,7 @@ void OutdoorPvPMgr::Update(uint32 diff) bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) { - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { if((*itr)->HandleCustomSpell(plr,spellId,go)) return true; @@ -217,7 +214,7 @@ ZoneScript * OutdoorPvPMgr::GetZoneScript(uint32 zoneId) bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid) { - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { if((*itr)->HandleOpenGo(plr,guid)) return true; @@ -227,7 +224,7 @@ bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid) void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid) { - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { if((*itr)->HandleGossipOption(plr,guid,gossipid)) return; @@ -236,7 +233,7 @@ void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso) { - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { if((*itr)->CanTalkTo(plr,c,gso)) return true; @@ -246,7 +243,7 @@ bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso) void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId) { - for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) + for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { if((*itr)->HandleDropFlag(plr,spellId)) return; diff --git a/src/game/OutdoorPvPMgr.h b/src/game/OutdoorPvPMgr.h index d3b1af92e97..6ecf129165a 100644 --- a/src/game/OutdoorPvPMgr.h +++ b/src/game/OutdoorPvPMgr.h @@ -51,7 +51,7 @@ public: bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go); // handle custom go if registered bool HandleOpenGo(Player * plr, uint64 guid); - + ZoneScript * GetZoneScript(uint32 zoneId); void AddZone(uint32 zoneid, OutdoorPvP * handle); diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp index 035d6ce9405..84cecd55f31 100644 --- a/src/game/OutdoorPvPNA.cpp +++ b/src/game/OutdoorPvPNA.cpp @@ -44,7 +44,7 @@ void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed) uint32 OPvPCapturePointNA::GetAliveGuardsCount() { uint32 cnt = 0; - for(std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr) + for (std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr) { switch(itr->first) { @@ -92,13 +92,13 @@ void OPvPCapturePointNA::SpawnNPCsForTeam(uint32 team) creatures=HordeControlNPCs; else return; - for(int i = 0; i < NA_CONTROL_NPC_NUM; ++i) + for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i) AddCreature(i,creatures[i].entry,creatures[i].teamval,creatures[i].map,creatures[i].x,creatures[i].y,creatures[i].z,creatures[i].o,1000000); } void OPvPCapturePointNA::DeSpawnNPCs() { - for(int i = 0; i < NA_CONTROL_NPC_NUM; ++i) + for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i) DelCreature(i); } @@ -111,7 +111,7 @@ void OPvPCapturePointNA::SpawnGOsForTeam(uint32 team) gos=HordeControlGOs; else return; - for(int i = 0; i < NA_CONTROL_GO_NUM; ++i) + for (int i = 0; i < NA_CONTROL_GO_NUM; ++i) { if( i == NA_ROOST_S || i == NA_ROOST_W || @@ -128,7 +128,7 @@ void OPvPCapturePointNA::SpawnGOsForTeam(uint32 team) void OPvPCapturePointNA::DeSpawnGOs() { - for(int i = 0; i < NA_CONTROL_GO_NUM; ++i) + for (int i = 0; i < NA_CONTROL_GO_NUM; ++i) { DelObject(i); } diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp index e60888c7e08..8f63fd881dc 100644 --- a/src/game/OutdoorPvPSI.cpp +++ b/src/game/OutdoorPvPSI.cpp @@ -57,7 +57,7 @@ void OutdoorPvPSI::UpdateWorldState() bool OutdoorPvPSI::SetupOutdoorPvP() { - for(int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i) + for (int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i) RegisterZone(OutdoorPvPSIBuffZones[i]); return true; } @@ -162,7 +162,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId) delete go; return true; } - + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY)) { delete go; diff --git a/src/game/OutdoorPvPTF.cpp b/src/game/OutdoorPvPTF.cpp index 5a8483a2c11..c2a9db0d4bd 100644 --- a/src/game/OutdoorPvPTF.cpp +++ b/src/game/OutdoorPvPTF.cpp @@ -60,7 +60,7 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data) data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled)); data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled)); - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) { itr->second->FillInitialWorldStates(data); } @@ -84,7 +84,7 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player * plr) plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0)); plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0)); - for(int i = 0; i < TF_TOWER_NUM; ++i) + for (int i = 0; i < TF_TOWER_NUM; ++i) { plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0)); plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0)); @@ -220,7 +220,7 @@ bool OutdoorPvPTF::SetupOutdoorPvP() first_digit = 0; // add the zones affected by the pvp buff - for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i) + for (int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i) RegisterZone(OutdoorPvPTFBuffZones[i]); AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_NW)); diff --git a/src/game/OutdoorPvPZM.cpp b/src/game/OutdoorPvPZM.cpp index 550dbcccdc8..4f3f0a08a2c 100644 --- a/src/game/OutdoorPvPZM.cpp +++ b/src/game/OutdoorPvPZM.cpp @@ -179,7 +179,7 @@ bool OutdoorPvPZM::SetupOutdoorPvP() m_HordeTowersControlled = 0; // add the zones affected by the pvp buff - for(int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i) + for (int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i) RegisterZone(OutdoorPvPZMBuffZones[i]); AddCapturePoint(new OPvPCapturePointZM_Beacon(this,ZM_BEACON_WEST)); @@ -391,7 +391,7 @@ bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player * plr, uint32 spellId) void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data) { data << ZM_WORLDSTATE_UNK_1 << uint32(1); - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) { itr->second->FillInitialWorldStates(data); } diff --git a/src/game/Path.h b/src/game/Path.h index 2fd6723b01c..b4fa5f9da0c 100644 --- a/src/game/Path.h +++ b/src/game/Path.h @@ -46,7 +46,7 @@ class Path float GetTotalLength(uint32 start, uint32 end) const { float len = 0, xd, yd, zd; - for(unsigned int idx=start+1; idx < end; ++idx) + for (unsigned int idx=start+1; idx < end; ++idx) { xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x; yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y; @@ -59,7 +59,7 @@ class Path float GetPassedLength(uint32 curnode, float x, float y, float z) { float len = 0, xd, yd, zd; - for(unsigned int idx=1; idx < curnode; ++idx) + for (unsigned int idx=1; idx < curnode; ++idx) { xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x; yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y; diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 47d406f6453..7df9deabc6f 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -339,7 +339,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool m_declinedname = new DeclinedName; Field *fields2 = result->Fetch(); - for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { m_declinedname->name[i] = fields2[i].GetCppString(); } @@ -436,7 +436,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << GetPower(POWER_HAPPINESS) << ", '"; // save only spell slots from action bar - for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i) + for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i) { ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " "; @@ -567,7 +567,7 @@ void Pet::Update(uint32 diff) m_regenTimer = 0; break; } - } + } } if(getPetType() != HUNTER_PET) @@ -619,7 +619,7 @@ void Creature::Regenerate(Powers power) // Apply modifiers (if any). AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); - for(AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) + for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetMiscValue() == power) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; @@ -669,7 +669,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid) uint8 x; - for(x = 0; x < activecount; x++) + for (x = 0; x < activecount; x++) { if(chainstart == chainstartstore[x]) break; @@ -872,7 +872,7 @@ bool Guardian::InitStatsForLevel(uint32 petlevel) if(pInfo->armor > 0) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); - for(uint8 stat = 0; stat < MAX_STATS; ++stat) + for (uint8 stat = 0; stat < MAX_STATS; ++stat) SetCreateStat(Stats(stat), float(pInfo->stats[stat])); } else // not exist in DB, use some default fake data @@ -1095,7 +1095,7 @@ void Pet::_SaveSpellCooldowns() time_t curTime = time(NULL); // remove oudated and save active - for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();) + for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end(); ) { if(itr->second <= curTime) m_CreatureSpellCooldowns.erase(itr++); @@ -1225,7 +1225,7 @@ void Pet::_SaveAuras() CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber()); AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr) + for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr) { if(!itr->second->CanBeSaved()) continue; @@ -1309,7 +1309,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - for(uint8 i=0; i < MAX_TALENT_RANK; ++i) + for (uint8 i=0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; @@ -1395,7 +1395,7 @@ void Pet::InitLevelupSpellsForLevel() if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL) { // PetLevelupSpellSet ordered by levels, process in reversed order - for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr) + for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr) { // will called first if level down if(itr->first > level) @@ -1411,7 +1411,7 @@ void Pet::InitLevelupSpellsForLevel() // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId)) { - for(uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) + for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]); if(!spellEntry) @@ -1493,10 +1493,9 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab) return true; } - void Pet::CleanupActionBar() { - for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i)) if(ab->GetAction() && ab->IsActionBarForSpell()) { @@ -1577,7 +1576,7 @@ bool Pet::resetTalents(bool no_cost) for (int j = 0; j < MAX_TALENT_RANK; j++) { - for(PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();) + for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ) { if(itr->second.state == PETSPELL_REMOVED) { @@ -1855,7 +1854,7 @@ void Pet::LearnPetPassives() // For general hunter pets skill 270 // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457) // Scale 01~03 (34902~34904, bonus from owner, not used) - for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) + for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY); } } @@ -1869,7 +1868,7 @@ void Pet::CastPetAuras(bool current) if(!IsPermanentPetFor((Player*)owner)) return; - for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();) + for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ) { PetAura const* pa = *itr; ++itr; diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index 534500e51ea..fc305d5f122 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -171,7 +171,7 @@ void PetAI::UpdateAI(const uint32 diff) else { bool spellUsed = false; - for(std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar) + for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar) { Unit* Target = ObjectAccessor::GetUnit(*m_creature,*tar); @@ -220,7 +220,7 @@ void PetAI::UpdateAI(const uint32 diff) } // deleted cached Spell objects - for(TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr) + for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr) delete itr->second; } } @@ -248,7 +248,7 @@ void PetAI::UpdateAllies() m_AllySet.insert(m_creature->GetGUID()); if(pGroup) //add group { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if(!Target || !pGroup->SameSubGroup((Player*)owner, Target)) diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 733a857373b..41cafc3c7a4 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -69,10 +69,10 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) { //If a pet is dismissed, m_Controlled will change std::vector<Unit*> controlled; - for(Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) + for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) controlled.push_back(*itr); - for(std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) + for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); } } @@ -140,7 +140,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid return; } - + pet->clearUnitState(UNIT_STAT_FOLLOW); // This is true if pet has no target or has target but targets differs. if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() )) @@ -238,7 +238,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid return; } - for(uint32 i = 0; i < 3;++i) + for (uint32 i = 0; i < 3; ++i) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) return; @@ -366,7 +366,7 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber) if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() ) { data << uint8(1); - for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << ((Pet*)pet)->GetDeclinedNames()->name[i]; } else @@ -400,7 +400,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) } count = (recv_data.size() == 24) ? 2 : 1; - for(uint8 i = 0; i < count; ++i) + for (uint8 i = 0; i < count; ++i) { uint32 position; uint32 data; @@ -487,7 +487,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) if(isdeclined) { - for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { recv_data >> declinedname.name[i]; } @@ -504,7 +504,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) CharacterDatabase.BeginTransaction(); if(isdeclined) { - for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.escape_string(declinedname.name[i]); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')", @@ -720,7 +720,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec if(declinedName) { data << uint8(1); - for(uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << declinedName->name[i]; } else @@ -752,7 +752,7 @@ void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data ) uint32 talentId, talentRank; - for(uint32 i = 0; i < talentsCount; ++i) + for (uint32 i = 0; i < talentsCount; ++i) { recv_data >> talentId >> talentRank; diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp index fe719b1b671..718f063beca 100644 --- a/src/game/PetitionsHandler.cpp +++ b/src/game/PetitionsHandler.cpp @@ -272,7 +272,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data) data << petitionguid_low; // guild guid (in Trinity always same as GUID_LOPART(petitionguid) data << signs; // sign's count - for(uint8 i = 1; i <= signs; ++i) + for (uint8 i = 1; i <= signs; ++i) { Field *fields2 = result->Fetch(); uint64 plguid = fields2[0].GetUInt64(); @@ -673,7 +673,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) data << GUID_LOPART(petitionguid); // guild guid (in Trinity always same as GUID_LOPART(petition guid) data << signs; // sign's count - for(uint8 i = 1; i <= signs; ++i) + for (uint8 i = 1; i <= signs; ++i) { Field *fields2 = result->Fetch(); plguid = fields2[0].GetUInt64(); @@ -818,7 +818,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) objmgr.AddGuild(guild); // add members - for(uint8 i = 0; i < signs; ++i) + for (uint8 i = 0; i < signs; ++i) { Field* fields = result->Fetch(); guild->AddMember(fields[0].GetUInt64(), guild->GetLowestRank()); @@ -846,7 +846,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) sLog.outDebug("PetitonsHandler: arena team added to objmrg"); // add members - for(uint8 i = 0; i < signs; ++i) + for (uint8 i = 0; i < signs; ++i) { Field* fields = result->Fetch(); uint64 memberGUID = fields[0].GetUInt64(); @@ -937,7 +937,7 @@ void WorldSession::SendPetitionShowList(uint64 guid) data << uint32(5); // unknown data << uint32(5); // required signs? } - //for(uint8 i = 0; i < count; ++i) + //for (uint8 i = 0; i < count; ++i) //{ // data << uint32(i); // index // data << uint32(GUILD_CHARTER); // charter entry diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2d49a7559e9..2abac550ca9 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -140,7 +140,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 leve { case CLASS_DEATH_KNIGHT: { - for(uint8 i = 0; i < TaxiMaskSize; ++i) + for (uint8 i = 0; i < TaxiMaskSize; ++i) m_taximask[i] |= sOldContinentsNodesMask[i]; break; } @@ -207,7 +207,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint Tokens tokens = StrSplit(values," "); - for(Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter) + for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter) { uint32 node = uint32(atol(iter->c_str())); AddTaxiDestination(node); @@ -220,7 +220,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint if(m_TaxiDestinations.size() < 2) return false; - for(size_t i = 1; i < m_TaxiDestinations.size(); ++i) + for (size_t i = 1; i < m_TaxiDestinations.size(); ++i) { uint32 cost; uint32 path; @@ -243,7 +243,7 @@ std::string PlayerTaxi::SaveTaxiDestinationsToString() std::ostringstream ss; - for(size_t i=0; i < m_TaxiDestinations.size(); ++i) + for (size_t i=0; i < m_TaxiDestinations.size(); ++i) ss << m_TaxiDestinations[i] << " "; return ss.str(); @@ -265,7 +265,7 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) { ss << "'"; - for(uint8 i = 0; i < TaxiMaskSize; ++i) + for (uint8 i = 0; i < TaxiMaskSize; ++i) ss << taxi.m_taximask[i] << " "; ss << "'"; return ss; @@ -485,7 +485,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_ChampioningFaction = 0; - for(int i = 0; i < MAX_POWERS; ++i) + for (int i = 0; i < MAX_POWERS; ++i) m_powerFraction[i] = 0; } @@ -495,7 +495,7 @@ Player::~Player () //m_social = NULL; // Note: buy back item already deleted from DB when player was saved - for(uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) + for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) { if(m_items[i]) delete m_items[i]; @@ -512,7 +512,7 @@ Player::~Player () } //all mailed items should be deleted, also all mail should be deallocated - for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();++itr) + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) delete *itr; for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) @@ -520,7 +520,7 @@ Player::~Player () delete PlayerTalkClass; - for(size_t x = 0; x < ItemSetEff.size(); x++) + for (size_t x = 0; x < ItemSetEff.size(); x++) if(ItemSetEff[x]) delete ItemSetEff[x]; @@ -541,8 +541,8 @@ void Player::CleanupsBeforeDelete() m_transport->RemovePassenger(this); // clean up player-instance binds, may unload some instance saves - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) - for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) itr->second.save->RemovePlayer(this); } @@ -737,7 +737,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 if(oEntry) { - for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j) + for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if(oEntry->ItemId[j] <= 0) continue; @@ -784,7 +784,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 // bags and main-hand weapon must equipped at this moment // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon) // or ammo not equipped in special bag - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { if(Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -936,7 +936,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer) return DISABLED_MIRROR_TIMER; int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; AuraEffectList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING); - for(AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) + for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f); return UnderWaterTime; } @@ -1285,7 +1285,7 @@ void Player::Update( uint32 p_time ) } } } - + if (m_weaponChangeTimer > 0) { if(p_time >= m_weaponChangeTimer) @@ -1574,7 +1574,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) SpellItemEnchantmentEntry const *enchant = NULL; uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1); - for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) + for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) { // values stored in 2 uint16 uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16); @@ -1975,7 +1975,7 @@ void Player::AddToWorld() ///- The player should only be added when logging in Unit::AddToWorld(); - for(uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if(m_items[i]) m_items[i]->AddToWorld(); @@ -1999,7 +1999,7 @@ void Player::RemoveFromWorld() ///- The player should only be removed when logging out Unit::RemoveFromWorld(); - for(uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if(m_items[i]) m_items[i]->RemoveFromWorld(); @@ -2022,13 +2022,13 @@ void Player::RegenerateAll() { //if (m_regenTimer <= 500) // return; - + m_regenTimerCount += m_regenTimer; Regenerate( POWER_ENERGY ); Regenerate( POWER_MANA ); - + if(m_regenTimerCount >= 2000) { // Not in combat or they have regeneration @@ -2057,7 +2057,7 @@ void Player::Regenerate(Powers power) { if(power == POWER_RUNE) { - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it... SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec) } @@ -2117,7 +2117,7 @@ void Player::Regenerate(Powers power) if(power != POWER_MANA) { AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); - for(AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) + for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetMiscValue() == power) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; } @@ -2148,7 +2148,7 @@ void Player::Regenerate(Powers power) { curValue = 0; m_powerFraction[power] = 0; - } + } } if(m_regenTimerCount >= 2000) SetPower(power, curValue); @@ -2177,7 +2177,7 @@ void Player::RegenerateHealth() if (!isInCombat()) { AuraEffectList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); - for(AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) + for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f; } else if(HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) @@ -2520,7 +2520,7 @@ void Player::GiveLevel(uint32 level) WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4)); data << uint32(level); data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth())); - // for(int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6) + // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6) data << uint32(int32(classInfo.basemana) - int32(GetCreateMana())); data << uint32(0); data << uint32(0); @@ -2529,7 +2529,7 @@ void Player::GiveLevel(uint32 level) data << uint32(0); data << uint32(0); // end for - for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i))); GetSession()->SendPacket(&data); @@ -2546,7 +2546,7 @@ void Player::GiveLevel(uint32 level) UpdateSkillsForLevel (); // save base values (bonuses already included in stored stats - for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetCreateStat(Stats(i), info.stats[i]); SetCreateHealth(classInfo.basehealth); @@ -2642,10 +2642,10 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f); // save base values (bonuses already included in stored stats - for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetCreateStat(Stats(i), info.stats[i]); - for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetStat(Stats(i), info.stats[i]); SetCreateHealth(classInfo.basehealth); @@ -2658,7 +2658,7 @@ void Player::InitStatsForLevel(bool reapplyMods) InitStatBuffMods(); //reset rating fields values - for(uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index) + for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index) SetUInt32Value(index, 0); SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0); @@ -2718,13 +2718,13 @@ void Player::InitStatsForLevel(bool reapplyMods) SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0); SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0); - for(uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) + for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) { SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0); SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f); } // Reset no reagent cost field - for(uint8 i = 0; i < 3; i++) + for (uint8 i = 0; i < 3; i++) SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0); // Init data for form but skip reapply item mods for form InitDataForForm(reapplyMods); @@ -2807,7 +2807,7 @@ void Player::SendInitialSpells() uint16 spellCooldowns = m_spellCooldowns.size(); data << uint16(spellCooldowns); - for(SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr) + for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr) { SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first); if(!sEntry) @@ -2847,7 +2847,7 @@ void Player::SendInitialSpells() void Player::RemoveMail(uint32 id) { - for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();++itr) + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) { if ((*itr)->messageID == id) { @@ -2889,7 +2889,7 @@ void Player::UpdateNextMailTimeAndUnreads() time_t cTime = time(NULL); m_nextMailDelivereTime = 0; unReadMails = 0; - for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) { if((*itr)->deliver_time > cTime) { @@ -2955,7 +2955,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) + for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[rank]; @@ -2972,7 +2972,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; PlayerTalent *newtalent = new PlayerTalent(); - + newtalent->state = state; newtalent->spec = spec; @@ -3136,7 +3136,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) + for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[rank]; @@ -3165,7 +3165,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible if(newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) { - for( PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 ) + for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 ) { if(itr2->second->state == PLAYERSPELL_REMOVED) continue; SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first); @@ -3274,7 +3274,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen else { // not ranked skills - for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); if (!pSkill) @@ -3308,7 +3308,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen // learn dependent spells SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id); - for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) + for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) { if (!itr2->second.autoLearned) { @@ -3322,7 +3322,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen if (!GetSession()->PlayerLoading()) { // not ranked skills - for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) { GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId); @@ -3421,7 +3421,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) //unlearn spells dependent from recently removed spells SpellsRequiringSpellMap const& reqMap = spellmgr.GetSpellsRequiringSpell(); SpellsRequiringSpellMap::const_iterator itr2 = reqMap.find(spell_id); - for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++) + for (uint32 i=reqMap.count(spell_id); i>0; i--,itr2++) removeSpell(itr2->second,disabled,false); // re-search, it can be corrupted in prev loop @@ -3452,7 +3452,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) RemoveAurasDueToSpell(spell_id); // remove pet auras - for(int i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) if(PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i)) RemovePetAura(petSpell); @@ -3516,7 +3516,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) // not ranked skills SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); if (!pSkill) @@ -3540,7 +3540,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) // remove dependent spells SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id); - for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) + for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) removeSpell(itr2->second.spell, disabled); // activate lesser rank in spellbook/action bar, and cast it if need @@ -3587,7 +3587,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) } } } - + if(spell_id == 46917 && m_canTitanGrip) SetCanTitanGrip(false); @@ -3616,7 +3616,7 @@ void Player::RemoveCategoryCooldown( uint32 cat ) { SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); if(i_scstore != sSpellCategoryStore.end()) - for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) + for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) RemoveSpellCooldown(*i_scset, true); } @@ -3627,7 +3627,7 @@ void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */) return; const SpellCategorySet& ct_set = ct->second; - for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();) + for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end(); ) { if (ct_set.find(i->first) != ct_set.end()) RemoveSpellCooldown((i++)->first, update); @@ -3641,7 +3641,7 @@ void Player::RemoveArenaSpellCooldowns() // remove cooldowns on spells that has < 15 min CD SpellCooldowns::iterator itr, next; // iterate spell cooldowns - for(itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); itr = next) + for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next) { next = itr; ++next; @@ -3661,7 +3661,7 @@ void Player::RemoveAllSpellCooldown() { if(!m_spellCooldowns.empty()) { - for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr) + for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) SendClearCooldown(itr->first, this); m_spellCooldowns.clear(); @@ -3714,7 +3714,7 @@ void Player::_SaveSpellCooldowns() time_t infTime = curTime + infinityCooldownDelayCheck; // remove outdated and save active - for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();) + for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ) { if(itr->second.end <= curTime) m_spellCooldowns.erase(itr++); @@ -3804,11 +3804,11 @@ bool Player::resetTalents(bool no_cost) // to prevent unexpected lost normal learned spell skip another class talents if( (getClassMask() & talentTabInfo->ClassMask) == 0 ) continue; - + // Re-use pre-dual talent way of resetting talents, to ensure talents aren't being stored in spell storage. - for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) + for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) { - for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();) + for (PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end(); ) { if(itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) { @@ -3871,7 +3871,7 @@ bool Player::resetTalents(bool no_cost) Mail* Player::GetMail(uint32 id) { - for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) { if ((*itr)->messageID == id) { @@ -3889,7 +3889,7 @@ void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const } else { - for(uint16 index = 0; index < m_valuesCount; index++) + for (uint16 index = 0; index < m_valuesCount; index++) { if(GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index)) updateMask->SetBit(index); @@ -3982,11 +3982,11 @@ void Player::InitVisibleBits() updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP); // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)... - for(uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4) + for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4) updateVisualBits.SetBit(i); // Players visible items are not inventory stuff - for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint16 offset = i * 2; @@ -4001,7 +4001,7 @@ void Player::InitVisibleBits() void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const { - for(uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) { if(m_items[i] == NULL) continue; @@ -4011,14 +4011,14 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) if(target == this) { - for(uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { if(m_items[i] == NULL) continue; m_items[i]->BuildCreateUpdateBlockForPlayer( data, target ); } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { if(m_items[i] == NULL) continue; @@ -4034,7 +4034,7 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const { Unit::DestroyForPlayer( target, anim ); - for(uint8 i = 0; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; i++) { if(m_items[i] == NULL) continue; @@ -4044,14 +4044,14 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const if(target == this) { - for(uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { if(m_items[i] == NULL) continue; m_items[i]->DestroyForPlayer( target ); } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { if(m_items[i] == NULL) continue; @@ -4585,25 +4585,25 @@ Corpse* Player::GetCorpse() const void Player::DurabilityLossAll(double percent, bool inventory) { - for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) DurabilityLoss(pItem,percent); if(inventory) { // bags not have durability - // for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) DurabilityLoss(pItem,percent); // keys not have durability - //for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) if(Item* pItem = GetItemByPos( i, j )) DurabilityLoss(pItem,percent); } @@ -4629,25 +4629,25 @@ void Player::DurabilityLoss(Item* item, double percent) void Player::DurabilityPointsLossAll(int32 points, bool inventory) { - for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) DurabilityPointsLoss(pItem,points); if(inventory) { // bags not have durability - // for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) DurabilityPointsLoss(pItem,points); // keys not have durability - //for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) if(Item* pItem = GetItemByPos( i, j )) DurabilityPointsLoss(pItem,points); } @@ -4690,14 +4690,14 @@ uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank) { uint32 TotalCost = 0; // equipped, backpack, bags itself - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) TotalCost += DurabilityRepair(( (INVENTORY_SLOT_BAG_0 << 8) | i ),cost,discountMod, guildBank); // bank, buyback and keys not repaired // items in inventory bags - for(uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++) - for(uint8 i = 0; i < MAX_BAG_SIZE; i++) + for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++) + for (uint8 i = 0; i < MAX_BAG_SIZE; i++) TotalCost += DurabilityRepair(( (j << 8) | i ),cost,discountMod, guildBank); return TotalCost; } @@ -4881,7 +4881,7 @@ void Player::UpdateLocalChannels(uint32 newZone ) std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()]; - for(JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next) + for (JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next) { next = i; ++next; @@ -4917,7 +4917,7 @@ void Player::UpdateLocalChannels(uint32 newZone ) void Player::LeaveLFGChannel() { - for(JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i ) + for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i ) { if((*i)->IsLFG()) { @@ -5200,7 +5200,7 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT // stat used stored in miscValueB for this aura AuraEffectList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); - for(AuraEffectList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) + for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) if ((*i)->GetMiscValue() & (1<<cr)) amount += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetAmount() / 100.0f); if (amount < 0) @@ -5294,7 +5294,7 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) void Player::SetRegularAttackTime() { - for(uint8 i = 0; i < MAX_ATTACK; ++i) + for (uint8 i = 0; i < MAX_ATTACK; ++i) { Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i)); if(tmpitem && !tmpitem->IsBroken()) @@ -5360,7 +5360,7 @@ bool Player::UpdateCraftSkill(uint32 spellid) SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid); - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) { if (_spell_idx->second->skillId) { @@ -5466,7 +5466,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) new_value = MaxValue; SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,MaxValue)); - for(uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl) + for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl) { if((SkillValue < *bsl && new_value >= *bsl)) { @@ -5696,13 +5696,13 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) // temporary bonuses AuraEffectList const& mModSkill = GetAurasByType(SPELL_AURA_MOD_SKILL); - for(AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) + for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) if ((*j)->GetMiscValue() == int32(id)) (*j)->ApplyModifier(true); // permanent bonuses AuraEffectList const& mModSkillTalent = GetAurasByType(SPELL_AURA_MOD_SKILL_TALENT); - for(AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) + for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) if ((*j)->GetMiscValue() == int32(id)) (*j)->ApplyModifier(true); @@ -5843,7 +5843,7 @@ void Player::SendActionButtons(uint32 state) const WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); data << uint8(state); // can be 0, 1, 2 - for(int button = 0; button < MAX_ACTION_BUTTONS; ++button) + for (int button = 0; button < MAX_ACTION_BUTTONS; ++button) { ActionButtonList::const_iterator itr = m_actionButtons.find(button); if(itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) @@ -5896,7 +5896,6 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) break; // pther cases not checked at this moment } - // it create new button (NEW state) if need or return existed ActionButton& ab = m_actionButtons[button]; @@ -5915,9 +5914,9 @@ void Player::removeActionButton(uint8 button) if (!buttonItr->second.canRemoveByClient) { - buttonItr->second.canRemoveByClient = true; + buttonItr->second.canRemoveByClient = true; return; - } + } if(buttonItr->second.uState==ACTIONBUTTON_NEW) m_actionButtons.erase(buttonItr); // new and not saved else @@ -6266,7 +6265,7 @@ void Player::RewardReputation(Unit *pVictim, float rate) void Player::RewardReputation(Quest const *pQuest) { // quest reputation reward/loss - for(uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] ) { @@ -6809,7 +6808,7 @@ void Player::DuelComplete(DuelCompleteType type) /* remove auras */ AuraMap &itsAuras = duel->opponent->GetAuras(); - for(AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end();) + for (AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end(); ) { if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime) { @@ -6820,7 +6819,7 @@ void Player::DuelComplete(DuelCompleteType type) } AuraMap &myAuras = GetAuras(); - for(AuraMap::iterator i = myAuras.begin(); i != myAuras.end();) + for (AuraMap::iterator i = myAuras.begin(); i != myAuras.end(); ) { if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime) { @@ -7199,15 +7198,15 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply) { AuraEffectList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); - for(AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end();++itr) + for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end(); ++itr) _ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply); AuraEffectList const& auraDamageFlatList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE); - for(AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end();++itr) + for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end(); ++itr) _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply); AuraEffectList const& auraDamagePCTList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for(AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end();++itr) + for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end(); ++itr) _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply); } @@ -7306,7 +7305,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply if(form_change) // check aura active state from other form { AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr) + for (AuraMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr) if(!item || itr->second->GetCastItemGUID()==item->GetGUID()) return; } @@ -7343,13 +7342,13 @@ void Player::UpdateEquipSpellsAtFormChange() } // item set bonuses not dependent from item broken state - for(size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex) + for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex) { ItemSetEffect* eff = ItemSetEff[setindex]; if(!eff) continue; - for(uint32 y=0;y<8; ++y) + for (uint32 y=0; y<8; ++y) { SpellEntry const* spellInfo = eff->spells[y]; if(!spellInfo) @@ -7365,7 +7364,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 if(!target || !target->isAlive() || target == this) return; - for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) { // If usable, try to cast item spell if (Item * item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i)) @@ -7457,12 +7456,12 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 } // item combat enchantments - for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) + for (int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) continue; - for (int s=0;s<3;s++) + for (int