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authorBlaymoira <none@none>2009-01-03 12:42:23 +0100
committerBlaymoira <none@none>2009-01-03 12:42:23 +0100
commita8feadf34c033b75fbaceeb8356a4a8fa315191c (patch)
tree4fa7ae1611d0aec1767d55243c40e4b1f478ef64 /src/bindings/scripts/include
parent42ae9aafe3e478157e76ffe806dcd8358893b390 (diff)
*Fix a typo in DoTeleportAll function - by Iskander
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index d46d5b68716..b54f91a113d 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -736,7 +736,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
- if (!i_pl->isAlive())
+ if (i_pl->isAlive())
i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}