s=0; s<3; s++) { if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) continue; @@ -7543,7 +7542,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c int count = 0; // item spells casted at use - for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = proto->Spells[i]; @@ -7572,12 +7571,12 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c } // Item enchantments spells casted at use - for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) + for (int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) { uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); if(!pEnchant) continue; - for (int s=0;s<3;s++) + for (int s=0; s<3; s++) { if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL) continue; @@ -8889,7 +8888,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const uint8 res = EQUIP_ERR_OK; - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) { pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -8905,7 +8904,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const res = ires; } } - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -8915,7 +8914,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const return EQUIP_ERR_OK; } } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -8926,12 +8925,12 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const } } Bag *pBag; - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { pItem = GetItemByPos( i, j ); if( pItem && pItem->GetEntry() == item ) @@ -8951,19 +8950,19 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) const { uint32 count = 0; - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem != skipItem && pItem->GetEntry() == item ) count += pItem->GetCount(); } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem != skipItem && pItem->GetEntry() == item ) count += pItem->GetCount(); } - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) @@ -8972,7 +8971,7 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons if(skipItem && skipItem->GetProto()->GemProperties) { - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem != skipItem && pItem->GetProto()->Socket[0].Color ) @@ -8982,13 +8981,13 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons if(inBankAlso) { - for(uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) { Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem != skipItem && pItem->GetEntry() == item ) count += pItem->GetCount(); } - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) @@ -8997,7 +8996,7 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons if(skipItem && skipItem->GetProto()->GemProperties) { - for(uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) { Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem != skipItem && pItem->GetProto()->Socket[0].Color ) @@ -9011,25 +9010,25 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons Item* Player::GetItemByGuid( uint64 guid ) const { - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetGUID() == guid ) return pItem; } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetGUID() == guid ) return pItem; } - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { Item* pItem = pBag->GetItemByPos( j ); if( pItem && pItem->GetGUID() == guid ) @@ -9037,12 +9036,12 @@ Item* Player::GetItemByGuid( uint64 guid ) const } } } - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pBag ) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { Item* pItem = pBag->GetItemByPos( j ); if( pItem && pItem->GetGUID() == guid ) @@ -9240,11 +9239,10 @@ bool Player::IsValidPos( uint8 bag, uint8 slot ) return false; } - bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const { uint32 tempcount = 0; - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -9254,7 +9252,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const return true; } } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -9264,11 +9262,11 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const return true; } } - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { Item* pItem = GetItemByPos( i, j ); if( pItem && pItem->GetEntry() == item ) @@ -9283,7 +9281,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const if(inBankAlso) { - for(uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -9293,11 +9291,11 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const return true; } } - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { Item* pItem = GetItemByPos( i, j ); if( pItem && pItem->GetEntry() == item ) @@ -9317,7 +9315,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const { uint32 tempcount = 0; - for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { if(i == except_slot) continue; @@ -9334,7 +9332,7 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except ItemPrototype const *pProto = objmgr.GetItemPrototype(item); if (pProto && pProto->GemProperties) { - for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { if(i == except_slot) continue; @@ -9355,7 +9353,7 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const { uint32 tempcount = 0; - for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { if(i == except_slot) continue; @@ -9415,23 +9413,23 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, bool Player::HasItemTotemCategory( uint32 TotemCategory ) const { Item *pItem; - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) { pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) return true; } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) return true; } - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - for(uint32 j = 0; j < pBag->GetBagSize(); ++j) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) { pItem = GetUseableItemByPos( i, j ); if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) @@ -9537,7 +9535,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy if (!ItemCanGoIntoBag(pProto,pBagProto)) return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot if (j==skip_slot) @@ -9594,7 +9592,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const { - for(uint32 j = slot_begin; j < slot_end; j++) + for (uint32 j = slot_begin; j < slot_end; j++) { // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot) @@ -9925,7 +9923,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 if (pProto->BagFamily) { - for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); if (res!=EQUIP_ERR_OK) @@ -9943,7 +9941,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 } } - for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); if (res!=EQUIP_ERR_OK) @@ -10006,7 +10004,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 } } - for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); if (res!=EQUIP_ERR_OK) @@ -10043,7 +10041,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); if (res!=EQUIP_ERR_OK) @@ -10082,7 +10080,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START)); memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START)); - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -10092,7 +10090,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } - for(uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -10102,7 +10100,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } - for(uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) + for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -10112,11 +10110,11 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { pItem2 = GetItemByPos( i, j ); if (pItem2 && !pItem2->IsInTrade()) @@ -10159,7 +10157,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const { bool b_found = false; - for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) + for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) @@ -10171,7 +10169,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } if (b_found) continue; - for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) + for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) @@ -10183,7 +10181,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } if (b_found) continue; - for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) + for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) @@ -10195,12 +10193,12 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } if (b_found) continue; - for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) + for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) { pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto())) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { pItem2 = GetItemByPos( t, j ); if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) @@ -10222,7 +10220,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS) { uint32 keyringSize = GetMaxKeyringSize(); - for(uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t) + for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t) { if( inv_keys[t-KEYRING_SLOT_START] == 0 ) { @@ -10237,7 +10235,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) { - for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) + for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) { if( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 ) { @@ -10250,7 +10248,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if (b_found) continue; - for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) + for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) { pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pBag ) @@ -10261,7 +10259,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) && ItemCanGoIntoBag(pProto,pBagProto) ) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) { @@ -10278,7 +10276,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const // search free slot bool b_found = false; - for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) + for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) { if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 ) { @@ -10290,7 +10288,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if (b_found) continue; // search free slot in bags - for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) + for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) { pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); if( pBag ) @@ -10301,7 +10299,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER)) continue; - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) { @@ -10403,7 +10401,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo // check unique-equipped special item classes if (pProto->Class == ITEM_CLASS_QUIVER) { - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) { @@ -10628,7 +10626,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p // in special bags if( pProto->BagFamily ) { - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10639,7 +10637,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p } } - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10653,7 +10651,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p // search free place in special bag if( pProto->BagFamily ) { - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10672,7 +10670,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p if(count==0) return EQUIP_ERR_OK; - for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) @@ -10836,7 +10834,7 @@ void Player::RemoveAmmo() Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId ) { uint32 count = 0; - for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) + for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) count += itr->count; Item *pItem = Item::CreateItem( item, count, this ); @@ -10857,7 +10855,7 @@ Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update ) Item* lastItem = pItem; uint32 entry = pItem->GetEntry(); - for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) + for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) { uint16 pos = itr->pos; uint32 count = itr->count; @@ -11371,7 +11369,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq uint32 remcount = 0; // in inventory - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -11399,7 +11397,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } } - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) { if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -11428,11 +11426,11 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } // in inventory bags - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) { if(Item* pItem = pBag->GetItemByPos(j)) { @@ -11463,7 +11461,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq } // in equipment and bag list - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) { if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { @@ -11499,26 +11497,26 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone ); // in inventory - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) if (Item* pItem = pBag->GetItemByPos(j)) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem(i, j, update); // in equipment and bag list - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); @@ -11531,21 +11529,21 @@ void Player::DestroyConjuredItems( bool update ) sLog.outDebug( "STORAGE: DestroyConjuredItems" ); // in inventory - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsConjuredConsumable()) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) if (Item* pItem = pBag->GetItemByPos(j)) if (pItem->IsConjuredConsumable()) DestroyItem( i, j, update); // in equipment and bag list - for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) if (pItem->IsConjuredConsumable()) DestroyItem( INVENTORY_SLOT_BAG_0, i, update); @@ -11920,7 +11918,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) uint32 count = 0; - for(uint32 i=0; i < fullBag->GetBagSize(); ++i) + for (uint32 i=0; i < fullBag->GetBagSize(); ++i) { Item *bagItem = fullBag->GetItemByPos(i); if (!bagItem) @@ -11937,7 +11935,6 @@ void Player::SwapItem( uint16 src, uint16 dst ) ++count; } - if (count > emptyBag->GetBagSize()) { // too small targeted bag @@ -11947,7 +11944,7 @@ void Player::SwapItem( uint16 src, uint16 dst ) // Items swap count = 0; // will pos in new bag - for(uint32 i = 0; i< fullBag->GetBagSize(); ++i) + for (uint32 i = 0; i< fullBag->GetBagSize(); ++i) { Item *bagItem = fullBag->GetItemByPos(i); if (!bagItem) @@ -11996,7 +11993,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem ) uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 ); uint32 oldest_slot = BUYBACK_SLOT_START; - for(uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i ) + for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i ) { // found empty if (!m_items[i]) @@ -12126,7 +12123,7 @@ void Player::ClearTrade() { tradeGold = 0; acceptTrade = false; - for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++) + for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++) tradeItems[i] = NULL_SLOT; } @@ -12159,7 +12156,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly) sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly); - for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ) + for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ) { Item* item = *itr; ++itr; // current element can be erased in UpdateDuration @@ -12171,7 +12168,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly) void Player::UpdateEnchantTime(uint32 time) { - for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next) + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next) { assert(itr->item); next = itr; @@ -12195,7 +12192,7 @@ void Player::UpdateEnchantTime(uint32 time) void Player::AddEnchantmentDurations(Item *item) { - for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) + for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) { if (!item->GetEnchantmentId(EnchantmentSlot(x))) continue; @@ -12208,7 +12205,7 @@ void Player::AddEnchantmentDurations(Item *item) void Player::RemoveEnchantmentDurations(Item *item) { - for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();) + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ) { if (itr->item == item) { @@ -12224,7 +12221,7 @@ void Player::RemoveEnchantmentDurations(Item *item) void Player::RemoveArenaEnchantments(EnchantmentSlot slot) { // remove enchantments from equipped items first to clean up the m_enchantDuration list - for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next) + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next) { next = itr; if (itr->slot == slot) @@ -12252,15 +12249,15 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot) // remove enchants from inventory items // NOTE: no need to remove these from stats, since these aren't equipped // in inventory - for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) if (pItem->GetEnchantmentId(slot)) pItem->ClearEnchantment(slot); // in inventory bags - for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) - for(uint32 j = 0; j < pBag->GetBagSize(); j++) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) if (Item* pItem = pBag->GetItemByPos(j)) if (pItem->GetEnchantmentId(slot)) pItem->ClearEnchantment(slot); @@ -12275,7 +12272,7 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat if (slot >= MAX_ENCHANTMENT_SLOT) return; - for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) { if (itr->item == item && itr->slot == slot) { @@ -12293,7 +12290,7 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat void Player::ApplyEnchantment(Item *item,bool apply) { - for(uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) + for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) ApplyEnchantment(item, EnchantmentSlot(slot), apply); } @@ -12626,7 +12623,6 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool if(slot == TEMP_ENCHANTMENT_SLOT) SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0); - if(apply_dur) { if(apply) @@ -12646,7 +12642,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool void Player::SendEnchantmentDurations() { - for(EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) + for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) { GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000); } @@ -12654,7 +12650,7 @@ void Player::SendEnchantmentDurations() void Player::SendItemDurations() { - for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) + for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) { (*itr)->SendTimeUpdate(this); } @@ -12724,7 +12720,7 @@ void Player::PrepareQuestMenu( uint64 guid ) QuestMenu &qm = PlayerTalkClass->GetQuestMenu(); qm.ClearMenu(); - for(QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i) + for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i) { uint32 quest_id = i->second; QuestStatus status = GetQuestStatus( quest_id ); @@ -12736,7 +12732,7 @@ void Player::PrepareQuestMenu( uint64 guid ) // qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT); } - for(QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i) + for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i) { uint32 quest_id = i->second; Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); @@ -12880,7 +12876,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest ) } uint32 nextQuestID = pQuest->GetNextQuestInChain(); - for(QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr) + for (QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr) { if (itr->second == nextQuestID) return objmgr.GetQuestTemplate(nextQuestID); @@ -12958,7 +12954,7 @@ bool Player::CanCompleteQuest( uint32 quest_id ) if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] ) return false; @@ -12967,7 +12963,7 @@ bool Player::CanCompleteQuest( uint32 quest_id ) if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) { - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if( qInfo->ReqCreatureOrGOId[i] == 0 ) continue; @@ -13008,7 +13004,7 @@ bool Player::CanCompleteRepeatableQuest( Quest const *pQuest ) return false; if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) ) - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) ) return false; @@ -13035,7 +13031,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg ) // prevent receive reward with quest items in bank if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { if( pQuest->ReqItemCount[i]!= 0 && GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] ) @@ -13110,13 +13106,13 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_itemcount[i] = 0; } if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) { - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_creatureOrGOcount[i] = 0; } @@ -13159,7 +13155,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) uint32 zone, area; GetZoneAndAreaId(zone,area); - for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) if( !HasAura(itr->second->spellId) ) CastSpell(this,itr->second->spellId,true); @@ -13216,7 +13212,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver TakeQuestSourceItem(quest_id, true); // take quest src item from player on completing quest - for(uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) + for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { if (pQuest->ReqSourceId[i]) { @@ -13269,7 +13265,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_QUEST_PCT); - for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f)); if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) @@ -13344,7 +13340,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver MailItemsInfo mi; // item list preparing uint32 max_slot = questMailLoot.GetMaxSlotInLootFor(this); - for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) + for (uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) { if (LootItem* lootitem = questMailLoot.LootItemInSlot(i,this)) { @@ -13397,7 +13393,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver { GetZoneAndAreaId(zone,area); - for(SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr) if(!itr->second->IsFitToRequirements(this,zone,area)) RemoveAurasDueToSpell(itr->second->spellId); } @@ -13409,7 +13405,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver if(!zone || !area) GetZoneAndAreaId(zone,area); - for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) if( !HasAura(itr->second->spellId) ) CastSpell(this,itr->second->spellId,true); @@ -13525,7 +13521,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ) if( qInfo->prevQuests.empty()) return true; - for(Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter ) + for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter ) { uint32 prevId = abs(*iter); @@ -13548,7 +13544,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ) assert(iter2!=end); // always must be found if qPrevInfo->ExclusiveGroup != 0 - for(; iter2 != end; ++iter2) + for (; iter2 != end; ++iter2) { uint32 exclude_Id = iter2->second; @@ -13583,7 +13579,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ) assert(iter2!=end); // always must be found if qPrevInfo->ExclusiveGroup != 0 - for(; iter2 != end; ++iter2) + for (; iter2 != end; ++iter2) { uint32 exclude_Id = iter2->second; @@ -13685,7 +13681,7 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg ) assert(iter!=end); // always must be found if qInfo->ExclusiveGroup != 0 - for(; iter != end; ++iter) + for (; iter != end; ++iter) { uint32 exclude_Id = iter->second; @@ -13743,7 +13739,7 @@ bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg ) if( qInfo->prevChainQuests.empty()) return true; - for(Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter ) + for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter ) { uint32 prevId = *iter; @@ -13777,7 +13773,7 @@ bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg ) return true; bool have_slot = false; - for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) { uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx); if(qInfo->GetQuestId()==id) @@ -13925,7 +13921,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& ques { if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { uint32 reqitemcount = pQuest->ReqItemCount[i]; if( reqitemcount != 0 ) @@ -13941,7 +13937,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& ques uint16 Player::FindQuestSlot( uint32 quest_id ) const { - for ( uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) if ( GetQuestSlotQuestId(i) == quest_id ) return i; @@ -13974,7 +13970,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject { if( Group *pGroup = GetGroup() ) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pGroupGuy = itr->getSource(); @@ -13989,7 +13985,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject void Player::ItemAddedQuestCheck( uint32 entry, uint32 count ) { - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -14030,7 +14026,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count ) void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count ) { - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -14074,7 +14070,7 @@ void Player::KilledMonster( CreatureInfo const* cInfo, uint64 guid ) if(cInfo->Entry) KilledMonsterCredit(cInfo->Entry,guid); - for(int i = 0; i < MAX_KILL_CREDIT; ++i) + for (int i = 0; i < MAX_KILL_CREDIT; ++i) if(cInfo->KillCredit[i]) KilledMonsterCredit(cInfo->KillCredit[i],guid); } @@ -14083,7 +14079,7 @@ void Player::KilledMonsterCredit( uint32 entry, uint64 guid ) { uint32 addkillcount = 1; GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount); - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -14138,7 +14134,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ) bool isCreature = IS_CRE_OR_VEH_GUID(guid); uint32 addCastCount = 1; - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -14205,7 +14201,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ) void Player::TalkedToCreature( uint32 entry, uint64 guid ) { uint32 addTalkCount = 1; - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -14260,7 +14256,7 @@ void Player::TalkedToCreature( uint32 entry, uint64 guid ) void Player::MoneyChanged( uint32 count ) { - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if (!questid) @@ -14290,7 +14286,7 @@ void Player::MoneyChanged( uint32 count ) void Player::ReputationChanged(FactionEntry const* factionEntry ) { - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { if(uint32 questid = GetQuestSlotQuestId(i)) { @@ -14318,7 +14314,7 @@ void Player::ReputationChanged(FactionEntry const* factionEntry ) bool Player::HasQuestForItem( uint32 itemid ) const { - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -14561,7 +14557,7 @@ void Player::_LoadDeclinedNames(QueryResult* result) m_declinedname = new DeclinedName; Field *fields = result->Fetch(); - for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) m_declinedname->name[i] = fields[i].GetCppString(); delete result; @@ -14621,7 +14617,7 @@ void Player::_LoadEquipmentSets(QueryResult *result) eqSet.IconName = fields[3].GetCppString(); eqSet.state = EQUIPMENT_SET_UNCHANGED; - for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) eqSet.Items[i] = fields[4+i].GetUInt32(); m_EquipmentSets[index] = eqSet; @@ -14822,7 +14818,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) InitDisplayIds(); // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory) - for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) + for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) { SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 ); SetVisibleItemSlot(slot, NULL); @@ -14875,7 +14871,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency); // check arena teams integrity - for(uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) + for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) { uint32 arena_team_id = GetArenaTeamId(arena_slot); if(!arena_team_id) @@ -14886,7 +14882,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) continue; // arena team not exist or not member, cleanup fields - for(int j = 0; j < 6; ++j) + for (int j = 0; j < 6; ++j) SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + arena_slot * 6 + j, 0); } @@ -15195,7 +15191,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // remember loaded power/health values to restore after stats initialization and modifier applying uint32 savedHealth = GetHealth(); uint32 savedPower[MAX_POWERS]; - for(uint32 i = 0; i < MAX_POWERS; ++i) + for (uint32 i = 0; i < MAX_POWERS; ++i) savedPower[i] = GetPower(Powers(i)); // reset stats before loading any modifiers @@ -15208,11 +15204,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) //mails are loaded only when needed ;-) - when player in game click on mailbox. //_LoadMail(); - + m_specsCount = fields[42].GetUInt32(); m_activeSpec = fields[43].GetUInt32(); delete result; - + // sanity check if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC ) // if (m_specsCount < 2) is not logical @@ -15220,7 +15216,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) m_activeSpec = 0; sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec); } - + _LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS)); _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS)); @@ -15278,7 +15274,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // restore remembered power/health values (but not more max values) SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); - for(uint32 i = 0; i < MAX_POWERS; ++i) + for (uint32 i = 0; i < MAX_POWERS; ++i) SetPower(Powers(i),savedPower[i] > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower[i]); sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str()); @@ -15670,7 +15666,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff) // fill mail MailItemsInfo mi; // item list preparing - for(uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) + for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) { Item* item = problematicItems.front(); problematicItems.pop_front(); @@ -15882,7 +15878,7 @@ void Player::_LoadQuestStatus(QueryResult *result) if (questStatusData.m_status == QUEST_STATUS_FAILED) SetQuestSlotState(slot, QUEST_STATE_FAIL); - for(uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx) + for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx) if(questStatusData.m_creatureOrGOcount[idx]) SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]); @@ -15914,13 +15910,13 @@ void Player::_LoadQuestStatus(QueryResult *result) } // clear quest log tail - for ( uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i ) SetQuestSlot(i, 0); } void Player::_LoadDailyQuestStatus(QueryResult *result) { - for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0); //QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow()); @@ -16002,7 +15998,7 @@ void Player::_LoadGroup(QueryResult *result) void Player::_LoadBoundInstances(QueryResult *result) { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) m_boundInstances[i].clear(); Group *group = GetGroup(); @@ -16129,7 +16125,7 @@ void Player::SendRaidInfo() time_t now = time(NULL); - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) { @@ -16157,7 +16153,7 @@ void Player::SendSavedInstances() bool hasBeenSaved = false; WorldPacket data; - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) { for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) { @@ -16177,7 +16173,7 @@ void Player::SendSavedInstances() if(!hasBeenSaved) return; - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) { for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) { @@ -16205,9 +16201,9 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player if(player) { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) { - for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();) + for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end(); ) { has_binds = true; if(group) group->BindToInstance(itr->second.save, itr->second.perm, true); @@ -16419,7 +16415,7 @@ void Player::SaveToDB() } uint16 i; - for( i = 0; i < m_valuesCount; i++ ) + for (i = 0; i < m_valuesCount; i++ ) { ss << GetUInt32Value(i) << " "; } @@ -16513,7 +16509,7 @@ void Player::SaveGoldToDB() void Player::_SaveActions() { - for(ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ) + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ) { switch (itr->second.uState) { @@ -16545,13 +16541,13 @@ void Player::_SaveAuras() CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow()); AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr) + for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr) { if(!itr->second->CanBeSaved()) continue; int32 amounts[MAX_SPELL_EFFECTS]; - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { if (AuraEffect * partAura = itr->second->GetPartAura(i)) amounts[i]=partAura->GetAmount(); @@ -16581,7 +16577,7 @@ void Player::_SaveInventory() } // update enchantment durations - for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr) + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) { itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration); } @@ -16591,7 +16587,7 @@ void Player::_SaveInventory() // do not save if the update queue is corrupt bool error = false; - for(size_t i = 0; i < m_itemUpdateQueue.size(); i++) + for (size_t i = 0; i < m_itemUpdateQueue.size(); i++) { Item *item = m_itemUpdateQueue[i]; if(!item || item->GetState() == ITEM_REMOVED) continue; @@ -16617,7 +16613,7 @@ void Player::_SaveInventory() return; } - for(size_t i = 0; i < m_itemUpdateQueue.size(); i++) + for (size_t i = 0; i < m_itemUpdateQueue.size(); i++) { Item *item = m_itemUpdateQueue[i]; if(!item) continue; @@ -16659,7 +16655,7 @@ void Player::_SaveMail() m->itemTextId, m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID); if(m->removedItems.size()) { - for(std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2) + for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2) CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2); m->removedItems.clear(); } @@ -16668,7 +16664,7 @@ void Player::_SaveMail() else if (m->state == MAIL_STATE_DELETED) { if (m->HasItems()) - for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); if (m->itemTextId) CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); @@ -16697,7 +16693,7 @@ void Player::_SaveMail() void Player::_SaveQuestStatus() { // we don't need transactions here. - for( QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i ) + for (QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i ) { switch (i->second.uState) { @@ -16728,7 +16724,7 @@ void Player::_SaveDailyQuestStatus() // we don't need transactions here. CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow()); - for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')", GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime)); @@ -16736,7 +16732,7 @@ void Player::_SaveDailyQuestStatus() void Player::_SaveSpells() { - for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();) + for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); ) { if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first); @@ -16843,7 +16839,7 @@ void Player::SaveDataFieldToDB() std::ostringstream ss; ss<<"UPDATE characters SET data='"; - for(uint16 i = 0; i < m_valuesCount; i++ ) + for (uint16 i = 0; i < m_valuesCount; i++ ) { ss << GetUInt32Value(i) << " "; } @@ -16982,7 +16978,7 @@ void Player::ResetInstances(uint8 method) // we assume that when the difficulty changes, all instances that can be reset will be uint8 dif = GetDifficulty(); - for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) + for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); ) { InstanceSave *p = itr->second.save; const MapEntry *entry = sMapStore.LookupEntry(itr->first); @@ -17128,7 +17124,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if(spellInfo) { - for(uint32 i = 0; i < 7; ++i) + for (uint32 i = 0; i < 7; ++i) { if(spellInfo->Reagent[i] > 0) { @@ -17347,7 +17343,7 @@ void Player::PetSpellInitialize() time_t curTime = time(NULL); - for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) + for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) { time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; @@ -17357,7 +17353,7 @@ void Player::PetSpellInitialize() data << uint32(0); // category cooldown } - for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) + for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) { time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; @@ -17412,7 +17408,7 @@ void Player::VehicleSpellInitialize() data << uint32(0); data << uint32(0x00000101); - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) { uint32 spellId = ((Creature*)veh)->m_spells[i]; if(!spellId) @@ -17431,7 +17427,7 @@ void Player::VehicleSpellInitialize() data << uint16(spellId) << uint8(0) << uint8(i+8); } - for(uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) + for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) data << uint16(0) << uint8(0) << uint8(i+8); data << uint8(0); @@ -17458,7 +17454,7 @@ void Player::CharmSpellInitialize() CreatureInfo const *cinfo = ((Creature*)charm)->GetCreatureInfo(); //if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK) { - for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i) + for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) { if(charmInfo->GetCharmSpell(i)->GetAction()) ++addlist; @@ -17482,7 +17478,7 @@ void Player::CharmSpellInitialize() if(addlist) { - for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i) + for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) { CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i); if(cspell->GetAction()) @@ -17558,9 +17554,9 @@ void Player::RestoreSpellMods(Spell * spell) if (!spell || spell->m_appliedMods.empty()) return; - for(uint8 i=0;i<MAX_SPELLMOD;++i) + for (uint8 i=0; i<MAX_SPELLMOD; ++i) { - for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();++itr) + for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr) { SpellModifier *mod = *itr; @@ -17600,7 +17596,7 @@ void Player::RemoveSpellMods(Spell * spell) std::set <Aura *> checkedSpells; AuraEffectList const & auraList = GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for(AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();) + for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ) { AuraEffect * aur = *itr; ++itr; @@ -17627,9 +17623,9 @@ void Player::RemoveSpellMods(Spell * spell) if (spell->m_appliedMods.empty()) return; - for(uint8 i=0;i<MAX_SPELLMOD;++i) + for (uint8 i=0; i<MAX_SPELLMOD; ++i) { - for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) + for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ) { SpellModifier *mod = *itr; ++itr; @@ -17944,7 +17940,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc uint32 prevnode = sourcenode; uint32 lastnode = 0; - for(uint32 i = 1; i < nodes.size(); ++i) + for (uint32 i = 1; i < nodes.size(); ++i) { uint32 path, cost; @@ -18070,7 +18066,7 @@ void Player::ContinueTaxiFlight() (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+ (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ()); - for(uint32 i = 1; i < nodeList.size(); ++i) + for (uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNode const& node = nodeList[i]; TaxiPathNode const& prevNode = nodeList[i-1]; @@ -18108,7 +18104,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ) data << GetGUID(); data << uint8(0x0); // flags (0x1, 0x2) time_t curTime = time(NULL); - for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if (itr->second->state == PLAYERSPELL_REMOVED) continue; @@ -18430,7 +18426,7 @@ uint32 Player::GetMaxPersonalArenaRatingRequirement() // the personal rating of the arena team must match the required limit as well // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype])) uint32 max_personal_rating = 0; - for(uint8 i = 0; i < MAX_ARENA_SLOT; ++i) + for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i) { if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i))) { @@ -18492,14 +18488,14 @@ void Player::UpdatePvPState(bool onlyFFA) if(!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) { SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } } else if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) { RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } @@ -18549,7 +18545,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it { if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId)) { - for(uint8 idx = 0; idx < 5; ++idx) + for (uint8 idx = 0; idx < 5; ++idx) { if(proto->Spells[idx].SpellId == spellInfo->Id) { @@ -18619,7 +18615,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); if(i_scstore != sSpellCategoryStore.end()) { - for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) + for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) { if(*i_scset == spellInfo->Id) // skip main spell, already handled above continue; @@ -18661,7 +18657,7 @@ void Player::UpdatePotionCooldown(Spell* spell) { // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions) if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) - for(uint8 idx = 0; idx < 5; ++idx) + for (uint8 idx = 0; idx < 5; ++idx) if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId)) SendCooldownEvent(spellInfo,m_lastPotionId); @@ -18687,14 +18683,14 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) uint8 curcount[4] = {0, 0, 0, 0}; //counting current equipped gem colors - for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { if(i == slot) continue; Item *pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if(pItem2 && pItem2->GetProto()->Socket[0].Color) { - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) { uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) @@ -18718,7 +18714,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) uint8 GemColor = gemProperty->color; - for(uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1) + for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1) { if(tmpcolormask & GemColor) ++curcount[b]; @@ -18729,7 +18725,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) bool activate = true; - for(uint8 i = 0; i < 5; i++) + for (uint8 i = 0; i < 5; i++) { if(!Condition->Color[i]) continue; @@ -18761,7 +18757,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply) { //cycle all equipped items - for(uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) + for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) { //enchants for the slot being socketed are handled by Player::ApplyItemMods if(slot == exceptslot) @@ -18772,7 +18768,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply) if(!pItem || !pItem->GetProto()->Socket[0].Color) continue; - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) { uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) @@ -18803,7 +18799,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply) void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply) { //cycle all equipped items - for(int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) + for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) { //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data) if(slot == exceptslot) @@ -18815,7 +18811,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply) continue; //cycle all (gem)enchants - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) { uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) //if no enchant go to next enchant(slot) @@ -19178,7 +19174,7 @@ void Player::UpdateVisibilityOf(WorldObject* target) { //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle) // UpdateVisibilityOf(((Unit*)target)->m_Vehicle); - + target->SendUpdateToPlayer(this); UpdateVisibilityOf_helper(m_clientGUIDs, target); @@ -19422,7 +19418,7 @@ void Player::SendInitialPacketsAfterAddToMap() SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL, SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE }; - for(AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) { Unit::AuraEffectList const& auraList = GetAurasByType(*itr); if(!auraList.empty()) @@ -19503,7 +19499,7 @@ void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 t void Player::ApplyEquipCooldown( Item * pItem ) { - for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = pItem->GetProto()->Spells[i]; @@ -19544,7 +19540,7 @@ void Player::resetSpells(bool myClassOnly) family = clsEntry->spellfamily; } - for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter) + for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter) { if(myClassOnly) { @@ -19609,7 +19605,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest) // check learned spells state bool found = false; - for(uint8 i=0; i < 3; ++i) + for (uint8 i=0; i < 3; ++i) { if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i])) { @@ -19641,7 +19637,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest) if(learnedInfo->Effect[0]==SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1]==0 && profSpell) { // search other specialization for same prof - for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(itr->second->state == PLAYERSPELL_REMOVED || itr->first==learned_0) continue; @@ -19667,7 +19663,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest) void Player::learnQuestRewardedSpells() { // learn spells received from quest completing - for(QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr) + for (QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr) { // skip no rewarded quests if(!itr->second.m_rewarded) @@ -19720,7 +19716,7 @@ void Player::SendAurasForTarget(Unit *target) data.append(target->GetPackGUID()); Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras(); - for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr) + for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr) { Aura * aura=itr->second; data << uint8(aura->GetAuraSlot()); @@ -19753,7 +19749,7 @@ void Player::SendAurasForTarget(Unit *target) void Player::SetDailyQuestStatus( uint32 quest_id ) { - for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) { if(!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) { @@ -19767,7 +19763,7 @@ void Player::SetDailyQuestStatus( uint32 quest_id ) void Player::ResetDailyQuestStatus() { - for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0); // DB data deleted in caller @@ -19843,7 +19839,7 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const if (bounds.first==bounds.second) return true; - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) { // skip wrong race skills if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0) @@ -19861,7 +19857,7 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const bool Player::HasQuestForGO(int32 GOId) const { - for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -19902,7 +19898,7 @@ void Player::UpdateForQuestWorldObjects() UpdateData udata; WorldPacket packet; - for(ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr) + for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr) { if(IS_GAMEOBJECT_GUID(*itr)) { @@ -19921,7 +19917,7 @@ void Player::UpdateForQuestWorldObjects() continue; SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry()); - for(SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) + for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) { if(_itr->second.questStart || _itr->second.questEnd) { @@ -19968,7 +19964,7 @@ void Player::SummonIfPossible(bool agree) void Player::RemoveItemDurations( Item *item ) { - for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end(); ++itr) + for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) { if(*itr==item) { @@ -20035,7 +20031,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons { case ITEM_CLASS_WEAPON: { - for(uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) + for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; @@ -20044,7 +20040,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons case ITEM_CLASS_ARMOR: { // tabard not have dependent spells - for(uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) + for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; @@ -20090,7 +20086,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const void Player::RemoveItemDependentAurasAndCasts( Item * pItem ) { AuraMap& auras = GetAuras(); - for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) + for (AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) { Aura* aura = itr->second; @@ -20126,7 +20122,7 @@ uint32 Player::GetResurrectionSpellId() uint32 prio = 0; uint32 spell_id = 0; AuraEffectList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY); - for(AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) + for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) { // Soulstone Resurrection // prio: 3 (max, non death persistent) if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 ) @@ -20210,7 +20206,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon(); float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if(!pGroupGuy) @@ -20240,7 +20236,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) // handle SPELL_AURA_MOD_XP_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT); - for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f)); pGroupGuy->GiveXP(itr_xp, pVictim); @@ -20274,7 +20270,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) // handle SPELL_AURA_MOD_XP_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT); - for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f)); GiveXP(xp, pVictim); @@ -20297,7 +20293,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar // prepare data for near group iteration if(Group *pGroup = GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); if(!pGroupGuy) @@ -20387,7 +20383,7 @@ void Player::UpdateZoneDependentAuras( uint32 newZone ) { // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone); - for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0)) if( !HasAura(itr->second->spellId) ) CastSpell(this,itr->second->spellId,true); @@ -20396,7 +20392,7 @@ void Player::UpdateZoneDependentAuras( uint32 newZone ) void Player::UpdateAreaDependentAuras( uint32 newArea ) { // remove auras from spells with area limitations - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK) @@ -20407,7 +20403,7 @@ void Player::UpdateAreaDependentAuras( uint32 newArea ) // some auras applied at subzone enter SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea); - for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea)) if( !HasAura(itr->second->spellId) ) CastSpell(this,itr->second->spellId,true); @@ -20521,7 +20517,7 @@ Player* Player::GetNextRandomRaidMember(float radius) std::vector<Player*> nearMembers; nearMembers.reserve(pGroup->GetMembersCount()); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -20654,7 +20650,7 @@ void Player::SetCanBlock( bool value ) bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const { - for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr) + for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr) if(itr->pos == pos) return true; return false; @@ -20783,7 +20779,7 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n void Player::InitGlyphsForLevel() { - for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) + for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i)) if(gs->Order) SetGlyphSlot(gs->Order - 1, gs->Id); @@ -20811,7 +20807,7 @@ bool Player::isTotalImmune() AuraEffectList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY); uint32 immuneMask = 0; - for(AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) + for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) { immuneMask |= (*itr)->GetMiscValue(); if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity @@ -20861,7 +20857,7 @@ bool Player::isTotalImmunity() { AuraEffectList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY); - for(AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) + for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) { if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity { @@ -20869,7 +20865,7 @@ bool Player::isTotalImmunity() } if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity { - for(AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i) + for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i) { if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity { @@ -20890,7 +20886,7 @@ void Player::UpdateCharmedAI() if(charmer->IsInEvadeMode()) { AuraEffectList const& auras = GetAurasByType(SPELL_AURA_MOD_CHARM); - for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetParentAura()->IsPermanent()) { charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -20926,7 +20922,7 @@ void Player::ConvertRune(uint8 index, RuneType newType) void Player::ResyncRunes(uint8 count) { WorldPacket data(SMSG_RESYNC_RUNES, count * 2); - for(uint32 i = 0; i < count; ++i) + for (uint32 i = 0; i < count; ++i) { data << uint8(GetCurrentRune(i)); // rune type data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255) @@ -20960,7 +20956,7 @@ void Player::InitRunes() m_runes->runeState = 0; m_runes->lastUsedRune = RUNE_BLOOD; - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) { SetBaseRune(i, runeSlotTypes[i]); // init base types SetCurrentRune(i, runeSlotTypes[i]); // init current types @@ -20968,13 +20964,13 @@ void Player::InitRunes() m_runes->SetRuneState(i); } - for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i) + for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i) SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); } bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const { - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0) return false; @@ -20987,7 +20983,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons loot.FillLoot (loot_id,store,this,true); uint32 max_slot = loot.GetMaxSlotInLootFor(this); - for(uint32 i = 0; i < max_slot; ++i) + for (uint32 i = 0; i < max_slot; ++i) { LootItem* lootItem = loot.LootItemInSlot(i,this); @@ -21135,7 +21131,7 @@ uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) c return res; // check unique-equipped on gems - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) { uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) @@ -21271,7 +21267,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) // find current max talent rank (0~5) uint8 curtalent_maxrank = 0; // 0 = not learned any rank - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank])) { @@ -21408,7 +21404,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // find current max talent rank (0~5) uint8 curtalent_maxrank = 0; // 0 = not learned any rank - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank])) { @@ -21556,7 +21552,7 @@ bool Player::canSeeSpellClickOn(Creature const *c) const if(clickPair.first == clickPair.second) return true; - for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) if(itr->second.IsFitToRequirements(this, c)) return true; @@ -21572,7 +21568,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data) if(m_specsCount) { // loop through all specs (only 1 for now) - for(uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx) + for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx) { uint8 talentIdCount = 0; size_t pos = data->wpos(); @@ -21581,11 +21577,11 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data) // find class talent tabs (all players have 3 talent tabs) uint32 const* talentTabIds = GetTalentTabPages(getClass()); - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { uint32 talentTabId = talentTabIds[i]; - for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); if(!talentInfo) @@ -21597,7 +21593,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data) // find max talent rank (0~4) int8 curtalent_maxrank = -1; - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx)) { @@ -21621,7 +21617,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data) *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count - for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) + for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc } } @@ -21653,7 +21649,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data) if(!pet_family || pet_family->petTalentType < 0) return; - for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) + for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) { TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId ); if(!talentTabInfo) @@ -21662,7 +21658,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data) if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) continue; - for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); if(!talentInfo) @@ -21674,7 +21670,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data) // find max talent rank (0~4) int8 curtalent_maxrank = -1; - for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank])) { @@ -21716,7 +21712,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data) size_t slotUsedMaskPos = data->wpos(); *data << uint32(slotUsedMask); // slotUsedMask < 0x80000 - for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i); @@ -21731,7 +21727,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data) size_t enchantmentMaskPos = data->wpos(); *data << uint16(enchantmentMask); // enchantmentMask < 0x1000 - for(uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j) + for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j) { uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j)); @@ -21745,7 +21741,6 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data) data->put<uint16>(enchantmentMaskPos, enchantmentMask); - *data << uint16(0); // unknown data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator *data << uint32(0); // seed? @@ -21760,7 +21755,7 @@ void Player::SendEquipmentSetList() WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4); size_t count_pos = data.wpos(); data << uint32(count); // count placeholder - for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) { if(itr->second.state==EQUIPMENT_SET_DELETED) continue; @@ -21768,7 +21763,7 @@ void Player::SendEquipmentSetList() data << uint32(itr->first); data << itr->second.Name; data << itr->second.IconName; - for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM)); ++count; // client have limit but it checked at loading and set @@ -21783,7 +21778,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset) { bool found = false; - for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) { if((itr->second.Guid == eqset.Guid) && (itr->first == index)) { @@ -21820,7 +21815,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset) void Player::_SaveEquipmentSets() { - for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();) + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ) { uint32 index = itr->first; EquipmentSet& eqset = itr->second; @@ -21865,7 +21860,7 @@ void Player::_SaveBGData() void Player::DeleteEquipmentSet(uint64 setGuid) { - for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) { if(itr->second.Guid == setGuid) { @@ -21932,7 +21927,7 @@ void Player::_LoadGlyphs(QueryResult *result) m_Glyphs[spec][3] = fields[4].GetUInt32(); m_Glyphs[spec][4] = fields[5].GetUInt32(); m_Glyphs[spec][5] = fields[6].GetUInt32(); - + } while (result->NextRow()); delete result; @@ -21969,7 +21964,7 @@ void Player::_SaveTalents() { for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) { - for (PlayerTalentMap::iterator itr = m_talents[i]->begin(), next = m_talents[i]->begin(); itr != m_talents[i]->end();) + for (PlayerTalentMap::iterator itr = m_talents[i]->begin(), next = m_talents[i]->begin(); itr != m_talents[i]->end(); ) { if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec); @@ -22006,7 +22001,7 @@ void Player::UpdateSpecCount(uint8 count) else if (count == MAX_TALENT_SPECS) { _SaveActions(); // make sure the button list is cleaned up - for(ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) { CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), 1 ); @@ -22036,11 +22031,11 @@ void Player::ActivateSpec(uint8 spec) RemoveAllAuras(this->GetGUID(), NULL, false, true); // remove all positive auras (ie: buffs from another spec) _SaveActions(); - + UnsummonPetTemporaryIfAny(); - + uint32 const* talentTabIds = GetTalentTabPages(getClass()); - + for (uint8 i = 0; i < 3; ++i) { uint32 talentTabId = talentTabIds[i]; @@ -22071,7 +22066,7 @@ void Player::ActivateSpec(uint8 spec) SetActiveSpec(spec); uint32 spentTalents = 0; - + for (uint8 i = 0; i < 3; ++i) { uint32 talentTabId = talentTabIds[i]; @@ -22099,7 +22094,7 @@ void Player::ActivateSpec(uint8 spec) } // set glyphs - for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) + for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) { uint32 glyph = m_Glyphs[m_activeSpec][slot]; @@ -22117,14 +22112,14 @@ void Player::ActivateSpec(uint8 spec) m_actionButtons.clear(); if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec)) _LoadActions(result, false); - + ResummonPetTemporaryUnSummonedIfAny(); SendActionButtons(1); Powers pw = getPowerType(); if (pw != POWER_MANA) SetPower(POWER_MANA, 0); // what on earth is this for?! - + SetPower(pw, 0); } diff --git a/src/game/Player.h b/src/game/Player.h index 1a218879aa6..6d94ae4ad83 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -208,7 +208,7 @@ struct PlayerClassInfo struct PlayerLevelInfo { - PlayerLevelInfo() { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } uint8 stats[MAX_STATS]; }; @@ -316,7 +316,7 @@ struct Runes struct EnchantDuration { EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {}; - EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), + EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration){ assert(item); }; Item * item; @@ -366,7 +366,7 @@ struct LookingForGroup bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); } bool HaveInSlot(uint32 _entry, uint32 _type) const { - for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(slots[i].Is(_entry, _type)) return true; return false; @@ -374,7 +374,7 @@ struct LookingForGroup bool canAutoJoin() const { - for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(slots[i].canAutoJoin()) return true; return false; @@ -382,7 +382,7 @@ struct LookingForGroup bool Empty() const { - for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) if(!slots[i].Empty()) return false; return more.Empty(); @@ -520,8 +520,6 @@ enum ActivateTaxiReplies ERR_TAXINOTSTANDING = 12 }; - - enum MirrorTimerType { FATIGUE_TIMER = 0, @@ -671,7 +669,7 @@ struct EquipmentSet { EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW) { - for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) Items[i] = 0; } @@ -904,7 +902,6 @@ struct BGData BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0), bgTeam(0), mountSpell(0) { ClearTaxiPath(); } - uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID, /// when player is teleported to BG - (it is battleground's GUID) BattleGroundTypeId bgTypeID; @@ -915,7 +912,6 @@ struct BGData uint32 bgTeam; ///< What side the player will be added to - uint32 mountSpell; uint32 taxiPath[2]; @@ -1497,9 +1493,9 @@ class MANGOS_DLL_SPEC Player : public Unit void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); } uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } void SetGlyph(uint8 slot, uint32 glyph) - { + { m_Glyphs[m_activeSpec][slot] = glyph; - SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); + SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); } uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; } @@ -1583,7 +1579,7 @@ class MANGOS_DLL_SPEC Player : public Unit void SetPvP(bool state) { Unit::SetPvP(state); - for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) (*itr)->SetPvP(state); } void UpdatePvP(bool state, bool override=false); @@ -1870,7 +1866,7 @@ class MANGOS_DLL_SPEC Player : public Unit float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; } void _ApplyAllStatBonuses(); void _RemoveAllStatBonuses(); - + void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply); void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply); void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply); @@ -1921,7 +1917,6 @@ class MANGOS_DLL_SPEC Player : public Unit BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; } BattleGround* GetBattleGround() const; - BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const; bool InBattleGroundQueue() const @@ -2253,7 +2248,7 @@ Spell * m_spellModTakingSpell; /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ - + //We allow only one timed quest active at the same time. Below can then be simple value instead of set. std::set<uint32> m_timedquests; diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp index 12544c62e41..4a34b7f5102 100644 --- a/src/game/PlayerDump.cpp +++ b/src/game/PlayerDump.cpp @@ -69,7 +69,7 @@ static bool findtoknth(std::string &str, int n, std::string::size_type &s, std:: { int i; s = e = 0; std::string::size_type size = str.size(); - for(i = 1; s < size && i < n; s++) if(str[s] == ' ') ++i; + for (i = 1; s < size && i < n; s++) if(str[s] == ' ') ++i; if (i < n) return false; @@ -98,7 +98,7 @@ bool findnth(std::string &str, int n, std::string::size_type &s, std::string::si if (e == std::string::npos) return false; } while(str[e-1] == '\\'); - for(int i = 1; i < n; ++i) + for (int i = 1; i < n; ++i) { do { @@ -203,7 +203,7 @@ std::string CreateDumpString(char const* tableName, QueryResult *result) std::ostringstream ss; ss << "INSERT INTO "<< _TABLE_SIM_ << tableName << _TABLE_SIM_ << " VALUES ("; Field *fields = result->Fetch(); - for(uint32 i = 0; i < result->GetFieldCount(); ++i) + for (uint32 i = 0; i < result->GetFieldCount(); ++i) { if (i == 0) ss << "'"; else ss << ", '"; @@ -229,7 +229,7 @@ std::string PlayerDumpWriter::GenerateWhereStr(char const* field, GUIDs const& g { std::ostringstream wherestr; wherestr << field << " IN ('"; - for(; itr != guids.end(); ++itr) + for (; itr != guids.end(); ++itr) { wherestr << *itr; @@ -348,7 +348,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid) { QueryFieldNames const& namesMap = result->GetFieldNames(); std::string reqName; - for(QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr) + for (QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr) { if(itr->substr(0,9)=="required_") { @@ -370,7 +370,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid) else sLog.outError("Character DB not have 'character_db_version' table, revision guard query not added to pdump."); */ - for(int i = 0; i < DUMP_TABLE_COUNT; ++i) + for (int i = 0; i < DUMP_TABLE_COUNT; ++i) DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type); // TODO: Add instance/group.. @@ -508,7 +508,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s DumpTableType type; uint8 i; - for(i = 0; i < DUMP_TABLE_COUNT; ++i) + for (i = 0; i < DUMP_TABLE_COUNT; ++i) { if (tn == dumpTables[i].name) { @@ -542,7 +542,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s std::string vals = getnth(line, 3); if(!changetoknth(vals, OBJECT_FIELD_GUID+1, newguid)) ROLLBACK(DUMP_FILE_BROKEN); - for(uint16 field = PLAYER_FIELD_INV_SLOT_HEAD; field < PLAYER_FARSIGHT; field++) + for (uint16 field = PLAYER_FIELD_INV_SLOT_HEAD; field < PLAYER_FARSIGHT; field++) if(!changetokGuid(vals, field+1, items, objmgr.m_hiItemGuid, true)) ROLLBACK(DUMP_FILE_BROKEN); if(!changenth(line, 3, vals.c_str())) diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index 03b09f9a483..e12fc048e97 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -329,7 +329,6 @@ bool PoolGroup<Pool>::ReSpawn1Object(uint32 /*guid*/) return true; } - //////////////////////////////////////////////////////////// // Methods of class PoolHandler @@ -578,10 +577,10 @@ void PoolHandler::LoadFromDB() } while( result->NextRow() ); // Now check for circular reference - for(uint16 i=0; i<max_pool_id; ++i) + for (uint16 i=0; i<max_pool_id; ++i) { std::set<uint16> checkedPools; - for(SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second)) + for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second)) { checkedPools.insert(poolItr->first); if(checkedPools.find(poolItr->second) != checkedPools.end()) diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index ebd5e773c12..37f2887cd20 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -51,7 +51,7 @@ void WorldSession::SendNameQueryOpcode(Player *p) if(DeclinedName const* names = p->GetDeclinedNames()) { data << uint8(1); // is declined - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << names->name[i]; } else @@ -117,7 +117,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "") { data << uint8(1); // is declined - for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) + for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) data << fields[i].GetCppString(); } else @@ -197,7 +197,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) data << float(ci->unk16); // unk data << float(ci->unk17); // unk data << uint8(ci->RacialLeader); - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) data << uint32(ci->questItems[i]); // itemId[4], quest drop data << uint32(ci->movementId); // CreatureMovementInfo.dbc SendPacket( &data ); @@ -259,7 +259,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) data << info->unk1; // 2.0.3, string data.append(info->raw.data, 24); data << float(info->size); // go size - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) data << uint32(info->questItems[i]); // itemId[4], quest drop SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" ); @@ -347,7 +347,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) if (!pGossip) { - for(uint32 i = 0; i < 8; ++i) + for (uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; @@ -402,7 +402,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) data << pGossip->Options[i].Language; - for(int j = 0; j < 3; ++j) + for (int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index a803c49d6fd..7589c8a3712 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -173,7 +173,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) // destroy not required for quest finish quest starting item bool destroyItem = true; - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0)) { @@ -431,7 +431,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { if (Group* pGroup = _player->GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); @@ -526,7 +526,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 return DIALOG_STATUS_NONE; } - for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i ) + for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; uint32 quest_id = i->second; @@ -549,7 +549,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 result = result2; } - for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i ) + for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i ) { uint32 result2 = 0; uint32 quest_id = i->second; @@ -597,7 +597,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder - for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) + for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index f50e6af4709..c8872c6fef6 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -61,7 +61,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) bool is_water_ok = creature.canSwim(); bool is_air_ok = creature.canFly(); - for(uint32 i = 0;; ++i) + for (uint32 i = 0; ; ++i) { const float angle = rand_norm()*(M_PI*2); diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp index 35bf2304fe4..bdd6af49ccc 100644 --- a/src/game/ReputationMgr.cpp +++ b/src/game/ReputationMgr.cpp @@ -128,7 +128,7 @@ void ReputationMgr::SendForceReactions() WorldPacket data; data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4)); data << uint32(m_forcedReactions.size()); - for(ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr) + for (ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr) { data << uint32(itr->first); // faction_id (Faction.dbc) data << uint32(itr->second); // reputation rank @@ -187,7 +187,7 @@ void ReputationMgr::SendInitialReputations() void ReputationMgr::SendStates() const { - for(FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + for (FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) SendState(&(itr->second)); } @@ -210,7 +210,7 @@ void ReputationMgr::Initialize() m_reveredFactionCount = 0; m_exaltedFactionCount = 0; - for(unsigned int i = 1; i < sFactionStore.GetNumRows(); i++) + for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++) { FactionEntry const *factionEntry = sFactionStore.LookupEntry(i); @@ -249,14 +249,14 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi towards other reputations for that group. */ uint32 team = factionEntry->team; - + int32 sharedStanding = standing; // Here we decide what the amount is to send to the others of the group. switch(factionEntry->ID) { case 1037: // Alliance Vanguard case 1052: // Horde Expedition extraTarget = -1; // Make possible to earn rep with this two factions - break; + break; } switch(team) @@ -270,7 +270,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi case 1052: // Horde Expedition sharedStanding *= 0.5f; // Half of the reputation earned by any of the four subfactions of this team will extraTarget = 2; // be added to the main faction. (http://www.wowwiki.com/Alliance_Vanguard) - break; + break; } FactionEntry const *targetFaction = NULL; @@ -281,7 +281,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr) { targetFaction = sFactionStore.LookupEntry(*itr); - ASSERT(targetFaction != NULL); + ASSERT(targetFaction != NULL); res = SetOneFactionReputation(targetFaction, sharedStanding, incremental); } return res; @@ -292,9 +292,9 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi { if((*itr) == factionEntry->ID) // Not to self continue; - + targetFaction = sFactionStore.LookupEntry(*itr); - ASSERT(targetFaction != NULL); + ASSERT(targetFaction != NULL); res = SetOneFactionReputation(targetFaction, sharedStanding, incremental); } }break; @@ -520,7 +520,7 @@ void ReputationMgr::LoadFromDB(QueryResult *result) void ReputationMgr::SaveToDB() { - for(FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) { if (itr->second.Changed) { diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 0ccab173166..c21ac2069a8 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -183,7 +183,7 @@ enum SpellSchoolMask inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask) { - for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(mask & (1 << i)) return SpellSchools(i); @@ -221,7 +221,6 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = { 0xffe6cc80 //LIGHT YELLOW }; - // *********************************** // Spell Attributes definitions // *********************************** diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index b1e16897b18..ed6041f216d 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -126,7 +126,7 @@ void LoadSkillDiscoveryTable() continue; } - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) ); } else @@ -146,7 +146,7 @@ void LoadSkillDiscoveryTable() sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); // report about empty data for explicit discovery spells - for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) + for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id); if (!spellEntry) @@ -173,7 +173,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0; float full_chance = 0; - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) if (item_iter->reqSkillValue <= skillvalue) if (!player->HasSpell(item_iter->spellId)) full_chance += item_iter->chance; @@ -181,7 +181,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) float rate = full_chance / 100.0f; float roll = rand_chance() * rate; // roll now in range 0..full_chance - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if (item_iter->reqSkillValue > skillvalue) continue; @@ -207,7 +207,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) if (tab != SkillDiscoveryStore.end()) { - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && item_iter->reqSkillValue <= skillvalue && @@ -225,7 +225,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) tab = SkillDiscoveryStore.find(-(int32)skillId); if (tab != SkillDiscoveryStore.end()) { - for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) && item_iter->reqSkillValue <= skillvalue && diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp index e8ee75ab86b..22bbbcf8e3d 100644 --- a/src/game/SkillHandler.cpp +++ b/src/game/SkillHandler.cpp @@ -46,7 +46,7 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) uint32 talentId, talentRank; - for(uint32 i = 0; i < talentsCount; ++i) + for (uint32 i = 0; i < talentsCount; ++i) { recvPacket >> talentId >> talentRank; diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index 2331b7ad839..482f3e62dd5 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -43,7 +43,7 @@ PlayerSocial::~PlayerSocial() uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) { uint32 counter = 0; - for(PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) + for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { if(itr->second.Flags & flag) ++counter; @@ -132,7 +132,7 @@ void PlayerSocial::SendSocialList() data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list data << uint32(size); // friends count - for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) + for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { sSocialMgr.GetFriendInfo(plr, itr->first, itr->second); @@ -276,7 +276,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) + for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cb0236967ab..14d142e680b 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -426,7 +426,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; } - for(int i=0; i <3; ++i) + for (int i=0; i <3; ++i) m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i]; m_spellState = SPELL_STATE_NULL; @@ -462,7 +462,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) { - for(int j = 0;j < 3; ++j) + for (int j = 0; j < 3; ++j) { if (m_spellInfo->Effect[j] == 0) continue; @@ -520,7 +520,7 @@ WorldObject* Spell::FindCorpseUsing() void Spell::SelectSpellTargets() { - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { // not call for empty effect. // Also some spells use not used effect targets for store targets for dummy effect in triggered spells @@ -713,7 +713,7 @@ void Spell::SelectSpellTargets() if(IsChanneledSpell(m_spellInfo)) { uint8 mask = (1<<i); - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if(ihit->effectMask & mask) { @@ -725,7 +725,7 @@ void Spell::SelectSpellTargets() else if (m_auraScaleMask) { bool checkLvl = !m_UniqueTargetInfo.empty(); - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ) { // remove targets which did not pass min level check if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask) @@ -793,7 +793,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) } break; default: - if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && + if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack { @@ -826,7 +826,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) // Ranged autorepeat attack is set as triggered spell - ignore it if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) { - if (m_IsTriggeredSpell && + if (m_IsTriggeredSpell && (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) m_procEx |= PROC_EX_INTERNAL_CANT_PROC; @@ -862,7 +862,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) uint64 targetGUID = pVictim->GetGUID(); // Lookup target in already in list - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if (targetGUID == ihit->targetGUID) // Found in list { @@ -958,7 +958,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) uint64 targetGUID = pVictim->GetGUID(); // Lookup target in already in list - for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) { if (targetGUID == ihit->targetGUID) // Found in list { @@ -1004,7 +1004,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex) return; // Lookup target in already in list - for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) + for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) { if (pitem == ihit->item) // Found in list { @@ -1023,7 +1023,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex) void Spell::DoAllEffectOnTarget(TargetInfo *target) { - if (target->processed) // Check target + if (!target || target->processed) // Check target return; target->processed = true; // Target checked in apply effects procedure @@ -1233,7 +1233,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) // Needs to be called after dealing damage/healing to not remove breaking on damage auras DoTriggersOnSpellHit(spellHitTarget); - + // if target is fallged for pvp also flag caster if a player if(unit->IsPvP()) { @@ -1394,7 +1394,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool } } - for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) { if (effectMask & (1<<effectNumber)) HandleEffects(unit,NULL,NULL,effectNumber); @@ -1425,7 +1425,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster))) { int _duration=0; - for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) + for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) { // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration // set duration equal to triggering spell @@ -1454,7 +1454,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) if(m_customAttr & SPELL_ATTR_CU_LINK_HIT) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) - for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) if(*i < 0) unit->RemoveAurasDueToSpell(-(*i)); else @@ -1476,7 +1476,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target) if(!go) return; - for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) if (effectMask & (1 << effectNumber)) HandleEffects(NULL, NULL, go, effectNumber); @@ -1495,7 +1495,7 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) if(!target->item || !effectMask) return; - for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) if (effectMask & (1 << effectNumber)) HandleEffects(NULL, target->item, NULL, effectNumber); } @@ -1522,7 +1522,7 @@ bool Spell::UpdateChanneledTargetList() modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); } - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) { @@ -1607,7 +1607,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin // Get spell max affected targets /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) + for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) { if (!(*m)->isAffectedOnSpell(m_spellInfo)) continue; @@ -1733,12 +1733,12 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) Creature* creatureScriptTarget = NULL; GameObject* goScriptTarget = NULL; - for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) { switch(i_spellST->second.type) { case SPELL_TARGET_TYPE_CONTROLLED: - for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) + for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range)) { goScriptTarget = NULL; @@ -1958,7 +1958,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else pushType = PUSH_IN_FRONT; break; - + case TARGET_TYPE_DEST_CASTER: //4+8+2 { if(cur == TARGET_SRC_CASTER) @@ -2219,8 +2219,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); break; } - - for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) AddUnitTarget(*itr, i); } else @@ -2299,7 +2299,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) // Search for ghoul if our ghoul or dead body not valid unit target if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() || (m_targets.getUnitTarget()->getDeathState() == CORPSE - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() && m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault() && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) @@ -2343,14 +2343,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) // let it be done in one check? else { - for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) { if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE) SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED) { - for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == i_spellST->second.targetEntry && + for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) + if ((*itr)->GetEntry() == i_spellST->second.targetEntry && /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) unitList.push_back(*itr); } @@ -2390,7 +2390,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) std::list<GameObject*> goList; Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check); m_caster->GetMap()->VisitGrid(x, y, radius, searcher); - for(std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr) + for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr) AddGOTarget(*itr, i); break; } @@ -2411,7 +2411,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; if(pGroup) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -2436,7 +2436,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) if(uint32 maxTargets = m_spellValue->MaxAffectedTargets) { Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j) + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) if((*j)->isAffectedOnSpell(m_spellInfo)) maxTargets += (*j)->GetAmount(); @@ -2459,7 +2459,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana; TopMana manaUsers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) { if ((*itr)->getPowerType() == POWER_MANA) { @@ -2480,7 +2480,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; TopHealth healedMembers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) { PrioritizeHealthUnitWraper WTarget(*itr); healedMembers.push(WTarget); @@ -2500,7 +2500,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; TopHealth healedMembers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) { if ((*itr)->IsInRaidWith(m_targets.getUnitTarget())) { @@ -2525,7 +2525,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) { Unit * unit_to_add = NULL; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) { if ((*itr)->GetTypeId() == TYPEID_UNIT && (*itr)->GetOwnerGUID() == m_caster->GetGUID() @@ -2550,7 +2550,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } } - for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) AddUnitTarget(*itr, i); } } @@ -2701,7 +2701,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) { m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) { @@ -2745,7 +2745,7 @@ void Spell::cancel() case SPELL_STATE_CASTING: { - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if(ihit->missCondition == SPELL_MISS_NONE) if(Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) if(unit->isAlive()) @@ -2784,7 +2784,7 @@ void Spell::cast(bool skipCheck) if(Unit *target = m_targets.getUnitTarget()) { // three check: prepare, cast (m_casttime > 0), hit (delayed) - if(m_casttime && target->isAlive() + if(m_casttime && target->isAlive() && (target->m_invisibilityMask || m_caster->m_invisibilityMask || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) @@ -2897,7 +2897,7 @@ void Spell::cast(bool skipCheck) // are there any spells need to be triggered after hit? // handle SPELL_AURA_ADD_TARGET_TRIGGER auras Unit::AuraEffectList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER); - for(Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) { if (!(*i)->isAffectedOnSpell(m_spellInfo)) continue; @@ -2921,7 +2921,7 @@ void Spell::cast(bool skipCheck) if(m_customAttr & SPELL_ATTR_CU_CHARGE) { - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { switch(m_spellInfo->Effect[i]) { @@ -2960,7 +2960,7 @@ void Spell::cast(bool skipCheck) if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) - for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) if(*i < 0) m_caster->RemoveAurasDueToSpell(-(*i)); else @@ -2995,10 +2995,10 @@ void Spell::handle_immediate() // process immediate effects (items, ground, etc.) also initialize some variables _handle_immediate_phase(); - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) DoAllEffectOnTarget(&(*ihit)); - for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) + for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) DoAllEffectOnTarget(&(*ihit)); // spell is finished, perform some last features of the spell here @@ -3029,7 +3029,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION); // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if (ihit->processed == false) { @@ -3041,7 +3041,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) } // now recheck gameobject targeting correctness - for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit) + for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) { if (ighit->processed == false) { @@ -3079,7 +3079,7 @@ void Spell::_handle_immediate_phase() HandleThreatSpells(m_spellInfo->Id); m_needSpellLog = IsNeedSendToClient(); - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { if(m_spellInfo->Effect[j] == 0) continue; @@ -3101,14 +3101,14 @@ void Spell::_handle_immediate_phase() m_diminishGroup = DIMINISHING_NONE; // process items - for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit) + for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) DoAllEffectOnTarget(&(*ihit)); if(!m_originalCaster) return; uint8 oldEffMask = m_effectMask; // process ground - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) { @@ -3263,7 +3263,7 @@ void Spell::update(uint32 difftime) { if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() ) { - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { TargetInfo* target = &*ihit; if(!IS_CRE_OR_VEH_GUID(target->targetGUID)) @@ -3276,7 +3276,7 @@ void Spell::update(uint32 difftime) p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id); } - for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) { GOTargetInfo* target = &*ihit; @@ -3509,7 +3509,7 @@ void Spell::SendSpellGo() // triggered spells with spell visual != 0 if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) - castFlags |= CAST_FLAG_UNKNOWN0; + castFlags |= CAST_FLAG_UNKNOWN0; if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual @@ -3550,7 +3550,7 @@ void Spell::SendSpellGo() uint8 v2 = ((Player*)m_caster)->GetRunesState(); data << uint8(v1); // runes state before data << uint8(v2); // runes state after - for(uint8 i = 0; i < MAX_RUNES; ++i) + for (uint8 i = 0; i < MAX_RUNES; ++i) { uint8 m = (1 << i); if(m & v1) // usable before... @@ -3660,7 +3660,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) // m_needAliveTargetMask req for stop channelig if one target die uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO uint32 miss = 0; - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if ((*ihit).effectMask == 0) // No effect apply - all immuned add state { @@ -3675,7 +3675,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) } *data << (uint8)hit; - for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits { @@ -3684,11 +3684,11 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) } } - for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) + for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) *data << uint64(ighit->targetGUID); // Always hits *data << (uint8)miss; - for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss { @@ -3717,12 +3717,12 @@ void Spell::SendLogExecute() data << uint32(m_spellInfo->Id); uint32 count1 = 1; data << uint32(count1); // count1 (effect count?) - for(uint32 i = 0; i < count1; ++i) + for (uint32 i = 0; i < count1; ++i) { data << uint32(m_spellInfo->Effect[0]); // spell effect uint32 count2 = 1; data << uint32(count2); // count2 (target count?) - for(uint32 j = 0; j < count2; ++j) + for (uint32 j = 0; j < count2; ++j) { switch(m_spellInfo->Effect[0]) { @@ -3740,7 +3740,7 @@ void Spell::SendLogExecute() data.append(unit->GetPackGUID()); else data << uint8(0); - data << uint32(m_caster->m_extraAttacks); + data << uint32(m_caster->m_extraAttacks); break; case SPELL_EFFECT_INTERRUPT_CAST: if(Unit *unit = m_targets.getUnitTarget()) @@ -3853,7 +3853,7 @@ void Spell::SendChannelStart(uint32 duration) // select first not resisted target from target list for _0_ effect if(!m_UniqueTargetInfo.empty()) { - for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) + for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) { if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) { @@ -3864,7 +3864,7 @@ void Spell::SendChannelStart(uint32 duration) } else if(!m_UniqueGOTargetInfo.empty()) { - for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) + for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) { if(itr->effectMask & (1 << 0) ) { @@ -3988,7 +3988,7 @@ void Spell::TakePower() { if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) if(uint64 targetGUID = m_targets.getUnitTargetGUID()) - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if(ihit->targetGUID == targetGUID) { if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) @@ -4089,19 +4089,19 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death - for(uint32 i = 0; i < RUNE_DEATH; ++i) + for (uint32 i = 0; i < RUNE_DEATH; ++i) runeCost[i] = src->RuneCost[i]; runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) runeCost[rune]--; } - for(uint32 i = 0; i < RUNE_DEATH; ++i) + for (uint32 i = 0; i < RUNE_DEATH; ++i) if(runeCost[i] > 0) runeCost[RUNE_DEATH] += runeCost[i]; @@ -4129,14 +4129,14 @@ void Spell::TakeRunePower() int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death - for(uint32 i = 0; i < RUNE_DEATH; ++i) + for (uint32 i = 0; i < RUNE_DEATH; ++i) { runeCost[i] = src->RuneCost[i]; } runeCost[RUNE_DEATH] = 0; // calculated later - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) @@ -4151,7 +4151,7 @@ void Spell::TakeRunePower() if(runeCost[RUNE_DEATH] > 0) { - for(uint32 i = 0; i < MAX_RUNES; ++i) + for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) @@ -4167,7 +4167,7 @@ void Spell::TakeRunePower() // Remove rune from SPELL_AURA_CONVERT_RUNE when rune is used // To prevent overriding other rune convert effects Unit::AuraEffectList const& runeconvert = m_caster->GetAurasByType(SPELL_AURA_CONVERT_RUNE); - for(Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr) { // Remove rune of aura if avalible if ((*itr)->GetAmount() & (1<<i)) @@ -4185,7 +4185,7 @@ void Spell::TakeRunePower() // Decrease used rune count for dk talent auras // To prevent overriding other rune convert effects Unit::AuraEffectList const& runeconvert = m_caster->GetAurasByType(SPELL_AURA_CONVERT_RUNE); - for(Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr) { if (plr->GetBaseRune(i) != RUNE_DEATH) { @@ -4195,7 +4195,7 @@ void Spell::TakeRunePower() } // Blood of the North // Reaping - else if ((*itr)->GetSpellProto()->SpellIconID != 3041 && + else if ((*itr)->GetSpellProto()->SpellIconID != 3041 && (*itr)->GetSpellProto()->SpellIconID != 22) continue; @@ -4234,7 +4234,7 @@ void Spell::TakeReagents() if (p_caster->CanNoReagentCast(m_spellInfo)) return; - for(uint32 x = 0; x < 8; ++x) + for (uint32 x = 0; x < 8; ++x) { if(m_spellInfo->Reagent[x] <= 0) continue; @@ -4248,7 +4248,7 @@ void Spell::TakeReagents() ItemPrototype const *proto = m_CastItem->GetProto(); if( proto && proto->ItemId == itemid ) { - for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // CastItem will be used up and does not count as reagent int32 charges = m_CastItem->GetSpellCharges(s); @@ -4319,7 +4319,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar void Spell::TriggerSpell() { - for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) + for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) { Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); spell->prepare(&m_targets); // use original spell original targets @@ -4357,7 +4357,7 @@ SpellCastResult Spell::CheckCast(bool strict) bool checkForm = true; // Ignore form req aura Unit::AuraEffectList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); - for(Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { if (!(*i)->isAffectedOnSpell(m_spellInfo)) continue; @@ -4378,7 +4378,7 @@ SpellCastResult Spell::CheckCast(bool strict) bool reqCombat=true; Unit::AuraEffectList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for(Unit::AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) + for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) { if((*j)->isAffectedOnSpell(m_spellInfo)) { @@ -4390,7 +4390,7 @@ SpellCastResult Spell::CheckCast(bool strict) } } - // caster state requirements + // caster state requirements // not for triggered spells (needed by execute) if (!m_IsTriggeredSpell) { @@ -4470,7 +4470,7 @@ SpellCastResult Spell::CheckCast(bool strict) } // check pet presents - for(int j = 0; j < 3; ++j) + for (int j = 0; j < 3; ++j) { if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) { @@ -4595,7 +4595,7 @@ SpellCastResult Spell::CheckCast(bool strict) /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) { - for(uint8 j = 0; j < 3; ++j) + for (uint8 j = 0; j < 3; ++j) { if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER || @@ -4613,7 +4613,7 @@ SpellCastResult Spell::CheckCast(bool strict) Creature* creatureScriptTarget = NULL; GameObject* goScriptTarget = NULL; - for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) { switch(i_spellST->second.type) { @@ -5231,7 +5231,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target) if(!target && m_targets.getUnitTarget()) target = m_targets.getUnitTarget(); - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET) @@ -5274,7 +5274,7 @@ SpellCastResult Spell::CheckCasterAuras() const // We use bitmasks so the loop is done only once and not on every aura check below. if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) { - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); @@ -5310,7 +5310,7 @@ SpellCastResult Spell::CheckCasterAuras() const { //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. Unit::AuraMap const& auras = m_caster->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { if(itr->second) { @@ -5323,7 +5323,7 @@ SpellCastResult Spell::CheckCasterAuras() const //Make a second check for spell failed so the right SPELL_FAILED message is returned. //That is needed when your casting is prevented by multiple states and you are only immune to some of them. - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { if (AuraEffect * part = itr->second->GetPartAura(i)) { @@ -5367,7 +5367,7 @@ bool Spell::CanAutoCast(Unit* target) { uint64 targetguid = target->GetGUID(); - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) { @@ -5396,7 +5396,7 @@ bool Spell::CanAutoCast(Unit* target) { SelectSpellTargets(); //check if among target units, our WANTED target is as well (->only self cast spells return false) - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if( ihit->targetGUID == targetguid ) return true; } @@ -5481,7 +5481,7 @@ SpellCastResult Spell::CheckPower() sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); return SPELL_FAILED_UNKNOWN; } - + //check rune cost only if a spell has PowerType == POWER_RUNE if(m_spellInfo->powerType == POWER_RUNE) { @@ -5624,7 +5624,7 @@ SpellCastResult Spell::CheckItems() // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) { - for(uint32 i=0;i<8;i++) + for (uint32 i=0; i<8; i++) { if(m_spellInfo->Reagent[i] <= 0) continue; @@ -5638,7 +5638,7 @@ SpellCastResult Spell::CheckItems() ItemPrototype const *proto = m_CastItem->GetProto(); if(!proto) return SPELL_FAILED_ITEM_NOT_READY; - for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) + for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // CastItem will be used up and does not count as reagent int32 charges = m_CastItem->GetSpellCharges(s); @@ -5656,7 +5656,7 @@ SpellCastResult Spell::CheckItems() // check totem-item requirements (items presence in inventory) uint32 totems = 2; - for(int i = 0; i < 2 ; ++i) + for (int i = 0; i < 2 ; ++i) { if(m_spellInfo->Totem[i] != 0) { @@ -5673,7 +5673,7 @@ SpellCastResult Spell::CheckItems() // Check items for TotemCategory (items presence in inventory) uint32 TotemCategory = 2; - for(int i= 0; i < 2; ++i) + for (int i= 0; i < 2; ++i) { if(m_spellInfo->TotemCategory[i] != 0) { @@ -5691,7 +5691,7 @@ SpellCastResult Spell::CheckItems() } // special checks for spell effects - for(int i = 0; i < 3; i++) + for (int i = 0; i < 3; i++) { switch (m_spellInfo->Effect[i]) { @@ -5710,7 +5710,7 @@ SpellCastResult Spell::CheckItems() break; } case SPELL_EFFECT_ENCHANT_ITEM: - if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() + if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) { // cannot enchant vellum for other player @@ -6015,7 +6015,7 @@ void Spell::DelayedChannel() sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); - for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if ((*ihit).missCondition == SPELL_MISS_NONE) { @@ -6213,15 +6213,15 @@ bool Spell::IsNeedSendToClient() const bool Spell::HaveTargetsForEffect( uint8 effect ) const { - for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) + for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) if(itr->effectMask & (1 << effect)) return true; - for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) + for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) if(itr->effectMask & (1 << effect)) return true; - for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) + for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) if(itr->effectMask & (1 << effect)) return true; @@ -6367,7 +6367,7 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const bool Spell::IsValidSingleTargetSpell(Unit const* target) const { - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) return false; @@ -6381,7 +6381,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const void Spell::CalculateDamageDoneForAllTargets() { float multiplier[3]; - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if ( m_applyMultiplierMask & (1 << i) ) { @@ -6396,13 +6396,13 @@ void Spell::CalculateDamageDoneForAllTargets() bool usesAmmo=true; Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); - for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j) + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) { if((*j)->isAffectedOnSpell(m_spellInfo)) usesAmmo=false; } - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { TargetInfo &target = *ihit; @@ -6417,7 +6417,7 @@ void Spell::CalculateDamageDoneForAllTargets() if (usesAmmo) { bool ammoTaken=false; - for (uint8 i=0;i<3;i++) + for (uint8 i=0; i<3; i++) { if (!(mask & 1<<i)) continue; @@ -6456,7 +6456,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul { int32 damageDone = 0; unitTarget = unit; - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { if (effectMask & (1<<i)) { @@ -6513,7 +6513,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk bool reqKey = false; // some locks not have reqs - for(int j = 0; j < 8; ++j) + for (int j = 0; j < 8; ++j) { switch(lockInfo->Type[j]) { @@ -6627,7 +6627,7 @@ void Spell::SelectTrajTargets() float bestDist = GetSpellMaxRange(m_spellInfo, false); UnitList::const_iterator itr = unitList.begin(); - for(; itr != unitList.end(); ++itr) + for (; itr != unitList.end(); ++itr) { if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) continue; @@ -6732,7 +6732,7 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra { uint8 subgroup = pTarget->GetSubGroup(); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -6772,7 +6772,7 @@ void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* targ FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); PrioritizeManaUnitQueue manaUsers; - for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) + for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead()) manaUsers.push(PrioritizeManaUnitWraper(*itr)); @@ -6789,7 +6789,7 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* ta FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); PrioritizeHealthUnitQueue healthQueue; - for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) + for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) if (!(*itr)->isDead()) healthQueue.push(PrioritizeHealthUnitWraper(*itr)); diff --git a/src/game/Spell.h b/src/game/Spell.h index f045a1415e0..ecf6ed90c2a 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -206,7 +206,7 @@ struct SpellValue { explicit SpellValue(SpellEntry const *proto) { - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) EffectBasePoints[i] = proto->EffectBasePoints[i]; MaxAffectedTargets = proto->MaxAffectedTargets; RadiusMod = 1.0f; @@ -682,7 +682,7 @@ namespace Trinity template<class T> inline void Visit(GridRefManager<T> &m) { - for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) + for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) { Unit *target = (Unit*)itr->getSource(); diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 77b21f17562..799e54fccfa 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -401,7 +401,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); - for (uint8 i=0 ;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i) { if (m_auraFlags & (uint8(1) << i)) { @@ -422,7 +422,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje else m_positive = !caster->IsHostileTo(m_target); - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i)) { @@ -437,7 +437,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje Aura::~Aura() { // free part auras memory - for (uint8 i=0 ; i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i) if (m_partAuras[i]) delete m_partAuras[i]; } @@ -753,7 +753,7 @@ void AreaAuraEffect::Update(uint32 diff) } } - for(std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++) + for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++) { if(Aura *aur = (*tIter)->GetAura(GetId(), GetCasterGUID())) { @@ -763,7 +763,7 @@ void AreaAuraEffect::Update(uint32 diff) else { bool skip = false; - for(Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end();++iter) + for (Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end(); ++iter) { if(!spellmgr.CanAurasStack(GetSpellProto(), iter->second->GetSpellProto(), iter->second->GetCasterGUID() == GetCasterGUID())) { @@ -933,7 +933,7 @@ void AuraEffect::CleanupTriggeredSpells() void Aura::ApplyAllModifiers(bool apply, bool Real) { - for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i) + for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) if (m_partAuras[i]) m_partAuras[i]->ApplyModifier(apply, Real); } @@ -958,7 +958,7 @@ void Aura::HandleAuraSpecificMods(bool apply) uint32 zone, area; m_target->GetZoneAndAreaId(zone,area); - for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { // some auras remove at aura remove if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) @@ -1046,7 +1046,7 @@ void Aura::HandleAuraSpecificMods(bool apply) caster->CastCustomSpell(m_target, 63675, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0)); } } - // Renew + // Renew else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetPartAura(0)) { Unit * caster = GetCaster(); @@ -1084,7 +1084,7 @@ void Aura::HandleAuraSpecificMods(bool apply) AuraEffect * aurEff = NULL; // Ebon Plaguebringer / Crypt Fever Unit::AuraEffectList const& TalentAuras = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr) { if ((*itr)->GetMiscValue() == 7282) { @@ -1191,7 +1191,7 @@ void Aura::HandleAuraSpecificMods(bool apply) // Improved Presences Unit::AuraEffectList const& vDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { switch((*itr)->GetId()) { @@ -1293,7 +1293,7 @@ void Aura::HandleAuraSpecificMods(bool apply) // aura remove - remove auras from all party members std::list<Unit*> PartyMembers; m_target->GetPartyMembers(PartyMembers); - for (std::list<Unit*>::iterator itr = PartyMembers.begin();itr!=PartyMembers.end();++itr) + for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr) { if ((*itr)!= m_target) (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID()); @@ -1632,7 +1632,7 @@ bool Aura::IsVisible() const return true; bool noneAreaAura = true; - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(m_partAuras[i]) { @@ -1690,7 +1690,7 @@ void Aura::_AddAura() Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras(); // lookup for free slots in units visibleAuras Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); - for(uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) + for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) { if(itr == visibleAuras->end() || itr->first != freeSlot) { @@ -1730,7 +1730,7 @@ void Aura::_AddAura() if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if(*itr < 0) m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true); @@ -1806,7 +1806,7 @@ void Aura::_RemoveAura() if(customAttr & SPELL_ATTR_CU_LINK_REMOVE) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if(*itr < 0) m_target->RemoveAurasDueToSpell(-(*itr)); @@ -1817,7 +1817,7 @@ void Aura::_RemoveAura() if(customAttr & SPELL_ATTR_CU_LINK_AURA) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) { if(*itr < 0) m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false); @@ -1861,7 +1861,7 @@ void Aura::SetStackAmount(uint8 stackAmount, bool applied) if (stackAmount != m_stackAmount) { m_stackAmount = stackAmount; - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { if (AuraEffect * part = GetPartAura(i)) { @@ -1959,7 +1959,7 @@ bool Aura::IsPersistent() const { return IS_DYNAMICOBJECT_GUID(m_sourceGuid); /* - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(m_partAuras[i] && m_partAuras[i]->IsPersistent()) return true; return false; @@ -1968,7 +1968,7 @@ bool Aura::IsPersistent() const bool Aura::IsAreaAura() const { - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(m_partAuras[i] && m_partAuras[i]->IsAreaAura()) return true; return false; @@ -1976,7 +1976,7 @@ bool Aura::IsAreaAura() const bool Aura::IsAuraType(AuraType type) const { - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(m_partAuras[i] && m_partAuras[i]->GetAuraName() == type) return true; @@ -1991,7 +1991,7 @@ void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,in m_duration = duration; m_procCharges = charges; m_stackAmount = stackamount; - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(m_partAuras[i]) m_partAuras[i]->SetAmount(amount[i]); } @@ -2110,7 +2110,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply) if (HotWSpellId) { Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE); - for(Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i) { if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3) { @@ -2190,7 +2190,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply) m_target->RemoveAurasDueToSpell(spellId2); Unit::AuraMap& tAuras = m_target->GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ) { if (itr->second->IsRemovedOnShapeLost()) { @@ -2280,7 +2280,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount) { uint64 guid = m_target->GetGUID(); Unit::AuraMap & auras = m_target->GetAuras(); - for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();++iter) + for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter) { Aura * aur = iter->second; // only passive auras-active auras should have amount set on spellcast and not be affected @@ -2289,7 +2289,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount) { if (modOp == SPELLMOD_ALL_EFFECTS) { - for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i) + for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) { if (AuraEffect * aurEff = aur->GetPartAura(i)) aurEff->RecalculateAmount(); @@ -2465,9 +2465,9 @@ void AuraEffect::TriggerSpell() case 34229: { // cast 24 spells 34269-34289, 34314-34316 - for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id) + for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id) caster->CastSpell(m_target,spell_id,true, NULL, this); - for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id) + for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id) caster->CastSpell(m_target,spell_id,true, NULL, this); return; } @@ -2587,7 +2587,7 @@ void AuraEffect::TriggerSpell() case 38443: { bool all = true; - for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) + for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if(!caster->m_SummonSlot[i]) { @@ -2695,7 +2695,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) if(apply) { // Overpower - if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && + if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[0] & 0x4) { // Must be casting target @@ -3182,7 +3182,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) // final heal //if(m_target->IsInWorld()) // This may be a hack, but we need a way to count healing bonus three times - //for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i) + //for (uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i) // Update: apparently not anymore, it should only count once, so.. commented out. m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); @@ -3242,7 +3242,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) uint32 zone, area; m_target->GetZoneAndAreaId(zone,area); - for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { // some auras remove at aura remove if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) @@ -3284,7 +3284,7 @@ void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/) display_id = minfo->modelid; //some spell has one aura of mount and one of vehicle - for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON && GetSpellProto()->EffectMiscValue[i] == GetMiscValue()) display_id = 0; @@ -3591,7 +3591,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun { // add dash if in cat-from Unit::AuraMap & auras = m_target->GetAuras(); - for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();++iter) + for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter) { Aura * aur = iter->second; if (aur->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && aur->GetSpellProto()->SpellFamilyFlags[2] & 0x8) @@ -3610,7 +3610,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun { SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook - for (uint8 i = 0;i<MAX_SHAPESHIFT_SPELLS;++i) + for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i) { if (!shapeInfo->stanceSpell[i]) continue; @@ -3748,7 +3748,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount* { // look for other transform auras AuraEffect* handledAura = *otherTransforms.begin(); - for(Unit::AuraEffectList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i) { // negative auras are preferred if (!IsPositiveSpell((*i)->GetSpellProto()->Id)) @@ -3914,7 +3914,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool chang // Recalculate pet tlaent points if (Pet *pet = ((Player*)m_target)->GetPet()) - pet->InitTalentForLevel(); + pet->InitTalentForLevel(); } void AuraEffect::HandleModConfuse(bool apply, bool Real, bool /*changeAmount*/) @@ -3956,12 +3956,12 @@ void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/) Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, m_target->GetMap()->GetVisibilityDistance()); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check); m_target->VisitNearbyObject(m_target->GetMap()->GetVisibilityDistance(), searcher); - for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) + for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if(!(*iter)->hasUnitState(UNIT_STAT_CASTING)) continue; - for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) { if((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID()) @@ -4112,7 +4112,7 @@ void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/ // recalculate value at modifier remove (current aura already removed) m_target->m_invisibilityMask = 0; Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); - for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) m_target->m_invisibilityMask |= (1 << GetMiscValue()); // only at real aura remove and if not have different invisibility auras. @@ -4138,7 +4138,7 @@ void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAm // recalculate value at modifier remove (current aura already removed) m_target->m_detectInvisibilityMask = 0; Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); - for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) m_target->m_detectInvisibilityMask |= (1 << GetMiscValue()); } if(Real && m_target->GetTypeId()==TYPEID_PLAYER) @@ -4208,7 +4208,7 @@ void AuraEffect::HandleModThreat(bool apply, bool Real, bool changeAmount) } if (m_target->GetTypeId() == TYPEID_PLAYER) - for(int8 x=0;x < MAX_SPELL_SCHOOL;x++) + for (int8 x=0; x < MAX_SPELL_SCHOOL; x++) if (GetMiscValue() & int32(1<<x)) ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_amount, apply); } @@ -4383,12 +4383,12 @@ void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real, bool /*change if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) { - for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();++iter) + for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter) { m_target->RemoveAurasByType(*iter); } } - for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();++iter) + for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter) { m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply); } @@ -4415,7 +4415,7 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeA if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) { Unit::AuraMap& Auras = m_target->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) + for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ) { SpellEntry const *spell = iter->second->GetSpellProto(); if (spell->Id != GetId()) @@ -4496,7 +4496,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real, bool /*chang { uint32 school_mask = GetMiscValue(); Unit::AuraMap& Auras = m_target->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) + for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ) { SpellEntry const *spell = iter->second->GetSpellProto(); if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask @@ -4684,7 +4684,7 @@ void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real, bool /*change void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*changeAmount*/) { - for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) + for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) { if(GetMiscValue() & int32(1<<x)) { @@ -4697,7 +4697,7 @@ void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*c void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmount*/) { - for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) + for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) { if(GetMiscValue() & int32(1<<x)) { @@ -4719,7 +4719,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*ch } else { - for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) + for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++) { if(GetMiscValue() & int32(1<<x)) m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply); @@ -4729,7 +4729,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*ch void AuraEffect::HandleModResistancePercent(bool apply, bool Real, bool /*changeAmount*/) { - for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) + for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) { if(GetMiscValue() & int32(1<<i)) { @@ -4754,7 +4754,7 @@ void AuraEffect::HandleModBaseResistance(bool apply, bool Real, bool /*changeAmo } else { - for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) + for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) if(GetMiscValue() & (1<<i)) m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply); } @@ -4772,7 +4772,7 @@ void AuraEffect::HandleAuraModStat(bool apply, bool Real, bool /*changeAmount*/) return; } - for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++) + for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++) { // -1 or -2 is all stats ( misc < -2 checked in function beginning ) if (GetMiscValue() < 0 || GetMiscValue() == i) @@ -5118,7 +5118,7 @@ void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool chan // apply item specific bonuses for already equipped weapon if(Real || changeAmount) { - for(int i = 0; i < MAX_ATTACK; ++i) + for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply); } @@ -5182,7 +5182,7 @@ void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real, bool c if(m_target->GetTypeId() != TYPEID_PLAYER) return; - for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school) + for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school) if (GetMiscValue() & (1<<school)) ((Player*)m_target)->UpdateSpellCritChance(school); } @@ -5310,7 +5310,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount) // apply item specific bonuses for already equipped weapon if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER) { - for(int i = 0; i < MAX_ATTACK; ++i) + for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); } @@ -5366,7 +5366,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount) { if(m_amount > 0) { - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((GetMiscValue() & (1<<i)) != 0) m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply); @@ -5374,7 +5374,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount) } else { - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((GetMiscValue() & (1<<i)) != 0) m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply); @@ -5392,7 +5392,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm // apply item specific bonuses for already equipped weapon if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER) { - for(int i = 0; i < MAX_ATTACK; ++i) + for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply); } @@ -5440,7 +5440,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm // Magic damage percent modifiers implemented in Unit::SpellDamageBonus // Send info to client if(m_target->GetTypeId() == TYPEID_PLAYER) - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply); } @@ -5466,7 +5466,7 @@ void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real, bool changeAmount) return; float amount = m_amount /100.0f; - for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(GetMiscValue() & (1<<i)) m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply); } @@ -5477,7 +5477,7 @@ void AuraEffect::HandleModPowerCost(bool apply, bool Real, bool changeAmount) if(!Real && !changeAmount) return; - for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(GetMiscValue() & (1<<i)) m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply); } @@ -5491,7 +5491,7 @@ void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real, bool /*changeAmou return; flag96 mask; Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE); - for(Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i) mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex]; m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]); @@ -5584,7 +5584,7 @@ void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmoun if(m_target->GetTypeId() == TYPEID_UNIT) m_target->SetFlying(apply); - + if(Player *plr = m_target->m_movedPlayer) { // allow fly @@ -6678,7 +6678,7 @@ void AuraEffect::PeriodicDummyTick() return; // Remove death rune added on proc - for (uint8 i=0;i<MAX_RUNES && m_amount;++i) + for (uint8 i=0; i<MAX_RUNES && m_amount; ++i) { if (m_spellProto->SpellIconID == 2622) { @@ -6788,7 +6788,7 @@ void AuraEffect::HandleAuraConvertRune(bool apply, bool Real, bool changeAmount) uint32 runes = 0; // convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb - for(uint32 i = 0; i < MAX_RUNES && m_amount; ++i) + for (uint32 i = 0; i < MAX_RUNES && m_amount; ++i) { if(apply) { @@ -7074,7 +7074,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) // Glyphs increasing damage cap Unit::AuraEffectList const& overrideClassScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin();itr != overrideClassScripts.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr) { if((*itr)->isAffectedOnSpell(m_spellProto)) { @@ -7092,7 +7092,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const { Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT); - for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr) { if ((*itr)->isAffectedOnSpell(m_spellProto) && pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto))) return true; diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 821e208d6b7..3730107461a 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -45,7 +45,7 @@ typedef void(AuraEffect::*pAuraHandler)(bool Apply, bool Real, bool changeAmount // each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends // each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends // -// changeAmount == true at changing existing aura amount - called wit real == false +// changeAmount == true at changing existing aura amount - called wit real == false // if aura has amount dependant effect handler has to allow proceeding it // example: change speed aura, modifier aura @@ -113,7 +113,7 @@ class TRINITY_DLL_SPEC Aura bool HasEffect(uint8 effIndex) const {return bool (m_partAuras[effIndex]);} inline void HandleEffects(bool apply) { - for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i) + for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) if (m_partAuras[i]) m_target->HandleAuraEffect(m_partAuras[i], apply); } diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index d9aedd5fc98..1954976b824 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -327,7 +327,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if (m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE) { uint32 count = 0; - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->effectMask & (1<<effect_idx)) ++count; @@ -346,7 +346,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if (unitTarget == m_caster) { uint8 count = 0; - for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if(ihit->targetGUID != m_caster->GetGUID()) if(Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID)) if(target->HasAura(m_triggeredByAuraSpell->Id)) @@ -467,7 +467,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) AuraEffect const* aura = NULL; // found req. aura for damage calculation Unit::AuraEffectList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) { // for caster applied auras only if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK || @@ -612,7 +612,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // TODO: should this be put on taken but not done? if(found) damage += m_spellInfo->EffectBasePoints[1]; - + if (m_caster->GetTypeId() == TYPEID_PLAYER) { // Add Ammo and Weapon damage plus RAP * 0.1 @@ -689,7 +689,7 @@ void Spell::EffectDummy(uint32 i) case 42784: { uint32 count = 0; - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if(ihit->effectMask & (1<<i)) ++count; @@ -699,7 +699,7 @@ void Spell::EffectDummy(uint32 i) SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784); // now deal the damage - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if(ihit->effectMask & (1<<i)) { if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID)) @@ -1252,7 +1252,7 @@ void Spell::EffectDummy(uint32 i) SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114); float minDist = 99 * 99; Vehicle *target = NULL; - for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) { if(Vehicle *seat = (*itr)->GetVehicleKit()) if(!seat->GetPassenger(0)) @@ -1316,7 +1316,7 @@ void Spell::EffectDummy(uint32 i) // immediately finishes the cooldown on Frost spells const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) + for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); ) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); @@ -1552,7 +1552,7 @@ void Spell::EffectDummy(uint32 i) if(!pEnchant) return; - for (int s=0;s<3;s++) + for (int s=0; s<3; s++) { if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) continue; @@ -1574,7 +1574,7 @@ void Spell::EffectDummy(uint32 i) //immediately finishes the cooldown on certain Rogue abilities const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) + for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); ) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); @@ -1602,7 +1602,7 @@ void Spell::EffectDummy(uint32 i) // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) + for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); ) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); @@ -1716,7 +1716,7 @@ void Spell::EffectDummy(uint32 i) // Righteous Defense (step 2) (in old version 31980 dummy effect) // Clear targets for eff 1 - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) ihit->effectMask &= ~(1<<1); // not empty (checked) @@ -1725,7 +1725,7 @@ void Spell::EffectDummy(uint32 i) // chance to be selected from list float chance = 100.0f / attackers.size(); uint32 count = 0; - for(Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr) + for (Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr) { if(!roll_chance_f(chance)) continue; @@ -1785,7 +1785,7 @@ void Spell::EffectDummy(uint32 i) if(m_caster->GetTypeId() != TYPEID_PLAYER) return; - for(uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j) + for (uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j) { if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j))) { @@ -1862,7 +1862,7 @@ void Spell::EffectDummy(uint32 i) { uint32 count = 0; Unit::AuraMap const& auras = unitTarget->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE && itr->second->GetCasterGUID() == m_caster->GetGUID()) @@ -2208,7 +2208,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex) { uint32 dispelMask = GetDispellMask(DISPEL_ALL); Unit::AuraMap& Auras = unitTarget->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) + for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ) { // remove all harmful spells on you... SpellEntry const* spell = iter->second->GetSpellProto(); @@ -2631,7 +2631,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/) Unit::AuraEffectList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); // find most short by duration AuraEffect *targetAura = NULL; - for(Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) { if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50) @@ -2905,7 +2905,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType))) bg->SendRewardMarkByMail(player, newitemid, no_space); } -*/ +*/ } void Spell::EffectCreateItem(uint32 i) @@ -3032,7 +3032,7 @@ void Spell::EffectEnergize(uint32 i) // find elixirs on target uint32 elixir_mask = 0; Unit::AuraMap& Auras = unitTarget->GetAuras(); - for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr) + for (Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr) { uint32 spell_id = itr->second->GetId(); if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id)) @@ -3045,7 +3045,7 @@ void Spell::EffectEnergize(uint32 i) // get all available elixirs by mask and spell level std::vector<uint32> elixirs; SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap(); - for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr) + for (SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr) { if (itr->second & elixir_mask) { @@ -3295,7 +3295,7 @@ void Spell::EffectSummonChangeItem(uint32 i) if( !pNewItem ) return; - for(uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j) + for (uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j) { if(m_CastItem->GetEnchantmentId(EnchantmentSlot(j))) pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j))); @@ -3506,7 +3506,7 @@ void Spell::EffectSummonType(uint32 i) if (m_spellInfo->Id == 18662) // Curse of Doom amount = 1; - for(uint32 count = 0; count < amount; ++count) + for (uint32 count = 0; count < amount; ++count) { GetSummonPosition(i, pos, radius, count); @@ -3586,7 +3586,7 @@ void Spell::EffectDispel(uint32 i) uint32 dispel_type = m_spellInfo->EffectMiscValue[i]; uint32 dispelMask = GetDispellMask( DispelType(dispel_type) ); Unit::AuraMap const& auras = unitTarget->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura *aur = itr->second; if ((1<<aur->GetSpellProto()->Dispel) & dispelMask) @@ -3907,7 +3907,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx) // support only enchantings with add socket in this slot { bool add_socket = false; - for(uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < 3; ++i) { if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET) { @@ -4118,7 +4118,7 @@ void Spell::EffectTameCreature(uint32 /*i*/) // caster have pet now m_caster->SetMinion(pet, true); - + pet->InitTalentForLevel(); if(m_caster->GetTypeId() == TYPEID_PLAYER) @@ -4313,7 +4313,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) stack = aur->GetStackAmount(); } - for(uint8 j = 0; j < 3; j++) + for (uint8 j = 0; j < 3; j++) { if(m_spellInfo->Effect[j] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) { @@ -4351,7 +4351,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Glyph of Devastate if (AuraEffect * aurEff = m_caster->GetAuraEffect(58388, 0)) count += aurEff->GetAmount(); - for (;count>0;count--) + for (; count>0; count--) m_caster->CastSpell(unitTarget, spellInfo, true); if (stack) spell_bonus += stack * CalculateDamage(2, unitTarget); @@ -4386,7 +4386,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) else { Unit::AuraMap const& auras = unitTarget->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) { @@ -4759,14 +4759,14 @@ void Spell::EffectScriptEffect(uint32 effIndex) Player* plr = ((Player*)m_caster); if(plr && plr->GetLastPetNumber()) { - PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; + PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; if (Pet* NewPet = new Pet(plr,NewPetType)) { if(NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true)) { NewPet->SetHealth(NewPet->GetMaxHealth()); NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType())); - + switch (NewPet->GetEntry()) { case 11859: @@ -4872,7 +4872,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) uint32 spells[4] = { 26272, 26157, 26273, 26274 }; // check presence - for(uint8 j = 0; j < 4; ++j) + for (uint8 j = 0; j < 4; ++j) if(unitTarget->HasAuraEffect(spells[j],0)) return; @@ -5222,7 +5222,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) float x, y, z; float radius = GetSpellRadius(m_spellInfo, effIndex, true); - for(uint32 i = 0; i < 15; ++i) + for (uint32 i = 0; i < 15; ++i) { m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z); m_caster->CastSpell(x, y, z, 54522, true); @@ -5292,7 +5292,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) case 58941: // Rock Shards if(unitTarget && m_originalCaster) { - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { m_originalCaster->CastSpell(unitTarget, 58689, true); m_originalCaster->CastSpell(unitTarget, 58692, true); @@ -5417,7 +5417,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) { int32 basepoints0 = damage; // Cast Absorb on totems - for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) + for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) { if(!unitTarget->m_SummonSlot[slot]) continue; @@ -5598,7 +5598,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) uint32 spellId = 0; int32 basePoint = 0; Unit::AuraMap& Auras = unitTarget->GetAuras(); - for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i) + for (Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i) { Aura *aura = (*i).second; if (aura->GetCasterGUID() != m_caster->GetGUID()) @@ -5684,7 +5684,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) } // all seals have aura dummy in 2 effect Unit::AuraMap & sealAuras = m_caster->GetAuras(); - for(Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();) + for (Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end(); ) { if (IsSealSpell(iter->second->GetSpellProto())) { @@ -5745,7 +5745,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) const uint32 spellid = 28703; // don't overwrite an existing aura - for(uint8 i = 0; i < 5; ++i) + for (uint8 i = 0; i < 5; ++i) if(unitTarget->HasAura(spellid + i)) return; unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); @@ -5789,7 +5789,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) case SPELLFAMILY_WARRIOR: { // Shattering Throw - if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 ) + if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 ) { if(!unitTarget) return; @@ -5815,12 +5815,12 @@ void Spell::EffectSanctuary(uint32 /*i*/) Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance()); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check); unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher); - for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) + for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if(!(*iter)->hasUnitState(UNIT_STAT_CASTING)) continue; - for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) { if((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID()) @@ -6343,7 +6343,7 @@ void Spell::EffectLeapForward(uint32 i) } int j = 0; - for(j; j<10 ;j++) + for (j; j<10 ; j++) { if(fabs(z - destz) > 6) { @@ -6573,7 +6573,7 @@ void Spell::EffectDispelMechanic(uint32 i) std::queue < std::pair < uint32, uint64 > > dispel_list; Unit::AuraMap& Auras = unitTarget->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++) + for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++) { if((GetAllSpellMechanicMask(iter->second->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(iter->second->GetCaster(), iter->second->GetId())) { @@ -6581,7 +6581,7 @@ void Spell::EffectDispelMechanic(uint32 i) } } - for(;dispel_list.size();dispel_list.pop()) + for (; dispel_list.size(); dispel_list.pop()) { unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL); } @@ -6614,7 +6614,7 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/) void Spell::EffectDestroyAllTotems(uint32 /*i*/) { int32 mana = 0; - for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) + for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot) { if(!m_caster->m_SummonSlot[slot]) continue; @@ -6735,7 +6735,7 @@ void Spell::EffectTransmitted(uint32 effIndex) { fx = 36.69+irand(-8,8);//random place for the bobber fy = -416.38+irand(-8,8); - fz = -19.9645;//serpentshrine water level + fz = -19.9645;//serpentshrine water level }else if ( !cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole { // but this is not proper, we really need to ignore not materialized objects SendCastResult(SPELL_FAILED_NOT_HERE); @@ -6933,7 +6933,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i) // Create dispel mask by dispel type uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) ); Unit::AuraMap const& auras = unitTarget->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura *aur = (*itr).second; if (aur && (1<<aur->GetSpellProto()->Dispel) & dispelMask) @@ -6953,7 +6953,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i) { // Random select buff for dispel std::list < Aura * > ::iterator itr = steal_list.begin(); - for (uint32 i=urand(0, list_size-1);i>0;--i) + for (uint32 i=urand(0, list_size-1); i>0; --i) itr++; success_list.push_back(*itr); steal_list.erase(itr); @@ -6966,7 +6966,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i) data << uint32(m_spellInfo->Id); // dispel spell id data << uint8(0); // not used data << uint32(success_list.size()); // count - for (std::list < Aura * > ::iterator itr = success_list.begin();itr!=success_list.end();++itr) + for (std::list < Aura * > ::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr) { data << uint32((*itr)->GetId()); // Spell Id data << uint8(0); // 0 - steals !=0 transfers @@ -7019,7 +7019,7 @@ void Spell::EffectActivateRune(uint32 eff_idx) if(plr->getClass() != CLASS_DEATH_KNIGHT) return; - for(uint32 j = 0; j < MAX_RUNES; ++j) + for (uint32 j = 0; j < MAX_RUNES; ++j) { if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx])) { @@ -7105,7 +7105,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const * TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Map *map = caster->GetMap(); - for(uint32 count = 0; count < amount; ++count) + for (uint32 count = 0; count < amount; ++count) { Position pos; GetSummonPosition(i, pos, radius, count); diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index b8aa4469472..c4be996de66 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -98,7 +98,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) if (pUser->isInCombat()) { - for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) { @@ -135,12 +135,12 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) // send spell error if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid)) { - // for implicit area/coord target spells + // for implicit area/coord target spells if(!targets.getUnitTarget()) Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS); - // for explicit target spells + // for explicit target spells else - Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); + Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); } return; } @@ -523,7 +523,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data ) // this will get something not in world. crash Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); - + if(!unit) return; @@ -536,7 +536,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data ) } SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry()); - for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { if(itr->second.IsFitToRequirements(_player, unit)) { @@ -584,7 +584,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data ) data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair data << (uint32)pCreator->GetGuildId(); // unk - static const EquipmentSlots ItemSlots[] = + static const EquipmentSlots ItemSlots[] = { EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, @@ -600,7 +600,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data ) EQUIPMENT_SLOT_END }; // Display items in visible slots - for (EquipmentSlots const* itr = &ItemSlots[0];*itr!=EQUIPMENT_SLOT_END;++itr) + for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr) { if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) data << (uint32)0; diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index ef42f0d50ac..24d785853b4 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -35,7 +35,7 @@ SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS]; SpellMgr::SpellMgr() { - for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i) + for (int i = 0; i < TOTAL_SPELL_EFFECTS; ++i) { switch(i) { @@ -98,7 +98,7 @@ SpellMgr::SpellMgr() } } - for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i) + for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i) { switch(i) { @@ -211,7 +211,7 @@ SpellMgr::SpellMgr() } } - for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i) + for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i) { switch(i) { @@ -239,7 +239,6 @@ SpellMgr::SpellMgr() } } - SpellMgr::~SpellMgr() { } @@ -449,7 +448,7 @@ AuraState GetSpellAuraState(SpellEntry const * spellInfo) if(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) { - for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) { if (spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_STUN || spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_ROOT) @@ -474,7 +473,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId) { bool food = false; bool drink = false; - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { switch(spellInfo->EffectApplyAuraName[i]) { @@ -632,7 +631,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId) break; } - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) { @@ -777,7 +776,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con } // Special case: effects which determine positivity of whole spell - for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i) { if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH) return true; @@ -855,7 +854,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con if(spellTriggeredProto) { // non-positive targets of main spell return early - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if (!spellTriggeredProto->Effect[i]) continue; @@ -947,7 +946,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con if (!deep) { bool negative = true; - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { if (i != effIndex) if (_isPositiveEffect(spellId, i, true)) @@ -1173,7 +1172,7 @@ void SpellMgr::LoadSpellTargetPositions() } bool found = false; - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if( spellInfo->EffectImplicitTargetA[i]==TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i]==TARGET_DST_DB ) { @@ -1206,14 +1205,14 @@ void SpellMgr::LoadSpellTargetPositions() } while( result->NextRow() ); // Check all spells - for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); if(!spellInfo) continue; bool found = false; - for(int j = 0; j < 3; ++j) + for (int j = 0; j < 3; ++j) { switch(spellInfo->EffectImplicitTargetA[j]) { @@ -1653,7 +1652,6 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) return true; } - bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); @@ -1705,7 +1703,7 @@ bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const { SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId); - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) { SkillLineAbilityEntry const *pAbility = _spell_idx->second; if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL) @@ -1725,7 +1723,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell return spellInfo; bool needRankSelection = false; - for(int i=0;i<3;++i) + for (int i=0; i<3; ++i) { if( IsPositiveEffect(spellInfo->Id, i) && ( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || @@ -1742,7 +1740,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell if(!needRankSelection) return spellInfo; - for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) + for (uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) { SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); if(!nextSpellInfo) @@ -1759,7 +1757,6 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell return NULL; } - void SpellMgr::LoadSpellLearnSkills() { mSpellLearnSkills.clear(); // need for reload case @@ -1767,7 +1764,7 @@ void SpellMgr::LoadSpellLearnSkills() // search auto-learned skills and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; barGoLink bar( sSpellStore.GetNumRows() ); - for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) + for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { bar.step(); SpellEntry const* entry = sSpellStore.LookupEntry(spell); @@ -1775,7 +1772,7 @@ void SpellMgr::LoadSpellLearnSkills() if(!entry) continue; - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if(entry->Effect[i]==SPELL_EFFECT_SKILL) { @@ -1859,14 +1856,14 @@ void SpellMgr::LoadSpellLearnSpells() // search auto-learned spells and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; - for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) + for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { SpellEntry const* entry = sSpellStore.LookupEntry(spell); if(!entry) continue; - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) { @@ -1886,7 +1883,7 @@ void SpellMgr::LoadSpellLearnSpells() SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell); bool found = false; - for(SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr) + for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr) { if(itr->second.spell == dbc_node.spell) { @@ -1949,7 +1946,7 @@ void SpellMgr::LoadSpellScriptTarget() } /*bool targetfound = false; - for(int i = 0; i <3; ++i) + for (int i = 0; i <3; ++i) { if( spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_NEARBY_ENTRY || spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_NEARBY_ENTRY || @@ -2021,14 +2018,14 @@ void SpellMgr::LoadSpellScriptTarget() delete result; // Check all spells - for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) + for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); if(!spellInfo) continue; bool found = false; - for(int j = 0; j < 3; ++j) + for (int j = 0; j < 3; ++j) { switch(spellInfo->EffectImplicitTargetA[j]) { @@ -2186,7 +2183,7 @@ void SpellMgr::LoadPetLevelupSpellMap() if(spellSet.empty()) ++family_count; - spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id)); + spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id)); count++; } } @@ -2200,7 +2197,7 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr { // skip empty list; bool have_spell = false; - for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if(petDefSpells.spellid[j]) { @@ -2214,12 +2211,12 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr // remove duplicates with levelupSpells if any if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? spellmgr.GetPetLevelupSpellList(cInfo->family) : NULL) { - for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if(!petDefSpells.spellid[j]) continue; - for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr) + for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr) { if (itr->second == petDefSpells.spellid[j]) { @@ -2232,7 +2229,7 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr // skip empty list; have_spell = false; - for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) { if(petDefSpells.spellid[j]) { @@ -2251,7 +2248,7 @@ void SpellMgr::LoadPetDefaultSpells() uint32 countCreature = 0; uint32 countData = 0; - for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i ) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i); if(!cInfo) @@ -2267,7 +2264,7 @@ void SpellMgr::LoadPetDefaultSpells() int32 petSpellsId = -(int32)cInfo->PetSpellDataId; PetDefaultSpellsEntry petDefSpells; - for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) petDefSpells.spellid[j] = spellDataEntry->spellId[j]; if(LoadPetDefaultSpells_helper(cInfo, petDefSpells)) @@ -2278,13 +2275,13 @@ void SpellMgr::LoadPetDefaultSpells() } // different summon spells - for(uint32 i = 0; i < sSpellStore.GetNumRows(); ++i ) + for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i ) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(i); if(!spellEntry) continue; - for(int k = 0; k < 3; ++k) + for (int k = 0; k < 3; ++k) { if(spellEntry->Effect[k]==SPELL_EFFECT_SUMMON || spellEntry->Effect[k]==SPELL_EFFECT_SUMMON_PET) { @@ -2303,7 +2300,7 @@ void SpellMgr::LoadPetDefaultSpells() continue; PetDefaultSpellsEntry petDefSpells; - for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) + for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j) petDefSpells.spellid[j] = cInfo->spells[j]; if(LoadPetDefaultSpells_helper(cInfo, petDefSpells)) @@ -2329,7 +2326,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) bool need_check_reagents = false; // check effects - for(int i=0; i<3; ++i) + for (int i=0; i<3; ++i) { switch(spellInfo->Effect[i]) { @@ -2376,7 +2373,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) if(need_check_reagents) { - for(int j = 0; j < 8; ++j) + for (int j = 0; j < 8; ++j) { if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) { @@ -2453,7 +2450,7 @@ void SpellMgr::LoadSpellAreas() { bool ok = true; SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId); - for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr) + for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr) { if (spellArea.spellId != itr->second.spellId) continue; @@ -2539,7 +2536,7 @@ void SpellMgr::LoadSpellAreas() { bool chain = false; SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); - for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) + for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) { if(itr->second->autocast && itr->second->auraSpell > 0) { @@ -2555,7 +2552,7 @@ void SpellMgr::LoadSpellAreas() } SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell); - for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) + for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) { if(itr2->second.autocast && itr2->second.auraSpell > 0) { @@ -2633,7 +2630,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell // Try search in next group groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup); } - + if (!found) return SPELL_FAILED_INCORRECT_AREA; } @@ -2659,7 +2656,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id); if (saBounds.first != saBounds.second) { - for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { if(itr->second.IsFitToRequirements(player,zone_id,area_id)) return SPELL_CAST_OK; @@ -3071,9 +3068,9 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp if(spellInfo_1->AttributesEx & SPELL_ATTR_EX_STACK_FOR_DIFF_CASTERS || spellInfo_1->AttributesEx3 & SPELL_ATTR_EX3_STACK_FOR_DIFF_CASTERS) return true; - + // check same periodic auras - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) { // area auras should not stack (shaman totem) if(spellInfo_1->Effect[i] != SPELL_EFFECT_APPLY_AURA @@ -3138,7 +3135,7 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp spellInfo_2 = sSpellStore.LookupEntry(spellId_2); //if spells do not have the same effect or aura or miscvalue, they will stack - for(uint32 i = 0; i < 3; ++i) + for (uint32 i = 0; i < 3; ++i) if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i] || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura @@ -3302,7 +3299,7 @@ void SpellMgr::LoadSpellChains() mSpellChains.clear(); // need for reload case std::vector<uint32> ChainedSpells; - for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++) + for (uint32 ability_id=0; ability_id<sSkillLineAbilityStore.GetNumRows(); ability_id++) { SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id); if (!AbilityInfo) @@ -3314,7 +3311,7 @@ void SpellMgr::LoadSpellChains() std::multimap<SpellRankEntry, SpellRankValue> RankMap; - for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++) + for (uint32 ability_id=0; ability_id<sSkillLineAbilityStore.GetNumRows(); ability_id++) { SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id); if (!AbilityInfo) @@ -3356,7 +3353,7 @@ void SpellMgr::LoadSpellChains() entry.ManaCost=SpellInfo->manaCost; entry.CastingTimeIndex=0; entry.TalentID=0; - for (;;) + for (; ; ) { AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second; value.Id=spell_id; @@ -3374,12 +3371,12 @@ void SpellMgr::LoadSpellChains() uint32 count=0; - for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin();itr!=RankMap.end();) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin(); itr!=RankMap.end(); ) { SpellRankEntry entry=itr->first; //trac errors in extracted data std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap; - for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2++) { bar.step(); RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2)); @@ -3389,7 +3386,7 @@ void SpellMgr::LoadSpellChains() //if strict == true strict check is not needed if (!itr->second.strict) //check for rank duplicates, if there are any do strict check - for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) + for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end(); ) { char const * err_entry=itr2->first; uint32 rank_count=RankErrorMap.count(itr2->first); @@ -3405,7 +3402,7 @@ void SpellMgr::LoadSpellChains() if (error) { std::list<uint32> ConflictedSpells; - for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2=RankMap.lower_bound(entry)) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2=RankMap.lower_bound(entry)) { ConflictedSpells.push_back(itr2->second.Id); if (!GetTalentSpellPos(itr2->second.Id)) @@ -3413,7 +3410,7 @@ void SpellMgr::LoadSpellChains() RankMap.erase(itr2); } SpellRankEntry nextEntry, currEntry; - for (;!ConflictedSpells.empty();ConflictedSpells.pop_front()) + for (; !ConflictedSpells.empty(); ConflictedSpells.pop_front()) { SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front()); currEntry.SkillId=entry.SkillId; @@ -3452,12 +3449,12 @@ void SpellMgr::LoadSpellChains() continue; } else - for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) + for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end(); ) { char const * err_entry=itr2->first; uint32 rank_count=RankErrorMap.count(itr2->first); if (rank_count>1) - for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++) + for (itr2 = RankErrorMap.lower_bound(err_entry); itr2!=RankErrorMap.upper_bound(err_entry); itr2++) { sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id); if (!(itr2->second->second.Id==47541 || itr2->second->second.Id==45902 || itr2->second->second.Id==7620)) @@ -3474,9 +3471,9 @@ void SpellMgr::LoadSpellChains() std::list<uint32> RankedSpells; uint32 min_spell_lvl=0; std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr; - for (;RankMap.count(entry);) + for (; RankMap.count(entry); ) { - for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2++) { SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id); if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry)) @@ -3491,7 +3488,7 @@ void SpellMgr::LoadSpellChains() //use data from talent.dbc uint16 talent_id=0; - for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();) + for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2!=RankedSpells.end(); ) { if (TalentSpellPos const* TalentPos=GetTalentSpellPos(*itr2)) { @@ -3505,7 +3502,7 @@ void SpellMgr::LoadSpellChains() if (talent_id) { TalentEntry const *TalentInfo = sTalentStore.LookupEntry(talent_id); - for (uint8 rank=5;rank;rank--) + for (uint8 rank=5; rank; rank--) { if (TalentInfo->RankID[rank-1]) RankedSpells.push_front(TalentInfo->RankID[rank-1]); @@ -3520,7 +3517,7 @@ void SpellMgr::LoadSpellChains() count++; uint32 spell_rank=1; - for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();spell_rank++) + for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2!=RankedSpells.end(); spell_rank++) { uint32 spell_id=*itr2; mSpellChains[spell_id].rank=spell_rank; @@ -3542,7 +3539,7 @@ void SpellMgr::LoadSpellChains() } //uncomment these two lines to print yourself list of spell_chains on startup - //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++) + //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin(); itr!=mSpellChains.end(); itr++) //sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev); sLog.outString(); @@ -3555,14 +3552,14 @@ void SpellMgr::LoadSpellCustomAttr() mSpellCustomAttr.resize(GetSpellStore()->GetNumRows()); SpellEntry *spellInfo; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) { mSpellCustomAttr[i] = 0; spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i); if(!spellInfo) continue; - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { switch(spellInfo->EffectApplyAuraName[j]) { @@ -3615,7 +3612,7 @@ void SpellMgr::LoadSpellCustomAttr() } } - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { switch(spellInfo->EffectApplyAuraName[j]) { @@ -3837,10 +3834,10 @@ void SpellMgr::LoadEnchantCustomAttr() uint32 size = sSpellItemEnchantmentStore.GetNumRows(); mEnchantCustomAttr.resize(size); - for (uint32 i = 0;i<size; ++i) + for (uint32 i = 0; i<size; ++i) mEnchantCustomAttr[i] = 0; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) { SpellEntry * spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i); if(!spellInfo) @@ -3850,7 +3847,7 @@ void SpellMgr::LoadEnchantCustomAttr() if (!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK13) || !(spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)) continue; - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { if(spellInfo->Effect[j] == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) { @@ -3869,7 +3866,7 @@ bool SpellMgr::IsSkillTypeSpell(uint32 spellId, SkillType type) const { SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId); - for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) if (_spell_idx->second->skillId == type) return true; diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 9c7f4aca16a..da5a6affde7 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -205,7 +205,7 @@ inline float GetSpellMaxRange(uint32 id, bool positive) inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) { - for(int i= 0; i < 3; ++i) + for (int i= 0; i < 3; ++i) if(SpellEffects(spellInfo->Effect[i])==effect) return true; return false; @@ -213,7 +213,7 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura) { - for(int i= 0; i < 3; ++i) + for (int i= 0; i < 3; ++i) if(AuraType(spellInfo->EffectApplyAuraName[i])==aura) return true; return false; @@ -267,7 +267,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto) return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA); } - inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) { return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; @@ -321,7 +320,7 @@ inline bool IsPositionTarget(uint32 target) inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo) { - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) { uint32 targetA = spellInfo->EffectImplicitTargetA[i]; if(targetA && !IsCasterSourceTarget(targetA)) @@ -699,7 +698,6 @@ typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::con typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds; typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds; - // Spell rank chain (accessed using SpellMgr functions) struct SpellChainNode { @@ -751,7 +749,6 @@ struct PetDefaultSpellsEntry // < 0 for petspelldata id, > 0 for creature_id typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap; - inline bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); @@ -975,7 +972,7 @@ class SpellMgr return false; // check present in same rank chain - for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) + for (; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) if(itr->second.prev==spell2) return true; @@ -1011,7 +1008,7 @@ class SpellMgr bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const { SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1); - for(SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) + for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) if (i->second.spell==spell_id2) return true; return false; @@ -1025,7 +1022,6 @@ class SpellMgr bool IsSkillBonusSpell(uint32 spellId) const; bool IsSkillTypeSpell(uint32 spellId, SkillType type) const; - // Spell script targets SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const { @@ -1128,7 +1124,7 @@ class SpellMgr inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo) { - for(int i = 0; i < 3; ++i) + for (int i = 0; i < 3; ++i) if(uint32 target = spellInfo->EffectImplicitTargetA[i]) if(!IsCasterSourceTarget(target)) return false; diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 56bde0e5442..1f0e828699c 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -98,7 +98,7 @@ bool Player::UpdateStats(Stats stat) // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat uint32 mask = 0; AuraEffectList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); - for(AuraEffectList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) + for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) if (Stats((*i)->GetMiscBValue()) == stat) mask |= (*i)->GetMiscValue(); if (mask) @@ -116,7 +116,7 @@ void Player::ApplySpellPowerBonus(int32 amount, bool apply) // For speed just update for client ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply); - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);; } @@ -127,7 +127,7 @@ void Player::UpdateSpellDamageAndHealingBonus() // Get healing bonus for all schools SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL)); // Get damage bonus for all schools - for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i))); } @@ -144,7 +144,7 @@ bool Player::UpdateAllStats() UpdateAttackPowerAndDamage(true); UpdateMaxHealth(); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) + for (int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); UpdateAllCritPercentages(); @@ -189,7 +189,7 @@ void Player::UpdateArmor() //add dynamic flat mods AuraEffectList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mResbyIntellect.begin();i != mResbyIntellect.end(); ++i) + for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i) { if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetAmount() / 100.0f); @@ -316,7 +316,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) case FORM_MOONKIN: { Unit::AuraEffectList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) { // Predatory Strikes (effect 0) if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563) @@ -361,18 +361,18 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) if ((getClassMask() & CLASSMASK_WAND_USERS)==0) { AuraEffectList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i) + for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i) attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f); } } else { AuraEffectList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i) + for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i) attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f); AuraEffectList const& mAPbyArmor = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR); - for(AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) + for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL) attPowerMod += int32(GetArmor() / (*iter)->GetAmount()); } @@ -666,7 +666,7 @@ void Player::UpdateExpertise(WeaponAttackType attack) Item *weapon = GetWeaponForAttack(attack); AuraEffectList const& expAuras = GetAurasByType(SPELL_AURA_MOD_EXPERTISE); - for(AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) + for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr) { // item neutral spell if((*itr)->GetSpellProto()->EquippedItemClass == -1) @@ -706,7 +706,7 @@ void Player::UpdateManaRegen() // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura AuraEffectList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); - for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) + for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i) { power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f; } @@ -761,10 +761,10 @@ bool Creature::UpdateAllStats() UpdateAttackPowerAndDamage(); UpdateAttackPowerAndDamage(true); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) + for (int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); - for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) + for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) UpdateResistances(i); return true; @@ -955,7 +955,7 @@ bool Guardian::UpdateAllStats() for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) UpdateStats(Stats(i)); - for(int i = POWER_MANA; i < MAX_POWERS; ++i) + for (int i = POWER_MANA; i < MAX_POWERS; ++i) UpdateMaxPower(Powers(i)); for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i) diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp index 45c3cbd871b..a1f0bedf329 100644 --- a/src/game/TaxiHandler.cpp +++ b/src/game/TaxiHandler.cpp @@ -174,7 +174,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket & recv_data ) } std::vector<uint32> nodes; - for(uint32 i = 0; i < node_count; ++i) + for (uint32 i = 0; i < node_count; ++i) { uint32 node; recv_data >> node; diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index 11e4f2ab61e..7b8f8ec7432 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -201,7 +201,7 @@ Unit* HostilReference::getSourceUnit() void ThreatContainer::clearReferences() { - for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) + for (std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) { (*i)->unlink(); delete (*i); @@ -214,9 +214,9 @@ void ThreatContainer::clearReferences() HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim) { HostilReference* result = NULL; - + uint64 guid = pVictim->GetGUID(); - for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) + for (std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) { if((*i)->getUnitGuid() == guid) { @@ -280,7 +280,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe std::list<HostilReference*>::const_iterator lastRef = iThreatList.end(); lastRef--; - for(std::list<HostilReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;) + for (std::list<HostilReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found; ) { currentRef = (*iter); diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp index 2ac0c601edc..ac6675beba0 100644 --- a/src/game/TicketHandler.cpp +++ b/src/game/TicketHandler.cpp @@ -47,7 +47,7 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) recv_data >> ticketText; recv_data >> ticketText2; - GM_Ticket *ticket = new GM_Ticket; + GM_Ticket *ticket = new GM_Ticket; ticket->name = GetPlayer()->GetName(); ticket->guid = objmgr.GenerateGMTicketId(); ticket->playerGuid = GetPlayer()->GetGUID(); diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index f841ac2fd9c..106efdfd5a8 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -90,7 +90,7 @@ void Totem::InitSummon() SendMessageToSet(&data, true); if(m_type == TOTEM_PASSIVE) - CastSpell(this, GetSpell(), true); + CastSpell(this, GetSpell(), true); // Some totems can have both instant effect and passive spell if (GetSpell(1)) @@ -105,7 +105,7 @@ void Totem::UnSummon() RemoveAurasDueToSpell(GetSpell()); // clear owenr's totem slot - for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) + for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if(m_owner->m_SummonSlot[i]==GetGUID()) { @@ -124,7 +124,7 @@ void Totem::UnSummon() pGroup = ((Player*)m_owner)->GetGroup(); if (pGroup) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); if(Target && pGroup->SameSubGroup((Player*)m_owner, Target)) diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index b4cc62ba39a..e09e1abb812 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -134,7 +134,7 @@ void WorldSession::SendUpdateTrade() data << (uint32) _player->pTrader->tradeGold; // trader gold data << (uint32) 0; // spell casted on lowest slot item - for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) + for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) { item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL); @@ -151,7 +151,7 @@ void WorldSession::SendUpdateTrade() // gift creator data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR); data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT); - for(uint8 j = 0; j < 3; ++j) + for (uint8 j = 0; j < 3; ++j) data << (uint32) 0; // enchantment id (permanent/gems?) // creator data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR); @@ -167,7 +167,7 @@ void WorldSession::SendUpdateTrade() } else { - for(uint8 j = 0; j < 18; j++) + for (uint8 j = 0; j < 18; j++) data << uint32(0); } } @@ -179,7 +179,7 @@ void WorldSession::SendUpdateTrade() void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) { - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { ItemPosCountVec traderDst; ItemPosCountVec playerDst; @@ -278,7 +278,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // not accept if some items now can't be trade (cheating) - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(_player->tradeItems[i] != NULL_SLOT ) { @@ -311,7 +311,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) _player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT); // store items in local list and set 'in-trade' flag - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(_player->tradeItems[i] != NULL_SLOT ) { @@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK); // clear 'in-trade' flag - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(myItems[i]) myItems[i]->SetInTrade(false); if(hisItems[i]) hisItems[i]->SetInTrade(false); @@ -361,7 +361,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) } // execute trade: 1. remove - for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) + for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i) { if(myItems[i]) { @@ -603,7 +603,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket) uint16 pos = (bag << 8) | slot; // prevent place single item into many trade slots using cheating and client bugs - for(int i = 0; i < TRADE_SLOT_COUNT; ++i) + for (int i = 0; i < TRADE_SLOT_COUNT; ++i) { if(_player->tradeItems[i]==pos) { diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp index 25248b7b9d2..03f6fced048 100644 --- a/src/game/Transports.cpp +++ b/src/game/Transports.cpp @@ -440,7 +440,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) Map const* oldMap = GetMap(); Relocate(x, y, z); - for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();) + for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end(); ) { Player *plr = *itr; ++itr; @@ -536,7 +536,7 @@ void Transport::Update(uint32 /*p_time*/) } */ /* - for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();) + for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end(); ) { PlayerSet::const_iterator it2 = itr; ++itr; @@ -565,7 +565,7 @@ void Transport::UpdateForMap(Map const* targetMap) if(GetMapId()==targetMap->GetId()) { - for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr) + for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr) { if(this != itr->getSource()->GetTransport()) { @@ -584,7 +584,7 @@ void Transport::UpdateForMap(Map const* targetMap) WorldPacket out_packet; transData.BuildPacket(&out_packet); - for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr) + for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr) if(this != itr->getSource()->GetTransport()) itr->getSource()->SendDirectMessage(&out_packet); } diff --git a/src/game/Traveller.h b/src/game/Traveller.h index 279af30428a..22200c719ec 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -104,7 +104,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z // return sqrt((dx*dx) + (dy*dy)); } - template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 94a88fba710..c7ec4527fd6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -121,7 +121,7 @@ Unit::Unit() m_addDmgOnce = 0; - for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) m_SummonSlot[i] = 0; m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; @@ -182,7 +182,7 @@ Unit::Unit() m_misdirectionTargetGUID = 0; // remove aurastates allowing special moves - for(uint8 i = 0; i < MAX_REACTIVE; ++i) + for (uint8 i = 0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; } @@ -516,7 +516,7 @@ void Unit::RemoveMovementImpairingAuras() RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT)); return; - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if(spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR) RemoveAura(iter); @@ -531,7 +531,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) return; // interrupt auras - for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();) + for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ) { Aura * aur = *iter; ++iter; @@ -556,7 +556,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) { - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if (!casterGUID || iter->second->GetCasterGUID() == casterGUID) { @@ -573,7 +573,7 @@ void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 famil void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except) { - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if (!except || iter->second->GetId() != except) { @@ -590,7 +590,7 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemo void Unit::UpdateInterruptMask() { m_interruptMask = 0; - for(AuraList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) + for (AuraList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags; if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) @@ -602,7 +602,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint { if(!HasAuraType(auraType)) return false; AuraEffectList const &auras = GetAurasByType(auraType); - for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto()) if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags) return true; @@ -761,7 +761,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (pVictim->GetTypeId() == TYPEID_PLAYER) ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); - else if(!pVictim->IsControlledByPlayer()) + else if(!pVictim->IsControlledByPlayer()) { //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) if(!((Creature*)pVictim)->hasLootRecipient()) @@ -770,7 +770,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(IsControlledByPlayer()) ((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage); } - + if (health <= damage) { DEBUG_LOG("DealDamage: victim just died"); @@ -933,7 +933,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I SpellCastTargets targets; uint32 targetMask = spellInfo->Targets; //if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2)) - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) { @@ -1005,7 +1005,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* uint32 targetMask = spellInfo->Targets; //check unit target - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) { @@ -1042,7 +1042,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* spell->m_CastItem = castItem; } - for(CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr) + for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr) spell->SetSpellValue(itr->first, itr->second); spell->prepare(&targets, triggeredByAura); @@ -1578,7 +1578,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) std::set<AuraEffect*> alreadyDone; uint32 removedAuras = pVictim->m_removedAurasCount; AuraEffectList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD); - for(AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) + for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) { ++next; if (alreadyDone.find(*i) == alreadyDone.end()) @@ -1615,7 +1615,6 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) } } - void Unit::HandleEmoteCommand(uint32 anim_id) { WorldPacket data( SMSG_EMOTE, 4 + 8 ); @@ -1637,7 +1636,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); - for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) + for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) { if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL && (*j)->isAffectedOnSpell(spellInfo)) @@ -1645,7 +1644,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt } AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); - for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) + for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) { if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); @@ -1654,7 +1653,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt if ( GetTypeId() == TYPEID_PLAYER ) { AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); - for(AuraEffectList::const_iterator itr = ResIgnoreAuras.begin();itr != ResIgnoreAuras.end(); ++itr) + for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr) { // item neutral spell if((*itr)->GetSpellProto()->EquippedItemClass == -1) @@ -1664,7 +1663,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt } // item dependent spell - check curent weapons - for(int i = 0; i < MAX_ATTACK; ++i) + for (int i = 0; i < MAX_ATTACK; ++i) { Item *weapon = ((Player *)this)->GetWeaponForAttack(WeaponAttackType(i)); @@ -1684,7 +1683,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt if (getLevel()<60) maxArmorPen=400+85*pVictim->getLevel(); else - maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); + maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); // Cap armor penetration to this number maxArmorPen = std::min(((armor+maxArmorPen)/3),armor); // Figure out how much armor do we ignore @@ -1694,7 +1693,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt } // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; - + if (armor < 0.0f) armor = 0.0f; @@ -1753,7 +1752,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe *resist = damage; AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); - for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) + for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) { if( (*j)->GetMiscValue() & schoolMask && (*j)->isAffectedOnSpell(spellInfo)) @@ -1761,7 +1760,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); - for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) + for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) { if( (*j)->GetMiscValue() & schoolMask) *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); @@ -1782,7 +1781,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe TriggeredSpellInfoVct triggeredSpells; // absorb without mana cost AuraEffectList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB); - for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) + for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) { if (!((*i)->GetMiscValue() & schoolMask)) continue; @@ -1907,7 +1906,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe { case 5065: // Rank 1 case 5064: // Rank 2 - triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, + triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i)); break; default: @@ -1993,7 +1992,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe existExpired = true; } - for(TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr) + for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr) { if(itr->spell) { @@ -2010,7 +2009,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe // Remove all expired absorb auras if (existExpired) { - for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();) + for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end(); ) { Aura *aura=(*i)->GetParentAura(); AuraEffect *auraeff =(*i); @@ -2027,7 +2026,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe // absorb by mana cost AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); - for(AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) + for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) { next = i; ++next; @@ -2066,7 +2065,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe if(pVictim != this) { AuraEffectList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); - for(AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) + for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) { next = i; ++next; @@ -2087,7 +2086,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe RemainingDamage -= currentAbsorb; - uint32 splitted = currentAbsorb; uint32 splitted_absorb = 0; DealDamageMods(caster,splitted,&splitted_absorb); @@ -2099,7 +2097,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); - for(AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) + for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) { next = i; ++next; @@ -2130,7 +2128,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe // TODO: School should be checked for absorbing auras or for attacks? int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); AuraEffectList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL); - for(AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin();i != AbsIgnoreAurasAb.end(); ++i) + for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i) { if ((*i)->GetAmount() > auraAbsorbMod && (*i)->isAffectedOnSpell(spellInfo)) @@ -2184,7 +2182,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe // Get total damage bonus from auras int32 current_dmg = 0; std::pair<AuraMap::const_iterator, AuraMap::const_iterator> range = pVictim->GetAuras().equal_range(44413); - for(AuraMap::const_iterator iter = range.first; iter != range.second; ++iter) + for (AuraMap::const_iterator iter = range.first; iter != range.second; ++iter) if (AuraEffect const * bonusEff = iter->second->GetPartAura(0)) current_dmg += bonusEff->GetAmount(); @@ -2523,7 +2521,7 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap /* Currently not exist spells with ignore block // Ignore combat result aura (parry/dodge check on prepare) AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { if (!(*i)->isAffectedOnSpell(spellProto)) continue; @@ -2597,13 +2595,12 @@ bool Unit::isBlockCritical() return miss_chance; }*/ - int32 Unit::GetMechanicResistChance(const SpellEntry *spell) { if(!spell) return 0; int32 resist_mech = 0; - for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) + for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) { if(spell->Effect[eff] == 0) break; @@ -2623,7 +2620,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) { WeaponAttackType attType = BASE_ATTACK; - // Check damage class instead of attack type to correctly handle judgements + // Check damage class instead of attack type to correctly handle judgements // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) attType = RANGED_ATTACK; @@ -2633,7 +2630,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell)) attackerWeaponSkill = getLevel() * 5; // bonus from skills is 0.04% per skill Diff - else + else attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); @@ -2650,7 +2647,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Chance resist mechanic (select max value from every mechanic spell effect) int32 resist_mech = 0; // Get effects mechanic and chance - for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) + for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) { int32 effect_mech = GetEffectMechanic(spell, eff); if (effect_mech) @@ -2715,7 +2712,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) } // Ignore combat result aura AuraEffectList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { if (!(*i)->isAffectedOnSpell(spell)) continue; @@ -2831,14 +2828,14 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Chance resist mechanic (select max value from every mechanic spell effect) int32 resist_chance = pVictim->GetMechanicResistChance(spell); tmp += resist_chance; - + // Chance resist debuff tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); - + // Roll chance if (rand < tmp) return SPELL_MISS_RESIST; - + // cast by caster in front of victim if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { @@ -2886,7 +2883,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool { int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS); Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); - for(Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) if((*i)->GetMiscValue() & GetSpellSchoolMask(spell)) reflectchance += (*i)->GetAmount(); if (reflectchance > 0 && roll_chance_i(reflectchance)) @@ -3196,7 +3193,7 @@ void Unit::_UpdateSpells( uint32 time ) // update auras // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras - for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();) + for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end(); ) { Aura* i_aura = m_AurasUpdateIterator->second; ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update @@ -3204,7 +3201,7 @@ void Unit::_UpdateSpells( uint32 time ) } // remove expired auras - for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();) + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ) { if(i->second->IsExpired()) RemoveAura(i, AURA_REMOVE_BY_EXPIRE); @@ -3217,7 +3214,7 @@ void Unit::_UpdateSpells( uint32 time ) if(!m_gameObj.empty()) { GameObjectList::iterator itr; - for(itr = m_gameObj.begin(); itr != m_gameObj.end();) + for (itr = m_gameObj.begin(); itr != m_gameObj.end(); ) { if( !(*itr)->isSpawned() ) { @@ -3477,7 +3474,7 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) modifier += (*i)->GetAmount(); return modifier; @@ -3488,7 +3485,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const float multiplier = 1.0f; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) multiplier *= (100.0f + (*i)->GetAmount())/100.0f; return multiplier; @@ -3499,7 +3496,7 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); @@ -3513,7 +3510,7 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) if ((*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); @@ -3525,7 +3522,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()& misc_mask) modifier += (*i)->GetAmount(); @@ -3538,7 +3535,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask float multiplier = 1.0f; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()& misc_mask) multiplier *= (100.0f + (*i)->GetAmount())/100.0f; @@ -3551,7 +3548,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_ int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); @@ -3565,7 +3562,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_ int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); @@ -3579,7 +3576,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()== misc_value) modifier += (*i)->GetAmount(); @@ -3592,7 +3589,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu float multiplier = 1.0f; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()== misc_value) multiplier *= (100.0f + (*i)->GetAmount())/100.0f; @@ -3605,7 +3602,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_ int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier) modifier = (*i)->GetAmount(); @@ -3619,7 +3616,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_ int32 modifier = 0; AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) { if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier) modifier = (*i)->GetAmount(); @@ -3699,7 +3696,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) case 64821: // Fuse Armor (Razorscale) if(stackAmount == aurSpellInfo->StackAmount) CastSpell(this, 64774, true, NULL, NULL, Aur->GetCasterGUID()); - break; + break; } } @@ -3720,14 +3717,14 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) if (Aur->IsSingleTarget()) { // caster pointer can be deleted in time aura remove, find it by guid at each iteration - for(;;) + for (; ; ) { Unit* caster = Aur->GetCaster(); assert(caster); bool restart = false; AuraList& scAuras = caster->GetSingleCastAuras(); - for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + for (AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) { if( (*itr)->GetTarget() != Aur->GetTarget() && IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) ) @@ -3787,7 +3784,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) //bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false; bool remove = false; - for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) { if(remove) { @@ -3813,7 +3810,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) bool is_triggered_by_spell = false; // prevent triggering aura of removing aura that triggered it // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell - for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for @@ -3830,7 +3827,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) if(sameCaster && linked) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) if(*itr>0 && *itr==i_spellId) { is_triggered_by_spell=true; @@ -3863,7 +3860,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) { - for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) + for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); ) { if (!caster || iter->second->GetCasterGUID()==caster) { @@ -3880,7 +3877,7 @@ void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode) // no need to remove if (!aur || aur->IsRemoved()) return; - for(AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());) + for (AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId()); ) { if (aur == iter->second) { @@ -3894,7 +3891,7 @@ void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode) void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) { - for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) + for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); ) { if (!caster || iter->second->GetCasterGUID()==caster) { @@ -3908,7 +3905,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode r void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode) { - for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) + for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); ) { if (!caster || iter->second->GetCasterGUID()==caster) { @@ -3928,7 +3925,7 @@ inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode rem void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler) { - for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) + for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); ) { Aura *aur = iter->second; if (casterGUID == aur->GetCasterGUID()) @@ -3957,13 +3954,13 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit if (casterGUID == stealer->GetGUID()) return; - for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) + for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); ) { Aura * aur = iter->second; if (casterGUID == aur->GetCasterGUID()) { int32 damage[MAX_SPELL_EFFECTS]; - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { if (aur->GetPartAura(i)) damage[i]=aur->GetPartAura(i)->GetAmount(); @@ -3989,7 +3986,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) { - for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);) + for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); ) { if (!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID()) { @@ -4003,7 +4000,7 @@ void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive) { - for (AuraEffectList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();) + for (AuraEffectList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); ) { Aura * aur = (*iter)->GetParentAura(); ++iter; @@ -4042,7 +4039,7 @@ void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) // single target auras at other targets AuraList& scAuras = GetSingleCastAuras(); - for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();) + for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); ) { Aura * aura=*iter; ++iter; @@ -4097,7 +4094,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) { bool canBreak = false; // Get mask of all aurastates from remaining auras - for(AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);) + for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak); ) { if (itr->second == Aur) { @@ -4135,7 +4132,7 @@ void Unit::RemoveAllAuras() void Unit::RemoveAllAuras(uint64 casterGUID, Aura * except /*=NULL*/, bool negative /*=true*/, bool positive /*=true*/) { - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if (iter->second != except && (!casterGUID || iter->second->GetCasterGUID()==casterGUID) && ((negative && !iter->second->IsPositive()) || (positive && iter->second->IsPositive()))) @@ -4149,7 +4146,7 @@ void Unit::RemoveArenaAuras(bool onleave) { // in join, remove positive buffs, on end, remove negative // used to remove positive visible auras in arenas - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras && !iter->second->IsPassive() // don't remove passive auras @@ -4165,7 +4162,7 @@ void Unit::RemoveAllAurasOnDeath() { // used just after dieing to remove all visible auras // and disable the mods for the passive ones - for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent()) RemoveAura(iter, AURA_REMOVE_BY_DEATH); @@ -4203,7 +4200,7 @@ void Unit::_ApplyAllAuraMods() bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const { AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) if (miscvalue == (*i)->GetMiscValue()) return true; return false; @@ -4212,13 +4209,12 @@ bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const { AuraEffectList const& mTotalAuraList = GetAurasByType(auratype); - for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) if (value == (*i)->GetAmount()) return true; return false; } - bool Unit::HasAuraType(AuraType auraType) const { return (!m_modAuras[auraType].empty()); @@ -4240,7 +4236,7 @@ bool Unit::HasAura(Aura * aur) const // no need to find aura if (!aur || aur->IsRemoved()) return false; - for(AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());) + for (AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId()); ) { if (aur == iter->second) return true; @@ -4267,7 +4263,7 @@ Aura * Unit::GetAura(uint32 spellId, uint64 caster) const else { AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr) + for (AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr) if(itr->second->GetCasterGUID()==caster) return itr->second; return NULL; @@ -4284,7 +4280,7 @@ AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) { AuraEffectList const& auras = GetAurasByType(type); - for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i) + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) { SpellEntry const *spell = (*i)->GetSpellProto(); if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) @@ -4300,7 +4296,7 @@ AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const { AuraEffectList const& auras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i) + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) { if ((*i)->GetMiscValue() == script) if ((*i)->isAffectedOnSpell(spell)) @@ -4319,9 +4315,9 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) }; uint32 diseases=0; - for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) { - for(AuraEffectList::iterator i = m_modAuras[*itr].begin();i != m_modAuras[*itr].end(); ) + for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end(); ) { // Get auras with disease dispel type by caster if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE @@ -4352,10 +4348,10 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const }; uint32 dots=0; - for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) { Unit::AuraEffectList const& auras = GetAurasByType(*itr); - for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i) + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) { // Get auras by caster if ((*i)->GetCasterGUID()==casterGUID) @@ -4374,7 +4370,7 @@ void Unit::RemoveDynObject(uint32 spellid) { if(m_dynObjGUIDs.empty()) return; - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end(); ) { DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); if(!dynObj) // may happen if a dynobj is removed when grid unload @@ -4404,7 +4400,7 @@ void Unit::RemoveAllDynObjects() DynamicObject * Unit::GetDynObject(uint32 spellId) { - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end(); ) { DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); if(!dynObj) @@ -4451,7 +4447,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del) gameObj->SetOwnerGUID(0); - for(uint32 i = 0; i < 4; ++i) + for (uint32 i = 0; i < 4; ++i) { if(m_ObjectSlot[i] == gameObj->GetGUID()) { @@ -4511,7 +4507,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del) void Unit::RemoveAllGameObjects() { // remove references to unit - for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();) + for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end(); ) { (*i)->SetOwnerGUID(0); (*i)->SetRespawnTime(0); @@ -4618,7 +4614,7 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) data << uint64(GetGUID()); data << uint8(0); // can be 0 or 1 data << uint32(1); // target count - // for(i = 0; i < target count; ++i) + // for (i = 0; i < target count; ++i) data << uint64(target->GetGUID()); // target GUID data << uint8(missInfo); // end loop @@ -4639,7 +4635,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) data << uint32(overkill < 0 ? 0 : overkill); // Overkill data << uint8(count); // Sub damage count - for(uint32 i = 0; i < count; ++i) + for (uint32 i = 0; i < count; ++i) { data << uint32(damageInfo->damageSchoolMask); // School of sub damage data << float(damageInfo->damage); // sub damage @@ -4648,13 +4644,13 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) { - for(uint32 i = 0; i < count; ++i) + for (uint32 i = 0; i < count; ++i) data << uint32(damageInfo->absorb); // Absorb } if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) { - for(uint32 i = 0; i < count; ++i) + for (uint32 i = 0; i < count; ++i) data << uint32(damageInfo->resist); // Resist } @@ -4679,7 +4675,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) data << float(0); data << float(0); data << float(0); - for(uint8 i = 0; i < 5; ++i) + for (uint8 i = 0; i < 5; ++i) { data << float(0); data << float(0); @@ -4870,7 +4866,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger target = owner; triggered_spell_id = 50454; break; - } + } return false; } // Improved Divine Spirit @@ -5406,7 +5402,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns(); // remove cooldowns on all ranks of Frost Nova - for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) + for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) { SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first); // Frost Nova @@ -5570,7 +5566,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { // Improved Soul Leech AuraEffectList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin();i != SoulLeechAuras.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i) { if ((*i)->GetId()==54117 || (*i)->GetId()==54118) { @@ -5721,7 +5717,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; int EffIndex = 0; - for(uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) { if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA) { @@ -6370,7 +6366,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 54939: { // Lookup base amount mana restore - for (uint8 i=0; i<MAX_SPELL_EFFECTS;i++) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) { int32 mana = procSpell->EffectBasePoints[i]; @@ -6521,7 +6517,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); // Attack Twice - for ( uint32 i = 0; i<2; ++i ) + for (uint32 i = 0; i<2; ++i ) CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); return true; @@ -6891,7 +6887,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { if (procSpell->SpellFamilyName == SPELLFAMILY_POTION) { - for (uint8 i=0;i<MAX_SPELL_EFFECTS;i++) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) { if (procSpell->Effect[i]==SPELL_EFFECT_HEAL) { @@ -7118,7 +7114,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S else runesLeft = 1; - for (uint8 i=0;i<MAX_RUNES && runesLeft;++i) + for (uint8 i=0; i<MAX_RUNES && runesLeft; ++i) { if (dummySpell->SpellIconID == 2622) { @@ -7179,7 +7175,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig basepoints0 = triggerAmount; Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; // Try handle unknown trigger spells if (sSpellStore.LookupEntry(trigger_spell_id) == NULL) @@ -7252,7 +7248,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig { // Improved Drain Soul Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) + for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) { if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) { @@ -7563,7 +7559,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig trigger_spell_id = 26470; break; } - // Deflection + // Deflection case 52420: { if(GetHealth()*100 / GetMaxHealth() >= 35) @@ -7692,7 +7688,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Glyph of Improved Scorch if (AuraEffect * aurEff = GetAuraEffect(56371,0)) { - for (int32 count = aurEff->GetAmount();count>0;count--) + for (int32 count = aurEff->GetAmount(); count>0; count--) CastSpell(pVictim, 22959, true); return true; } @@ -7745,7 +7741,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 53817: { // have rank dependent proc chance, ignore too often cases - // PPM = 2.5 * (rank of talent), + // PPM = 2.5 * (rank of talent), uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id); // 5 rank -> 100% 4 rank -> 80% and etc from full rate if(!roll_chance_i(20*rank)) @@ -8385,7 +8381,7 @@ void Unit::CombatStopWithPets(bool includingCast) { CombatStop(includingCast); - for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) (*itr)->CombatStop(includingCast); } @@ -8394,11 +8390,11 @@ bool Unit::isAttackingPlayer() const if(hasUnitState(UNIT_STAT_ATTACK_PLAYER)) return true; - for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) if((*itr)->isAttackingPlayer()) return true; - for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) if(m_SummonSlot[i]) if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) if(summon->isAttackingPlayer()) @@ -8450,7 +8446,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply) if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras { Unit::AuraMap& tAuras = GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ) { SpellEntry const* spellProto = (*itr).second->GetSpellProto(); if (spellProto->CasterAuraState == flag) @@ -8468,7 +8464,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply) uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const { uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK); - for(AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end();++itr) + for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr) { if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK) { @@ -8486,7 +8482,7 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const if(spellProto) { AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) + for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) if((*j)->isAffectedOnSpell(spellProto)) return true; } @@ -8494,7 +8490,7 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const // If aura with aurastate by caster not found return false if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK) { - for(AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag);++itr) + for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr) if (itr->second->GetCasterGUID() == Caster->GetGUID()) return true; return false; @@ -8632,7 +8628,7 @@ void Unit::SetMinion(Minion *minion, bool apply) // FIXME: hack, speed must be set only at follow if(GetTypeId() == TYPEID_PLAYER && minion->isPet()) - for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); // Ghoul pets have energy instead of mana (is anywhere better place for this code?) @@ -8680,7 +8676,7 @@ void Unit::SetMinion(Minion *minion, bool apply) if(RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) { //Check if there is another minion - for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { // do not use this check, creature do not have charm guid //if(GetCharmGUID() == (*itr)->GetGUID()) @@ -8714,14 +8710,14 @@ void Unit::SetMinion(Minion *minion, bool apply) } } } - //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) + //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) // RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID()); } } void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) { - for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ) { Unit *unit = *itr; ++itr; @@ -8733,7 +8729,7 @@ void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) void Unit::RemoveAllMinionsByEntry(uint32 entry) { - for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ) { Unit *unit = *itr; ++itr; @@ -8857,7 +8853,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) return victim; Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET); - for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource()) if(magnet->isAlive()) { @@ -8869,7 +8865,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) else { AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); - for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) + for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) if(Unit* magnet = (*i)->GetParentAura()->GetUnitSource()) if(magnet->isAlive() && magnet->IsWithinLOSInMap(this)) if(roll_chance_i((*i)->GetAmount())) @@ -8955,7 +8951,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) nearMembers.reserve(pGroup->GetMembersCount()*2); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -9095,7 +9091,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for(AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) { if( ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && (*i)->GetSpellProto()->EquippedItemClass == -1 && @@ -9111,7 +9107,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // Add flat bonus from spell damage versus DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); - for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; @@ -9119,7 +9115,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 Unit *owner = GetOwner(); if (!owner) owner = this; AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { if (!(*i)->isAffectedOnSpell(spellProto)) continue; @@ -9250,7 +9246,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) { AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY); - for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) + for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) if ((*i)->GetSpellProto()->SpellIconID == 3263) { DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; @@ -9277,7 +9273,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // Get stack of Holy Vengeance/Blood Corruption on the target added by caster uint32 stacks = 0; Unit::AuraEffectList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID()) { stacks = (*itr)->GetParentAura()->GetStackAmount(); @@ -9294,7 +9290,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if(pVictim->HasAuraState(AURA_STATE_CONFLAGRATE)) { AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY); - for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) + for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) if ((*i)->GetSpellProto()->SpellIconID == 3173) { DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; @@ -9321,7 +9317,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // ..taken AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if( (*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) ) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; @@ -9340,7 +9336,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // From caster spells AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); - for(AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) + for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto)) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; @@ -9348,7 +9344,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto)) { AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); - for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) if(mechanicMask & uint32(1<<((*i)->GetMiscValue()))) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } @@ -9399,7 +9395,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 if(DotDuration > 30000) DotDuration = 30000; if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; int x = 0; - for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) { if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || @@ -9423,7 +9419,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) @@ -9466,7 +9462,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) // ..done AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE); - for(AuraEffectList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i) if(((*i)->GetMiscValue() & schoolMask) != 0 && (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then) @@ -9481,7 +9477,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) // Damage bonus from stats AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i) { if((*i)->GetMiscValue() & schoolMask) { @@ -9492,7 +9488,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) } // ... and attack power AuraEffectList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); - for(AuraEffectList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i) + for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i) if ((*i)->GetMiscValue() & schoolMask) DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); @@ -9507,13 +9503,13 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic int32 TakenAdvertisedBenefit = 0; // ..done (for creature type by mask) in taken AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); - for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) TakenAdvertisedBenefit += (*i)->GetAmount(); // ..taken AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); - for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) if(((*i)->GetMiscValue() & schoolMask) != 0) TakenAdvertisedBenefit += (*i)->GetAmount(); @@ -9559,7 +9555,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM } // scripted (increase crit chance ... against ... target by x% AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { if (!((*i)->isAffectedOnSpell(spellProto))) continue; @@ -9773,14 +9769,14 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint // Healing done percent AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); - for(AuraEffectList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) + for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f; // done scripted mod (take it from owner) Unit *owner = GetOwner(); if (!owner) owner = this; AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { if (!(*i)->isAffectedOnSpell(spellProto)) continue; @@ -9843,7 +9839,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint bool scripted = false; - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { switch (spellProto->EffectApplyAuraName[i]) { @@ -9923,7 +9919,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint if(DotDuration > 30000) DotDuration = 30000; if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; uint32 x = 0; - for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) { if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || @@ -9946,7 +9942,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint // Distribute Damage over multiple effects, reduce by AoE CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) @@ -10018,7 +10014,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint } AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED); - for(AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) + for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) ) TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; @@ -10032,7 +10028,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) int32 AdvertisedBenefit = 0; AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE); - for(AuraEffectList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i) + for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i) if(((*i)->GetMiscValue() & schoolMask) != 0) AdvertisedBenefit += (*i)->GetAmount(); @@ -10044,7 +10040,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) // Healing bonus from stats AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); - for(AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) + for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i) { // stat used dependent from misc value (stat index) Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); @@ -10053,7 +10049,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) // ... and attack power AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); - for(AuraEffectList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i) + for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i) if ((*i)->GetMiscValue() & schoolMask) AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); } @@ -10064,7 +10060,7 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi { int32 AdvertisedBenefit = 0; AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING); - for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) if(((*i)->GetMiscValue() & schoolMask) != 0) AdvertisedBenefit += (*i)->GetAmount(); return AdvertisedBenefit; @@ -10115,14 +10111,14 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) // Single spell immunity. SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; - for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) + for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) if(itr->type == spellInfo->Id) return true; if(spellInfo->Dispel) { SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; - for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) + for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) if(itr->type == spellInfo->Dispel) return true; } @@ -10130,7 +10126,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if(spellInfo->Mechanic) { SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; - for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) if(itr->type == spellInfo->Mechanic) return true; } @@ -10138,7 +10134,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if(spellInfo->Id != 42292 && spellInfo->Id !=59752) { SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; - for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) if((itr->type & GetSpellSchoolMask(spellInfo)) && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) && !IsDispelableBySpell(spellInfo, itr->spellId)) @@ -10170,12 +10166,12 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con if(uint32 aura = spellInfo->EffectApplyAuraName[index]) { SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE]; - for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) + for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) if(itr->type == aura) return true; // Check for immune to application of harmful magical effects AuraEffectList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL); - for(AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter) + for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter) if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school !IsPositiveEffect(spellInfo->Id, index)) // Harmful @@ -10225,7 +10221,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // ..done (for creature type by mask) in taken AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); - for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) DoneFlatBenefit += (*i)->GetAmount(); @@ -10240,7 +10236,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // ..done (base at attack power and creature type) AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); - for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) APbonus += (*i)->GetAmount(); } @@ -10250,7 +10246,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // ..done (base at attack power and creature type) AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); - for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) APbonus += (*i)->GetAmount(); } @@ -10260,7 +10256,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT bool normalized = false; if(spellProto) { - for (uint8 i = 0; i<MAX_SPELL_EFFECTS;i++) + for (uint8 i = 0; i<MAX_SPELL_EFFECTS; i++) { if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) { @@ -10278,7 +10274,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // ..taken AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); - for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) TakenFlatBenefit += (*i)->GetAmount(); @@ -10296,13 +10292,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); - for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetMiscValue())) DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; // ..taken AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; @@ -10314,7 +10310,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT if (mechanicMask) { AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); - for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) + for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) if((mechanicMask & uint32(1<<((*i)->GetMiscValue()))) // Shred - "Effects which increase Bleed damage also increase Shred damage" || ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000)) @@ -10324,7 +10320,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // .. taken pct: dummy auras AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) { switch((*i)->GetSpellProto()->SpellIconID) { @@ -10345,7 +10341,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // .. taken pct: class scripts AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) + for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) { switch((*i)->GetMiscValue()) { @@ -10369,13 +10365,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT if(attType != RANGED_ATTACK) { AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); - for(AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) + for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } else { AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); - for(AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) + for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; } @@ -10436,7 +10432,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty uint32 dispelMask = GetDispellMask(type); // Dispel all existing auras vs current dispel type AuraMap& auras = GetAuras(); - for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) + for (AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) { SpellEntry const* spell = itr->second->GetSpellProto(); if( (1<<spell->Dispel) & dispelMask ) @@ -10513,7 +10509,7 @@ void Unit::Unmount() // this prevents adding a pet to a not created map which would otherwise cause a crash // (it could probably happen when logging in after a previous crash) if(GetTypeId() == TYPEID_PLAYER) - { + { if(Pet *pPet = ((Player*)this)->GetPet()) { if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED)) @@ -10613,7 +10609,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) } } - for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { (*itr)->SetInCombatState(PvP, enemy); (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); @@ -10639,7 +10635,7 @@ void Unit::ClearInCombat() { if(Unit *owner = GetOwner()) { - for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) if(owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true); } @@ -10683,7 +10679,7 @@ bool Unit::canAttack(Unit const* target, bool force) const return false; if(m_vehicle) - if(IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) + if(IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) return false; return true; @@ -10815,13 +10811,13 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const if(m_invisibilityMask & u->m_invisibilityMask) // same group return true; AuraEffectList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark - for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID()==GetGUID()) return true; if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) { - for(uint32 i = 0; i < 10; ++i) + for (uint32 i = 0; i < 10; ++i) { if(((1 << i) & mask)==0) continue; @@ -10829,7 +10825,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const // find invisibility level uint32 invLevel = 0; Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); - for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) if(((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount()) invLevel = (*itr)->GetAmount(); @@ -10842,7 +10838,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const else { Unit::AuraEffectList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); - for(Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) if(((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount()) detectLevel = (*itr)->GetAmount(); } @@ -10867,7 +10863,7 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const return true; AuraEffectList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark - for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID()==GetGUID()) return true; @@ -11358,7 +11354,7 @@ Unit* Creature::SelectVictim() target = owner->getAttackerForHelper(); if (!target) { - for(ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr) + for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr) { if ((*itr)->isInCombat()) { @@ -11383,7 +11379,7 @@ Unit* Creature::SelectVictim() // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list // for example at owner command to pet attack some far away creature // Note: creature not have targeted movement generator but have attacker in this case - for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) + for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) { if((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) @@ -11403,7 +11399,7 @@ Unit* Creature::SelectVictim() if(m_invisibilityMask) { Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); - for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) if((*itr)->GetParentAura()->IsPermanent()) { AI()->EnterEvadeMode(); @@ -11512,7 +11508,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i int32 durationMod_always = 0; int32 durationMod_not_stack = 0; - for (uint8 i = 1;i<=MECHANIC_ENRAGED;++i) + for (uint8 i = 1; i<=MECHANIC_ENRAGED; ++i) { if (!(mechanic & 1<<i)) continue; @@ -11603,7 +11599,7 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) { - for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { if(i->DRGroup != group) continue; @@ -11632,7 +11628,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) void Unit::IncrDiminishing(DiminishingGroup group) { // Checking for existing in the table - for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { if(i->DRGroup != group) continue; @@ -11684,7 +11680,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) { // Checking for existing in the table - for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { if(i->DRGroup != group) continue; @@ -12293,7 +12289,7 @@ void Unit::DeleteCharmInfo() CharmInfo::CharmInfo(Unit* unit) : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) { - for(uint8 i = 0; i < MAX_SPELL_CHARM; ++i) + for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i) m_charmspells[i].SetActionAndType(0,ACT_DISABLED); if(m_unit->GetTypeId() == TYPEID_UNIT) @@ -12315,15 +12311,15 @@ CharmInfo::~CharmInfo() void CharmInfo::InitPetActionBar() { // the first 3 SpellOrActions are attack, follow and stay - for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i) + for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i) SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND); // middle 4 SpellOrActions are spells/special attacks/abilities - for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i) + for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i) SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE); // last 3 SpellOrActions are reactions - for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i) + for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i) SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION); } @@ -12333,7 +12329,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack) SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND); else SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE); - for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x) + for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x) SetActionBar(x,0,ACT_PASSIVE); } @@ -12342,7 +12338,7 @@ void CharmInfo::InitPossessCreateSpells() InitEmptyActionBar(); if(m_unit->GetTypeId() == TYPEID_UNIT) { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) { uint32 spellId = ((Creature*)m_unit)->m_spells[i]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); @@ -12366,7 +12362,7 @@ void CharmInfo::InitCharmCreateSpells() InitPetActionBar(); - for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) + for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) { uint32 spellId = ((Creature*)m_unit)->m_spells[x]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); @@ -12396,7 +12392,7 @@ void CharmInfo::InitCharmCreateSpells() else { bool autocast = false; - for(uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) + for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) autocast = true; @@ -12420,7 +12416,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); // new spell rank can be already listed - for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { if (uint32 action = PetActionBar[i].GetAction()) { @@ -12433,7 +12429,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) } // or use empty slot in other case - for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) { @@ -12448,7 +12444,7 @@ bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) { uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); - for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { if (uint32 action = PetActionBar[i].GetAction()) { @@ -12468,7 +12464,7 @@ void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) if(IsPassiveSpell(spellid)) return; - for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) + for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) if(spellid == m_charmspells[x].GetAction()) m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED); } @@ -12493,7 +12489,7 @@ void CharmInfo::LoadPetActionBar(const std::string& data ) uint8 index; Tokens::iterator iter; - for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index ) + for (iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index ) { // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion uint8 type = atol((*iter).c_str()); @@ -12515,13 +12511,13 @@ void CharmInfo::LoadPetActionBar(const std::string& data ) void CharmInfo::BuildActionBar( WorldPacket* data ) { - for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) *data << uint32(PetActionBar[i].packedData); } void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state ) { - for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) { @@ -12715,7 +12711,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag ProcTriggeredList procTriggered; // Fill procTriggered list - for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr) + for (AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr) { // Do not allow auras to proc from effect triggered by itself if (procAura && procAura->Id == itr->first) @@ -12727,7 +12723,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) continue; - for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i) + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) { if (AuraEffect * aurEff = itr->second->GetPartAura(i)) { @@ -12752,7 +12748,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag SetCantProc(true); // Handle effects proceed this time - for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) + for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) { // look for aura in auras list, it may be removed while proc event processing if (!HasAura(i->aura)) @@ -12780,7 +12776,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } if (!handled) - for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex) + for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex) { if (!(i->effMask & (1<<effIndex))) continue; @@ -13117,7 +13113,7 @@ void Unit::ClearComboPointHolders() void Unit::ClearAllReactives() { - for(uint8 i=0; i < MAX_REACTIVE; ++i) + for (uint8 i=0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; if (HasAuraState( AURA_STATE_DEFENSE)) @@ -13130,7 +13126,7 @@ void Unit::ClearAllReactives() void Unit::UpdateReactives( uint32 p_time ) { - for(uint8 i = 0; i < MAX_REACTIVE; ++i) + for (uint8 i = 0; i < MAX_REACTIVE; ++i) { ReactiveType reactive = ReactiveType(i); @@ -13178,7 +13174,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const targets.remove(getVictim()); // remove not LoS targets - for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) + for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); ) { if(!IsWithinLOSInMap(*tIter)) { @@ -13197,7 +13193,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const // select random uint32 rIdx = urand(0,targets.size()-1); std::list<Unit *>::const_iterator tcIter = targets.begin(); - for(uint32 i = 0; i < rIdx; ++i) + for (uint32 i = 0; i < rIdx; ++i) ++tcIter; return *tcIter; @@ -13254,7 +13250,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT bool DirectDamage = false; bool AreaEffect = false; - for ( uint32 i=0; i<MAX_SPELL_EFFECTS;i++) + for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++) { switch ( spellProto->Effect[i] ) { @@ -13311,7 +13307,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT CastingTime /= 2; // -5% of total per any additional effect - for ( uint8 i=0; i<effects; ++i) + for (uint8 i=0; i<effects; ++i) { if ( CastingTime > 175 ) { @@ -13383,7 +13379,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { Unit::AuraEffectList const& mDummy = GetAurasByType(type); - for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) + for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) { if (effIndex != (*itr)->GetEffIndex()) continue; @@ -13520,7 +13516,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co } // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) // But except periodic and kill triggers (can triggered from self) - if(procSpell && procSpell->Id == spellProto->Id + if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) return false; @@ -13721,7 +13717,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if(!bRewardIsAllowed) ((Creature*)pVictim)->SetLootRecipient(NULL); } - + if(bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) player = ((Creature*)pVictim)->GetLootRecipient(); // Reward player, his pets, and group/raid members @@ -13742,7 +13738,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST) { AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { if((*itr)->GetSpellProto()->SpellIconID==1654) { @@ -14380,7 +14376,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) Group *pGroup = owner->GetGroup(); if(pGroup) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -14416,7 +14412,7 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) { uint8 subgroup = ((Player*)owner)->GetSubGroup(); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -14453,7 +14449,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) { uint8 subgroup = ((Player*)owner)->GetSubGroup(); - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -14522,7 +14518,7 @@ void Unit::AddAura(uint32 spellId, Unit *target) uint8 eff_mask=0; Unit * source = this; - for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i])) { @@ -14666,11 +14662,11 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if(!IsInWorld()) return; - for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) if((*itr)->GetTypeId() == TYPEID_UNIT) (*itr)->SetPhaseMask(newPhaseMask,true); - for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) if(m_SummonSlot[i]) if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) summon->SetPhaseMask(newPhaseMask,true); @@ -14818,7 +14814,7 @@ void Unit::ExitVehicle() Unit *vehicleBase = m_vehicle->GetBase(); const AuraEffectList &modAuras = vehicleBase->GetAurasByType(SPELL_AURA_CONTROL_VEHICLE); - for(AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr) + for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr) { if((*itr)->GetParentAura()->GetSourceGUID() == GetGUID()) { @@ -15019,7 +15015,6 @@ void Unit::SendThreatListUpdate() } } - void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference) { if (uint32 count = getThreatManager().getThreatList().size()) @@ -15095,24 +15090,24 @@ void Unit::OutDebugInfo() const sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); sLog.outStringInLine("Summon Slot: "); - for(uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) + for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]); sLog.outString(); sLog.outStringInLine("Controlled List: "); - for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); sLog.outString(); sLog.outStringInLine("Aura List: "); - for(AuraMap::const_iterator itr = m_Auras.begin(); itr != m_Auras.end(); ++itr) + for (AuraMap::const_iterator itr = m_Auras.begin(); itr != m_Auras.end(); ++itr) sLog.outStringInLine("%u, ", itr->first); sLog.outString(); if(IsVehicle()) { sLog.outStringInLine("Passenger List: "); - for(SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr) + for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr) if(Unit *passenger = itr->second.passenger) sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID()); sLog.outString(); diff --git a/src/game/Unit.h b/src/game/Unit.h index efe615d5c17..d6f22930c61 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -36,7 +36,6 @@ #include "DBCStructure.h" #include <list> - #define WORLD_TRIGGER 12999 enum SpellInterruptFlags @@ -671,7 +670,7 @@ enum MovementFlags MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND | MOVEMENTFLAG_SPLINE, MOVEMENTFLAG_TURNING = - MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT, + MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT, }; /* @@ -891,7 +890,6 @@ enum CurrentSpellTypes #define CURRENT_FIRST_NON_MELEE_SPELL 1 #define CURRENT_MAX_SPELL 4 - enum ActiveStates { ACT_PASSIVE = 0x01, // 0x01 - passive @@ -1208,7 +1206,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att) / m_modAttackSpeedPct[att]; return (uint32)f_BaseAttackTime; } - + void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); } void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply); void ApplyCastTimePercentMod(float val, bool apply); @@ -1535,8 +1533,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); } void InitStatBuffMods() { - for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0); - for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0); + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0); + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0); } void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); } void ApplyStatPercentBuffMod(Stats stat, float val, bool apply) diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp index 728e6f36916..85b8ad6abba 100644 --- a/src/game/UnitAI.cpp +++ b/src/game/UnitAI.cpp @@ -126,7 +126,7 @@ Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float return NULL; std::list<Unit*> targetList; - for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura)) targetList.push_back((*itr)->getTarget()); @@ -195,7 +195,7 @@ void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAg if(m_threatlist.empty()) return; - for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura)) targetList.push_back((*itr)->getTarget()); @@ -284,7 +284,7 @@ void UnitAI::FillAISpellInfo() AISpellInfoType *AIInfo = AISpellInfo; const SpellEntry * spellInfo; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo) + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo) { spellInfo = GetSpellStore()->LookupEntry(i); if(!spellInfo) @@ -304,7 +304,7 @@ void UnitAI::FillAISpellInfo() UPDATE_TARGET(AITARGET_SELF) else { - for(uint32 j = 0; j < 3; ++j) + for (uint32 j = 0; j < 3; ++j) { uint32 targetType = spellInfo->EffectImplicitTargetA[j]; @@ -341,7 +341,7 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/) if(charmer->IsInEvadeMode()) { Unit::AuraEffectList const& auras = me->GetAurasByType(SPELL_AURA_MOD_CHARM); - for(Unit::AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + for (Unit::AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetParentAura()->IsPermanent()) { charmer->Kill(me); diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp index e461d63e248..ccf51d2dc8a 100644 --- a/src/game/UpdateData.cpp +++ b/src/game/UpdateData.cpp @@ -116,7 +116,7 @@ bool UpdateData::BuildPacket(WorldPacket *packet) buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS; buf << (uint32) m_outOfRangeGUIDs.size(); - for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i) + for (std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i) { buf.appendPackGUID(*i); } diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index 50236430bbe..01519c999a4 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -29,7 +29,7 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0) { - for(uint32 i = 0; i < 8; ++i) + for (uint32 i = 0; i < 8; ++i) { if(uint32 seatId = m_vehicleInfo->m_seatID[i]) if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId)) @@ -37,14 +37,14 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat))); if(veSeat->IsUsable()) ++m_usableSeatNum; - } + } } assert(!m_Seats.empty()); } Vehicle::~Vehicle() { - for(SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) assert(!itr->second.passenger); } @@ -64,7 +64,7 @@ void Vehicle::Install() } else { - for(uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i) + for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i) { if(!cre->m_spells[i]) continue; @@ -121,7 +121,7 @@ void Vehicle::InstallAllAccessories() void Vehicle::Uninstall() { sLog.outDebug("Vehicle::Uninstall %u", me->GetEntry()); - for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if(Unit *passenger = itr->second.passenger) if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) ((TempSummon*)passenger)->UnSummon(); @@ -131,7 +131,7 @@ void Vehicle::Uninstall() void Vehicle::Die() { sLog.outDebug("Vehicle::Die %u", me->GetEntry()); - for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if(Unit *passenger = itr->second.passenger) if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) passenger->setDeathState(JUST_DIED); @@ -149,7 +149,7 @@ void Vehicle::Reset() void Vehicle::RemoveAllPassengers() { sLog.outDebug("Vehicle::RemoveAllPassengers"); - for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if(Unit *passenger = itr->second.passenger) { if(passenger->IsVehicle()) @@ -238,7 +238,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) SeatMap::iterator seat; if(seatId < 0) // no specific seat requirement { - for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) + for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) if(!seat->second.passenger && seat->second.seatInfo->IsUsable()) break; @@ -312,7 +312,7 @@ void Vehicle::RemovePassenger(Unit *unit) return; SeatMap::iterator seat; - for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) + for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) if(seat->second.passenger == unit) break; diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index b9fb027d9c5..e7079321206 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -101,7 +101,7 @@ void WaypointStore::UpdatePath(uint32 id) { if(waypoint_map.find(id)!= waypoint_map.end()) waypoint_map[id]->clear(); - + QueryResult *result; result = WorldDatabase.PQuery("SELECT id,point,position_x,position_y,position_z,move_flag,delay,action,action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id); diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index cba005a78d9..fe5d20bbc91 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -56,7 +56,7 @@ bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, flo { if(i_destinationHolder.HasArrived()) return false; - + i_destinationHolder.GetDestination(x, y, z); return true; } @@ -235,7 +235,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const return i_mapIds.size(); uint32 curMapId = i_mapIds[i_currentNode]; - for(uint32 i = i_currentNode; i < i_mapIds.size(); ++i) + for (uint32 i = i_currentNode; i < i_mapIds.size(); ++i) { if(i_mapIds[i] != curMapId) return i; @@ -326,7 +326,7 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport() return; uint32 map0 = i_mapIds[0]; - for(size_t i = 1; i < i_mapIds.size(); ++i) + for (size_t i = 1; i < i_mapIds.size(); ++i) { if(i_mapIds[i]!=map0) { diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp index ea336ec870e..9b17f5bd252 100644 --- a/src/game/Wintergrasp.cpp +++ b/src/game/Wintergrasp.cpp @@ -248,7 +248,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP() // Load Graveyard GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP); GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP); - for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();) + for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ) { if ((*itr)->icon[1] == 8) { diff --git a/src/game/Wintergrasp.h b/src/game/Wintergrasp.h index 92a7b2acd9b..7db42e759e2 100644 --- a/src/game/Wintergrasp.h +++ b/src/game/Wintergrasp.h @@ -66,7 +66,6 @@ enum WintergraspRewardEvent WG_REWARD_EVENT_MAX, }; - /* Not used / Not implemented const uint16 GameEventWintergraspDefender[2] = {50, 51}; diff --git a/src/game/World.cpp b/src/game/World.cpp index 17b2529002f..81784f2c09a 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -280,7 +280,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session) if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE)) { - for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();) + for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end(); ) { if (difftime(i->second, time(NULL)) < tolerance) { @@ -335,7 +335,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess) // search to remove and count skipped positions bool found = false; - for (;iter != m_QueuedPlayer.end(); ++iter, ++position) + for (; iter != m_QueuedPlayer.end(); ++iter, ++position) { if (*iter==sess) { @@ -1078,7 +1078,7 @@ void World::LoadConfigSettings(bool reload) sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } - + //visibility in instances m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE); if(m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) @@ -1091,7 +1091,7 @@ void World::LoadConfigSettings(bool reload) sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; } - + //visibility in BG/Arenas m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS); if(m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) @@ -1151,7 +1151,6 @@ void World::LoadConfigSettings(bool reload) sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); - m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49); m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false); m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); @@ -1171,7 +1170,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED] = sConfig.GetBoolDefault("OutdoorPvP.Wintergrasp.Enabled", true); m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.StartTime", 30); - m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.BattleTime", 30); + m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.BattleTime", 30); m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.Interval", 150); m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR] = sConfig.GetBoolDefault("OutdoorPvP.Wintergrasp.CustomHonorRewards", false); m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_WIN_BATTLE] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.CustomHonorBattleWin", 3000); @@ -1930,11 +1929,9 @@ void World::Update(uint32 diff) sBattleGroundMgr.Update(diff); RecordTimeDiff("UpdateBattleGroundMgr"); - sOutdoorPvPMgr.Update(diff); RecordTimeDiff("UpdateOutdoorPvPMgr"); - // execute callbacks from sql queries that were queued recently UpdateResultQueue(); RecordTimeDiff("UpdateResultQueue"); diff --git a/src/game/World.h b/src/game/World.h index 5e64e74661e..a5de315ad7a 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -254,7 +254,7 @@ enum WorldConfigs CONFIG_MIN_LOG_UPDATE, CONFIG_CHECK_DB, CONFIG_ENABLE_SINFO_LOGIN, - CONFIG_PET_LOS, + CONFIG_PET_LOS, CONFIG_NUMTHREADS, CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN, CONFIG_CHATLOG_CHANNEL, @@ -588,7 +588,7 @@ class World static float GetMaxVisibleDistanceInInstances() { return m_MaxVisibleDistanceInInstances; } static float GetMaxVisibleDistanceInBGArenas() { return m_MaxVisibleDistanceInBGArenas; } static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; } - + static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; } static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; } static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; } @@ -676,7 +676,7 @@ class World static float m_MaxVisibleDistanceInInstances; static float m_MaxVisibleDistanceInBGArenas; static float m_MaxVisibleDistanceForObject; - + static float m_MaxVisibleDistanceInFlight; static float m_VisibleUnitGreyDistance; static float m_VisibleObjectGreyDistance; diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index f5515bf78c1..83144d2644f 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -162,7 +162,7 @@ void WorldSession::LogUnprocessedTail(WorldPacket *packet) LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), packet->rpos(),packet->wpos()); - + packet->print_storage(); } @@ -321,7 +321,7 @@ void WorldSession::LogoutPlayer(bool Save) // build set of player who attack _player or who have pet attacking of _player std::set<Player*> aset; - for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) + for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) { Unit* owner = (*itr)->GetOwner(); // including player controlled case if(owner) @@ -340,7 +340,7 @@ void WorldSession::LogoutPlayer(bool Save) _player->RepopAtGraveyard(); // give honor to all attackers from set like group case - for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) + for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) (*itr)->RewardHonor(_player,aset.size()); // give bg rewards and update counters like kill by first from attackers @@ -405,7 +405,7 @@ void WorldSession::LogoutPlayer(bool Save) if(Save) { uint32 eslot; - for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) + for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) { eslot = j - BUYBACK_SLOT_START; _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); @@ -658,14 +658,14 @@ void WorldSession::SendAccountDataTimes() WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK data << uint32(time(NULL)); // unix time of something data << uint8(1); - for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) + for (int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) data << uint32(m_accountData[i].Time); // also unix time SendPacket(&data); } void WorldSession::LoadTutorialsData() { - for ( int aX = 0 ; aX < 8 ; ++aX ) + for (int aX = 0 ; aX < 8 ; ++aX ) m_Tutorials[ aX ] = 0; QueryResult *result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId()); @@ -690,7 +690,7 @@ void WorldSession::LoadTutorialsData() void WorldSession::SendTutorialsData() { WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8); - for(uint32 i = 0; i < 8; ++i) + for (uint32 i = 0; i < 8; ++i) data << m_Tutorials[i]; SendPacket(&data); } @@ -794,7 +794,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data) uint32 addonsCount; addonInfo >> addonsCount; // addons count - for(uint32 i = 0; i < addonsCount; ++i) + for (uint32 i = 0; i < addonsCount; ++i) { std::string addonName; uint8 enabled; @@ -847,7 +847,7 @@ void WorldSession::SendAddonsInfo() WorldPacket data(SMSG_ADDON_INFO, 4); - for(AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) + for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) { uint8 state = 2; // 2 is sent here data << uint8(state); @@ -877,7 +877,7 @@ void WorldSession::SendAddonsInfo() uint32 count = 0; data << uint32(count); - /*for(uint32 i = 0; i < count; ++i) + /*for (uint32 i = 0; i < count; ++i) { uint32 string (16 bytes) @@ -895,4 +895,4 @@ void WorldSession::SetPlayer( Player *plr ) // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if(_player) m_GUIDLow = _player->GetGUIDLow(); -}
\ No newline at end of file +} diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index 1b63ec01421..c45e6b943d6 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -965,10 +965,9 @@ int WorldSocket::iSendPacket (const WorldPacket& pct) errno = ENOBUFS; return -1; } - - + m_Crypt.EncryptSend ( header.header, header.getHeaderLength()); - + if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1) ACE_ASSERT (false); diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp index cc08962efa5..2a34041c43f 100644 --- a/src/game/WorldSocketMgr.cpp +++ b/src/game/WorldSocketMgr.cpp @@ -171,7 +171,7 @@ class ReactorRunnable : protected ACE_Task_Base AddNewSockets (); - for (i = m_Sockets.begin (); i != m_Sockets.end ();) + for (i = m_Sockets.begin (); i != m_Sockets.end (); ) { if ((*i)->Update () == -1) { diff --git a/src/shared/ByteBuffer.h b/src/shared/ByteBuffer.h index b22dbdee729..d5001cfc1bf 100644 --- a/src/shared/ByteBuffer.h +++ b/src/shared/ByteBuffer.h @@ -306,7 +306,7 @@ class ByteBuffer uint8 guidmark = 0; (*this) >> guidmark; - for(int i = 0; i < 8; ++i) + for (int i = 0; i < 8; ++i) { if(guidmark & (uint8(1) << i)) { @@ -391,7 +391,7 @@ class ByteBuffer size_t mask_position = wpos(); *this << uint8(0); - for(uint8 i = 0; i < 8; ++i) + for (uint8 i = 0; i < 8; ++i) { if(guid & 0xFF) { @@ -416,7 +416,7 @@ class ByteBuffer return; sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() ); - for(uint32 i = 0; i < size(); ++i) + for (uint32 i = 0; i < size(); ++i) sLog.outDebugInLine("%u - ", read<uint8>(i) ); sLog.outDebug(" "); } @@ -427,7 +427,7 @@ class ByteBuffer return; sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() ); - for(uint32 i = 0; i < size(); ++i) + for (uint32 i = 0; i < size(); ++i) sLog.outDebugInLine("%c", read<uint8>(i) ); sLog.outDebug(" "); } @@ -440,7 +440,7 @@ class ByteBuffer uint32 j = 1, k = 1; sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() ); - for(uint32 i = 0; i < size(); ++i) + for (uint32 i = 0; i < size(); ++i) { if ((i == (j * 8)) && ((i != (k * 16)))) { diff --git a/src/shared/Common.cpp b/src/shared/Common.cpp index 27ae9184d69..5e12f4aa52b 100644 --- a/src/shared/Common.cpp +++ b/src/shared/Common.cpp @@ -34,7 +34,7 @@ char const* localeNames[MAX_LOCALE] = { LocaleConstant GetLocaleByName(const std::string& name) { - for(uint32 i = 0; i < MAX_LOCALE; ++i) + for (uint32 i = 0; i < MAX_LOCALE; ++i) if(name==localeNames[i]) return LocaleConstant(i); diff --git a/src/shared/Common.h b/src/shared/Common.h index 8c948fb1d6d..58d9b25fd22 100644 --- a/src/shared/Common.h +++ b/src/shared/Common.h @@ -108,7 +108,6 @@ #include <ace/RW_Thread_Mutex.h> #include <ace/Thread_Mutex.h> - #if PLATFORM == PLATFORM_WINDOWS # define FD_SETSIZE 4096 # include <ace/config-all.h> diff --git a/src/shared/Config/Config.cpp b/src/shared/Config/Config.cpp index b56b804b50a..1f37bce5227 100644 --- a/src/shared/Config/Config.cpp +++ b/src/shared/Config/Config.cpp @@ -27,13 +27,11 @@ Config::Config() : mIgnoreCase(true), mConf(NULL) { } - Config::~Config() { delete mConf; } - bool Config::SetSource(const char *file, bool ignorecase) { mIgnoreCase = ignorecase; diff --git a/src/shared/Config/dotconfpp/dotconfpp.cpp b/src/shared/Config/dotconfpp/dotconfpp.cpp index e779637256e..8760b118e38 100644 --- a/src/shared/Config/dotconfpp/dotconfpp.cpp +++ b/src/shared/Config/dotconfpp/dotconfpp.cpp @@ -29,7 +29,7 @@ DOTCONFDocumentNode::~DOTCONFDocumentNode() { free(name); if(values != NULL){ - for(int i = 0 ; i < valuesCount; i++){ + for (int i = 0 ; i < valuesCount; i++){ free(values[i]); } free(values); @@ -67,13 +67,13 @@ DOTCONFDocument::DOTCONFDocument(DOTCONFDocument::CaseSensitive caseSensitivity) DOTCONFDocument::~DOTCONFDocument() { - for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i != nodeTree.end(); ++i){ + for (std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i != nodeTree.end(); ++i){ delete(*i); } - for(std::list<char*>::iterator i = requiredOptions.begin(); i != requiredOptions.end(); ++i){ + for (std::list<char*>::iterator i = requiredOptions.begin(); i != requiredOptions.end(); ++i){ free(*i); } - for(std::list<char*>::iterator i = processedFiles.begin(); i != processedFiles.end(); ++i){ + for (std::list<char*>::iterator i = processedFiles.begin(); i != processedFiles.end(); ++i){ free(*i); } free(fileName); @@ -189,7 +189,7 @@ int DOTCONFDocument::parseLine() DOTCONFDocumentNode * tagNode = NULL; bool newNode = false; - for(std::list<char*>::iterator i = words.begin(); i != words.end(); ++i) { + for (std::list<char*>::iterator i = words.begin(); i != words.end(); ++i) { word = *i; if(*word == '<'){ @@ -218,7 +218,7 @@ int DOTCONFDocument::parseLine() } else { nodeName+=2; std::list<DOTCONFDocumentNode*>::reverse_iterator itr=nodeTree.rbegin(); - for(; itr!=nodeTree.rend(); ++itr){ + for (; itr!=nodeTree.rend(); ++itr){ if(!cmp_func(nodeName, (*itr)->name) && !(*itr)->closed){ (*itr)->closed = true; curParent = (*itr)->parentNode; @@ -307,7 +307,7 @@ int DOTCONFDocument::checkConfig(const std::list<DOTCONFDocumentNode*>::iterator DOTCONFDocumentNode * tagNode = NULL; int vi = 0; - for(std::list<DOTCONFDocumentNode*>::iterator i = from; i != nodeTree.end(); ++i){ + for (std::list<DOTCONFDocumentNode*>::iterator i = from; i != nodeTree.end(); ++i){ tagNode = *i; if(!tagNode->closed){ error(tagNode->lineNum, tagNode->fileName, "unclosed tag %s", tagNode->name); @@ -371,7 +371,7 @@ int DOTCONFDocument::setContent(const char * _fileName) std::list<DOTCONFDocumentNode*>::iterator from; DOTCONFDocumentNode * tagNode = NULL; int vi = 0; - for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){ + for (std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){ tagNode = *i; if(!cmp_func("DOTCONFPPIncludeFile", tagNode->name)){ vi = 0; @@ -386,7 +386,7 @@ int DOTCONFDocument::setContent(const char * _fileName) } bool processed = false; - for(std::list<char*>::const_iterator itInode = processedFiles.begin(); itInode != processedFiles.end(); ++itInode){ + for (std::list<char*>::const_iterator itInode = processedFiles.begin(); itInode != processedFiles.end(); ++itInode){ if(!strcmp(*itInode, realpathBuf)){ processed = true; break; @@ -419,7 +419,6 @@ int DOTCONFDocument::setContent(const char * _fileName) } } - if(!requiredOptions.empty()) ret = checkRequiredOptions(); } @@ -429,9 +428,9 @@ int DOTCONFDocument::setContent(const char * _fileName) int DOTCONFDocument::checkRequiredOptions() { - for(std::list<char*>::const_iterator ci = requiredOptions.begin(); ci != requiredOptions.end(); ++ci){ + for (std::list<char*>::const_iterator ci = requiredOptions.begin(); ci != requiredOptions.end(); ++ci){ bool matched = false; - for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){ + for (std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){ if(!cmp_func((*i)->name, *ci)){ matched = true; break; @@ -499,7 +498,7 @@ char * DOTCONFDocument::getSubstitution(char * macro, int lineNum) } else { std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); DOTCONFDocumentNode * tagNode = NULL; - for(; i!=nodeTree.end(); i++){ + for (; i!=nodeTree.end(); i++){ tagNode = *i; if(!cmp_func(tagNode->name, variable)){ if(tagNode->valuesCount != 0){ @@ -566,7 +565,6 @@ const DOTCONFDocumentNode * DOTCONFDocument::getFirstNode() const const DOTCONFDocumentNode * DOTCONFDocument::findNode(const char * nodeName, const DOTCONFDocumentNode * parentNode, const DOTCONFDocumentNode * startNode) const { - std::list<DOTCONFDocumentNode*>::const_iterator i = nodeTree.begin(); if(startNode == NULL) @@ -579,7 +577,7 @@ const DOTCONFDocumentNode * DOTCONFDocument::findNode(const char * nodeName, con if( i != nodeTree.end() ) ++i; } - for(; i!=nodeTree.end(); ++i){ + for (; i!=nodeTree.end(); ++i){ if((*i)->parentNode != parentNode){ continue; diff --git a/src/shared/Config/dotconfpp/dotconfpp.h b/src/shared/Config/dotconfpp/dotconfpp.h index 51455854ee7..554b152f693 100644 --- a/src/shared/Config/dotconfpp/dotconfpp.h +++ b/src/shared/Config/dotconfpp/dotconfpp.h @@ -1,6 +1,5 @@ - #ifndef DOTCONFPP_H #define DOTCONFPP_H diff --git a/src/shared/Config/dotconfpp/mempool.cpp b/src/shared/Config/dotconfpp/mempool.cpp index cec8e8d119f..a23e33808bd 100644 --- a/src/shared/Config/dotconfpp/mempool.cpp +++ b/src/shared/Config/dotconfpp/mempool.cpp @@ -1,6 +1,5 @@ - #include "mempool.h" AsyncDNSMemPool::PoolChunk::PoolChunk(size_t _size): @@ -22,7 +21,7 @@ AsyncDNSMemPool::AsyncDNSMemPool(size_t _defaultSize): AsyncDNSMemPool::~AsyncDNSMemPool() { - for(size_t i = 0; i<chunksCount; ++i){ + for (size_t i = 0; i<chunksCount; ++i){ delete chunks[i]; } ::free(chunks); @@ -53,7 +52,7 @@ void AsyncDNSMemPool::addNewChunk(size_t size) void * AsyncDNSMemPool::alloc(size_t size) { PoolChunk * chunk = NULL; - for(size_t i = 0; i<chunksCount; ++i){ + for (size_t i = 0; i<chunksCount; ++i){ chunk = chunks[i]; if((chunk->size - chunk->pos) >= size){ chunk->pos += size; @@ -71,7 +70,7 @@ void AsyncDNSMemPool::free() size_t psz = 0; ++poolUsageCounter; - for(size_t i = 0; i<chunksCount; ++i){ + for (size_t i = 0; i<chunksCount; ++i){ pu += chunks[i]->pos; psz += chunks[i]->size; chunks[i]->pos = 0; diff --git a/src/shared/Config/dotconfpp/mempool.h b/src/shared/Config/dotconfpp/mempool.h index 81c01d15a58..185b50798e1 100644 --- a/src/shared/Config/dotconfpp/mempool.h +++ b/src/shared/Config/dotconfpp/mempool.h @@ -1,6 +1,5 @@ - #ifndef ASYNC_DNS_MEMPOOL_H #define ASYNC_DNS_MEMPOOL_H diff --git a/src/shared/Database/DBCFileLoader.cpp b/src/shared/Database/DBCFileLoader.cpp index e7ebeedecfb..744e4f1e01a 100644 --- a/src/shared/Database/DBCFileLoader.cpp +++ b/src/shared/Database/DBCFileLoader.cpp @@ -72,7 +72,7 @@ bool DBCFileLoader::Load(const char *filename, const char *fmt) fieldsOffset = new uint32[fieldCount]; fieldsOffset[0] = 0; - for(uint32 i = 1; i < fieldCount; i++) + for (uint32 i = 1; i < fieldCount; i++) { fieldsOffset[i] = fieldsOffset[i - 1]; if (fmt[i - 1] == 'b' || fmt[i - 1] == 'X') // byte fields @@ -109,7 +109,7 @@ uint32 DBCFileLoader::GetFormatRecordSize(const char * format,int32* index_pos) { uint32 recordsize = 0; int32 i = -1; - for(uint32 x=0; format[x];++x) + for (uint32 x=0; format[x]; ++x) switch(format[x]) { case FT_FLOAT: @@ -162,7 +162,7 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char** { uint32 maxi=0; //find max index - for(uint32 y=0;y<recordCount;y++) + for (uint32 y=0; y<recordCount; y++) { uint32 ind=getRecord(y).getUInt (i); if(ind>maxi)maxi=ind; @@ -187,7 +187,7 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char** uint32 offset=0; - for(uint32 y =0;y<recordCount;++y) + for (uint32 y =0; y<recordCount; ++y) { if(i>=0) { @@ -196,7 +196,7 @@ char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char** else indexTable[y]=&dataTable[offset]; - for(uint32 x=0;x<fieldCount;x++) + for (uint32 x=0; x<fieldCount; x++) { switch(format[x]) { @@ -235,9 +235,9 @@ char* DBCFileLoader::AutoProduceStrings(const char* format, char* dataTable) uint32 offset=0; - for(uint32 y =0;y<recordCount;y++) + for (uint32 y =0; y<recordCount; y++) { - for(uint32 x=0;x<fieldCount;x++) + for (uint32 x=0; x<fieldCount; x++) switch(format[x]) { case FT_FLOAT: diff --git a/src/shared/Database/DBCStore.h b/src/shared/Database/DBCStore.h index e02265ec523..ea4ce109e27 100644 --- a/src/shared/Database/DBCStore.h +++ b/src/shared/Database/DBCStore.h @@ -34,7 +34,7 @@ struct SqlDbc { // Convert dbc file name to sql table name sqlTableName = *_filename; - for (uint32 i = 0;i< sqlTableName.size();++i) + for (uint32 i = 0; i< sqlTableName.size(); ++i) { if (isalpha(sqlTableName[i])) sqlTableName[i] = tolower(sqlTableName[i]); @@ -46,7 +46,7 @@ struct SqlDbc DBCFileLoader::GetFormatRecordSize(fmt, &indexPos); if (indexPos>=0) { - for(uint32 x=0;x < formatString->size();x++) + for (uint32 x=0; x < formatString->size(); x++) { // Count only fields present in sql if ((*formatString)[x] == FT_SQL_PRESENT) @@ -142,7 +142,7 @@ class DBCStorage uint32 columnNumber = 0; uint32 sqlColumnNumber = 0; - for(;columnNumber < sql->formatString->size();++columnNumber) + for (; columnNumber < sql->formatString->size(); ++columnNumber) { if ((*sql->formatString)[columnNumber] == FT_SQL_ABSENT) { diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp index 572d3db6f1d..1799cf28a65 100644 --- a/src/shared/Database/Database.cpp +++ b/src/shared/Database/Database.cpp @@ -232,7 +232,7 @@ bool Database::CheckRequiredField( char const* table_name, char const* required_ { QueryFieldNames const& namesMap = result2->GetFieldNames(); std::string reqName; - for(QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr) + for (QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr) { if(itr->substr(0,9)=="required_") { diff --git a/src/shared/Database/QueryResult.h b/src/shared/Database/QueryResult.h index f9f1a009833..7f213850aa6 100644 --- a/src/shared/Database/QueryResult.h +++ b/src/shared/Database/QueryResult.h @@ -65,7 +65,7 @@ class MANGOS_DLL_SPEC QueryNamedResult uint32 GetField_idx(const std::string &name) const { - for(size_t idx = 0; idx < mFieldNames.size(); ++idx) + for (size_t idx = 0; idx < mFieldNames.size(); ++idx) { if(mFieldNames[idx] == name) return idx; diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp index 372baafe278..e6b3c7bfc5f 100644 --- a/src/shared/Database/SQLStorage.cpp +++ b/src/shared/Database/SQLStorage.cpp @@ -54,10 +54,10 @@ SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt, "ma void SQLStorage::Free () { uint32 offset=0; - for(uint32 x=0;x<iNumFields;x++) + for (uint32 x=0; x<iNumFields; x++) if (dst_format[x]==FT_STRING) { - for(uint32 y=0;y<MaxEntry;y++) + for (uint32 y=0; y<MaxEntry; y++) if(pIndex[y]) delete [] *(char**)((char*)(pIndex[y])+offset); diff --git a/src/shared/Database/SQLStorage.h b/src/shared/Database/SQLStorage.h index cc165af532e..cfc798a8f1b 100644 --- a/src/shared/Database/SQLStorage.h +++ b/src/shared/Database/SQLStorage.h @@ -45,7 +45,6 @@ class SQLStorage init(_entry_field, sqlname); } - ~SQLStorage() { Free(); diff --git a/src/shared/Database/SQLStorageImpl.h b/src/shared/Database/SQLStorageImpl.h index b511bdad68c..5ad8a66679a 100644 --- a/src/shared/Database/SQLStorageImpl.h +++ b/src/shared/Database/SQLStorageImpl.h @@ -166,7 +166,7 @@ void SQLStorageLoaderBase<T>::Load(SQLStorage &store) uint32 sc=0; uint32 bo=0; uint32 bb=0; - for(uint32 x=0; x< store.iNumFields; x++) + for (uint32 x=0; x< store.iNumFields; x++) if(store.dst_format[x]==FT_STRING) ++sc; else if (store.dst_format[x]==FT_LOGIC) @@ -189,7 +189,7 @@ void SQLStorageLoaderBase<T>::Load(SQLStorage &store) newIndex[fields[0].GetUInt32()]=p; offset=0; - for(uint32 x = 0; x < store.iNumFields; x++) + for (uint32 x = 0; x < store.iNumFields; x++) switch(store.src_format[x]) { case FT_LOGIC: diff --git a/src/shared/Database/SqlDelayThread.h b/src/shared/Database/SqlDelayThread.h index 3c24d3525b7..c2b826044c8 100644 --- a/src/shared/Database/SqlDelayThread.h +++ b/src/shared/Database/SqlDelayThread.h @@ -25,7 +25,6 @@ #include "LockedQueue.h" #include "Threading.h" - class Database; class SqlOperation; diff --git a/src/shared/Database/SqlOperations.cpp b/src/shared/Database/SqlOperations.cpp index 396f2e36bc2..89cebff6870 100644 --- a/src/shared/Database/SqlOperations.cpp +++ b/src/shared/Database/SqlOperations.cpp @@ -162,7 +162,7 @@ void SqlQueryHolder::SetResult(size_t index, QueryResult *result) SqlQueryHolder::~SqlQueryHolder() { - for(size_t i = 0; i < m_queries.size(); i++) + for (size_t i = 0; i < m_queries.size(); i++) { /// if the result was never used, free the resources /// results used already (getresult called) are expected to be deleted @@ -189,7 +189,7 @@ void SqlQueryHolderEx::Execute(Database *db) /// we can do this, we are friends std::vector<SqlQueryHolder::SqlResultPair> &queries = m_holder->m_queries; - for(size_t i = 0; i < queries.size(); i++) + for (size_t i = 0; i < queries.size(); i++) { /// execute all queries in the holder and pass the results char const *sql = queries[i].first; diff --git a/src/shared/Log.cpp b/src/shared/Log.cpp index 89544a82426..df3a19dfe55 100644 --- a/src/shared/Log.cpp +++ b/src/shared/Log.cpp @@ -235,7 +235,7 @@ void Log::InitColors(const std::string& str) std::istringstream ss(str); - for(uint8 i = 0; i < LogLevels; ++i) + for (uint8 i = 0; i < LogLevels; ++i) { ss >> color[i]; @@ -246,7 +246,7 @@ void Log::InitColors(const std::string& str) return; } - for(uint8 i = 0; i < LogLevels; ++i) + for (uint8 i = 0; i < LogLevels; ++i) m_colors[i] = ColorTypes(color[i]); m_colored = true; diff --git a/src/shared/Log.h b/src/shared/Log.h index 283b8819a10..173e3abdc1d 100644 --- a/src/shared/Log.h +++ b/src/shared/Log.h @@ -110,7 +110,7 @@ class Log : public Trinity::Singleton<Log, Trinity::ClassLevelLockable<Log, ACE_ void outCommand( uint32 account, const char * str, ...) ATTR_PRINTF(3,4); void outRemote( const char * str, ... ) ATTR_PRINTF(2,3); void outChat( const char * str, ... ) ATTR_PRINTF(2,3); - void outArena( const char * str, ... ) ATTR_PRINTF(2,3); + void outArena( const char * str, ... ) ATTR_PRINTF(2,3); void outCharDump( const char * str, uint32 account_id, uint32 guid, const char * name ); static void outTimestamp(FILE* file); diff --git a/src/shared/ProgressBar.cpp b/src/shared/ProgressBar.cpp index 2eba31c2c40..61d037bb42e 100644 --- a/src/shared/ProgressBar.cpp +++ b/src/shared/ProgressBar.cpp @@ -46,7 +46,7 @@ barGoLink::barGoLink( int row_count ) #else printf( "[" ); #endif - for ( int i = 0; i < indic_len; i++ ) printf( empty ); + for (int i = 0; i < indic_len; i++ ) printf( empty ); #ifdef _WIN32 printf( "\x3D 0%%\r\x3D" ); #else @@ -69,8 +69,8 @@ void barGoLink::step( void ) #else printf( "\r[" ); #endif - for ( i = 0; i < n; i++ ) printf( full ); - for ( ; i < indic_len; i++ ) printf( empty ); + for (i = 0; i < n; i++ ) printf( full ); + for (; i < indic_len; i++ ) printf( empty ); float percent = (((float)n/(float)indic_len)*100); #ifdef _WIN32 printf( "\x3D %i%% \r\x3D", (int)percent); diff --git a/src/shared/SystemConfig.h b/src/shared/SystemConfig.h index 9d154b863d0..b19ed77e559 100644 --- a/src/shared/SystemConfig.h +++ b/src/shared/SystemConfig.h @@ -27,7 +27,6 @@ #include "Platform/Define.h" #include "revision.h" - #define _PACKAGENAME "TrinityCore2 " #define _CODENAME "YUME" diff --git a/src/shared/Threading.cpp b/src/shared/Threading.cpp index 90861b8f425..3938286dbdb 100644 --- a/src/shared/Threading.cpp +++ b/src/shared/Threading.cpp @@ -182,7 +182,7 @@ ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param) Runnable * _task = (Runnable*)param; _task->run(); - // task execution complete, free referecne added at + // task execution complete, free referecne added at _task->decReference(); return (ACE_THR_FUNC_RETURN)0; diff --git a/src/shared/Util.cpp b/src/shared/Util.cpp index ede7a27ea7b..9846b48286c 100644 --- a/src/shared/Util.cpp +++ b/src/shared/Util.cpp @@ -136,7 +136,7 @@ void stripLineInvisibleChars(std::string &str) size_t wpos = 0; bool space = false; - for(size_t pos = 0; pos < str.size(); ++pos) + for (size_t pos = 0; pos < str.size(); ++pos) { if(invChars.find(str[pos])!=std::string::npos) { @@ -192,7 +192,7 @@ uint32 TimeStringToSecs(const std::string& timestring) uint32 buffer = 0; uint32 multiplier = 0; - for(std::string::const_iterator itr = timestring.begin(); itr != timestring.end(); itr++ ) + for (std::string::const_iterator itr = timestring.begin(); itr != timestring.end(); itr++ ) { if(isdigit(*itr)) { @@ -418,7 +418,7 @@ std::wstring GetMainPartOfName(std::wstring wname, uint32 declension) { &ie_End[1], &i_End[1], NULL, NULL, NULL, NULL, NULL, NULL } }; - for(wchar_t const * const* itr = &dropEnds[declension][0]; *itr; ++itr) + for (wchar_t const * const* itr = &dropEnds[declension][0]; *itr; ++itr) { size_t len = size_t((*itr)[-1]); // get length from string size field @@ -506,9 +506,9 @@ void vutf8printf(FILE *out, const char *str, va_list* ap) void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result) { std::ostringstream ss; - for(uint32 i=0; i<arrayLen; ++i) + for (uint32 i=0; i<arrayLen; ++i) { - for(uint8 j=0; j<2; ++j) + for (uint8 j=0; j<2; ++j) { unsigned char nibble = 0x0F & (bytes[i]>>((1-j)*4)); char encodedNibble; diff --git a/src/shared/Util.h b/src/shared/Util.h index 04be6e93bed..a8b9df8f29a 100644 --- a/src/shared/Util.h +++ b/src/shared/Util.h @@ -189,7 +189,7 @@ inline bool isNumericOrSpace(wchar_t wchar) inline bool isBasicLatinString(std::wstring wstr, bool numericOrSpace) { - for(size_t i = 0; i < wstr.size(); ++i) + for (size_t i = 0; i < wstr.size(); ++i) if(!isBasicLatinCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i]))) return false; return true; @@ -197,7 +197,7 @@ inline bool isBasicLatinString(std::wstring wstr, bool numericOrSpace) inline bool isExtendedLatinString(std::wstring wstr, bool numericOrSpace) { - for(size_t i = 0; i < wstr.size(); ++i) + for (size_t i = 0; i < wstr.size(); ++i) if(!isExtendedLatinCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i]))) return false; return true; @@ -205,7 +205,7 @@ inline bool isExtendedLatinString(std::wstring wstr, bool numericOrSpace) inline bool isCyrillicString(std::wstring wstr, bool numericOrSpace) { - for(size_t i = 0; i < wstr.size(); ++i) + for (size_t i = 0; i < wstr.size(); ++i) if(!isCyrillicCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i]))) return false; return true; @@ -213,7 +213,7 @@ inline bool isCyrillicString(std::wstring wstr, bool numericOrSpace) inline bool isEastAsianString(std::wstring wstr, bool numericOrSpace) { - for(size_t i = 0; i < wstr.size(); ++i) + for (size_t i = 0; i < wstr.size(); ++i) if(!isEastAsianCharacter(wstr[i]) && (!numericOrSpace || !isNumericOrSpace(wstr[i]))) return false; return true; @@ -348,7 +348,7 @@ public: template<class type> inline bool operator < (type & right) { - for (uint8 i=3;i>0;i--) + for (uint8 i=3; i>0; i--) { if (part[i-1]<right.part[i-1]) return 1; @@ -361,7 +361,7 @@ public: template<class type> inline bool operator < (type & right) const { - for (uint8 i=3;i>0;i--) + for (uint8 i=3; i>0; i--) { if (part[i-1]<right.part[i-1]) return 1; diff --git a/src/shared/WheatyExceptionReport.cpp b/src/shared/WheatyExceptionReport.cpp index f2fd9b0f2e7..8fb5d5e2d2a 100644 --- a/src/shared/WheatyExceptionReport.cpp +++ b/src/shared/WheatyExceptionReport.cpp @@ -374,7 +374,6 @@ void WheatyExceptionReport::printTracesForAllThreads() CloseHandle(hThreadSnap); } - //=========================================================================== // Open the report file, and write the desired information to it. Called by // WheatyUnhandledExceptionFilter diff --git a/src/shared/vmap/AABSPTree.h b/src/shared/vmap/AABSPTree.h index ff4335b6774..1a7b17cdaa2 100644 --- a/src/shared/vmap/AABSPTree.h +++ b/src/shared/vmap/AABSPTree.h @@ -42,7 +42,6 @@ inline void getBounds(const G3D::Vector3& v, G3D::AABox& out) { out = G3D::AABox(v); } - inline void getBounds(const G3D::AABox& a, G3D::AABox& out) { out = a; } @@ -51,23 +50,18 @@ inline void getBounds(const G3D::Sphere& s, G3D::AABox& out) { s.getBounds(out); } - inline void getBounds(const G3D::Box& b, G3D::AABox& out) { b.getBounds(out); } - inline void getBounds(const G3D::Triangle& t, G3D::AABox& out) { t.getBounds(out); } - - inline void getBounds(const G3D::Vector3* v, G3D::AABox& out) { out = G3D::AABox(*v); } - inline void getBounds(const G3D::AABox* a, G3D::AABox& out) { getBounds(*a, out); } @@ -76,7 +70,6 @@ inline void getBounds(const G3D::Sphere* s, G3D::AABox& out) { s->getBounds(out); } - inline void getBounds(const G3D::Box* b, G3D::AABox& out) { b->getBounds(out); } @@ -165,7 +158,6 @@ namespace G3D { you can use the AABSPTree::update method as a shortcut to insert/remove an object in one step after it has moved. - Note: Do not mutate any value once it has been inserted into AABSPTree. Values are copied interally. All AABSPTree iterators convert to pointers to constant values to reinforce this. @@ -258,7 +250,6 @@ template<class T> class AABSPTree { protected: public: - /** Returns the bounds of the sub array. Used by makeNode. */ static AABox computeBounds( const Array<_AABSPTree::Handle<T>*>& point, @@ -297,7 +288,6 @@ public: } }; - /** Compares bounds for strict >, <, or overlap*/ class BoundsComparator { public: @@ -319,7 +309,6 @@ public: } }; - /** Compares bounds to the sort location */ class Comparator { public: @@ -436,7 +425,6 @@ public: return (child[0] == NULL) && (child[1] == NULL); } - /** Recursively appends all handles and children's handles to the array. @@ -461,7 +449,7 @@ public: const AABox& b = valueArray[i]->bounds; debugAssert(b == boundsArray[i]); - for(int axis = 0; axis < 3; ++axis) { + for (int axis = 0; axis < 3; ++axis) { debugAssert(b.low()[axis] <= b.high()[axis]); debugAssert(b.low()[axis] >= lo[axis]); debugAssert(b.high()[axis] <= hi[axis]); @@ -545,7 +533,6 @@ public: return this; } - /** Appends all members that intersect the box. If useSphere is true, members that pass the box test face a second test against the sphere. */ @@ -721,7 +708,6 @@ public: } }; - /** Recursively subdivides the subarray. @@ -813,7 +799,6 @@ public: // The Comparator ensures that elements are strictly on the correct side of the split } - # if defined(G3D_DEBUG) && defined(VERIFY_TREE) debugAssert(lt.size() + node->valueArray.size() + gt.size() == source.size()); // Verify that all objects ended up on the correct side of the split. @@ -904,12 +889,10 @@ public: AABSPTree::balance(). */ AABSPTree() : root(NULL) {} - AABSPTree(const AABSPTree& src) : root(NULL) { *this = src; } - AABSPTree& operator=(const AABSPTree& src) { delete root; // Clone tree takes care of filling out the memberTable. @@ -917,7 +900,6 @@ public: return *this; } - ~AABSPTree() { clear(); } @@ -1007,7 +989,6 @@ public: } } - /** Returns true if this object is in the set, otherwise returns false. O(1) time. @@ -1018,7 +999,6 @@ public: return memberTable.containsKey(Member(&h)); } - /** Removes an object from the set in O(1) time. It is an error to remove members that are not already @@ -1066,7 +1046,6 @@ public: ptr = NULL; } - /** If the element is in the set, it is removed. The element is then inserted. @@ -1085,7 +1064,6 @@ public: insert(value); } - /** Rebalances the tree (slow). Call when objects have moved substantially from their original positions @@ -1402,7 +1380,6 @@ public: } }; - /** Iterates through the members that intersect the box */ @@ -1426,7 +1403,6 @@ public: root->getIntersectingMembers(box, Sphere(Vector3::zero(), 0), members, false); } - /** Invoke a callback for every member along a ray until the closest intersection is found. @@ -1473,7 +1449,6 @@ public: scene.intersectRay(camera.worldRay(x, y), intersection, distance); </pre> - @param distance When the method is invoked, this is the maximum distance that the tree should search for an intersection. On return, this is set to the distance to the first intersection encountered. @@ -1492,7 +1467,6 @@ public: } - /** @param members The results are appended to this array. */ @@ -1533,7 +1507,6 @@ public: } } - /** C++ STL style iterator variable. See begin(). Overloads the -> (dereference) operator, so this acts like a pointer @@ -1591,7 +1564,6 @@ public: } }; - /** C++ STL style iterator method. Returns the first member. Use preincrement (++entry) to get to the next element (iteration @@ -1602,7 +1574,6 @@ public: return Iterator(memberTable.begin()); } - /** C++ STL style iterator method. Returns one after the last iterator element. @@ -1617,5 +1588,3 @@ public: #endif - - diff --git a/src/shared/vmap/BaseModel.cpp b/src/shared/vmap/BaseModel.cpp index 2ffd5672218..94389f683cf 100644 --- a/src/shared/vmap/BaseModel.cpp +++ b/src/shared/vmap/BaseModel.cpp @@ -29,7 +29,7 @@ namespace VMAP void BaseModel::getMember(Array<TriangleBox>& pMembers) { - for(unsigned int i=0; i<iNTriangles; i++) + for (unsigned int i=0; i<iNTriangles; i++) { pMembers.append(iTriangles[i]); } diff --git a/src/shared/vmap/DebugCmdLogger.cpp b/src/shared/vmap/DebugCmdLogger.cpp index c899606045b..461df62843e 100644 --- a/src/shared/vmap/DebugCmdLogger.cpp +++ b/src/shared/vmap/DebugCmdLogger.cpp @@ -78,7 +78,7 @@ namespace VMAP if(f) { result = true; - for(int i=0; i<pCmdArray.size(); ++i) + for (int i=0; i<pCmdArray.size(); ++i) { if(fwrite(&pCmdArray[i], sizeof(Command), 1, f) != 1) { result = false; break; } } diff --git a/src/shared/vmap/ModelContainer.cpp b/src/shared/vmap/ModelContainer.cpp index 4a722d2585b..d00464880f3 100644 --- a/src/shared/vmap/ModelContainer.cpp +++ b/src/shared/vmap/ModelContainer.cpp @@ -66,7 +66,7 @@ namespace VMAP ++nNodes; nSubModels += pNode.valueArray.size(); - for(int i=0;i<pNode.valueArray.size(); i++) + for (int i=0; i<pNode.valueArray.size(); i++) { G3D::_AABSPTree::Handle<SubModel*>* h= pNode.valueArray[i]; SubModel *m = h->value; @@ -97,7 +97,7 @@ namespace VMAP Vector3 lo = Vector3(inf(),inf(),inf()); Vector3 hi = Vector3(-inf(),-inf(),-inf()); - for(int i=0;i<pNode.valueArray.size(); i++) + for (int i=0; i<pNode.valueArray.size(); i++) { G3D::_AABSPTree::Handle<SubModel*>* h= pNode.valueArray[i]; SubModel *m = h->value; @@ -303,7 +303,7 @@ namespace VMAP if(result) { - for(unsigned int i=0;i<iNSubModel && result; ++i) + for (unsigned int i=0; i<iNSubModel && result; ++i) { unsigned char readBuffer[52]; // this is the size of SubModel on 32 bit systems if(fread(readBuffer,sizeof(readBuffer),1,rf) != 1) result = false; diff --git a/src/shared/vmap/SubModel.cpp b/src/shared/vmap/SubModel.cpp index 370c80062d6..72dbed2a5a1 100644 --- a/src/shared/vmap/SubModel.cpp +++ b/src/shared/vmap/SubModel.cpp @@ -148,7 +148,7 @@ namespace VMAP Vector3 lo = Vector3(inf(),inf(),inf()); Vector3 hi = Vector3(-inf(),-inf(),-inf()); - for(int i=0;i<pNode.valueArray.size(); i++) + for (int i=0; i<pNode.valueArray.size(); i++) { G3D::_AABSPTree::Handle<Triangle>* h= pNode.valueArray[i]; Triangle t = h->value; diff --git a/src/shared/vmap/TileAssembler.cpp b/src/shared/vmap/TileAssembler.cpp index 75997a847a2..5a9b35bb3a1 100644 --- a/src/shared/vmap/TileAssembler.cpp +++ b/src/shared/vmap/TileAssembler.cpp @@ -166,25 +166,25 @@ namespace VMAP return false; } - for(int i=0; i<mapIds.size(); ++i) + for (int i=0; i<mapIds.size(); ++i) { unsigned int mapId = mapIds[i]; #ifdef _ASSEMBLER_DEBUG if(mapId == 0) // "Azeroth" just for debug { - for(int x=28; x<29; ++x) //debug + for (int x=28; x<29; ++x) //debug { - for(int y=28; y<29; ++y) + for (int y=28; y<29; ++y) { #else // ignore DeeprunTram (369) it is too large for short vector and not important // ignore test (13), Test (29) , development (451) if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451) { - for(int x=0; x<66; ++x) + for (int x=0; x<66; ++x) { - for(int y=0; y<66; ++y) + for (int y=0; y<66; ++y) { #endif Array<ModelContainer*> mc; @@ -423,7 +423,7 @@ namespace VMAP READ_OR_RETURN(&groups, sizeof(G3D::uint32)); - for(int g=0;g<(int)groups;g++) + for (int g=0; g<(int)groups; g++) { // group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...) Array<int> tempIndexArray; @@ -447,7 +447,7 @@ namespace VMAP CMP_OR_RETURN(blockId, "GRP "); READ_OR_RETURN(&blocksize, sizeof(int)); READ_OR_RETURN(&branches, sizeof(G3D::uint32)); - for(int b=0;b<(int)branches; b++) + for (int b=0; b<(int)branches; b++) { G3D::uint32 indexes; // indexes for each branch (not used jet) @@ -464,7 +464,7 @@ namespace VMAP { unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)]; READ_OR_RETURN(indexarray, nindexes*sizeof(unsigned short)); - for(int i=0;i<(int)nindexes; i++) + for (int i=0; i<(int)nindexes; i++) { unsigned short val = indexarray[i]; tempIndexArray.append(val); @@ -504,8 +504,7 @@ namespace VMAP fseek(rf, blocksize, SEEK_CUR); } - - for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++) + for (unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++) { Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]); i+=3; @@ -525,7 +524,7 @@ namespace VMAP nindexes -= rest; } - for(unsigned int i=0;i<(nindexes);) + for (unsigned int i=0; i<(nindexes); ) { Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] ); i+=3; diff --git a/src/shared/vmap/VMapFactory.cpp b/src/shared/vmap/VMapFactory.cpp index 5189f79daba..a92e4a1afac 100644 --- a/src/shared/vmap/VMapFactory.cpp +++ b/src/shared/vmap/VMapFactory.cpp @@ -38,7 +38,7 @@ namespace VMAP { bool result = false; unsigned int i; - for(i=pStartPos;i<pString.size(); ++i) + for (i=pStartPos; i<pString.size(); ++i) { if(pString[i] == ',') { diff --git a/src/shared/vmap/VMapManager.cpp b/src/shared/vmap/VMapManager.cpp index 342da0eb9e2..a059f267f2e 100644 --- a/src/shared/vmap/VMapManager.cpp +++ b/src/shared/vmap/VMapManager.cpp @@ -41,7 +41,7 @@ namespace VMAP VMapManager::~VMapManager(void) { Array<unsigned int > keyArray = iInstanceMapTrees.getKeys(); - for(int i=0;i<keyArray.size(); ++i) + for (int i=0; i<keyArray.size(); ++i) { delete iInstanceMapTrees.get(keyArray[i]); iInstanceMapTrees.remove(keyArray[i]); @@ -151,7 +151,7 @@ namespace VMAP { bool result = false; unsigned int i; - for(i=pStartPos;i<pString.size(); ++i) + for (i=pStartPos; i<pString.size(); ++i) { if(pString[i] == ',') { @@ -740,7 +740,7 @@ namespace VMAP { Array<std::string> fileNames = filesInDir.getFiles(); bool treeChanged = false; - for(int i=0; i<fileNames.size(); ++i) + for (int i=0; i<fileNames.size(); ++i) { std::string name = fileNames[i]; ManagedModelContainer* mc = getModelContainer(name); diff --git a/src/tools/genrevision/genrevision.cpp b/src/tools/genrevision/genrevision.cpp index 85b11a6461c..b675afb0d07 100644 --- a/src/tools/genrevision/genrevision.cpp +++ b/src/tools/genrevision/genrevision.cpp @@ -83,7 +83,7 @@ void extractDataFromHG(FILE* EntriesFile, std::string path, bool url, RawData& d } char thash_str[200]; - for(int i = 11;i >= 0; --i) + for (int i = 11; i >= 0; --i) { thash_str[i] = hash_str[i]; } @@ -124,7 +124,7 @@ void extractDataFromArchive(FILE* EntriesFile, std::string path, bool url, RawDa } char thash_str[200]; - for(int i = 11;i >= 0; --i) + for (int i = 11; i >= 0; --i) { thash_str[i] = hash_str[i]; } @@ -333,7 +333,7 @@ int main(int argc, char **argv) // -s use svn prefered // -r use only revision (without repo URL) (default) // -u include repositire URL as commit URL or "rev at URL" - for(int k = 1; k <= argc; ++k) + for (int k = 1; k <= argc; ++k) { if(!argv[k] || !*argv[k]) break; @@ -375,7 +375,6 @@ int main(int argc, char **argv) } } - /// new data extraction std::string newData; diff --git a/src/trinitycore/CliRunnable.cpp b/src/trinitycore/CliRunnable.cpp index 966b0b4dabb..e325c2ca366 100644 --- a/src/trinitycore/CliRunnable.cpp +++ b/src/trinitycore/CliRunnable.cpp @@ -77,7 +77,7 @@ char ** cli_completion(const char * text, int start, int end) { char ** matches; matches = (char**)NULL; - + if(start == 0) matches = rl_completion_matches((char*)text,&command_finder); else @@ -348,7 +348,6 @@ bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args) return true; } - /// @} #ifdef linux @@ -401,14 +400,13 @@ void CliRunnable::run() #endif if (command_str != NULL) { - for(int x=0;command_str[x];x++) + for (int x=0; command_str[x]; x++) if(command_str[x]=='\r'||command_str[x]=='\n') { command_str[x]=0; break; } - if(!*command_str) { #if PLATFORM == WINDOWS diff --git a/src/trinitycore/Main.cpp b/src/trinitycore/Main.cpp index 342252741fb..23e977bc69f 100644 --- a/src/trinitycore/Main.cpp +++ b/src/trinitycore/Main.cpp @@ -32,7 +32,6 @@ #include "Log.h" #include "Master.h" - #ifndef _TRINITY_CORE_CONFIG # define _TRINITY_CORE_CONFIG "TrinityCore.conf" #endif //_TRINITY_CORE_CONFIG diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp index 7e56cb7a636..ba293ec841a 100644 --- a/src/trinitycore/Master.cpp +++ b/src/trinitycore/Master.cpp @@ -391,7 +391,7 @@ int Master::Run() cliThread->wait(); - #else + #else cliThread->destroy(); diff --git a/src/trinitycore/RASocket.cpp b/src/trinitycore/RASocket.cpp index d0ee5cc8053..f5d968ef102 100644 --- a/src/trinitycore/RASocket.cpp +++ b/src/trinitycore/RASocket.cpp @@ -121,7 +121,7 @@ void RASocket::OnRead() ///- Discard data after line break or line feed bool gotenter=false; unsigned int y=0; - for(;y<sz;y++) + for (; y<sz; y++) if(inp[y]=='\r'||inp[y]=='\n') { gotenter=true; |